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Thread: Monty Python (d20)
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2007-08-15, 10:29 AM (ISO 8601)
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- Jul 2004
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- Ursoule
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Monty Python (d20)
So...I've seen some threads about individual things from Monty Python, but I've tossed around in my head what it might take to forge a whole MP system for gameplay of absolute silliness.
What would the base classes be? Old Lady (in drag), Bruce, Kniggit, Repressed Peasant?
I know there would be some skills like: Silly Walk, Ride Coconut Horse, others?
Spell: Cartoon Foot. When cast, a giant cartoon foot descends from on high and squashes the intended target, no save.
Bring on the silliness.Pirate Motto:Wherever you go,
There you arrrr.
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2007-08-15, 10:40 AM (ISO 8601)
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- May 2007
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- Nirn
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Re: Monty Python (d20)
Some rudamentary ideas that need fleshing out.
Spell-like ability: Spam - When used, a can of spam materializes in front of you. This ability can be used any number of times during the day. I hope you like Spam!
PrC: Lumberjack - Prereqs. - must be wearing high heels, suspenders, and a bra. Cannot be female and must have at least 10 ranks in Profession (lumberjack)
Familiar - Dead Parrot - Is it truely dead, or just pining for the feords?
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2007-08-15, 11:20 AM (ISO 8601)
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- May 2007
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- Cape Town, South Africa
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Re: Monty Python (d20)
Weapon: Herring of Treecutting
Tiny dagger, -4 to attack, deals (1d2)-8 damage (X2).
When struck against any wooden material, the herring of treecutting ignores any harness the object might have, and deals an additional 3d8 damage to the object.
Spell: Summon Shrubbery
Summons a moderately prices shrubbery that has a nice path on the side.
Spell: Model Castle
Summons a catsle for party to rest in complete with cooks, servents, knights and a person in the dungeon.
Castle is 1x1 ft in size.
Item: Holy Handgrenade
Thrown splash weapon
Deals 2d6 damage
Takes 3 rounds to throw
Monster: The Horrible Beast
CR 20
Size: Tiny
Speed: 10ft
Attack: (natural weapon) Fluffy Claws and Bite +35/+30/+25/+20
Damage: (5d8) +15 (Vorpal)
Threat: (10-20) x4
DR: 5/holy handgrenade
Core Class: Frenchman
Has various taunting feats
I'll think of more soon..."and now... for something completely different"
- Monty Python's Flying Circus
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2007-08-15, 01:20 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Monty Python (d20)
*fjords
Feat: No One Expects the Spanish Inquisition!
+4 to initiative, but initiative is reduced by 1 every round.
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2007-08-16, 05:53 PM (ISO 8601)
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- Dec 2006
Re: Monty Python (d20)
Feat: It only a fleshwound
This feat allows you to continue fighting even after your limbs have been cut off.
Special: this feat does not work if you ever surrender
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2007-08-16, 07:26 PM (ISO 8601)
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- On Paper
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Re: Monty Python (d20)
Weapon Proficiency: Fresh Fruit. Need I say more.
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2007-08-16, 10:51 PM (ISO 8601)
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- May 2007
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- On the moon.
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Re: Monty Python (d20)
Spell: Funniest Joke.
The Verbal component for this spell is a joke, read aloud in any language.
All Creatures that understand the joke die of laughter, no save.Witness Protection Program:Avatar by kpenguin
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2007-08-16, 10:53 PM (ISO 8601)
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- Greensboro, NC
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Re: Monty Python (d20)
Spell like ability: Ne.
by saying the command word "Ne", you cause others to flee from you in terror.Avatar by Lycunadari
Go Tigers!
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2007-08-17, 12:51 AM (ISO 8601)
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- Dec 2005
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- Dungeon of Doom
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Re: Monty Python (d20)
That's pretty wimpy for a holy hand grenade.
Holy hand grenade
Thrown Splash weapon
Deals 10d6 Divine damage
After removing the pin, a character who is attempting to throw the holy hand grenade must wait three rounds and take a talking action to say "1" on the first round, then "2" on the second round, and "3" on the third. If (s)he throws prematurely or doesn't count, it will not explode. If (s)he counts to four or more, the hand grenade explodes
Power word: Ni!
