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Thread: The Problem with Wizards . . .
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2007-08-12, 09:02 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
The Problem with Wizards . . .
. . . is that they depend on the rest of the party not being stupid.
Our party's 9th level - me (enchanter/loremaster) plus a cleric, a ranger, an assassin, and a bard. We're sneaking into a keep filled with giants, trying to steal a sword from the frost giant leader and get out. I've got a set of spells prepared to do the job.
Things start to go wrong when it turns out that the assassin (whose job was to do recon, and who organised our way in) screwed up. He managed not only to tip off the giants that we were coming, but got their identity wrong - the giants who owned the place weren't frost giants, but a trio of elemental magi (MM V). On top of that, he managed to aggravate a fire giant wizard into joining the battle against us, too. As a result, by the time we know we're being ambushed, the assassin's in the wrong place, the ranger's grappled and on zero HP, and me and the cleric have the wrong spells prepared.
The fight goes on for a few rounds, long enough to figure out that elemental magi are REALLY vicious (fast healing, high damage output, good saves, and co-operative tactics). But then, just as they're in the middle of repositioning, I manage to catch them all within 15' of each other, and cast a Confusion spell on the lot. They all fail their saves, and start attacking each other. It looks like the battle's over. Confusion's called a Save-Or-Lose for a reason - once it's cast, the enemies will start killing each other. All you have to do is stand back and not attack them, and you're almost guaranteed to win.
You'd think that would be simple, right?
Nope.
Both the assassin and the cleric proceed to attack the elemental magi from both sides, missing repeatedly. The elemental magi turn on them instead. The assassin gets himself killed. I manage to knock the sword out of the elemental magi leader's hands with a Ray of Clumsiness followed by a Grease from a wand, the bard grabs it, and we teleport out, the cleric almost dying in the process. Final score: one dead PC, no dead giants.
The real weakness of any class isn't its HP or saves or abilities - it's the people you're adventuring with.
- SaphI'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2007-08-12, 09:08 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Utah
- Gender
Re: The Problem with Wizards . . .
well everything that could go wrong. well... went wrong. sometimes simple stuff like that can happen cause you get the wrong information.
for example,
i was supposed to kill a bunch of rouge Druids cause they started to rebel.
we were lvl 6 and got information that they were just new recruits and easy to kill.
but there leader in fact was a WereWolf Lord.....we had NO silver weapons so almost all of us died.Last edited by Volug; 2007-08-12 at 09:09 AM.
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2007-08-12, 09:11 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
- Gender
Re: The Problem with Wizards . . .
You are obviously right, but if you look at the outcome instead of the process I think it went fairly well.
You got the sword and got rid of the assassin (assuming you do not resurrect him and in that case who is really to blame).
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2007-08-12, 09:16 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Philadelphia, PA
- Gender
Re: The Problem with Wizards . . .
Out of curiosity, did your character tell the other characters not to attack the elemental magi after they failed their save vs. confusion?
Last edited by ranger89; 2007-08-12 at 09:16 AM.
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2007-08-12, 09:16 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: The Problem with Wizards . . .
Oh, I know. In a way it's a demonstration of how effective wizards can be, that so many things went wrong and I was still able to turn it into a partial success. It was just frustrating, especially since next week I'm probably going to have to go back for the assassin's body. :)
Yeah. There was a Message spell running, so I told them all twice, just to make sure they heard. They listened to me for the first three rounds, then simultaneously decided to go in and attack. When I asked the cleric's player why afterwards, his explanation was 'because one of them (elemental magi) wasn't taking enough damage from the other one.'
- SaphLast edited by Saph; 2007-08-12 at 09:19 AM.
I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2007-08-12, 09:28 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- ...
Re: The Problem with Wizards . . .
...What ruling of Confusion are you using?
Originally Posted by SRD
Just pointing it out for future confusion uses.Last edited by Callos_DeTerran; 2007-08-12 at 09:29 AM.
Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
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2007-08-12, 09:29 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- cocoa beach, fl
- Gender
Re: The Problem with Wizards . . .
DMs don't cheat, they just change the rules.
"Being powerful is like being a lady. If you have to tell people you are, you aren't" -Margaret Thatcher
"Celebacy is no match for a natural 20!" -RandomNPC
"If you're so goth, where were YOU when we sacked Rome?" -Swordguy
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2007-08-12, 09:31 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- cocoa beach, fl
- Gender
Re: The Problem with Wizards . . .
DMs don't cheat, they just change the rules.
"Being powerful is like being a lady. If you have to tell people you are, you aren't" -Margaret Thatcher
"Celebacy is no match for a natural 20!" -RandomNPC
"If you're so goth, where were YOU when we sacked Rome?" -Swordguy
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2007-08-12, 09:34 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Canada, eh?
- Gender
Re: The Problem with Wizards . . .
No, it works. If one of the Magi rolled 'attack the nearest creature', the it works because of
Originally Posted by SRD
Edit: Ninja'dLast edited by Green Bean; 2007-08-12 at 09:35 AM.
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2007-08-12, 09:50 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- London, England.
Re: The Problem with Wizards . . .
Unfortunately, it was a bit late by then.
Re: Confusion - Yeah. As soon as one of the Confused targets rolls 'Attack Nearest Creature' it becomes an infinite loop.
Confused Creature 1: Attacks Confused Creature 2.
Confused Creature 2: Has been attacked, so attacks 1.
Confused Creature 1: Has been attacked, so attacks 2.
Confused Creature 2: Has been attacked, so attacks 1.
. . . and so on, until one dies or the Confusion ends. At least, as long as no-one interferes . . .
- SaphI'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!
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2007-08-12, 10:00 AM (ISO 8601)
- Join Date
- Sep 2005
- Location
- ...
Re: The Problem with Wizards . . .
...And so it is. Huh.
Warriors & Wuxia: A community world-building project focused on low-magic wuxia/kung-fu action using ToB.
"These 'no-nonsense' solutions of yours just don't hold water in a complex world of jet-powered apes and time travel."
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2007-08-12, 10:19 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
- Philadelphia, PA
- Gender
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2007-08-12, 10:38 AM (ISO 8601)
- Join Date
- Apr 2006
Re: The Problem with Wizards . . .
If you had a teleport spell ready, why didn't you use it before the fight got ugly? It sounded like you all knew it was going to pretty much a one sided fight from the beginning.
Last edited by Ivellios; 2007-08-12 at 10:39 AM.
Avatar by jamroar (thanks again)
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2007-08-12, 10:52 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Indianapolis, Indiana
- Gender
Re: The Problem with Wizards . . .
Yeah, the Elemental Magi are pretty insane. I'll have to use them on my party someday.
Druid-Ninjatar by the sensuous Serpentine.
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2007-08-12, 11:03 AM (ISO 8601)
- Join Date
- Dec 2004
- Location
Re: The Problem with Wizards . . .
*Balefires the father of the two elemental magi thus resulting in them never having existed and thus the assasin retroactively being alive*
There. Problem solved.
If all you have is a hammer, don't be lazy; be a blacksmith and start making more stuff.
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2007-08-12, 12:29 PM (ISO 8601)
- Join Date
- Aug 2007
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2007-08-12, 12:36 PM (ISO 8601)
- Join Date
- Mar 2006
- Gender
Re: The Problem with Wizards . . .
Not to mention it'd have to have been a powerful enough spell to wipe out enough years of their life to go back to when the magi were actually born..
-Vonriel
"DEMONS RUN WHEN A GOOD MAN GOES TO WAR."
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2007-08-12, 03:01 PM (ISO 8601)
- Join Date
- Dec 2005
- Gender
Re: The Problem with Wizards . . .
Well, at least the reentry for the Assassin's body should be easier (since you know what you're up against now...)
Just hope the DM doesnt throw in too many more surprises (like adding additional security or traps because the Magi now know about you).
Good luck!