Results 1 to 6 of 6
-
2007-09-16, 03:56 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
Need a weapon design system, if one exists
Hi, I'm currently planning to run a futuristic game, and firearms are going to feature heavily. I've been working with a system of rules called D20 Firearm Mechanics, by Kenneth Hood. This is fairly detailed, but not quite what I'm after- I need a system to create weapons that goes beyond +1 to hit and +2 damage- I need a system where each piece of the gun has it's own effects on the whole. I got the idea when I was looking at a preview for Borderlands, a new game by Gearbox- and I saw a picture of a shotgun. Not just a shotgun, but also little arrows pointing to each component and explaining the effect each piece has.
Does such a system exist, or am I going to have to make it myself?
-
2007-09-16, 05:12 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Need a weapon design system, if one exists
In my opinion, d20 doesn't do futuristic all that well. I'd recommend TORG or GURPS UltraTech.
-
2007-09-16, 06:30 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Atlantic Ocean
Re: Need a weapon design system, if one exists
Well, if you want a gun to consist of more or less 8 different parts, each can switch out with something else, they each give different effects, and some work extra well together, you'll have to make that up!
SpoilerAvvies by Z-Axis, now bearer of 3 divine rank.
So you may have heard of Lord Herman. Well, he's pretty awesome.
Chief Arial Commander of HALO
Through hostilties, Leader of AMEN
Annoyingly Androgynous ElfLarger Avvies:Shas aia Toriia (under constuction)Spoiler
-
2007-09-17, 02:22 AM (ISO 8601)
- Join Date
- Jun 2007
-
2007-09-17, 11:36 AM (ISO 8601)
- Join Date
- May 2005
- Location
- lunar penal colony
Re: Need a weapon design system, if one exists
From what I recall the Shadowrun Cannon Companion had a pretty detailed and flexible weapon customization/build system in it. I don't know how well that would translate over to D20 Modern but it might be something worth taking a look at.
Aerlock
-
2007-09-17, 11:44 AM (ISO 8601)
- Join Date
- Jul 2007
- Gender
Re: Need a weapon design system, if one exists
Star Wars: Knights of the Old Republic, 1 and 2, had a system sorta like this. There were various types of both melee and ranged weapons which, if high quality enough (the equivalent of masterwork) could be upgraded with various components. Melee weapons could swap out blade, grip, and power cell. Blasters had scope, lens, and power cell. In KOTOR 2, lightsabers actually had 6 slots - color crystal, special crystal x2, power cell, lens, and emitter, I think.
Effects you could gain included bonuses to attack or to damage, bonus to accuracy, extra dice of different types of damage, bonuses against specific enemies, defense bonus, stunning, and even trade offs such as a minus to defense with a bonus to attack."Tell my tale to those who ask. Tell it truly; the ill deeds along with the good, and let me be judged accordingly. The rest... is silence."
-Dinobot, quoting Hamlet.
Avatar thanks to Kiren
Current Characters: