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Thread: Cool Characters

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    Orc in the Playground
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    Default Cool Characters

    I wanted to start a thread about people's cool characters and their backstories. I was inspired by Alexi's guy from anpother thread, which was very good, and wanted to see some other characters.

    I also feel this is a great way to broaden character making because it allows players to see other possibilities ( seriously, i have been playing with the same group for 3 years and their characters are stale like bad toast).

    So any cool concepts or backstories are welcome !

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    D&D Only or across the board?
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    Oh, I've got one. I don't know if it's cool in anyone elses eyes, but I like it. It's a Warforged Swashbuckler/Warlock!

    Felix

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    Kenneth Strongfist is by far my greatest creation (named after Kenny from south park because all my previous charictars that campain had died). He's a level 11 swordsage//monk of destert wind, with an uncanny nack for dealing huge amounts of damage with his (trademarked) Flurry + searing brand + +5 Fists.
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    Grtunth of the High Plains.
    Barbarian, native american flavor. Yes, he has the royal order of the water buffalo hat. Yes, he was awesome.
    Being a jerk to people on the internet does not make you cool.

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    Orc in the Playground
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    I refer mainly to DnD characters, but any are welcome.

    BTW Ghal, the rapier is called Gigas?

    I've got a guy, he was origionally a concept i wanted to play, but decided to make him as an NPC for my world. He is a Shadowthief (basically rogue with shadowjump instead of trapsense, int to AC, and less skills), and has a few templates.

    http://www.rpgwebprofiler.net/view.php?id=60452

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    Quote Originally Posted by slexlollar89 View Post
    BTW Ghal, the rapier is called Gigas? http://www.rpgwebprofiler.net/view.php?id=60452
    Well, what else what I would call it? Tinus? Thinius? Besides, I didn't have anything better.

    EDIT: Also, Gigas is a freaking awesome name.
    Last edited by Ghal Marak; 2007-08-29 at 09:17 PM.

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    Orc in the Playground
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    I have no clue. I just always thought of Gigas as a lance, or a BIG hammer... maybe you could glammer the rapier to look like hammer ! (ha ha glammer the hammer!)

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    Got a ton
    *rifles through character sheet stack* I'll be uber-polite and use spoiler tags since I'm putting up more than one character.

    Xeliaptolametycoria Valigkekktera Maglallivivex
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    But really, just call me Xel. (and the main part of the name translated, very roughly, to Blistertongue... so I was usually refered to as Xel Blistertongue)
    Human
    Barbarian/Dragon Disciple (red) (with a level of Sorc)
    Was raised entirely by a vicious and notoriously evil red dragon. "Dad" was notorious for eating children (considered them a delicacy), and there was no one in the area strong enough to actually stop or slay him. A local church who had a few ties to Bahamut came up with a solution. They 'blessed' the dragon with a magical compulsion. It was the strongest thing they could successfully do to him. The compulsion was that he had a strong desire to see the children of other races grow healthy and strong.
    The blessing he received was what we call a Very Bad Idea. It was potent enough magic that he obeyed it, but he was horribly, horribly evil. To him, seeing the children of other races grow healthy and strong meant becoming their surrogate father (through force) and ensuring that they grew up struggling with violence and mental trauma, as struggle breeds strength.
    His cave turned into a menagerie of other races, only a few of us human. I was among the youngest of the humans he kidnapped from the nearby village that blessed him to begin with (before he wiped them out entirely), a baby who grew up in his caves from my earliest memory. He let anyone with a name keep theirs, but gave the youngest of us names more fitting of a draconic "heritage". He also ritualistically burned our arms/legs/backs in a scale pattern as we grew up, just a part of life.
    We (his "kids") managed to collectively destroy him when I was only 14, and we generally stuck together for a while, using his substanial hoarde for survival. Eventually we all split out of disgust and prudence.
    That's the backstory.
    In the nitty-gritty, my character thought she had overcome her dark past, and honestly beleived that she was a champion of good, but she was actually closer to true neutral. She was wicked and cunning and unforgiving, and wholey, unrepentedly brutal. I had a lot of fun with that character, ranging from "so dispassionate it makes ascetic monks uncomfortable" to "Here comes the flames and fury"


    Also, from the "Kinda Silly But Still Pretty Cool" files

    Annette Corina Hellsing
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    Human
    Urban Variant Range/Foe Hunter
    who was, naturally, a vampire hunter, and the current last descendant of the Hellsing bloodline. The Hellsings had a problem with always being the last of their bloodline, for obvious reasons.
    Backstory is totally cliche of course, when your family bloodline has an ongoing fight with one of the worlds most vicious and cunning vampires, your history is going to be a tad predictable. My stated goal was to find a way to put Big Bad D-Man down, for good (which I "supposedly" accomplished by dragging him, kicking and screaming, into the positive energy plane itself. Not that Draculas death ever sticks)
    One thing I loved about the character was that the DM let me have something ridiculously cool. In a low-tech level campaign, I had the only two flintlock pistols in existance, Hellsing family heirlooms by a crazy inventor (artificer) hellsing. I grew up reloading them, and when prepped I could reload them fast enough to fire once a round each. Okay, not really ideal from a crunch standpoint, but the DM also gave them to me as 3d4 damage weapons with a crit multiplier of 4.
    And of course, plenty of blessed silver bullets
    Last edited by SilverClawShift; 2007-08-29 at 09:25 PM.

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    Orc in the Playground
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    DUDE THAT ROCKS! (gives a large bow to the new Hellsing)

    That guy is kind of like a CN drow fighter i made who used nothing but crossbows. He even had a mithral heavy repeatin one that he could mount on a tripod (yeah, i know a medievel gattling gun is pushing fantasy, but it was so awesome!) I wish I had the sheet still... maybe i will remake him!

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    This guy is one of my more amusing character concepts. Just started playing him though, hence the elpises.

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    Fenrus was the smallest pseudodragon in the clutch. His small size and tiny stinger made him a perfect target for the larger, fiercer more foul tempered hatchlings. Unable to defend himself with his claws and teeth Fenrus sought out other means. You see, despite being far smaller than his scaly fellows he was quite a bit brighter. So, when a party of adventurers passed through the forest of his birth he made off with the traveling wizards scroll case.

    All of a sudden, Fenrus' problems were over. True Strike and Acid Splash can make quite an impression on an unsuspecting juvenile pseudodragon it seems. But the scrolls only lasted so long. Soon, Fenrus found himself combing the forest looking for passing bands of adventurers he might swipe more scrolls from. But not all wizards are as detached from reality as the first one and on one of his attempts he was caught in the act.

    Fenrus, scroll of Magic Missile in claw, had no choice but to try to fight his way out. This, of course, didn't work. Although he managed to activate the scroll and cast the spell it was, after all, only a scroll of Magic Missile and these were serious adventurers he had attempted to rob. Fortunately for our scaly little hero the party wizard, an elf named Honeth, was very impressed by the tiny dragon managing to activate the scroll at all and rather than punishing him, he adopted him!

    And so Fenrus fell into the study of magic. Honeth was a good person but was rarely stationary enough, what with the adventuring and all, to make much of a teacher. After a few years both he and Fenrus realized this and with mutual sadness, they had in this time become quite familiar, parted ways. As a parting gift Honeth gave him a Boccob's Blessed Book and secured Fenrus an audition with Leomund Hall, a relatively prestigious magical university.

    Lo and behold he won a scholarship! Realizing the opportunity, and no longer having to dodge giants and necromancers, Fenrus dedicated himself even more to the study of arcane mysteries. He was an excellent student.

    Being different is hard though and Fenrus certainly was that. In an institute mainly composed of elves, humans, and gnomes, he was the only dragon of any kind. At least, that he knew about. The ridicule of his childhood returned. Daily he had to deal with being mistaken for someone else's familiar. In an attempt to make friends, he specialized in creating magical items and generously gave his creations to other students in the hope of finally being accepted. It didn't work. Oh, they liked the gifts enough all right, but they still mocked him behind his tail and Fenrus knew it.

