Results 661 to 690 of 1482
-
2019-06-06, 11:44 AM (ISO 8601)
- Join Date
- Oct 2018
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Whoops! I had been picking out spells that I felt were thematically appropriate at each level, and then dropping down to two - apparently I forget to drop down to two for level 17. Fixed now, I removed Rary's Telepathic Bond. I also swapped out Spirit Guardian for Tiny Servant.
I'll be honest - I forgot about the College of Glamour entirely. Inspiring Presence is meant to be a kind of rallying cry - bring everyone together and bolster them - which I think is appropriate enough here that I don't want to change it.
I originally had the level 7 Aura called Aura of Grandeur, so this is a holdover from that. Fixed now.
It's based on the level 20 Redemption Paladin, as far as not being an activated ability goes. That said, it's not exactly an always-on thing since it's basically just a boost to all the things you do as a Royalty Paladin.
I think that the bounded accuracy should be fine - you're giving at best a +2 to someone's attack roll, if they have temp HP from you and you've used Leader of Men on them. And yeah, as a capstone it should be strong.
[/SPOILER]Last edited by theVoidWatches; 2019-06-06 at 11:45 AM.
Hi, you can call me Void. I prefer she/her or they/them pronouns, please. Yes, "they" is a singular pronoun. I write a superhero webserial called Paternum - check it out!
PEACH My 5e Homebrew, including...
Yet Another Warlock Rewrite (on GiantITP) Playtested Once!
Lycanthrope Base Class (on GiantITP) Contest Winner!
Vampire Base Class (on GiantITP) Full Class!
Inspiration Domain (On GiantITP) In Playtest!
Skinwalker Ranger Subclass (on GiantITP) Silver Medalist!
-
2019-06-06, 11:58 AM (ISO 8601)
- Join Date
- Jan 2017
Re: D&D 5e Subclass Contest Chat Thread
MfaSE - Fixed and altered a bit. The Mark lasts for a minute now, and so does the Dodge. Also I changed the AC bonus to a to-hit bonus. It makes more sense with the theme. I brought the Ki numbers down though. A +5 to hit is a bit much even at level 17. How does that look?
F,wH - It lasts for a minute and I simplified it.
DatF - Simplified, but I'm worried it doesn't encourage the monk to be at the front of the marching order anymore. That's kinda what I was going for. Also, should I add a sentence about environmental effects? If a tunnel collapses, should DatF be able to hold the passage open?
TEBA - I went back and for on the numbers on that one a bit, but ended up going 1d10x10 because of simplicity and the fact that it has the same range as the damage on a success on Quivering Palm's save.
After some thought, I agreed with you. If they are holding their actions to get the speed boost that also means that they aren't moving on the first round of combat, which is a significant enough sacrifice to begin with. Kind of like a reverse of the Tabaxi ability; don't move now but be faster later.
-
2019-06-06, 12:58 PM (ISO 8601)
- Join Date
- Jul 2013
Re: D&D 5e Subclass Contest Chat Thread
I feel dumb that the last 2 subclasses I posted here in the homebrew forum are both Leadership oriented, and now it's the theme and I have to think of another one.
I'm sure I'll be able to, but still.Always looking for critique of my 5E homebrew!
-
2019-06-06, 01:15 PM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: D&D 5e Subclass Contest Chat Thread
You could add environmental effects without it harming any balance things really. At a cost of 5 ki you are really paying for it, so if someone is willing to do that seems fine with me. If you really wanted to feel of the monk being out front you can say
"By 11th level, you always ensure that you are the first to put yourself in harm’s way and your mystic training has prepared you for the risks. If you trigger a trap..." That way it's the the monk who is out front leading the way and it is still simpler language than before.Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
-
2019-06-06, 01:28 PM (ISO 8601)
- Join Date
- Jan 2017
-
2019-06-06, 01:46 PM (ISO 8601)
- Join Date
- Nov 2017
Re: D&D 5e Subclass Contest Chat Thread
I tried my hand at a ranger subclass first, but nothing was really jumping out at me about it, so I decided to try something else. I give you the Savage Leader, the barbarian in charge of his very own horde.
I like it so far, but there are a few rough spots that may need worked out. My biggest concern is that the third level ability is a bit too passive, or won't have enough impact on the battle because it won't always go off when it needs to. Any suggestions or alternatives? I could turn it into an activated ability, either with a certain number of uses or that requires an intimidation check, but I'm not entirely sure about that."Now get on your flying boat and stop a crazy dwarf vampire from committing election fraud!"
www.giantitp.com/comics/oots1025.html
-
2019-06-06, 02:29 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Minnesota
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Made a few changes. Still trying to rename the problematical ones, but I may just add a sentence that says that battle secrets that share a name with any other feature have nothing to do with that other feature lol. Chromatic Metamorphosis (was Chromoatic Apotheosis) is now, I hope, clearer: its supposed to be a one-time escape from death, and afterwards you get some light/radiance based abilities.
My Homebrew (Free to use, don't even bother asking. PM me if you do, though; I'd love to hear stories).
Avatar done by me (It's Durkon redrawn as Salvador from Borderlands 2).
Nod, get treat.
-
2019-06-06, 08:42 PM (ISO 8601)
- Join Date
- Apr 2019
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Thanks! I noticed this after I started revisions, but I totally agree with everything you said, what you saw was a VERY rough draft, but I'm glad you liked the concept, I've worked more with that concept in the revisions so far.
Totally agree, I was on the fence about this, and decided to wait to see if anyone thought it should go. I'm replacing it with a bonus equal to half your Proficiency bonus, please tell me if that works or if I should scrap the entire feature.
So, I think I answered the prerequisite question in the feature itself, if not I'll fix that. as for the other questions, very valid ones and I'll answer them as I renovate the subclass. Thanks for asking or I probably wouldn't have noticed.
I'm not really sure about this feature, it feels like too much. The original idea was to make it be you were under affect of the spell as long as you were in 30 feet. I plan on decreasing the range to ten feet. Also, the spell only affects non hostile creatures in the field as if you had cast it on them, so if you cast hex with it, then the allies in the field would be under the affects of hex, letting you deal an extra 1d6 of damage to them, sorry if I wasn't clear about that. Anyways, being in a constant buff spell affect is crazy, so I'm kinda worried about that being really dangerous and OP, tell me if you think I shouldn't remove it.
Your probably right, but would lowering the range to 10 feet negate that? My plan for lowering the range of everything is to make it so your fighters and anyone who wants your buffs has to form around you in a combat formation or just stick close, thus actively making the team more team-like, as they now have incentive to stick together.
I will begin reviews of everyone's subclasses when I get the chance, thanks for all reviews and suggestions so far!
-
2019-06-06, 09:30 PM (ISO 8601)
- Join Date
- Apr 2019
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Ok, I know I just posted, but this desserves it's own post and I don't want to delete the last one. I'm completely changing the Vestige to be about raising followers of a religion, this involves changing everything. The new main feature, which I will build upon, is a feature that grants a number of loyal followers based on your charisma modifier, they're supposed to be weak unontelegent creatures at first that grow in strength and possibly number over time until they're not quite clerics and paladins, think goblins and kobolds in armor much to big for them trying to swing human sized axes and swords whilst chanting an off key tune to a dead god.
-
2019-06-07, 08:33 AM (ISO 8601)
- Join Date
- Oct 2018
Re: D&D 5e Subclass Contest Chat Thread
Well it looks like I'm in with a last minute entry of the Path of the War Chief. I personally love barbarians and love the potential of them being more than a beat stick. So, of course, I made them a helpful beat stick, encouraging the party and distracting the enemy with their roars of fury! I'm not entirely sure about the passive damage buff to the party while raging but I think its not an overly significant increase, even at later levels. This path also has a lot of emphasis on using reckless attack, allowing both for slight offensive and defensive buffs. Not going to lie, the 14th level feature is pretty much the mastermind rouge's 3rd level feature, just tied to rage instead of being a passive ability.
-
2019-06-07, 08:56 AM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
-
2019-06-07, 09:00 AM (ISO 8601)
- Join Date
- Oct 2018
-
2019-06-07, 09:40 AM (ISO 8601)
- Join Date
- Jun 2019
Re: D&D 5e Subclass Contest Chat Thread
Kingsluger, I love your Barbarian leader concept. I have a soft spot for Barbarians as well and, like you, would love to see them as something more than just a beat stick. Not something OTHER than a beat stick, mind, I love me a good beat stick, but a beat stick AND something is nice! Quick change I'd implement is fixing the typo in the name of the class, cheif -> chief.
I love how this works off Reckless Attack and encourages you to use it, really working that high-risk, high-reward playstyle. When I read your subclass first you had this level deal with advantage against the frightened condition and some other circumstantial effects, if I remember correctly? I think you made the right choice in changing it to be more widely applicable. This way the War Chief Barbarian really FEELS like a War Chief every encounter, right from the gate.
In the PHB the phrasing under rage is 'melee weapon attack', I notice you use the term 'melee attack'. I'm not well-versed enough in the minutiae of the rules to see if that phrasing changes anything. Does it?
A solid, if a bit dull, ability. A simple static +x that doesn't encourage any change in playstyle for your or your allies, or contribute to the feel of being a War Chief. That being said, I do like this ability, and it's very effective and doing what you want it to do. Just doesn't have the same OOMPH, YOU'RE A WAR CHIEF NOW, AND WAR CHIEFS PLAY LIKE THIS! that The Lone Wolf Dies feature has.
Would have advantage against you = when you use reckless attack. I gotta admit I'm loving how true to form this is with the level 3 ability. If a War Chief isn't taking risks for his buddies, he's not doing it right! Makes for some interesting, kind of humorous interplay with status conditions as it is currently phrased, though. If you're blinded, frightened, paralysed, petrified, prone, restrained, stunned, or even unconscious, you impose disadvantage by default. If the enemy is invisible, which grants them advantage on attack rolls, and therefore advantage on an attack roll against you, does that make the War Chief impose disadvantage on attack rolls against his allies, nullifying the advantage the enemy has from being invisible?
If these interactions are unintentional and you meant for this ability to only work with Reckless Attack, or at least not with status conditions, it needs to be rephrased. But again, by RAI as I interpret it, I really like this feature.
This is just solid, in my view. Mechanically clean and simple and does what it's meant to do.
Overall, I'm really happy to see a good Barbarian Leader come out of this competition!
-
2019-06-07, 10:11 AM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: D&D 5e Subclass Contest Chat Thread
No worries, you made me question it for a second though, thinking I needed to finalize mine immediately :)
Spoiler: Barbarian: Savage Leader
Undaunted Horde - I'm not sure about the others adding the rage bonus to damage on succeeding on a saving throw. It seems like it would almost be to common of a case. Especially since there are a lot of con saving throws that you will succeed on. I think this either needs to have a cost (bonus action/reaction) or be a tiny bit more limited in how often it procs.
Reckless Frenzy - "If they use their reaction, they have advantage on this attack....." As written currently even if they don't use their reaction all attacks against them have advantage.
Imposing Leader - I like it, thank you for putting non combat stuff in for a barbarian. I feel like they need more of this stuff.
Spoiler: Barbarian Path of the War Cheif
Piddly complaint, but it's spelled Chief not Cheif.
The Lone Wolf Dies - I like the ability on this one. You may want to consider making it a the next melee attack instead of attack, but that it your judgement.
The Pack Survives - This is an interesting ability here. I'm not sure how often it would come up in play, but it certainly encourages the use of the reckless attack feature.
Scream and Shout - As you said, it's stealing from the mastermind. I might even consider giving this outside of raging to make it a more powerful capstone.
The one complaint I have here is that absolutely everything for the barbarian is combat related. There is nothing here that can be used for the social or exploration tiers of the game. Most other barbarian subclasses have at least one ability that is not a direct combat benefit.
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
-
2019-06-07, 10:16 AM (ISO 8601)
- Join Date
- Jun 2009
- Location
- Oklahoma
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Currently operating the 5e Subclass Contest and the 5e Base Class Contest. Check them out if even just to vote or give feedback, we love that in there.
-
2019-06-07, 05:41 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Western US
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Snuck in my first ever entry with "The Warlord" archetype for Fighters - curious to see what people think!
Homebrew!
3.5 Edition:
The Planeswalker
Martial Drunken Master PrC
Spirit Caller PrC
4th Edition:
Death Knight
Exotic Beast Master Ranger
Insightful Cleric
The Lifebond Seeker
-
2019-06-07, 09:54 PM (ISO 8601)
- Join Date
- Oct 2018
Re: D&D 5e Subclass Contest Chat Thread
Fixed it, Cheif.
I tried replacing the nice but somewhat boring ability which added half the rage damage bonus to allies with one which, while having shaky wording, should allow for some tense negotiations and avoiding combat. Thank you for the feedback.
-
2019-06-07, 10:06 PM (ISO 8601)
- Join Date
- Oct 2018
Re: D&D 5e Subclass Contest Chat Thread
It was definitely intended to work with reckless attack however, the other interactions with conditions were considered. The general feel I was going for was the War Chief having such a presence on the battlefield that it's hard not to focus on him. Kind of a "I could attack the rogue, yeah but the big guy is on his back" situation. It ultimately makes the enemies have to focus more on the War Chief and consider positioning, since to circumvent this disadvantage is as easy as leaving 5 foot range from the barbarian, though that will in most cases lead to an attack of opportunity as a trade-off.
Last edited by Kingsluger; 2019-06-08 at 11:29 AM.
-
2019-06-09, 01:15 AM (ISO 8601)
- Join Date
- Nov 2017
Re: D&D 5e Subclass Contest Chat Thread
Nice catch on the advantage, I just fixed that, thanks. As for Undaunted Horde, I just changed that a bit. Dropped the triggering on saving throws, but added that it has to be a melee weapon attack and that allies that are close to you can also trigger it as well. I didn't want the first feature the class grants to be too unreliable, but I also fixed it so that it can't stack with itself if more than one trigger occurs before it wears off. Damage wise I don't think it'll get too out of hand.
if you have maybe three or four allies, unless you're travelling with a gaggle of monks, then it'll add maybe 12 to 16 damage in a round, assuming they all hit. Reckless Frenzy could add 6 to 8 more, for about 24 damage at most in normal scenarios. Probably not too incomparable to an Eldritch Knight dropping Hold Person at an inconvenient moment. I may just pull it back a little anyway by limiting it to only adding the rage bonus to the first melee weapon attack they make before your next turn.
I also added a little more to Imposing Leader, to open up a few more fun roleplay moments for the barbarian, like just walking into a tavern, yelling at everyone inside, and then walking out with an entourage of loyal followers both impressed by your strength, and thinking it may be best to be on your side instead of against you. Or maybe they just wanna see you beat people up. Lots of possibilities.Last edited by SleeplessWriter; 2019-06-09 at 01:17 AM.
"Now get on your flying boat and stop a crazy dwarf vampire from committing election fraud!"
www.giantitp.com/comics/oots1025.html
-
2019-06-10, 07:26 AM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: D&D 5e Subclass Contest Chat Thread
More reviews and comments
I believe the only things I need other than this are the re-vamped Vestige and MoG's Marshal, but I will wait on those until they are more complete.
Spoiler: Fighter Martial Archetype: The Warlord
Master Tactician - So, is there a cost to sharing your action surge/second wind? Or can you just do it? Do they have to spend a bonus action during their turn for second wind? This needs a little bit more clarification. Also, Proficiency/Expertise in three skills seems like a little much to me. I would give them Prof in initiative and a choice of one other skill. That feels more in line with the Arcane Archer, Samurai, and Chevalier.
Rally the Troops - This feel pretty powerful to me, plus I'm not a huge fan of giving a fighter subclass something that is defining to the rogue. I can see charisma bonus and bonus action help.
Never Give Up! Never Surrender! - Since you are sharing your indomitable will feature outside of your turn, it seems appropriate that it would cost the PCs reaction.
You are doing a really good job here of making a fighter subclass that spends a lot of it's time helping out other people and making them more effective. My only problem is that it doesn't feel like it is adding much new as much as getting more of your fighter core features and giving them to someone else instead.
Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
-
2019-06-10, 01:17 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Western US
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Thanks for the feedback!
Spoiler
Master Tactician: I agree, so I did spell it out. I also didn't love that this archetype spiked like crazy at level 18 after kind of being lame for the first 18 levels, so now it is A) More clear what "sharing" Second Wind means; B) Action Surge is now that someone else gets to use their reaction to make an attack when you use it, and C) less skill bonus to be more fair.
Rally the Troops: I made the CHA bonus to just damage to not mess with bounded accuracy, and lowered it to just Help as a bonus action.
Never Give Up! Never Surrender: Indomitable "just works" and I hate to make it take your reaction...is it unbalanced/too weird if it "just works"? I tried to clean up the wording at any rate.
Overall I tried to make it so that instead of letting someone be more awesome INSTEAD of the Fighter, you get to be awesome AND let your teammates be awesome too. That's more powerful, so a few things like Bonus Action Disengage and double proficiency to certain skills got dropped. How does it look now?Homebrew!
3.5 Edition:
The Planeswalker
Martial Drunken Master PrC
Spirit Caller PrC
4th Edition:
Death Knight
Exotic Beast Master Ranger
Insightful Cleric
The Lifebond Seeker
-
2019-06-10, 01:40 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: D&D 5e Subclass Contest Chat Thread
I thought I'd give a shot at it. The Fair One Sorceress is meant to beguile and enthrall and cause her favored champions to serve as her agents, wittingly or not.
-
2019-06-10, 01:45 PM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: D&D 5e Subclass Contest Chat Thread
I'll check it out the changes tomorrow morning and let you know.
I don't think it is to unbalanced for indomitable to just work, but I'm just struggling with how it works in my mind. How do you give someone this ability without putting some effort into it. It just feels off to me not to require a reaction to intact with someone outside your turn.
I will try and take a look and give comments tomorrow Segev. I looked at it earlier and all my mind saw was a wall of text instead of actual words (which tells me that I'm to tired to effectively comment at the moment)Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
-
2019-06-10, 02:12 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
-
2019-06-10, 02:52 PM (ISO 8601)
- Join Date
- Oct 2015
Re: D&D 5e Subclass Contest Chat Thread
I'm thinking of entering with a sorcerer bloodline. Something about a long lineage of magical rulers, like emprerors or... kings.
Something like a sorcerer king....
THE SORCERER KING, UNDEFEATABLE!!!11!1 tHE sTONGEST!11!
Sorry. Probably gonna call it Imperial soul.
-
2019-06-10, 02:54 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: D&D 5e Subclass Contest Chat Thread
Gah, I had a knee-jerk "What made him decide to come to this subforum!?" reaction to just the font-size and opening words. Took reading the poster name and realizing the rest put it in context as a joke to keep me from going for that little triangle in the bottom of the post. Well played, sir. Well played.
-
2019-06-10, 03:14 PM (ISO 8601)
- Join Date
- Feb 2014
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Hey all! Just posted the first draft of my College of Professors. It's really rough right now, and is honestly my first time homebrewing a subclass, so let me know what you think and how I can improve! I'll add the fluff soon that should hopefully tie it to the theme better. I'm most worried about Arcane Instruction being over powered, or weirdly worded.
Last edited by Nicrosil; 2019-06-10 at 03:18 PM.
-
2019-06-10, 03:21 PM (ISO 8601)
- Join Date
- Jul 2013
Re: D&D 5e Subclass Contest Chat Thread
The Arrogate is up.
It was a little difficult to make something that stands out (all classes were used, save Druid, Rogue, and artificer), but I think this works.
The Arrogate is a Roguish Archetype that empowers their allies while fighting. They can sacrifice sneak attack damage to inspire a teammate to attack, adding the sacrificed damage to their attack.
The original conceit was a privateer, but I grabbed the title of the character Heden from Matt Colville's Priest, who also acts as a character who is allowed to do illegal things for the greater good.Always looking for critique of my 5E homebrew!
-
2019-06-10, 05:25 PM (ISO 8601)
- Join Date
- Apr 2008
- Location
- Western US
- Gender
Re: D&D 5e Subclass Contest Chat Thread
I'm also new, so grain of salt on any of my feedback, but...
Spoiler: The Arrogate
Coordinated Attack: Seems fine, but it is a bit of a shame that it won't work if you are in an all-caster party. A lot of us have done "may make an attack or use a cantrip"; that may be what you want to do as well. This is the star of the show, however, and it's super cool.
Distracting Presence: Seems really good, but the wording needs to be cleaned up - I think something is missing just at the start.
Get the Drop: An effective +5 Initiative to the whole party feels pretty strong...so strong that I'm not sure the rest is necessary. I'm also not sure gaining a Swim and Climb speed fits the class fantasy. Allowing the Arrogate to do a sort of "Pass without Trace"-lite effect instead would tamp down on the power, add a nice out-of-combat bonus, and better fit the class fantasy of someone leading a band of raiders or partisans to cause some mayhem.
Focus Fire: I think some wording needs to be cleaned up, since I'm a bit confused - as worded is this that you get -1d6 SA damage, then +3d6, and your ally gets +2d6 instead of the usual 1d6? I think it'd be cleaner to say "You gain +2d6 sneak attack damage, and when you utilize coordinated strike the target now gains +2d6 damage instead".
Overall: The name is neat, but a little hard to grok. I agree Privateer doesn't feel right since it will read as too nautical for the average person. I read this and thought of a Partisan or a Guerilla leader or a Rebel - and any of those might be a little more stand-out. Different strokes for different folks though. In general this is a strong chassis, but a bit simple. It also has a heavy emphasis on combat and less of an emphasis out-of-combat, and a few features that don't scream "leader" to me.
Spoiler: College of Professors
Inspiring Education: This currently seems strictly better than Crash Course; both use a Bardic Inspiration but this gives them the 1d6 as well. True, Crash Course lasts longer and can cover Languages and Tools, but I'd consider moving this down to level 3 and maybe expanding it somehow to combat? Or, you could leave it at 6 and move...
Arcane Instruction: This seems fair actually, since it is limited to 1st-level spells. Basically you are turning each Inspiration into three Spell Slots, but only for 1st level spells and only if an ally spends actions on them. Honestly one idea is to maybe have this at level 3, starting with just two uses, and then pump up the levels of spells allowed as well as the number of uses allies get as you gain levels.
Overall: Fun flavor! I like the style here - there isn't really a good way to play a professor or Maester or academic and this hits that note. A problem, however, is that until level 14 almost everything is out-of-combat bonuses. I'm not really sure how to fix this...but definitely I think this class needs a little more combat oomph.Last edited by Hawk7915; 2019-06-10 at 05:27 PM.
Homebrew!
3.5 Edition:
The Planeswalker
Martial Drunken Master PrC
Spirit Caller PrC
4th Edition:
Death Knight
Exotic Beast Master Ranger
Insightful Cleric
The Lifebond Seeker
-
2019-06-10, 06:35 PM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Between SEA and PDX.
- Gender
Re: D&D 5e Subclass Contest Chat Thread
Finally done with the Marshal Ranger (it's about 3rd on the list). It's a bit weird, focusing heavily on using Ranger features and providing them for allies. It's basically designed around being able to do some weird tactical decisions (like setting up an ambush or splitting the party).
Let me know what you guys think!
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!