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2007-08-16, 01:32 AM (ISO 8601)
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- Jul 2007
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Good werewolfs?? (or other lycatrophes)
Hi!
Sick of getting my ass totally kicked when playing healbot or any type of arcane caster I have decided to play a meleetype PC in my next game.
So, Ive been looking at werewolfs. Mostly because I love the fluff. ^^
But, Im not alowed to play one since its chaotic evil. But I seem to remember
that there is, in fact, a type of CG werewolfs as well. Worshipping Selune maybe...
As I cant remeber in what book I read about it, I cant show it to my DM...
Can you give me a few pointers perhaps?
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2007-08-16, 01:36 AM (ISO 8601)
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- Jan 2007
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- *stab*
Re: Good werewolfs?? (or other lycatrophes)
How are you getting your ass kicked as a healbot or arcane caster?
What I'm thinking is that you may be using poor tactics/strategy that gets you into trouble.
Whatever you build, you'll want to make sure you've got the right strategy and tactics at hand for it.
Know thy enemy, know thy self.Last edited by Solo; 2007-08-16 at 01:49 AM.
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2007-08-16, 01:37 AM (ISO 8601)
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- Aug 2005
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- Mountain View, CA
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Re: Good werewolfs?? (or other lycatrophes)
Werebears are lawful good. Wereboars and weretigers are neutral.
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2007-08-16, 01:39 AM (ISO 8601)
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- Nov 2005
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- IPR Violation
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Re: Good werewolfs?? (or other lycatrophes)
If you look under the template you can see that the CE alignment is not mandatory.
Originally Posted by SRD
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2007-08-16, 01:43 AM (ISO 8601)
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- Aug 2007
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- Oahu, Hawaii
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Re: Good werewolfs?? (or other lycatrophes)
Didn't you ever watched the last season of Angel? ;-)
Good-aligned lycanthrope that feels guilty everytime it's that time of the month.Paragon Badger (14 HP)
Str 23, Dex 32, Con 30, Int 17, Wis 27, Cha 19
AC: 33, Claw: +29 Melee (1d2+19)
Body byJakeArmy. Avatar by Kyace.
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2007-08-16, 01:48 AM (ISO 8601)
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- Jul 2007
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Re: Good werewolfs?? (or other lycatrophes)
How are you getting your ass kicked as a healbot or arcane caster?
If you look under the template you can see that the CE alignment is not mandatory.
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2007-08-16, 01:50 AM (ISO 8601)
- Join Date
- Jan 2007
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- *stab*
Re: Good werewolfs?? (or other lycatrophes)
How does he kill casters? Does he target them out for special attention when enemies attack or something?
Perhaps you should talk with your DM about the unfair treatment of casters. Communication is important.
Oh, and as for the DM not knowing that there can be good aligned lycathropes, I didn't know either, so he could have made and honest mistake.Last edited by Solo; 2007-08-16 at 01:57 AM.
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2007-08-16, 01:53 AM (ISO 8601)
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- Nov 2005
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- IPR Violation
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Re: Good werewolfs?? (or other lycatrophes)
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2007-08-16, 02:06 AM (ISO 8601)
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- May 2005
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- Houston, TX, USA
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Re: Good werewolfs?? (or other lycatrophes)
There are the lythari... CG elven werewolves who can only pass on their affliction to willing elves. They're in Monsters of Faerun, and mentioned in Races of Faerun.
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
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2007-08-16, 02:18 AM (ISO 8601)
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- Jul 2007
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Re: Good werewolfs?? (or other lycatrophes)
How does he kill casters? Does he target them out for special attention when enemies attack or something?
Perhaps you should talk with your DM about the unfair treatment of casters. Communication is important.
Oh, and as for the DM not knowing that there can be good aligned lycathropes, I didn't know either, so he could have made and honest mistake.
Maybe I should talk to him... but I really think the problem is me not being experienced enough to play a beguiler (as I did the last time) well.
Wereeagle?? That sounds strange...
Do they get wings?
There are the lythari... CG elven werewolves who can only pass on their affliction to willing elves. They're in Monsters of Faerun, and mentioned in Races of Faerun.Last edited by Kiyona; 2007-08-16 at 02:20 AM.
