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2007-08-20, 02:18 AM (ISO 8601)
- Join Date
- Oct 2005
So as to avoid stabbities while asleep
What's the Listen DC to hear a door opening?
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5E Sorcerous Origin: Arcanist
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2007-08-20, 02:22 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Stormwracked verdant hive
- Gender
Re: So as to avoid stabbities while asleep
Don't sleeping characters get a -10 to all rolls?
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2007-08-20, 02:25 AM (ISO 8601)
- Join Date
- Mar 2005
- Location
- in your mind.....
Re: So as to avoid stabbities while asleep
Originally Posted by SRDLast edited by broderickdruce; 2007-08-20 at 02:28 AM.
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2007-08-20, 02:27 AM (ISO 8601)
- Join Date
- Oct 2005
Re: So as to avoid stabbities while asleep
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-08-20, 02:32 AM (ISO 8601)
- Join Date
- Mar 2006
- Location
- Stormwracked verdant hive
- Gender
Re: So as to avoid stabbities while asleep
Methinks I agree with Broderickdruce there. It would depend on what sort of door is being opened.
Avatarcred: HELL YEAH to THE Oneris! Ma'am, thank you, ma'am.
Previous Avatars: by Dr Bath, Strawberries, zimmerwald1915
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2007-08-20, 04:19 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: So as to avoid stabbities while asleep
I'm not sure what the official ruling on this is, but a neat rule I picked up from The Wheel of Time RPG that I really liked was that a sleeping character only got their skill bonus on Listen checks (effectively taking '0' on their roll). Thus, a character without a lot of ranks in Listen would have a decent chance of not hearing a duel occuring down the hallway past a couple closed doors.
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2007-08-20, 04:53 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: So as to avoid stabbities while asleep
I'd rule it would be Listen vs. Move Silently. With a penalty for a creaky door.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-08-20, 05:17 AM (ISO 8601)
- Join Date
- Apr 2005
- Location
- Belgium
- Gender
Re: So as to avoid stabbities while asleep
I've always wondered how that 20th LvL Ranger with +40 Listen ever gets any rest. That's +40 (Nearly impossible) on average with the -10 for sleeping. A mouse running through your room should wake you up.
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2007-08-20, 05:31 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Switzerland
- Gender
Re: So as to avoid stabbities while asleep
It's that our near Epic ranger (23 skill ranks, +7 wisdom bonus, Alterness(+2), skill focus (+3)) at +35 listen (I can't get him higher...) identifies and categorises noises as he sleeps. His brain will wake him for any uncommon noise.
I sleep with my window ajar over a busy street, even an ambulance going by will not wake me; but I will instantly wake if I hear the key turning in the lock of my flat when my roommate returns.
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2007-08-20, 06:06 AM (ISO 8601)
- Join Date
- Feb 2005
- Location
- Western Australia
- Gender
Re: So as to avoid stabbities while asleep
I support paladins and the alignment system.
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2007-08-20, 07:37 AM (ISO 8601)
- Join Date
- Oct 2005
Re: So as to avoid stabbities while asleep
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-08-20, 08:15 AM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: So as to avoid stabbities while asleep
I did a load out of spells for a 20th level ranger that was designed around not being bothered while you sleep and not being noticed while you travel. I think the thread was called Ranger's Top 4 or something.
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2007-08-20, 08:20 AM (ISO 8601)
- Join Date
- Jun 2004
- Location
- UK
Re: So as to avoid stabbities while asleep
There is a feat, probably called "Light Sleeper" or something, that I've read that eliminates the -10 to listen checks for being asleep.
And, as we all know from the short-running comic "Five Foot Steps" there's no out-and-out RAW reference to many skills being impossible while sleeping so forget listen and just roll Spot at no minus
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2007-08-20, 08:46 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: So as to avoid stabbities while asleep
It doesn't matter if you pass the Listen check, because your group is smart enough to sleep in the extradimensional space of a Rope Trick. Alternatively, you automatically pass the Listen check, because you cast Alarm on the door before you went to sleep.
Also, I grew up in NY. I can sleep through the sound of cars, buses, trains, loud random yelling, gunshots, or a Mr. Frosty ice cream truck (with the world's most annoying music being blasted on loudspeakers at midnight - who buys ice cream at midnight!) But the sound of someone opening my bedroom door or the chirping of a single cricket still wakes me up. So really, your Listen check isn't just the sensitivity of your hearing, its your ability to sort through the constant noise of the world and notice the important sounds.
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2007-08-20, 08:56 AM (ISO 8601)
- Join Date
- Apr 2007
- Gender
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2007-08-20, 08:57 AM (ISO 8601)
- Join Date
- May 2007
- Location
- I'm a Protagonist!
- Gender
Re: So as to avoid stabbities while asleep
Short answer: It depends on the door, charecter's distance from the door, and any objects between you and the door. Listen checks while asleep are subject to a -10 penalty.
Simple solution: Post a watchstander or two, depending on your party size. Yelling "Wake up!" really really loud from right next to your allies will almost certainly wake them up. Think of it like a (demi) human alarm clock.NaNoWriMo Beat Me
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2007-08-20, 09:57 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Poland
- Gender
Re: So as to avoid stabbities while asleep
It doesn't matter if you pass the Listen check, because your group is smart enough to sleep in the extradimensional space of a Rope Trick.Last edited by Morty; 2007-08-20 at 09:58 AM.