Enchantment
Discriptors: Mind-effecting
Sorc3,wiz3
components:V
Casting time: Standard action
Range: close
Duration: instantenously
Target: One creature
Saving throw: Negates
Spell resistance: Yes
Target creature you say the power word to cringes in fear if (s)he fails a will save, taking a -1d4 morale penalty to their next roll, +1 per every two levels, to a maximum of six.Last edited by firepup; 2007-08-17 at 01:02 AM.
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2007-08-17, 01:39 AM (ISO 8601)
- Join Date
- Jan 2007
Re: Monty Python (d20)
Gumby [Humanoid]
"My Brain Hurts"
+2 STR
-4 INT
-4 WIS
-1 Level Adjustment
Advancement: By class
Favored Class: Any
Alignment: Any
These unfortunate wretches are an offshoot of Humanity. Barely able to communicate basic thoughts, they are nonetheless quite resilient and adaptable and are found in every society where large amounts of Humans congregate. They are instantly recognized by their speech patterns and manner of dress.
Often shunned in polite society, due to their unfortunate gait and their aforementioned language problems, they are actually quite harmless, if a bit anti-social at times. Interestingly enough, however, Town Criers, Newspaper Guildsmen, and other people seeking information from "the common man", find the Gumbies quite fascinating, and will seek to find out their views on just about any subject imaginable.
They are also easily distracted and in stressful situations (like explaining something of importance to a non-Gumby) must make a DC 20 Will Save to remember what they were just doing. Should a Gumby fail their save, they will be dazed for 1d4 rounds, and will look down at their feet (or some similar action), trying to ponder what it was they were thinking about.
At the end of that period, a Gumby can make another attempt to remember what they were doing (this time a DC 15 Will Save). If they make the Save, they will continue as if nothing had happened to make them pause. If they fail this second save, the Gumby will proceed to do something entirely different.
The Headdress of the Gumby
"No, no, no! My brain in my head!"
It is unknown how The Headdress of the Gumby was created (a drunken sorcerer is often blamed), but it's affect is undeniable. Looking like a set of ordinary, if odd clothing accessories, The Headdress of the Gumby is actually a powerfully cursed magic item. Should a character attempt to wear one of the accessories (which are a pair of gloves, a pair of glasses, a fake mustache, and a handkerchief), he must immediately make a DC 20 Will Save, or feel compelled to put on the next accessory.
For each item the character puts on (including the first one), he must immediately subtract both a point of Intelligence and Wisdom. If a character fails his save and puts on another piece of the Headdress of the Gumby, he must also succeed a DC 20 Will Save, or be compelled to continue to put on the accessories. As he puts on the accessories, he will find himself get stronger (+1 STR for the second piece and another +1 for the final piece, which is always the handkerchief - but worn over the head) and speaking more and more like a Gumby. After the final piece has been put on, his race will instantly change to Gumby. If a Remove Curse is preformed on the handkerchief within 24 hours, the character can try to make a Will Save (DC 20) to remove The Headdress of the Gumby, and revert to his base creature.
If the Remove Curse fails, a second (and final) attempt can be made in another month. A Miracle or Wish spell, however, will always allow the character to remove the Headdress, should he wish it.
Additionally when all of the items are put on the character will get a +2 bonus (revulsion) to their AC.
NOTE: If a character successfully makes either a Knowledge (Arcana) check (DC 25) or Bardic Knowledge Check (DC 25), they will be able to recognize the cursed item for what it truly is. Should a character try to Identify the Headdress of the Gumby, the only affect that will be identified is the +2 bonus to AC.
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This is just a stab at trying to recreate the Gumbies. And (probably) a pretty poor one at that. But if someone wants to clean it up/enhance it/radically rework it, please feel free. Besides, it's late at night, and yes, my brain hurts!Last edited by Porthos; 2007-08-17 at 02:03 AM.