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2007-08-16, 02:20 AM (ISO 8601)
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- Mar 2006
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- Washington, USA
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Re: Good werewolfs?? (or other lycatrophes)
Wereravens are also good (NG, I believe) although I'm uncertain if they were ever converted to 3E or not.
I do believe wereboars are also good in alignment.
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2007-08-16, 02:21 AM (ISO 8601)
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- Nov 2005
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- IPR Violation
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Re: Good werewolfs?? (or other lycatrophes)
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2007-08-16, 02:55 AM (ISO 8601)
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- Feb 2006
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- Oak Harbor, WA
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Re: Good werewolfs?? (or other lycatrophes)
Well, playing a caster is a bit of an art, and there's always room for improvement (logic ninja may, I repeat, may be an exception to that).
First off, against legitimate foes who aren't the BBEG, your save DCs should be high enough that failures are rare. Look at improving your main stat and use high level spells, and then realize that you should target your opponent's weak saves. This doesn't have to mean metagaming, trying fortitude saves on an ogre should be an obviously bad idea, whereas will saves make sense 'cause it's dumb as heck.
'Blinking in right next to you' should be a very uncommon occurrence, if it's happening all the time without explanation, your DM is being a ****, pure and simple, and you need to let him know it'd be nice if you didn't get attacked unreasonably.
Lastly, while the hit points are kind of a hard thing to increase without Prcs, constitution should be your 2nd highest stat next to your primary spellcasting, for the fortitude bonus as well as the bonus. Playing to the 'casters are frail' stereotype only hurts you. As well, figuring out a way to use armor while minimizing arcane spell failure is a solid tactic, mithril chain shirts with the PHB2's twilight enchantment are perfect for the average caster as non proficiency means nothing since they have no armor check penalty (read the armor proficiency feats in the PHB to see the exact rules, you can wear any armor without proficiency but there are penalties based off the armor check penalty)."It does me no injury for my neighbor to say there are twenty gods or no god. It neither picks my pocket nor breaks my leg."
- Thomas Jefferson
Avatar by Meynolds!
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2007-08-16, 03:17 AM (ISO 8601)
- Join Date
- Jan 2007
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- *stab*
Re: Good werewolfs?? (or other lycatrophes)
If you go Cleric, you can have an AC rivaling that of the fighter, good hit points, good fort and will saves, and access to so many good combat spells.... scratch that, access to so many good spells.
Divine Favor, Magic Weapon (and Greater Magic Weapon), Bull's Strength, Bear's Endurance, Shield of Faith, Protection from Evil...
Then there's Domain Powers, which bring a whole new level of awesome to play.
"Oh crap, I failed the save. I guess I'm dead now... but wait! I can reroll one dice roll once per day!" - Luck Domain.
Also, obligatory link when arcane casters are mentioned in any thread:
http://www.giantitp.com/forums/showthread.php?t=18500
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2007-08-16, 03:54 AM (ISO 8601)
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- Jul 2007
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Re: Good werewolfs?? (or other lycatrophes)
If you go Cleric, you can have an AC rivaling that of the fighter, good hit points, good fort and will saves, and access to so many good combat spells.... scratch that, access to so many good spells.
Divine Favor, Magic Weapon (and Greater Magic Weapon), Bull's Strength, Bear's Endurance, Shield of Faith, Protection from Evil...
Then there's Domain Powers, which bring a whole new level of awesome to play.
"Oh crap, I failed the save. I guess I'm dead now... but wait! I can reroll one dice roll once per day!" - Luck Domain.
Also, obligatory link when arcane casters are mentioned in any thread:
http://www.giantitp.com/forums/showthread.php?t=18500
So, what Im playing now is a beguiler working as caster/skillmonkey and healbot (UMD). With a pseudodragon rogue cohort also capable of UMD when I go below 0 HP.
That isnt working at all since all my spells require will saves. Last session I tried all I could to boost my DC, but that wasnt enough. And I mentioned it to the DM who says that the only reason all bad guys made their saves is that he got lucky rolls.... But he always roll absurdly well. Hate his dice. ^^
So... I have now given up. Want to play a big stupid melee wolf who kills people with direct damage.
