Results 1 to 21 of 21
Thread: Idea on spells
-
2007-08-13, 09:34 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Houston, TX, USA
- Gender
Idea on spells
This was just something that's crossed my mind a few times, and I wanted people's opinions on it.
Basically, every point in the spell listings where it says "Person", replace it with "Own Type."
So, a dragon casting a 1st level spell to make someone his friend is casting Charm Dragon, a human casting it is casting Charm Humanoid, and a beholder-mage casting it is casting Charm Abberation. At higher levels, they can get better at this, and cast the 4th level spell Charm Any Type.
Thoughts?The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
-
2007-08-13, 09:53 PM (ISO 8601)
- Join Date
- Mar 2006
Re: Idea on spells
Sounds good. You might keep certain spell-likes as affecting humanoids, though. For example, the beholder-mage might cast charm aberration, but its eye ray should probably charm humanoids (or else upgrade to the charm any type). Definitely, a creature that is partly based around the ability (like a nixie) should continue to be able to charm humanoids. Explain it with the fact that humanoids are generally much more common than other types (except for animals or vermin), and thus more useful. Especially with something like a fey, where they rarely have trouble with creatures of their own type.
After all, if the creature is unable to use those effects on the party, those abilities will never come into play, which (depending on its overall power) may necessitate a change in CR.I am a poor man, some say Im half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doņa, by Joe Bethancourt
Spoiler
Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...
-
2007-08-13, 11:29 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Extradimensional pocket...with the lint.
- Gender
Re: Idea on spells
In many situations, I agree with this. The problem with it, as alluded to above, is that it would make monsters weaker against the PCs they are fighting.
One suggestion I could make is to keep SLAs the same, but have spells be as you described. That way, it affects less monsters in a negative way. I also think that, from a fluff perspective, spells that affect the same type of the caster make more sense.Johannes factotum of the Bard Defense League
"A witty saying proves nothing." -Voltaire
"Jack of all trades, master of none, though ofttimes better than master of one."
The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"
-
2007-08-14, 01:38 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Houston, TX, USA
- Gender
Re: Idea on spells
I hadn't given thought to monster SLAs, but I like Bardic Duelist's suggestion to keep SLAs the same.
Now, Charm Any Type is a 4th level spell (based off Charm Monster, it charms anything not immune); Charm Own Type is 1st level. You could also set charms for specific types at differing levels. Charm Animal, for example, is a 1st level spell, but that's because animals are relatively simple minds. Charm (Specific Type) might range between 1st and 3rd levels, depending on the type.
1st
Charm (Own Type)
Charm Animal
Charm Magical Beast
2nd
Charm Humanoid
Charm Giant
Charm Monstrous Humanoid
3rd
Charm Aberration
Charm Dragon
Charm Elemental
Charm Fey
Charm Outsider
4th
Charm Any Type
Obviously, other spells would be a bit different... Hold Own Type would be 2nd level as a base.The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
-
2007-08-14, 02:01 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Extradimensional pocket...with the lint.
- Gender
Re: Idea on spells
I like that. It means that there isn't just "person" and "monster" and so you don't have to wait forever just to charm a common creature who doesn't happen to be a "person." The degree of specialization is nice, however I think that this could make life harder on bards (yes I have to think about my favorite class here), as they only get so many spells known per level.
The other thing I see as a problem is the fact that fey or outsiders would get a more powerful first level spell than a humanoid (although I think it may be less useful in most situations).
It would make more sense to me to make all of the charm (type) spells first level so that one would have choices, but make a requirement that you must know charm (own type) before you can learn annother. This does make charm monster (or charm any type) less powerful, however breaking the types down at all makes them less powerful.
If it can be worked out to somthing I would consider balanced (by DnD standards of course) I would deffinately consider using it.
I am not entirely sure of the ramifications here, just pointing out what I see. Personally, I like the idea but am not sure on how I would handle it.
Also, I think a Charm (vermin), Charm (undead) and a Charm (plant) would be interesting. Make them so that they do not affect mindless creatures (except for the vermin one), but will affect intelligent undead or plants. They should probably be third or fourth level as well (perhaps second or third for bards).Last edited by BardicDuelist; 2007-08-14 at 02:02 AM.
Johannes factotum of the Bard Defense League
"A witty saying proves nothing." -Voltaire
"Jack of all trades, master of none, though ofttimes better than master of one."
The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"
-
2007-08-14, 02:15 AM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Lincoln
- Gender
-
2007-08-14, 02:16 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Houston, TX, USA
- Gender
Re: Idea on spells
My personal version of bards don't have a Spells Known. They're not limited to a few spells known, but are still spontaneous casters (basically singing a few snatches of a magical song in order to enact their effects).
The other thing I see as a problem is the fact that fey or outsiders would get a more powerful first level spell than a humanoid (although I think it may be less useful in most situations).
It would make more sense to me to make all of the charm (type) spells first level so that one would have choices, but make a requirement that you must know charm (own type) before you can learn annother. This does make charm monster (or charm any type) less powerful, however breaking the types down at all makes them less powerful.
Dividing them fixes the problem where fey, for example, are unable to use typed mind-affecting spells on each other until they get to a high level, but are not incapable against humanoids, either, by giving them a pre-4th option.
Also, I think a Charm (vermin), Charm (undead) and a Charm (plant) would be interesting. Make them so that they do not affect mindless creatures (except for the vermin one), but will affect intelligent undead or plants. They should probably be third or fourth level as well (perhaps second or third for bards).The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
-
2007-08-14, 02:29 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Extradimensional pocket...with the lint.