Concluded: The Stick Awards II: Second Edition
Ongoing: OOTS by Page Count
Coming Soon: OOTS by Final Post Count II: The Post Counts Always Chart Twice
Coming Later: The Stick Awards III: The Search for More Votes
__________________________
No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style - Jhereg Proverb
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2007-08-17, 05:16 AM (ISO 8601)
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- Jun 2006
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- Not in Trogland
Re: Monty Python (d20)
Safety in gullibility
When it'd be safer for failing a check (for example if Hitler was in your dining room in a bad disguise) You autimaticly fail even if you wouldn't fail on a 1.
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2007-08-17, 03:43 PM (ISO 8601)
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- Aug 2007
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- The twilight zone
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Re: Monty Python (d20)
Visious gang of keep left signs
summon a gang, 1d6+caster level, of keep left signs. thay attack using your base attack bonus doing 1d4 of damage.
Village idiot, template
+2 inteligence +4wisdom +2dextarity
the idiot is wise man, watching the world pass by pretending tok be the fool for meger coin. However, no one knows abot the wisdom of the idiot, as tehy keep to theselves, a secret orgization as it were.
+2 level adjustmentConfucius say:
SpoilerWar does not determine who is right, war determine who is left.
Man who stand on toilet is high on pot.
Man who run in front of car get tired, man who run behind car get exhausted, but man who run beside car, is adored
A man is only as old as the woman he feels.
The secret of life is honesty and fair dealing. If you can fake that, you've got it made.
Those are my principles. If you don't like them I have others.
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2007-08-17, 05:02 PM (ISO 8601)
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- Jul 2007
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Re: Monty Python (d20)
pantomime horse
+2 str
+4 dex
+10 to hide
Pantomime horses are masters of diguise and not to be dealt with lightly, otherwise you end up deadLast edited by Sir Conkey; 2007-08-17 at 05:03 PM.
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2007-08-17, 06:07 PM (ISO 8601)
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- Aug 2007
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Re: Monty Python (d20)
Subtitles
Annoyance
Level:6 Reporter
Components:News Cast
Range: 20ft
Target,Effect,or Area: see text
Duration: pernament
Saving Throw: none hahaha
Spell Resistance: none
Whenever target creature talks subtitles appear at the bottom of the screen even though he is talking in fluent Common.
Target must make a Will save DC:25 or be driven insane and angered for the rest of their life. if then succed they are only angered for the rest of their life.
I SPEAK PERFECT ENGLISH!!! oh look at me!!! i dont need subtitles!!
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2007-08-17, 10:14 PM (ISO 8601)
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- Aug 2007
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- Bat country-- don't stop!
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Re: Monty Python (d20)
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2007-08-17, 11:02 PM (ISO 8601)
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- Jul 2006
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Re: Monty Python (d20)
Magic Item: Raymond's Luxury Yacht
A boat shaped like the rare Mangrove Throatwobbler.
When in use, user cannot be on television (protection from minor scrying). All passengers must wear foot-long polystyrene noses."We have become like unto tiny refreshing GODS!"
--Popcorn
Quoteses, preciousssss...
Proud owner of one Gold Star, as awarded by Count Chumleigh.
Member of the Metric System Fan Club.
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2007-08-18, 11:42 AM (ISO 8601)
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- Aug 2007
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- Bat country-- don't stop!
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2007-08-20, 04:31 PM (ISO 8601)
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- Jul 2004
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- Ursoule
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Re: Monty Python (d20)
Feat: Dramatic Charge: When charging from over 100 yards away, you are granted the illusion that you are continually over 100 yards away until the instant that you choose to appear next to your opponent to attack them.
Spell: Cartoonist's Death: Whenever battling a Cartoon Horror (see Monsters), you may cast this spell which brings death to the Cartoonist and thereby the monster you are facing as well.
Equipment: Food (Minstrel) One minstrel will nourish a party of four for an entire week. Upon consumption, the party receives a +1 morale bonus for the week.Pirate Motto:Wherever you go,
There you arrrr.
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2007-08-20, 06:54 PM (ISO 8601)
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- Aug 2007
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- Utah
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Re: Monty Python (d20)
Spell:
Lego Musical
when this spell is cast during a Song, everything will seem as though they are a bunch of Legos.