    What was worse, most of his professors wouldn't take him seriously either! Once a particularly unpleasant human transmuter named Burke even referred to him as 'a material component waiting to happen' in front of the entire class. The name stuck. Even though his work was far superior to that of most of the other students Matty (as he was now called even to his face) somehow never managed more than a C in all but a few classes.

    Eventually, fed up with the whole endeavor, he dropped out. He was already a better wizard than most of the graduates and he knew it, even if no one else seemed to. Striking out on his own he had little luck. He bounced from town to town, selling his magical services to the few who would take him seriously enough to give him a chance. That of course was until he met the Order of the Dragon Song...
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    Orc in the Playground
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    Is the PsuedoDragon guy a wizard, or an artificer? either way, thats a really unique idea (i lke o you are a monster cass, but not yet another sucubus or ogre/barbarian). kudos for a cool character.

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    Ogre in the Playground
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    most of my character concepts are pretty simple to begin with, so none of these are going to feel all that extraordinary.

    Quagmire
    The family guy hedonist that is tagged with every possible wierd fetish has (scarily enough) spawned not one, but TWO characters for me.

    Pishken Erwin III
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    He was my first 3E character. He was a guy with a slight self-perception issue. He always fancied himself to be a character who is larger than life in an Errol Flynn kind of fashion but really, he's just a decent warrior with an overactive libido. If superheroes were culturally relevant to the setting, he would fancy himself as one or at least strive to be one.

    He eventually DID prove to be a hero indeed. But not really in the fashion that he'd thought. Because he's a man of little creativity, the one thing he always thought would cement his role as a hero is slaying a dragon. He eventually did just that, but then he realized other than giving him a slight synergy to picking up women, it didn't really do much in the way of his career.

    version 2
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    In a different game, I ran a bard who was just like quagmire. I thought it would be nice to play a Quagmire that actually knew how to seduce women. Ironically, while the abilities were more suitable, he just wasn't nearly as fun because now he actually succeeds in his cheesy/crappy pickups. Suddenly he lost a good deal of his charm.


    Jada'a Yoleese
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    Jada'a is a paladin of the setting's nature god. She's the pennacle flower child at heart and was a very earthly kind of woman. This much is not really all that special. What DID make her special was how horribly average her stats were. I think she had a combined modifier of about +3 at generation. She had like, 3 13s, and a bunch of 10s.

    However, I stuck with her and just played her through till about level 4 when she finally bought the farm. But man, I tried to batman every encounter with her to the point that at times, she felt more like a rogue than a paladin.


    Rop
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    Half-orc grave digger turned barbarian. A child-like gentle giant whose normal behavior clashes ever so strongly with his barbarian side. Again, not a very special concept. What made him special to me was how he interacted with the party rogue, a miniature mastermind like guy who would manipulate poor stupid Rop into doing stunts that are far too dangerous for his own good. Poor Rop never realized how abusive and dysfunctional his relationship with him was and considered the rogue to be his best friend


    like I said, none of these guys are really all that special. What made them special was the way they played out.
    Last edited by elliott20; 2007-08-30 at 11:24 AM.

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    Default Re: Cool Characters

    all of my coolest characters had one thing in common:

    trenchcoats. they are FREAKING AWESOME
    "The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words ... English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."

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    Quote Originally Posted by slexlollar89 View Post
    That guy is kind of like
    Annette ain't a guy!

    Quote Originally Posted by elliott20 View Post
    I thought it would be nice to play a Quagmire that actually knew how to seduce women.
    Hey, Quagmire seduced lots of women. It was just that he was entirely hit or miss, his lines either worked like a charm, or got him maced

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    Quote Originally Posted by SilverClawShift View Post
    Hey, Quagmire seduced lots of women. It was just that he was entirely hit or miss, his lines either worked like a charm, or got him maced
    Yeah, but with the bard, he was succeeding a lot more often than him getting maced. Ironically enough, this actually made him LESS fun for me. I think part of his charm was just how hard luck he was with them.

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    I second both the trenchcoat (or cloak depending on the period) and the "way uo play the character" concepts.

    Immagine though, a man in a trenchcoat, with awesome abilities, AND a good backstory! Th-This is THE ULTIMTE CHARACTER!

    And i shall clarify, that "guy" is a general term I use frequently in place of the word character, without intending it to partian to gender, race/species, or realy anything.
    Last edited by slexlollar89; 2007-08-30 at 11:44 AM.

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    Halfling Barbarian.

    Win.

    The mouse tribe's herd animal? Why, only the world's largest species of guinea pigs, of course.

    http://en.wikipedia.org/wiki/Capybara

    Coincidentally, due to his sheltered lifestyle, Bigglestaag had a fear of anyone taller than 4' feet, mainly because of the village elders neglected to tell anyone that those 'mythical humans, elves, and orcs' were taller than your average halfling.
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    I made a 'forged druid whose entire body was a giant holy symbol! His name was Mudd, and his comp plates were iron wood. he was prolly my favorite divine caster ever, just because he had lived in a druid coven his entire life, and after they were killed, he decided to go off and avenge them. The only prob was that he was incrdibaly naive, and NG gullibul all the way.

    PS: giggiy giggidy GIG-UH-DEE!
    Last edited by slexlollar89; 2007-08-30 at 11:48 AM.

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    Quote Originally Posted by slexlollar89 View Post
    Is the PsuedoDragon guy a wizard, or an artificer? either way, thats a really unique idea (i lke o you are a monster cass, but not yet another sucubus or ogre/barbarian). kudos for a cool character.
    Wizard. Not in the Erb. campagin setting.

    and thanks! ;-)

    Quote Originally Posted by slexlollar89 View Post
    I second both the trenchcoat (or cloak depending on the period) and the "way uo play the character" concepts.

    Immagine though, a man in a trenchcoat, with awesome abilities, AND a good backstory! Th-This is THE ULTIMTE CHARACTER!

    And i shall clarify, that "guy" is a general term I use frequently in place of the word character, without intending it to partian to gender, race/species, or realy anything.

    So, what you are saying is you really like the Dresden Files novels as well as the Nightside Novels?
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    Orc in the Playground
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    Never heard of either one, but if they comine coatsand characters in a way that is fashionable, then they are good. Thats it, no question. Seriously, you can't defeat a man clad in a cool enough trenchcoat. I once tried to convince the DM to give me cha to AC as a "coolness bonus" because of my cool cloak and gloves.

    Also, this is off topic, but can i use the "awaken spell" spell you made? I was gonna make a living fireball druid who guards stuff for my fire god!
    Last edited by slexlollar89; 2007-08-30 at 11:54 AM.

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    Quote Originally Posted by slexlollar89 View Post
    Never heard of either one, but if they comine coatsand characters in a way that is fashionable, then they are good. Thats it, no question. Seriously, you can't defeat a man clad in a cool enough trenchcoat. I once tried to convince the DM to give me cha to AC as a "coolness bonus" because of my cool cloak and gloves.
    Do you bend backwards and wave your arms around whenever you make a reflex save?
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    Quote Originally Posted by slexlollar89 View Post
    Never heard of either one, but if they comine coatsand characters in a way that is fashionable, then they are good. Thats it, no question. Seriously, you can't defeat a man clad in a cool enough trenchcoat. I once tried to convince the DM to give me cha to AC as a "coolness bonus" because of my cool cloak and gloves.
    You might want to look into them. Dresden Files is by Jim Butcher (recently made in to a godawful scifi show... read the books) and the Nightside books are Simon R. Green.

    Also, this is off topic, but can i use the "awaken spell" spell you made? I was gonna make a living fireball druid who guards stuff for my fire god!
    Of course. It says so right in my sig ;-)
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    No, bnding was "to lame" for this guy, he would just swirl his cloak and deflect stuff (seriously he deflected a sonic lance and collapsed a cavern!)

    The guy was kind of a snob, but was just full of badassery.

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    From D&D:

    Manar, the Confused Redeemer (Varen_Tai's A Paladin's Heart)
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    "Destroying evil is easy--all it takes is a little skill and a sharp sword. But bringing it back--there, my friend, is the challenge."

    A former street musician who had been "tapped" for a Lathanderite paladin order devoted to the redemption of those who had fallen to evil, she bases her morals on three things: Her code, the ballads of redemption against all odds that had permeated her repertoire before she was tapped, and the teachings of her mentor, Florian (quoted above), a long-since ex-pickpocket with a strong sense of humor and an unorthodox way of handling the redeemer aspect quintessential to the order's modus operandi. Spent the last couple of years on field training, during which she helped to defend a small village from kobolds, was assigned to try to bring back someone who--well, let's just say rather shook her faith in her Order's tenet that anyone short of an outsider could be redeemed--and in general made herself useful. She's inherited her mentor's unorthodox approach to things, as evidenced by her saving one of her new teammates from embarrassment by rewriting an embarrassing ballad about him on the fly.

    As of now, she serves as greeter and local guide for a cross-Order band made up entirely of paladins, brought together for some other purpose--but the illness of her mentor and her divine orders to stay put are making her job a tad difficult.

    She was designed because.... well, because I'm far too fond of redemption stories, and the concept just begged to be made.


    Tala, the Ice Spirit (The Vorpal Tribble's Dying Ember)
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    She's a case of my going a bit overboard with my thematics--that tends to happen with my characters. There's two major "colors" to her--one is the ice spirit feel that comes from her being a quintessential arctic gnome, and small and frail even by gnomish standards, while the other is her rather wolflike properties of loyalty, teamwork (within reason), and perseverance. One of the most interesting things about her is her devotion to her animal companion, a wolf by name of Mahele (the term is Druidic in origin, and means "loyalty")--she'd first met him saving his litter from scavengers while his mother was out hunting, and he'd pretty much been following her around ever since, to the point where he saved her from the bandit raid that wiped out her caravan, and after she was taken in and trained by the druids--well, she'd pretty much expected him to be the one to answer her summons. In a bit of an inversion of the usual druid/companion role, she sees him as her spirit-guardian--I never really found out just how true her view of him was--and, inspired by an order of individuals who develop a close bond to their flying mounts, she's been looking for a way to think with him. She's fiercely independent, utterly dedicated to those who seem worthy of her respect (as of last count, most of her party qualified), can't stand to be seen as not carrying her own weight.... and a bit sensitive about her height.


    Alta, the Ill-Fated Demon Hunter
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    She was my second creation as an NPC-for-hire, a devoted cleric of an order of fanatical demon-hunters who had been assigned to make sure the squad they'd.... commandeered from various places did what they were told in the demon wars. What they saw was a cold young woman who was completely dedicated to the war effort--what nobody ever got around to finding out before she was (nearly? I was never entirely sure on the details) killed by one of the people she was supposed to be keeping an eye on during her first raid was that she'd... well, it was pretty much the typical "lost family to demons, vowed revenge"-type story. Let's face it, she was a last-minute character.

    And then I was separated from the group for a little while, and while they were off being heroes, Alta was off having moral crises. The first near-death experience had shaken her faith that her Order's methods were right, and with the gods being silent, she began taking counsel more and more in what her daughter would have said. And then she was nearly killed again, and treated in a facility that had already been infiltrated by Ulas, one of the three half-fiend siblings her Order was trying to destroy--and what easier person for a demon to turn to his service than a cleric with a perpetual moral crisis?

    And now? Well, she's back with her group, her current modus operandi is "What can I do that keeps the bloodshed to a minimum", and she's gone free-agent, not really working for the Chalice or the demon, while she tries to sort through who's right and what to do about it.


    Rianna Lasul, Dragon Knight
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    One of my less-backstoried characters, her main feature upon her introduction midway through the campaign was being the bitter ex-girlfriend of the BBEG. Seriously. (This led to some of the group's favorite lines, such as the classic "Voomy? Pick up the amulet, I know you're there, and you have some explaining to do.") When she joined the motley band of adventurers trying to foil the plans of her ex, she ended up as the primary teambuilder--and equally primary muscle. In combat, she and the team's druid have pretty much mastered the "rhinoceros gambit"--wild shape. Far too many charge-based feats. 'Nuff said.--and out of combat, she serves as protector, confidante, and occasionally common sense for the team's slightly gothy elf cleric.


    Jillian, Knight of the White Tower
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    The rank was an accident, I swear....

    The campaign was supposed to be a backstory for the campaign in which I was playing Rianna, and we were at the time centered around an organization known as the White Tower--basically, a bunch of fightery and wizardy types defending the world from the evil country in the north, led by their council and represented by the Knight of the White Tower. (Might've been Knights; I was never clear on that part). Jillian was a native of the neutral zone around the Tower, a descendant of several prior Knights of the White Tower, so when the current one retired, she leaped at the chance to join the candidates to take his place. There were just a few minor catches. One, White Tower magic was primarily wizardry, and Jillian was a sorcerer (well, actually, a sorcerer-paladin multiclass, but who's counting?). Two, there were a LOT of candidates. Three--at the time, the White Tower was still more than mildly sexist. So she was a dark horse, basically in the runnings just to open up the way for those who would come after her.

    At least, that was the original plan. Then we had the session in which we ran into Darklord, the corresponding inspirational figurehead of the northern country, and.... well, she was supposed to run, but the guy walked into a flank between her and one of the other candidates for Knight, and she wasn't one to let an opportunity like that pass her by. And... well, suffice it to say that at the time she only knew one second-level spell, but that one happened to be Wraithstrike.

    The White Tower, it turned out, had a very potent weapon against Darklord. And it was very hard to tell who was more surprised: the Tower, Darklord, or the weapon herself. Either way, by the end of that session, everyone pretty much knew who the next Knight of the White Tower would be.


    From Exalted:
    Shoat of the Mire, Version 2.5
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    For those of you who aren't familiar with that particular portion of the setting fluff, the original Shoat of the Mire is a canonical deathknight, a killing machine in the body of a ten year old girl, the sole servant of the creepiest deathlord in the setting. Now, ordinarily I avoid touching canonical characters if I can help it, but I'd already used a rewrit version of her as an NPC in my game, I really needed an Abyssal for a game my assistant was running off my timeline, and there she was. And I wanted to see how well I could do creepy.

    What I ended up with still looked like the deceptively frail canonical Shoat. Mostly. Then add on little traits like having been raised on stories of famous deathknights (there ended up being two individuals in the party she practically hero-worshipped, and another who was merely alluded to for whom she was an utter fangirl), the deathknight equivalent of an obsession with bugs and dinosaurs (Labyrinth Zoobooks was a running joke), a practicality that far outweighed that of two of her perpetually bickering teammates ("Children, BEHAVE!"), a tendency to bypass every fight put in front of her by either name-dropping or using the "lost child on a Harrowing" gambit.... and then there was Lisbet, her dead sister, now the key element of the soulsteel bonegraft in her arm. The sheer creep factor of this little girl, after killing a dozen extras with her own radius, turning to a more challenging opponent and whispering "My sister wants to meet you...." It was glorious.


    Xariye Karasu, The Crow
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    The title says it all. Karasu, a Chosen of Endings, was the result of me reading the Astrology section of the Sidereal book about five times in a row and being a little too fond of one of the signs. He was a rather odd combination--career bureaucrat and trickster, originally a native of Sijan, with the quintessential sense of humor and love of shiny objects of his sign. (While he was never actually resplendent as the Crow, he was displaying enough trappings on the average day that nobody could really tell.) He was an Unbidden Oracle--it'd gotten him in trouble the day he Exalted, when he predicted a couple catastrophes in front of a visiting Dragon-Blooded noble who was arranging a funeral--among other things; the first time I used him in a PBP, he managed to mend a plothole on his own, while his current incarnation is more known for being the team swiss army knife--not much of a fighter yet, but he sees things coming, can work his way into any bureaucracy, and has already rerouted one Essence ward and served as what can only be described as an ultra-violet flashlight.


