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  1. - Top - End - #1
    Bugbear in the Playground
     
    BardGuy

    Join Date
    Apr 2007
    Location
    Extradimensional pocket...with the lint.
    Gender
    Male

    Default Questions about Factotums

    Sone questions:
    Do abilities like oppertunistic piety and cunning strike count as prerequisites? Since you have the ability to turn undead, and can make a sneak attack?

    Would extra turning work like this: Can use oppertunistic piety (at a cost of 1 inspiration point per use) 3+wis times per day, plus an additional 4 times which can only be used to turn undead.

    Can you spend any number of inspiration points on cunning strike (to gain extra SA)?

    Is a 3 level swashbuckeler dip worth it for insightful strike?

    Which spells are best to mimic? Obviously saving throw are bad, as are ones closely related to level (such as color spray) since by the time you get them they are less powerful.

    Are there any loopholes/variants which can be exploited? (specifically when it comes to spellcasting?)

    Should one go straight for chameleon, and for how many levels?
    Johannes factotum of the Bard Defense League

    "A witty saying proves nothing." -Voltaire

    "Jack of all trades, master of none, though ofttimes better than master of one."

    The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"

  2. - Top - End - #2
    Orc in the Playground
     
    Overlard's Avatar

    Join Date
    Feb 2007

    Default Re: Questions about Factotums

    Quote Originally Posted by BardicDuelist View Post
    Sone questions:
    Do abilities like oppertunistic piety and cunning strike count as prerequisites? Since you have the ability to turn undead, and can make a sneak attack?
    It's an iffy one I think. On the one hand, you can qualify for feats & PrCs by way of magic items (Gauntlets of +2 Str bringing your str up to 13 for Power Attack etc.), but it still seems a bit odd.

    Personally I'd allow them to qualify on the turn undead basis, as they have a class feature almost specifically for that, rather than one that can be used for a dozen different things.

    Would extra turning work like this: Can use oppertunistic piety (at a cost of 1 inspiration point per use) 3+wis times per day, plus an additional 4 times which can only be used to turn undead.
    That's how I'd use it.

    Can you spend any number of inspiration points on cunning strike (to gain extra SA)?
    Yes.

    Is a 3 level swashbuckeler dip worth it for insightful strike?
    That really depends on how you want your character to go. The first 3 levels of swash are useful ones, and will help boost your weak fort save too. Is it really worth it compared to the last 3 levels of factotum though? I'd probably say no.

    Which spells are best to mimic? Obviously saving throw are bad, as are ones closely related to level (such as color spray) since by the time you get them they are less powerful.
    Ray Of Enfeeblement is always a good one - high effect, no save. Only prepare ones with saves later on if you know what you're facing and can pick one to suit their weak save.

    Are there any loopholes/variants which can be exploited? (specifically when it comes to spellcasting?)
    Undoubtedly. I just don't know any.

    Should one go straight for chameleon, and for how many levels?
    Mechanically, it's a good build. I've seen suggestions for just about every mix, so it's probably hard to go too wrong.

  3. - Top - End - #3
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: Questions about Factotums

    Opportunistic Piety. Wow, that is awesome. Heh.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

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