(http://www.youtube.com/watch?v=fIXByCAIzos)
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2007-08-20, 06:57 PM (ISO 8601)
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- Jun 2007
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2007-08-20, 08:08 PM (ISO 8601)
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- Feb 2007
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- Norway
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Re: Monty Python (d20)
Three pythonesque feats for your reading pleasure
Counter-Fruit Tactics (Fresh)[GENERAL]
You are adept at defending yourself against anyone attacking you with fresh fruit.
Prerequisites: Weapon Proficiency: Fresh Fruit
Benefits: This feat gives you five (three sir) three new weapon proficiencies, especially useful for defending against anyone armed with fresh fruit. They include Simple Weapon Proficiency (Gun), Martial Weapon Proficiency (16 ton weight) and Exotic Weapon Proficiency (Tiger). This feat also allows you to use the feat disarm against anyone armed with fresh fruit, as long as they are dead.
Normal: You wouldn't be able to defend yourself against fresh fruit, that's what would happen without this feat!
Special: This feat is ineffective if fighting against anyone armed with a pointed stick.
Invisible [General]
You are so incredibly dull and boring that people don't notice you. Not even your wife or the people at work.
Prerequisites: Charisma 3 or less
Benefits: As long as you don't do anything interesting (and with a personality like that, you probably won't) you are considered constantly affected by the spell improved invisibility at a caster level equal to your character level. This effect is not magical, and cannot be dispelled, although True Seeing and similar effects reveals your presence (though you will still probably be ignored, you dull bastard). As an added benefit, this feat also grants you a +2 bonus to profession (Chartered accountant) checks.
Normal: You're completely normal, and don't get to appear on television.
Upper class Twit [GENERAL]
Even though you are incredibly stupid, incompetent and awful, you earn extraordinary amounts of cash, without having to work for it.
Prerequisites: No ability score higher than 8
Benefits: Each day you gain a number of gp equal to half your xp total from stock, work you don't have to do or similar exploits. As an added benefit, having this feat makes you applicable for The Upper class Twit of the Year Show.
Normal: Well, at least you ain't a twit.
Special: If you ever use any of the money earned from this feat for anything else than hosting parties, spoiling women or similar twitty behaviour, you lose the benefit of it for one month.Last edited by Ceres; 2007-08-20 at 08:36 PM.
OotSP :D
Spoiler
My creations:
Custom initiative system (shots)
The Nameless [MitpII]
D20 "total conversion" (will probably never be finished :P)
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2007-08-20, 08:33 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Monty Python (d20)
Monster: homicidal barber.
Hp: 2d4
AC: 10
Int: +5
Atk: +25/20/15 (1d4+10)
Normally harmless, when he comes into contact with a paying customer, the barber becomes a gibbering wreck and has a 50-50 chance of fleeing in panic or attacking savagely.
Special: when asked about career, transforms into lumberjack.
Feat: Not dead!!
Perquisites: must be of Venerable age category.
Benefits: you are immune from all disease.
Penalty: takes double damage from all bludgeoning attacks.
Chicken of sketch ending: (weapon)
Treated as a masterwork improvised bludgeoning weapon, when you strike a silly person on the head with the chicken, all quests he is partaking in come to an end.
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2007-08-20, 08:36 PM (ISO 8601)
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- Jun 2007
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- On Paper
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Re: Monty Python (d20)
Monster: Spiny Norman
You hear a rubleing as a massive spiked head rises above a nearbye building. Its mouth opens and a voice booms "DINSDALE"
(don't know enough about the system to actually make stats. Feel free to finish this up)Last edited by BRC; 2007-08-20 at 08:39 PM.
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2007-08-20, 11:18 PM (ISO 8601)
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- Apr 2006
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- Oklahoma, where the air elementals carry brooms
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Re: Monty Python (d20)
Feat: Expert of Not Being Seen
You have extensively studied the art of not being seen, and applied what you have learned.
Prerequisites: 10 or more ranks in Hide
Benefits: You gain the Camouflage ability of the Ranger, and the Hide in Plain Sight ability of the Shadowdancer. If you have either of these abilities when this feat is taken, this feat instead grants a +4 circumstance bonus to Hide checks.