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2007-08-20, 10:06 AM (ISO 8601)
- Join Date
- Mar 2007
Re: So as to avoid stabbities while asleep
[QUOTE=Person_Man;3063301]Mr. Frosty ice cream truck (with the world's most annoying music being blasted on loudspeakers at midnight - who buys ice cream at midnight!)QUOTE]
where do you live, if i was a cop i would be suspicious of that, after curfew, an ice-cream truck(who 90% of who buys their stuff is 4-10) would be pulled over like no tomorrow
Edit:re-read your postLast edited by Drider; 2007-08-20 at 10:09 AM.
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2007-08-20, 10:44 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Washington, DC
- Gender
Re: So as to avoid stabbities while asleep
[QUOTE=Drider;3063566]I'm pretty sure that Mr. Frosty was selling drugs, which was quite common. But in our neighborhood, gunshots sometimes went unreported, because you didn't want to make trouble (i.e., the people with guns lived there, and so did their gang/friends/family). So no one is really going to complain about some petty midnight ice cream truck. Ironically, no one in my family was ever a victim of any crime of any sort until I moved to DC, where there's law enforcement literally everywhere, and I was promptly mugged within twenty minutes of getting off the Metro for the first time. Go figure.
Last edited by Person_Man; 2007-08-20 at 10:45 AM.
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2007-08-20, 12:00 PM (ISO 8601)
- Join Date
- May 2006
- Location
- Sunnydale
Re: So as to avoid stabbities while asleep
<SNIP>
I'm originally from Maine, where there's a shotgun in practically every house. Nobody gets mugged there.
I incorporated "weapon control" in a game I ran once. Everybody was searched coming into the city, and all weapons bigger than a pocketknife were confiscated (and the offenders fined on the spot). Crime was rampant, with Monks running organized extortion and "protection" rackets. My non-casting adventurers were pretty much useless baggage, reduced to improvising any club-like object nearby as a weapon when needed. And, of course, I had the Wizard get kidnapped straight away. There were no other pure spellcasters in the party, but there was a Paladin, a Bard (the party's designated healer), and a Ranger. Suddenly the Ranger's ability to cast Magic Fang became critically important to the Fighter who had Improved Unarmed Strike, and the Paladin's Magic Weapon spell was used on their belt knives. That first night the Fighter stayed on watch constantly so the spellcasters could get a full night's rest, because their spells suddenly became the party's most important asset. Almost all of the Ranger's and Paladin's prepared spells got swapped for something better suited to the changed circumstances.
That was a fun game to run, but my players really hated me for it.
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2007-08-20, 12:11 PM (ISO 8601)
- Join Date
- Apr 2007
- Gender
Re: So as to avoid stabbities while asleep
I'm playing in a game right now where my fighter uses farm implements, scythe, sickle and flail for just such a reason. This restriction on weapons is exactly what started the whole karate/kung fu thing as well as many exotic weapons which started out as either impromptu weapons or farm implements.
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2007-08-20, 12:12 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- Calgary
- Gender
Re: So as to avoid stabbities while asleep
wear light armour when you sleep, or take endurance and wear heavier armour.
cast alarm around yourself, and max listen.- I like the world. Some of my best evilness took place here. I wouldn't mind ruling it, in fact.
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2007-08-20, 12:28 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Singapore
Re: So as to avoid stabbities while asleep
Alarm is level 1, and the mental version never fails to wake the caster. Just have someone cast it and you're golden.
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2007-08-20, 12:37 PM (ISO 8601)
- Join Date
- Jun 2007
Re: So as to avoid stabbities while asleep
This is a good way of going about it. It should be simple enough that the average person, if awake, would generally hear it. A DC over 10 would need to be a pretty special door. There is a bit of irony there, but I wouldn't play it up too much...I've walked through neighborhoods like you mentioned a time or three, and it doesn't overly concern me, perhaps because of where I grew up...but I wouldn't dare walk through a lot of DC alone. The crime rate there is absurdly high, the parks there manage to be more dangerous than the most run-down, graffitied-up, drugged-out alley I've strolled though. They have cops everywhere because they need that many to keep the body count low.
This might say something about our country, but I probably shouldn't go there, hehe.Last edited by tainsouvra; 2007-08-20 at 12:38 PM.
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2007-08-20, 12:46 PM (ISO 8601)
- Join Date
- Sep 2006
- Location
- England
- Gender
Re: So as to avoid stabbities while asleep
Have a War-Forged in the party. They never sleep.
Even then you should probably do watches with him as he can't look in all directions at once. Animal companions are great for this kind of thing as they have sharp sesnses and scent.All Comicshorse's posts come with the advisor : This is just my opinion any difficulties arising from implementing my ideas are your own problem
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2007-08-20, 01:14 PM (ISO 8601)
- Join Date
- Feb 2007
- Gender
Re: So as to avoid stabbities while asleep
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2007-08-21, 11:01 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
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2007-08-21, 02:12 PM (ISO 8601)
- Join Date
- Dec 2006
Re: So as to avoid stabbities while asleep
Surely it depends on whether or not they're supposed to hear the door open? Narrativium is strong stuff.
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2007-08-21, 02:24 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- New York
- Gender
Re: So as to avoid stabbities while asleep
That is very true. As a DM, I fudge rolls soemtimes when they are important to the plot line.
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2007-08-21, 03:23 PM (ISO 8601)
- Join Date
- Oct 2006
Re: So as to avoid stabbities while asleep
I've done this. A relative came into my room once and in my mostly asleep state(90%) I kicked her across the room with the first kick(where she bounced off of a closet door and landed in a storage tote), almost busted a chair they hid behind with a subsequent furry of blows from my foot, and broke my big toe before I was awake.
Make it a homebrew feat that requires Awareness as a prerequisite. "Anyone that touches this character while asleep without making a Sleight of Hand check equal to the character's level + Wisdom bonus is subject to a full attack reguardless of being friend or foe."