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Thread: Spell Suggestions?
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2007-09-12, 10:42 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Spell Suggestions?
I'm looking for a good 1st level spell to take. I was going to take Enlarge Person, but it turns out the party fighter is a 2WF with a 15 dex, so he loses 2WF if I hit him with it. The other party members are a Archery Ranger and a Finessing Scout, so Enlarge Person pretty much doesn't help. I am wanting to focus on enchantment and necromancy, but I would like to have a good party buff for fights when neither of those are applicable.
My current spell list:
0 level spells which aren't significant
1st level: Ray of Enfeeblement, Charm Person, Parching Touch
2nd Level: False Life (maybe, I need the HPs pretty badly with my 8 con)
So far we have had one combat, in which I had to send my viper familiar into combat with a parching touch spell.
I'm currently level 4, so I can swap out one of my level 1s for something else, and I haven't settled on false life yet.Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-09-12, 10:47 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Central Texas
- Gender
Re: Spell Suggestions?
Mage Armor's still decent for a bit, until you can get Twighlight Mithral Shirt.
Shield's also good for defense, as +4 Shield AC is pretty decent.
That should help your low Con a bit, since you'll get hit less.If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
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2007-09-12, 10:51 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Spell Suggestions?
I have an AC of 12. I'm not sure that a +4 is more useful than the 1d6+2 strength penalty I can hit an advancing meleer with. I should probably note that I have gloves of arrow snaring, so I'm not very worried about ranged attackers.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-09-12, 10:51 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- Central Texas
- Gender
Re: Spell Suggestions?
But the durations are longer, so you can buff yourself pre-fight.
If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
Spoiler- The Jack-signal. Thanks Jokes!
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2007-09-12, 10:54 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Spell Suggestions?
You're talking about a Sorcerer then?
Grease. Always Grease. A caster without Grease is like a man without a shoe: Mildly inconvenienced.
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2007-09-12, 10:58 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Spell Suggestions?
Yes, sorcerer. As a man currently without a shoe, I would like to say, for the record- it is significantly more than an inconvenience.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-09-12, 11:00 PM (ISO 8601)
- Join Date
- Aug 2007
Re: Spell Suggestions?
Hmm, first level buffs... that aren't self-only...
Nerveskitter (Spell Compendium) is a 1st level immediate action transmutation spell that boosts either your or an ally's initiative by 5 at the start of a fight. This is awesome.
Mage Armor, Mirror Image, Shield, Protection from X, and so forth are all great for keeping you (or in some cases, your allies) very much more alive than they otherwise would be.
Not quite sure why you're so interested in *buffs* though. There's not a lot of really great ones at level 1 except for self-only ones, and *DE*buffs.
I do not recommend false life, since it doesn't really give you a whole lot of hp, and you don't want to be stuck casting it 3 or 4 times per day. Additionally, I think you should want things that stop you from getting hit to begin with (like, say, Stay The Hand (PHB II) enchantment: IMMEDIATE action level 2 spell that prevents an enemy from attacking)
So yeah. Check out Stay the Hand. It's an immediate action, and it makes it so that people can't hurt you. And seems to naturally follow your theme. Cool. Not *fantastic* like Web or Grease or Glitterdust or anything, but cool. Of course at 3rd level, there's Hesitate, which *is* fantastic.
Edit:
YOW! You'd better get something to protect yourself, and not just 1d6+2 strength penalties! Low AC, low hp, no protective spells? You're just askin' for it, really. Well, this makes Stay the Hand an attractive choice, because people will waste their action if they attack you and miss a will save.Last edited by OneWinged4ngel; 2007-09-12 at 11:17 PM.
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2007-09-12, 11:13 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Spell Suggestions?
Try Glitterdust for your level 2 spell. Save-or-blinded in an AoE is nasty even when you don't have an invisible enemy to strip concealment from.
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2007-09-12, 11:38 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Spell Suggestions?
You need mage armor in a bad way. With 12 AC most attacks aimed your way will hit you, and a sorc doesn't have enough Hp to get hit often. It's true that ray of enfeeblement will lower your opponents offensive abilities, but it only targets one opponent, and it's duration is short. Mage armor lasts hours, even at low levels, and will greatly reduce the chance you will be hit.
