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Thread: Wizard Spells?

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    Pixie in the Playground
     
    DwarfFighterGuy

    Join Date
    Apr 2007

    Default Wizard Spells?

    I'm making a wizard starting at 3rd level. And, I would like some input as to what spells would be very useful. I will have 7 first and 4 second level. I can use spells from any 3.5 source but dragon magazines.

    I don't have much experience with wizards so any advice would be appreciated. I'm looking for the best combination of 1st and 2nd level spells I can get. I would like some suggestions of good/ cool applications of spells too.

    Thanks

  2. - Top - End - #2
    Orc in the Playground
     
    DwarfClericGuy

    Join Date
    Feb 2006
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    Pacific NW

    Default Re: Wizard Spells?

    That's a tall order. There's a lot of wizard spells and it helps if you can narrow it down some. In general, what do you want to do with your wizard?
    "Everything is better on fire."

  3. - Top - End - #3
    Firbolg in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    London, England.

    Default Re: Wizard Spells?

    Hmm, 5th level? And I guess you're not specialised, or you would have said, so all schools are fine.

    Well, then, I'd take:

    3rd-level

    Haste - Awesome party buff.
    Slow - One of the most versatile and reliable debuff spells.

    2nd-level

    Glitterdust - Great spell, prepare it every day.
    Invisibility - very useful in a lot of situations.
    Alter Self - Cheaper and longer-lasting Flight.
    Shatter - nasty offensive spell used against enemy gear, also deals with locks.

    1st-level

    Grease - Reflex knockdown, lots of other uses.
    Shocking Grasp - 5d6 no-save damage, good backup plan if enemies get close.
    Mage Armour - essential.
    Shield - also essential.
    Disguise Self - utility.
    Charm Person - utility.
    Colour Spray - your low-level save-or-lose.

    These are all core; you could find good noncore ones as well, but you don't really need them.

    Tactics

    Stay away from enemies at all costs, as one good hit will bring you down and a critical will probably kill you. Use Haste at the beginning of every challenging fight; use your debuff spells as opportunities come up. Try to keep the party fighters between you and the bad guys. If you're outside and the enemies aren't using ranged weapons, use Alter Self to take the form of an avariel (if in FR) or a raptoran (if elsewhere) and fly - note that this draws attention, so don't do it if the enemies have bows. Make sure you have Mage Armour up whenever you expect to get into a fight - it lasts 5 hours at your level, which is enough to explore a small dungeon. Cast Shield at the beginning of longer fights. Get a bunch of scrolls of 1st-level spells like Mage Armour, Grease, Disguise Self, and Shield, as they're only 25 gp each. Get a scroll of Invisibility too, and use it in emergencies. Make sure your Spellcraft and Concentration are always maxed out for your level.

    I could go on, but that's probably enough. :) Have fun!

    - Saph
    Last edited by Saph; 2007-09-14 at 05:18 PM. Reason: Expanded.
    I'm the author of the Alex Verus series of urban fantasy novels. Fated is the first, and the final book in the series, Risen, is out as of December 2021. For updates, check my blog!

  4. - Top - End - #4
    Orc in the Playground
     
    RogueGuy

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    Default Re: Wizard Spells?

    I used to be a wizard but my DM was really annoying and put in total 1 scroll in all 5 dungeons we had before the group folded. Also there was never any gold and the spells were ridiculously overpriced. This forced me to be very creative. Magic weaopn, shield, magic missile and eagles splendour were the only spells i used. Standing with a glowing sword, magical shield, just shot down the leader and an extra charisma bonus and I managed to bluff my way out of several of the impossible situations he kept putting us in. Anything left I sneak attacked. (due to the lack of scrolls available I was forced to multiclass)
    God bless Belkar. Or best offer.

    proud member of the girl-working-as-a-waitress-to-go-through-ninja-school fanclub

  5. - Top - End - #5
    Orc in the Playground
     
    Dr. Weasel's Avatar

    Join Date
    Nov 2006

    Default Re: Wizard Spells?

    Quote Originally Posted by TheAlmightyOne
    I used to be a wizard but my DM was really annoying and put in total 1 scroll in all 5 dungeons we had before the group folded. Also there was never any gold and the spells were ridiculously overpriced. This forced me to be very creative. Magic weaopn, shield, magic missile and eagles splendour were the only spells i used. Standing with a glowing sword, magical shield, just shot down the leader and an extra charisma bonus and I managed to bluff my way out of several of the impossible situations he kept putting us in. Anything left I sneak attacked. (due to the lack of scrolls available I was forced to multiclass)
    This post is like... surreal, dude...

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    Barbarian in the Playground
     
    The Valiant Turtle's Avatar

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    Default Re: Wizard Spells?

    Well, since no one else has provided it, here's a link to the (in)famous Batman guide, which includes spell recommendations for all levels.

    http://www.giantitp.com/forums/showthread.php?t=18500

  7. - Top - End - #7
    Orc in the Playground
     
    EvilClericGuy

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    Jun 2007
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    Default Re: Wizard Spells?

    one of my favorite spells not on batman's guide is the Balful Transpostion spell, switch the places of two people, they dont even have to be you. YOu just have to win in a will save if there not willing.

    My favorite time to use the spell is say your on a ship and you see the caption of an opposing vessal, get tons of fighters around you, turn yourself invisable, then switch places with the caption of the other ship, D-door back to your boat just in time to see the other caption getting run through by your shipmates.

  8. - Top - End - #8
    Orc in the Playground
     
    DwarfClericGuy

    Join Date
    Feb 2006
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    Pacific NW

    Default Re: Wizard Spells?

    Take one of the Lesser Orb spells from the Spell Compendium. Any will do, though my favorite is Lesser Orb of Force. The Orb spells require a Ranged Touch Attack, but do not allow a saving throw.
    "Everything is better on fire."

  9. - Top - End - #9
    Dwarf in the Playground
     
    PaladinGuy

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    Arcanix, Aundair

    Default Re: Wizard Spells?

    There is no lesser orb of force. That's basically magic missile. You're probably thinking of lesser orb of sound, which is the same thing as the other orbs, but with one die smaller for damage. but all the orb spells are good. Ranged touch attack, good damage, good scaling, no saves or SR. Even the greater versions (the 4th lvl ones, of which there is an orb of force) don't allow a save for the damage, just the special effect.
    "The problem with defending the purity of the English language is that English is about as pure as a cribhouse whore. We don't just borrow words ... English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."

    "The only thing necessary for evil to succeed is for good men to do nothing."

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