Special: If, while using the Hide skill, you ever stand up when your name is called, you explode in a spectacular fireball destroying your body and dealing 6d20 damage to creatures within 5 feet of you.Last edited by Toric; 2007-08-20 at 11:19 PM.
Avatar gladly adopted from Ink!
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2007-08-20, 11:24 PM (ISO 8601)
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- May 2007
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- Las Vegas, NV
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Re: Monty Python (d20)
Item: Holy Handgrenade
Thrown splash weapon
Deals 2d6 damage
Takes 3 rounds to throw
should actually read....
Item: Holy Handgrenade
Thrown splash weapon
Deals 2d6 damage
Takes 5... uh 3 rounds to throwLast edited by Damionte; 2007-08-21 at 12:12 AM.
Custom Avatar By: "The Chilli God"
My Games:
None Current
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2007-08-21, 12:11 AM (ISO 8601)
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- May 2007
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- Las Vegas, NV
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Re: Monty Python (d20)
A pythonesq prestige class.
Prestige Class: Spanish Inquisator
Prerequisites: You must be proficient with the following 2 weapons.
Fear, Surprise, & ruthless efficiency......
Prerequisites: You must be proficient with the following 5 weapons: (3 weapons sir!) Oh yes 3 weapons.
Fear, Surprise, Ruthless efficiency, & an almost fanatical devotion to the Pope,...
.
.
.
.
.
Prestige Class: Spanish Inquisator
Prerequisites: You must be proficient with the following 4 weapons.
Fear, Surprise, & ruthless efficiency, an almost fanatical devotion to the Pope, and nice red uniforms!".................
Never mind let's just move on then shall we.Last edited by Damionte; 2007-08-21 at 12:12 AM.
Custom Avatar By: "The Chilli God"
My Games:
None Current
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2007-08-22, 04:20 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Australia
Re: Monty Python (d20)
New Item:
Machine That Goes "Ping!"
If you hear it, you know your baby's still alive.
Cost: You rent it off the company you sold it to so its costs come off the monthly deductions and not the anual audit.
...or some such.
Stop that! ... It's silly. Time for a cartoon!We the Unwilling,
Lead by the Unqualified,
Have been doing the Unimagineble
For so Long, with so Little,
That we shall now attempt the Impossible
With Nothing!
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2007-08-22, 05:02 AM (ISO 8601)
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- Jul 2005
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- Over there!
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Re: Monty Python (d20)
Races. Freemason.
+2 Dex (Have you seen those handshakes??) -2 Int and Wis.
+4 racial bonus on Sillywalking.
Detect Mason as a spell like ability at will with a sonomatic component (A masonic handshake)
Phylosopher.
+2 Con, -2 Cha.
+4 bonus on saves Vs alcohol. (cites the austrailian phylosophers and their song about other phylosophers)Last edited by Evil DM Mark3; 2007-08-22 at 05:05 AM.
GNU Terry Pratchett
My DMing advice.
Hong Kong
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2007-08-22, 05:35 AM (ISO 8601)
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- Apr 2007
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- kendal, england
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Re: Monty Python (d20)
presitge class: Knight who says............NI!
the Knight who says............NI! say cast Ni as a spell like ability at will.
the Knight who says............NI! suffuers 1d10 damage every time someone says 'it' in earshot.
upon reaching the 10th level of this class, the Knight who says............NI! ascends to the Knight Who Till Recently Said NI!. He gains a new powerword, that requires s DC45 truespeak check to use.Then it's Tommy this, an' Tommy that, an` Tommy, 'ow's yer soul? "
But it's " Thin red line of 'eroes " when the drums begin to roll
The drums begin to roll, my boys, the drums begin to roll,
O it's " Thin red line of 'eroes, " when the drums begin to roll.
"Tommy", Rudyard Kipling
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2007-08-22, 07:54 AM (ISO 8601)
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- Jan 2007
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- GMT -5
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Re: Monty Python (d20)
The lumberjack song(Bard song)
Makes you feel less manly and rugged.I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro