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Thread: Spell DC
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2007-09-06, 08:46 AM (ISO 8601)
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Spell DC
There are a lot of ways to get your AC to the sky, but I didn't see a lot of legitimate ways/threads to improve your spell DC.
When I say legitimate, I am talking about plain wizard, at lowish levels (not 20), without prestige classes. Just regular EQ/Feats/whatever.
I just don't like that my wizards spell DCs are just too low...My art: http://elibaskin.com/gallery
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2007-09-06, 08:49 AM (ISO 8601)
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2007-09-06, 08:56 AM (ISO 8601)
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Re: Spell DC
5) Be a sun elf (FR Campaign Setting) +2 Int, +0 LA
John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2007-09-06, 09:13 AM (ISO 8601)
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Re: Spell DC
Spell Focus in the school you're most concerned about. +1 DC to a single school. Tome and Blood had a Greater Spell Focus feat that boosted the DC by 4, but that's 3.0, and I can't remember seeing one for 3.5; since Spell Focus granted a +2 bonus in 3.0, a 3.5 version of Greater would only be a +2.
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2007-09-06, 09:25 AM (ISO 8601)
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Re: Spell DC
Thanks to Veera for the avatar.
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5E Sorcerous Origin: Arcanist
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2007-09-06, 09:35 AM (ISO 8601)
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Re: Spell DC
-FR has a feat called Spellcasting Prodigy which gives an artificial 2-point bump to your casting stat, for the purposes of DCs and Bonus Spells.
-The Book of Exhalted Cheese has Vow of Nonviolence, which gives a WHOPPING +4 to your DCs (doesn't stack with any SF feats) but only if the spell doesn't deal lethal damage or ability damage.
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X Stat to Y Bonus
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SpoilerOriginally Posted by BRC
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2007-09-06, 09:40 AM (ISO 8601)
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2007-09-06, 09:44 AM (ISO 8601)
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Re: Spell DC
The feat Charmer from Dragon magazine increases the DC of enchantment spells by 1 and stacks with (Greater) Spell Focus. You must specialize in enchantment and have Spell Focus (enchantment) to take it.
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2007-09-06, 09:46 AM (ISO 8601)
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Re: Spell DC
I have returned!! Not that most of y'all know whom I am.
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2007-09-06, 09:49 AM (ISO 8601)
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Re: Spell DC
A ton of Cleric domains add +1 Caster Level to specific types of spells.
The aquaman race from Stormwrack adds +2 to Water spells. Stormcaster PrC adds +2 to electricity spells.
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2007-09-06, 09:53 AM (ISO 8601)
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2007-09-06, 09:53 AM (ISO 8601)
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Re: Spell DC
I was unaware that FR ever got 3.5'd. Where can I get a copy of that little gem?
Beguiler, you just got served.
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X Stat to Y Bonus
Quotes:
SpoilerOriginally Posted by BRC
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2007-09-06, 09:59 AM (ISO 8601)
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Re: Spell DC
I have returned!! Not that most of y'all know whom I am.
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2007-09-06, 10:18 AM (ISO 8601)
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2007-09-06, 10:26 AM (ISO 8601)
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2007-09-06, 10:40 AM (ISO 8601)
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Re: Spell DC
Last edited by Shhalahr Windrider; 2007-09-06 at 10:40 AM.
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2007-09-06, 10:43 AM (ISO 8601)
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2007-09-06, 10:56 AM (ISO 8601)
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2007-09-06, 11:07 AM (ISO 8601)
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2007-09-06, 11:19 AM (ISO 8601)
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Re: Spell DC
The Tyranny Domain gives you +1 DC for any enchantment compulsion spells you may cast. You can take planar touchstone to get this domain granted power.
Also don't forget about save reducers, reduce ability scores, fear, nauesa, and other status effects, enervation etc.Stupendous Man drawn by Linklele
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2007-09-06, 11:22 AM (ISO 8601)
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Re: Spell DC
Dragon Compedium has a feat called commanding which adds another +1 DC to your enchantment compulsion spells. Originally in Dragon 312, requires the pre requisitite feat persuasive and a high cha.
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2007-09-06, 12:00 PM (ISO 8601)
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Re: Spell DC
I think it was in the "Spellcraft" column of #325, but I'll have to dig it out to be sure. Also in the article was a feat called Potent Enchantment. Same prerequisites, and it increases the HD limit of spells like sleep and geas by three. Pretty useful for any enchanter, I think.
I recall these feats easily because a cohort in a campaign I DM has them. I don't recall the issue number so readily, though, because their effects are sufficiently straightforward as to be memorized. I never need to look them up.The Future just ain’t what it used to be.
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2007-09-06, 12:19 PM (ISO 8601)
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Re: Spell DC
Thanks. I'll poke my nose into issue 325 tonight.
John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2007-09-07, 12:02 PM (ISO 8601)
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Re: Spell DC
I'm gonna go and bump this back onto page 1; I scanned through 325 last night and didn't see anything like that. Any other guesses where it might be, Shhalahr?
John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2007-09-07, 12:05 PM (ISO 8601)
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Re: Spell DC
Zherog: Page 77, Getting Schooled!
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2007-09-07, 12:06 PM (ISO 8601)
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Re: Spell DC
Gah! I failed my Search check!
Thanks - I'll look again tonight.John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2007-09-07, 12:12 PM (ISO 8601)
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Re: Spell DC
I think your avatar may affect your Search checks...
Personally, I'm more a Murphy's- and Newcastle-man.
BACK on topic(-ish), I don't much care for most of those feats, especially the Conjuration one. You'd think they could come up with a better Conjuration-flavored feat, something that gives you some extended durations with [summoning] or [creation], along the lines of adding your Primary Casting Mod to the duration?I have returned!! Not that most of y'all know whom I am.
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2007-09-07, 12:14 PM (ISO 8601)
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Re: Spell DC
If you're a sorceror, there's the Sherem-Lar and Sherezem-Lar Sorceror feats out of Ghostwalk. Taking both (which have to be taken at first level) nets you an artificial 4 point boost to your casting stat for the purposes of spell DCs and spells per day. Also, it makes your eyes green.
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2007-09-07, 12:20 PM (ISO 8601)
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2007-09-07, 12:22 PM (ISO 8601)
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Re: Spell DC
Except Ghostwalk was 3.0 and thus pre-DC-nerfing! I'm sure it would have suffered the same fate as Spellcasting Prodigy.
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