Truth be told, while ray of enfeeblement and false life are both great spells, they are better when you gain a few more spell levels and your low level spells are primarily used for their utility. Sorcerer/Wizards are about control, and you have no controlling spells, no sleep, no grease, no color spray, no glitterdust, these are the kind of spells that make your party want an arcane caster around.
At sorcerer 4, I would take the following line up
0 Level: Dancing Lights, Detect Magic, Light, Mage Hand, Read Magic, Prestidigitation
Level 1: Grease, Mage Armor, Shield
Level 2: Glitterdust
Mage Armor should be on any time there is a chance for combat, Grease and Glitterdust are your go to combat spells, and shield is used if enemies start attacking you or you have a round or two to prepare for a difficult battle. At these low levels you don't have spells to waste on targeted spells(like ray of enfeeblement) or situational spells(like charm person). Those can be gained later when you have higher level spells to deal with large groups of foes."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2007-09-12, 11:44 PM (ISO 8601)
- Join Date
- Nov 2006
Re: Spell Suggestions?
Originally Posted by TheOOB
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2007-09-12, 11:47 PM (ISO 8601)
- Join Date
- Oct 2006
Re: Spell Suggestions?
Wands.
Even if your AC sucks, more AC will give enemies less of a percentage chance to hit. Strength is irrelevent, running away is not. Mage Armor and Shield are your friends. At this point, even caltrops are your friends. Instead of Grease, check out the Lard item from Dungeonscape. Put that Int to work outside of spellcasting and make terrain in fallback areas heck except for one non-straight path to stop chargemonkey foes.
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2007-09-12, 11:52 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Spell Suggestions?
Well, I can only switch out one of my 1st level spells for something else at
4th level. Which do you recommend? I haven't selected 2nd level spells yet, so more suggestions are always good. I have to have Command Undead before 6th level, as the character goal is to be the first serious necromancer in the setting (planning to become a lich and all that rot).Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-09-12, 11:56 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Spell Suggestions?
For shield and ray of enfeeblement yes wands are great if you can afford them. Neither spells gain a great deal from more levels (at least ray doesn't until a higher level when you can fit it in anyways). If you can afford a wand of shield, drop shield from my projected spell list. Anything can take that spot, though some direct damage, say burning hands, wouldn't hurt, and besides, it never hurts to be able to light things on fire, trust me on that.
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2007-09-13, 12:09 AM (ISO 8601)
- Join Date
- Aug 2007
Re: Spell Suggestions?
Wizards and sorcerors tend to be fairly poor necromancers in the undead-usin' sense, just so you know. Clerics and Dread Necromancers tend to be much, much better at that. And o' course, Dread Necros cast spontaneously off Cha, so you can still totally say you're a sorceror. Heck, he even gradually becomes a lich over the class progression!
You might want to ask your DM about character rebuilding. Heck, if you just say "Parching Touch and Charm Person are on your spell list" (not a big change to the class, really), then your character doesn't really have to change at all IC. His mechanics just change.Last edited by OneWinged4ngel; 2007-09-13 at 12:12 AM.
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2007-09-13, 12:13 AM (ISO 8601)
- Join Date
- Jul 2005
- Gender
Re: Spell Suggestions?
Last edited by Collin152; 2007-09-13 at 12:14 AM.
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2007-09-13, 12:17 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Spell Suggestions?
It is probably worth noting at this point that the campaign setting has no clerics.
EDIT- response to post below:
True, but a goal's a goal, and a roll's a roll, and if I ain't got no goals, I don't get no rolls.
Poor wanna-be necro wants to have an undead army at his command, regardless of efficiency. To make up for it, I want the other spells he takes to be efficient.Last edited by Skjaldbakka; 2007-09-13 at 12:22 AM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-09-13, 12:18 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Spell Suggestions?
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
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2007-09-13, 12:23 AM (ISO 8601)
- Join Date
- Aug 2007
Re: Spell Suggestions?
He doesn't? He said he needed Command Undead:
http://www.d20srd.org/srd/spells/commandUndead.htm
This seems to indicate a desire for zombified buddies.
But what about Sorcerors? Dread Necromancer can totally be flavored as a sorceror. It's a spontaneous, charisma-based arcane caster focused in necromancy that eventually (and gradually) masters the ability to become a lich. It sounds like *exactly* what you want.Last edited by OneWinged4ngel; 2007-09-13 at 12:26 AM.