I actually have a quite nice mental image already. ^^
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2007-08-16, 04:57 AM (ISO 8601)
- Join Date
- Nov 2006
Re: Good werewolfs?? (or other lycatrophes)
well the case is lycantrope isnt a standart race, and it requires special permission from the gm to play one.
the next best(better) thing is to play a druid, they got lots of good things going for them, full caster, medium BAB, decent HP and wildshape.thnx to Starwoof for the fine avatar
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2007-08-16, 05:16 AM (ISO 8601)
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- Mar 2007
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- Bundeskaff Bonn, Germany
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Re: Good werewolfs?? (or other lycatrophes)
I think there was a PrC somewhere out there which allowed you to "master" your were-aspect as an afflicted were, without changing your alignment. Prerequisite is making all will saves against alignment changes until you qualifiy for the PrC - but I can´t find it. Does anybody know where it´s from?
Also, thanks to Wayril for the nice Avatar!
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2007-08-16, 06:11 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Good werewolfs?? (or other lycatrophes)
It's quite funny how the MM simply assumes a priori that bears are noble whereas wolves are sinister. Animal psychologists would disagree.
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2007-08-16, 06:19 AM (ISO 8601)
- Join Date
- Jun 2007
Re: Good werewolfs?? (or other lycatrophes)
Beguilers are a very awesome class. If the bad guys always get lucky rolls, I suspect likewise that your DM is a ****. But depending on their level, beguilers have a number of alternatives like illusions (minor image and such), buffing the party, Shadow Evocation, and taking extra spells via the Arcane Disciple feat.
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2007-08-16, 06:33 AM (ISO 8601)
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- Jul 2007
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Re: Good werewolfs?? (or other lycatrophes)
Beguilers are a very awesome class. If the bad guys always get lucky rolls, I suspect likewise that your DM is a ****. But depending on their level, beguilers have a number of alternatives like illusions (minor image and such), buffing the party, Shadow Evocation, and taking extra spells via the Arcane Disciple feat.
But still, I want to play a werewolf. ^^ Does lythari get a hybrid form as well? Or only normal wolf form?
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2007-08-16, 06:47 AM (ISO 8601)
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- Oct 2005
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- Milton Keynes, UK
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Re: Good werewolfs?? (or other lycatrophes)
I played: Arin of the Silver Tongue, Barri Poari
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2007-08-16, 08:46 AM (ISO 8601)
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- May 2005
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- Houston, TX, USA
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Re: Good werewolfs?? (or other lycatrophes)
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
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2007-08-16, 08:47 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Good werewolfs?? (or other lycatrophes)
since you are new to DnD and casters. Sit down and read all your potental spells. One of the key things about bieng a caster is selecting the right spells. Putting fireball and lightening in all your spell slots isnt a good idea. Besides the blasting spells you need escape and some utility spells.
When selecting your spells check out what saves they allow. Its a good idea to have a mix of spells that dont allow saving throws, use reflex, use fort, and use will saves.
Before you sling a spell think for a second if that guy is likely to save against it. For example, That big burly warrior of doom is likly to save against your disintigration (since more warrior types have good fort saves), but will probably fail a will save (from say a dominate or hold spell). On the other hand that frail wizardly type will more likely fail your disintigrate than your dominate.
Like wise carry around a wand or two of ray of enfebblement. Nothing like taking away that melee monster's damage and attack way down and then making it helpless after a couple rounds. In this direction keep some wands (and eventually rods and staffs) on you at all times. Iv found that having a wand of something greatly helps.
A wand of fireball means you can still hurl doom without worrying about your spells later on. Got a locked door that has been arcane locked so you cant open it? Bust out the wand of shatter, and make a hole NEXT to the door and use that as a door. Got 200 ft of lava you have to cross and no way to get there and only levitate prepared? That wand of Tenser's floating disk helps get your friends across.
Get a wand of fly and greater invisibility. Nothing worse than a mage hurling doom from 700 ft in the air, you cant see him, and he has protection against arrows.
When looking at spells remember to look at combinations. For a super simple example, use flesh to stone then shatter.