- Gender
Re: Idea on spells
In consdering it I think Werebear's idea is a good idea. I guess there really isn't a problem with the order then when I think about it. So perhaps this:
Lv.1
Charm person/own type
Charm animal/magical beast (they are similar enough, and having to have two spells known makes it difficult)
Lv.2
Charm giant/monsterous humanoid (again to not make somone who wishes to use charm spells often waste several spell's known)
Lv.3
Same as you had it
(Charm anything for bards)
Lv.4
Charm anyting
Lv.6
Charm anything, mass for bards
Lv.8
Charm anything, mass
On a side note: Did you mean that bards can cast any bard spell spontaneously?Johannes factotum of the Bard Defense League
"A witty saying proves nothing." -Voltaire
"Jack of all trades, master of none, though ofttimes better than master of one."
The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"
-
2007-08-14, 02:47 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Houston, TX, USA
- Gender
Re: Idea on spells
My problem here is that it leaves humanoids as being weak against magic (which many are, but on par with animals?), and similar enough to others that ANY type of creature can think like them.
On a side note: Did you mean that bards can cast any bard spell spontaneously?
http://rpg-crank.livejournal.com/7951.htmlThe Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
-
2007-08-14, 02:57 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Extradimensional pocket...with the lint.
- Gender
Re: Idea on spells
While it would seem like humanoids are more susceptable to magic to you if you did it that way, I read it as most creatures learn how to use magic to affect humanoids since they are so common (and so much of a threat to so many creatures). Since most of the monsters casting spells would be casting against PCs, it makes them just as effective as they were before.
I love your bard variant. I was actually creating one similar that uses a "song book," but the fact that they're half casters made that just annother weakness.Johannes factotum of the Bard Defense League
"A witty saying proves nothing." -Voltaire
"Jack of all trades, master of none, though ofttimes better than master of one."
The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"
-
2007-08-14, 02:59 AM (ISO 8601)
- Join Date
- Oct 2006
- Location
Re: Idea on spells
the problem with those spells is that they aren't versatile enough, they are only usable for very certain encounters. my solution to this issue is to make Charm like the summoning spells.
this is how it will go:
Charm I:
Charm (Own Type)
Charm Animal
Charm Magical Beast
Charm II:
Charm Humanoid
Charm Giant
Charm Monstrous Humanoid
Charm III:
Charm Aberration
Charm Elemental
Charm Fey
Charm IV:
Charm Outsider
Charm Dragon
every level of the spell allows the new types along with all the previous ones, so the Charm IV spells counts as Charm Anything.
-
2007-08-14, 03:24 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Houston, TX, USA
- Gender
Re: Idea on spells
That's not a bad option, WoC. It makes a logical progression of charms, addresses the issue with difficulty of charming your own type v. the very common humanoids, and keeps spontaneous casters from having to sink every spell into charm.
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
-
2007-08-14, 08:10 AM (ISO 8601)
- Join Date
- Sep 2006
- Location
Re: Idea on spells
I like the idea.
I'd make sure that polymorph(or any other type changing spell) is changed so you don't have someone polymorphing into a tiny dragon so they can cast dominate dragon as a 5th lvl spell.
-
2007-08-14, 08:46 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Idea on spells
This does seriously nerf sorcerers and bards, and anything else choosing from a limited spell list.
Also, sorry, I can't charm gnomes today, I only have Charm Elf memorized.
-
2007-08-14, 09:09 AM (ISO 8601)
- Join Date
- Apr 2007
- Location
- GMT-5
- Gender
Re: Idea on spells
How exactly? the charm antything is still a 4th level spell so he can just take charm type and charm antything and it will be the same.
Spoiler
played the Space Pope in Total War 2125
..and the Papal States of Luna in Total War 2260
Playing
The Gears Chosen in Total Way: Broken City
The Spindleshanks Crusade in Total War: 40K
Dragon Avatar by Serp
Darkness Fell, and with it Light
-
2007-08-14, 10:23 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- London, England
- Gender
Re: Idea on spells
I think the idea is that you take a charm spell of any level up to IV, and a single spell lets you charm anything listed in that level or the ones below it, which makes it fairly good. You could take it as a lower level spell to exclude a couple of powerful types that are fairly likely to make their saves anyway.
de·fen·es·tra·tion (dē-fĕn'ĭ-strā'shən)
n.
An act of throwing someone or something out of a window.
[From DE + Latin fenestra, window.]
-
2007-08-14, 10:33 AM (ISO 8601)
- Join Date
- Jun 2004
- Location
- UK
-
2007-08-14, 11:17 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Houston, TX, USA
- Gender
Re: Idea on spells
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
-
2007-08-14, 02:34 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- London, England
- Gender
Re: Idea on spells
de·fen·es·tra·tion (dē-fĕn'ĭ-strā'shən)
n.
An act of throwing someone or something out of a window.
[From DE + Latin fenestra, window.]
-
2007-08-14, 02:42 PM (ISO 8601)
- Join Date
- Jun 2007
-
2007-08-14, 03:02 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Illinois
Re: Idea on spells
This is too bloated to justify a departure from the norm. Adding the caster's type as an option to Charm Person seems reasonable, but I would never use this except as an example of how well Psionics work.
Merlin the Tuna