    And then there's the deepest and most utterly successful character I've ever played.

    "Niev" Tuyet, the Frozen Flower
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    Yet another accidental political figure; I end up with those a lot. The girl was conceptualized with massive issues--difficult enough being a scion of House Iselsi, but then add on having been betrayed and still being blackmailed by someone she'd been head over heels for, and having to keep a rather innocent old flame of hers out of her dark little world, and let's just say it was a minor miracle she was still functional. What she was, though, was nearly compassionless (though explicitly designed to be brought back to something approximating humanity--I figured I owed it to one of the other players since I'd broken one of his characters the same way) and probably the most manipulative, vindictive individual I think I'd ever played: A deceptively frail (she dump-statted physicals, and her Strength and Stamina are still 1) Air Dragon martial artist and spymaster, on temporary duty with the Wyld Hunt because it got her away from her puppetmaster, whose only true loyalty was to her half-djala partner in crime, Itara.

    ...at least, until around the time the Roseblack returned to the Blessed Isle. Her squad had been assigned to bodyguard duty, since they'd been in the right place at the right time--a good thing, too, since en route back to HQ they were ambushed by a couple of deathknights and far too many of their mortal followers. Among other things. Either way, we're in the middle of the fight, I'd just managed to set up an absolutely gorgeous stunt, and then I was... relieved of my target, with nobody else about to be in chakram-range for another several turns. So, having no better ideas, and having gotten a serious confidence-boost from having lipped off to a creature beyond her comprehension and resolved the matter with her blackmailer in the span of about three sessions, I decide to threaten the oncoming army with their own mortality in hopes that they'll go away. Not because I'm expecting it to do anything, but because it's something to do.

    And it works.

    Not long afterward, the Realm descends into a rather messy civil war. Tuyet, being of the opinion that the succession should be resolved with spymastery, and that out and out war is barbaric and cheating, decides she's going to put an end to it--which for her means beginning by defending a bridge from a force that's far too large for her to fight directly by trying to turn the oncoming legion to her side with the power of patriotism.

    And it works.

    Ten sessions later, she's commandeered three legions, acquired a bit of an addiction to calculatedly stupid heroics (and is steadily becoming the altruistic hero she tried to create the image of after the first army-shouting incident), her squad's already saved the Realm twice, and.... well, suffice it to say the group's betting heavily on her ending up on the Scarlet Throne by the end of the campaign.


    And slex, I think you may be right about the trenchcoats. Several of my best successes were times when the character in question was running around in a trench....
    Exchange of Realities: For writers, for gamers, for those who want to be both. Check it out!

    Rule #1: When in doubt, try to intimidate the army.

    "And bring me some tea!" Tuyet avatar by me.

  26. - Top - End - #26
    Orc in the Playground
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    Default Re: Cool Characters

    LO! and god spoketh unto him and said: go forth, "my glorious and most baddass of children, go forth and delivereth unto evil your justice, and thou shalt be protected, for thou wearest my most holy and awesome coat, and all things shall be fall before your utter baddass-ness."

    I have this list of characters that I have never played, but are cool ideas. The top is a bard/noble guy. He would have max ranks in bluff and Dipl. nd basically would wear a padded vest made of little alchemist fire/cold/elect, and at later levels it would have blast disks and globes of force and other explosive things, nd finnaly, a contigent reality mealstrom spell (from spell comp.). basically, he would walk into combat visually displaying his vest and telling enemies that if they struck him, they're dead.

    Think dynamite vest, but the magic equivalent of a nuclear bomb!

  27. - Top - End - #27
    Barbarian in the Playground
     
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    Default Re: Cool Characters

    I don't know if it qualifies as cool, but here is the background from my most recent character, Sirrah, a human rogue in Eberron.
    Please excuse the quality of the text, I translated it from it's original French.

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    War is senseless, no one is spared in this ocean of violence which transforms brothers into deadly enemies. Blood answers to blood, until the soil is drenched and illness decimates the survivors.
    War creates numerous refugees, displaced, jobless, their villages destroyed, pillaged, burnt to the ground. Their precious belongings scattered by soldiers searching to escape, if only one minute, from the shadow of death hanging over them. Ashes mixed with tears are the daily lot of those who must flee or die.
    These scenes, abominable, will mar the spirits of those who survive them, leaving such scars that for them nothing in the world can ever seem at peace, much less their own soul. Children should not be forced to see these horrors....

    Where armies go, where soldiers rest, there is always a train of people who follow them. People who enliven the camp at night, repair weapons, prepare food, bandage the wounded and warm the soldier's hearts. They are without any roots, following the soldiers' movements, enjoying the spoils of victory and feeling the harsh taste of defeat with the soldiers. It is within one of these baggage trains that we find Sirrah.

    Her father, Haroun, armourer by profession and artificer by hobby, followed the armies along the fortunes of war, repairing the arms and armour damaged on the battlefield. Work was hard, soldiers being notoriously close to their meagre silvers, but Haroun did well. Years back, a harlot got attached to him and brought him a child which she claimed was his daughter. Solidarity in the camps enabled him to work while his daughter was raised by the harlots.
    Sirrah was free to live among the baggage train, following soldiers, playing in the ruins of a pillaged town with other children, always watching the horizon for enemy scouts or the sign of the soldiers' return. From time to time, she would help Haroun in his work, sometimes even going onto the battlefields to collect arrowheads and spear tips to reforge.

    Years passed, and the flames of war, having consumed all the land, became smoldering embers. Slowly, people of the baggage train discovered places to settle. Some followed mercenary groups which split from the soldiers, some just stopped in a roadside inn and forgot to leave again. Sirrah traveled with Haroun and when, one day, he made camp in the ruins of abandoned forge, she stayed with him.
    But quickly, wanderlust was more powerful than the call of family, she left then to discover the surrounding towns that had sprung up. She lived off her wits, never planning where her feet would lead her next and after several months she found herself back at the Haroun's forge. He had finally installed himself, repaired the forge and was already well known in the surrounding lands.
    One week after having returned, both realized that Sirrah was not made for a sedentary life. Following Haroun's wise words, she took her meager belongings and the fine rapier which he had presented to her as a parting gift and left for the city from which Haroun had started out, twenty five years earlier, Sharn.

    Sharn, a bejeweled city for those who can afford it's heights, a gem which hides under it's glamorous sheen many dark secrets dating back to Duur'shaarat. Sirrah was not prepared for such a city, she made many mistakes and quickly found herself living in the depths of the city, among those who society prefers to forget. Those who mine, build and live in the gutters of Sharn, it's first inhabitants, the goblins. Quickly, she took to their tongue, acting as go between in their business with the upper city. Acting as messenger for those who did not want to be seen dealing with goblins or acquiring for the said goblins items “lost” by the humans. Sirrah took to this life, and thus we find her in Sharn, on a rainy summer evening, watching the arrival of the lyrandar airships...


    I'm not yet happy with the background, but I had only an hour or so before the game when I wrote it down.

  28. - Top - End - #28
    Orc in the Playground
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    Default Re: Cool Characters

    Whats not to freiking like?! that is a very nice peice of writting. I like it. Besides, what can you make with more than an hours perparation?

    detailes, and interesting. I am sick of the human fighters with crazy weapons whose backstories consist of : I uh... went to fighter school, and now work for the party cuz i was sent here.

  29. - Top - End - #29
    Barbarian in the Playground
     
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    Well my two previous characters in legend of the five rings had each a 5-6 page backstory with haiku poetry inside...
    Since the two campaigns were linked, one character was the reincarnated soul of the other... I'd have to translate it before posting them, though. That's what sucks about playing in French.

  30. - Top - End - #30
    Orc in the Playground
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    Wow... thats pretty crazy (in a good way).

    Were these gys for a detailed, longterm game?

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