Ready your actions. Mr. So and So charges you.....well you had readied our action so instead of charging into you he hits a prismatic wall.......
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2007-08-16, 08:49 AM (ISO 8601)
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- May 2005
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- Houston, TX, USA
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Re: Good werewolfs?? (or other lycatrophes)
I love how many people are, instead of answering her question, instead trying to guide her to play an optimized beguiler.
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
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2007-08-16, 08:59 AM (ISO 8601)
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- Jul 2007
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Re: Good werewolfs?? (or other lycatrophes)
I love how many people are, instead of answering her question, instead trying to guide her to play an optimized beguiler.
Do you know wether the lythari get hybrid form?
But, any advice is good since I will be playing at least one more time before I am alowed to change PC.
leperkhaun
Those are really good advice.
Some points I cant follow though, beguilers doesnt prepare spells... and has almost no spells that require saves other than will.
The wand thing is great on the other hand. ^^ I already hav one of CLW, but I never thought of carry other types of wands. I think my beguiler will have to go on a shopping spree when we get back to town.
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2007-08-16, 09:19 AM (ISO 8601)
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- Mar 2007
Re: Good werewolfs?? (or other lycatrophes)
Hmmmm forgot to mention i was talking about mostly core spell casters...the wizards and spell casters who do prepare spells.
As to beguiler, im not very familer with that class, hehe sorry i skipped a couple posts in the thread
Just remember to try to mix things up in your selection of abilities and what you do. If you cant hurl doom, have a thing or two that can either help your buddies or hinder your enemies. Sometimes making things a pain for the enemy can be just as good or better than hurling doom.
One of the things about casters is just knowing what they can do. Most of this will come from experiance as you play, learning what spells/abilities are good for getting "around" the way things are suppose to be done.
Have fun with the beguiler.
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2007-08-16, 09:23 AM (ISO 8601)
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- Nov 2006
Re: Good werewolfs?? (or other lycatrophes)
actualy the wand of fireball isnt that good an idea, the dc on it suck, and for a basic wand the damage will be lousy (5d6).
if you wizard is still alive you might consider casting a defence spell before you start to nuke thing, like fx mirror image or improved invisibility.
as for the werewolf thingy, now that i think about it, there is a class in the eberon book, weretouched master that will allow you to be a werewolf without changing aligment.thnx to Starwoof for the fine avatar
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2007-08-16, 09:34 AM (ISO 8601)
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- Aug 2007
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- In a shadow of a shadow
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Re: Good werewolfs?? (or other lycatrophes)
My Homestuck role is Thane of Space of the Land of Insanity and Frogs.
The Malkavians would be proud.
***
Thanks to Mokipi for the Exalted avatar!
For avatars of your own, he's on White Wolf.
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2007-08-16, 09:36 AM (ISO 8601)
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- Aug 2007
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- In a shadow of a shadow
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Re: Good werewolfs?? (or other lycatrophes)
My Homestuck role is Thane of Space of the Land of Insanity and Frogs.
The Malkavians would be proud.
***
Thanks to Mokipi for the Exalted avatar!
For avatars of your own, he's on White Wolf.
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2007-08-16, 09:42 AM (ISO 8601)
- Join Date
- Mar 2007
Re: Good werewolfs?? (or other lycatrophes)
Yes, unfortunately the DM is final arbiter of the Were classes, and it sounds as though this DM is already being a bit tight in the freedom department (not only "rolling" so as to frustrate you, but also forbiding clerics and paladins (though one would question the no paladin decision!)) he may well stick to the alignment restrictions of the Were critters even if he allows weres in the first place.
If that is the case, definitely go with a good aligned one. Bears, eagles, and lions are the ones noted in the MM, but any supposedly "good" critter would qualify. Tigers, apes, hawks, etc all good choices.
Remember, there will be a LA and animal HD involved as well, so choose wisely. Sure, it sounds great to play a Were-tiger, but when you factor in the +3 LA and the 6 HD of tiger... your level 10 character is only a level 1 fighter. Granted, a level 1 fighter with high Str, DR 10 / Silver, and all the other goodness.
The were-wolf in our party is kind of getting shafted on his lycanthropy... so just be aware.