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2020-12-06, 03:06 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A297: The only way I'm aware of for it to count as an item is the Psicrystal Weapon feat from Psicrystals Expanded. As the name implies, this limits your choice to it being a weapon. It doesn't specifically say it becomes an intelligent item though (i.e. no ego score.)
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2020-12-11, 01:33 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Thanks for the answer.
New, unrelated question (despite also being psionics):
Q298: Did Pathfinder's psionics rules remove the ability to manifest powers from Power Stones using the rules for manifesting powers from another source? I'm looking at the SRD and only see rules for accessing them from other psionic creatures, and the only mention of Power Stones is that creatures which can't address them can't access powers known by other creatures. If it did not remove that feature, can somebody please point me to where in the rules that feature still exists?
Q298a: Assuming it exists, is it specific to Power Stones, or can dorjes be similarly accessed?
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2020-12-11, 08:00 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 298 As far as I can tell, comparing Ultimate Psionics to the Expanded Psionic Handbook, the power stone language was specifically removed.
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2020-12-11, 09:53 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q299: Is there an easier way by RAW then I've gone into down below to establish that a successful stealth check, in the absence of flanking or another circumstance denying the target it's dexterity to AC, allows a sneak attack?
As far as I've gotten:
Originally Posted by Sneak AttackOriginally Posted by StealthOriginally Posted by Total Concealment
Originally Posted by PerceptionOriginally Posted by Dexterity Applies to
So that's good. That feels like the right answer. But I feel like I've come an awful long way to find textual support for what seems like it should be a fairly intuitive part of the ability. Am I missing an obvious line somewhere that resolves this more elegantly?
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2020-12-11, 10:24 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A299: I think you have the right of it. It seems like an obvious houserule to implement, and is likely RAI, but it looks like attacking from hiding in combat (that is to say, outside of a possible surprise round) does not explicitly deny your opponent DEX to AC. This is worth contrasting with the Invisible and Blinded conditions:
Invisible creatures are visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any).The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character.
It's also worth nothing that second edition solved this by introducing the "Hidden" condition, which makes your opponent flatfooted to you.Last edited by Seto; 2020-12-11 at 10:29 AM.
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2020-12-11, 09:31 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Keep in mind that it is not just a matter of making a Stealth check; there are conditions that need to be met prior to you being "in Stealth"; having concealment, the target being unaware of your presence, and there being no direct line of sight from the person you're hiding from to you chief among them.
You can't just walk up to a guy, roll Stealth, and then Sneak Attack them. Even with Hide in Plain Sight (though that ability does make it easier to do something similar).
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2020-12-12, 01:35 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q300
Song of the Fallen (Su): At 14th level, a skald can temporarily revive dead allies to continue fighting, with the same limitations as raise dead. The skald selects a dead ally within 60 feet and expends 1 round of raging song to bring that ally back to life. The revived ally is alive but staggered. Each round, the skald may expend another 1 round of raging song to keep that ally alive for another round. The ally automatically dies if the skald ends this performance or is interrupted. The skald may revive multiple allies with this ability (either at the same time or over successive rounds) but must expend 1 round of raging song per revived ally per round to maintain the effect.
Ally is dead at -40. Ally gets revived with Song of the Fallen. Ally gets healed 20 HP. Song is cancelled and the ally dies again. The ally dies again at -40? The ally dies at -Constitution? What about the healing received? Can you use Breath of Life on an ally that revived and died with Song of the Fallen?But the strong man is stronger when alone.
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2020-12-14, 12:04 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
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2020-12-14, 12:56 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
That's because it's not the most relevant part of that rule for sneak attack purposes. The part to focus on is not the concealment, but the awareness:
Your Stealth check is opposed by the Perception check of anyone who might notice you. Creatures that fail to beat your Stealth check are not aware of you and treat you as if you had total concealment.
A300: It's unclear what is intended to happen if you heal the target of this song ability. By RAW the ally dies once the performance ends, so the best use for it seems to be to reset the clock for things like Breath of Life. As far as how many hitpoints they have, that isn't clear either. (3.5 had a rule that dead characters automatically have -10 but I don't think PF kept that one, in part because they changed to -Con for HP-related deaths.)Plague Doctor by Crimmy
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2020-12-17, 04:19 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q301
Mnemonic Siphon on a Spell Storing Item, what even happens?
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2020-12-18, 06:13 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A301: Depends on what you actually mean.
If you cast the spell on a Spell Storing item, the same thing happens as if you cast it on any object.
If you mean what happens when you cast it INTO a Spell Storing object; nothing save that you've wasted its Spell Storing ability. Spell Storing specifies you need to target a creature with the cast spell, where this spell specifies it can only be cast on objects.
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2020-12-18, 11:59 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
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2020-12-20, 01:35 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 301
Since Spell Storing says you can cast a spell into it, I would say you're still casting the spell, so Mnemonic Siphon would function the same as if you had cast the spell normally. You'd roll the 10% chance of the spell being absorbed if it's on the list of the person that cast the siphon. I believe the same would happen when someone tries to use the stored spell, since Spell Storing says the spell is "cast from the weapon," so the holder is still casting it.
What I'm not sure on is if you cast Mnemonic Siphon on an item then try to cast another spell while in possession of the item, can you Siphon your own spell? That's another question though.
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2020-12-21, 08:36 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q302
At what spell level do the spells from the Oracle Curse feature get added? Is it the highest level currently available to the Oracle or is there some other way of determining?
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2020-12-21, 03:26 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A302: I'm not sure what you mean? Curses that add spell usually make it quite clear when they come into effect.
Originally Posted by Example from the "Plagued" Curse
If you meant the Mystery feature (the other big source of bonus spells for Oracles), then that's quite clear as well: "At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery." The specific spells for each specific level are written for each mystery.Last edited by Seto; 2020-12-21 at 03:27 PM.
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2020-12-21, 11:29 PM (ISO 8601)
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2020-12-22, 06:34 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A302 follow-up: Okay, I've looked at Curses more in-depth (excluding 3rd-party). A large number is written in the way I presented, where it specifies the spell level. No problem there. It seems to point it out especially in cases where an ambiguity is possible, e.g. when a spell has a different level for different classes. Some spell levels are not specified, but there's no reasonable ambiguity because it's the same level for every class that gets it. Finally, some are not specified, and possibly ambiguous. Let's look at the Pranked curse, which provides examples for all three.
Originally Posted by Pranked
When ambiguous and unspecified, proceed from context. You get the spell at the same level as other full casters by default, especially when Clerics can get it via domains. Look at the Haunted Curse, which gives you Reverse Gravity at level 15: it's (druid 8, sorcerer/wizard 7; Domain void 7; Elemental School earth 7). You're most similar to a Cleric, plus you can't cast 8th levels spells yet, so you get it as a 7th.
Is there a specific spell in a specific curse that's tripping you up?Avatar by Mr_Saturn
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2020-12-23, 09:46 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q303
If one were to melt down a PF clockwork Construct what materials would one get?
Asking here because I'm hoping there's mention of the materials used in their construction somewhere.
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2020-12-23, 09:43 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A303: Seems like something where "ask your GM" is the RAW response for the most part; the Clockwork basics only specify they're made of metal, though some specific variants (eg. the Clockwork Angel, made of "Brass, bronze, and silver components") do give you the answer somewhere, though not in what proportions.
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2020-12-30, 05:12 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q304 Was just reading through some alchemist archetypes for fun. I found this piece of txt that made me wonder if this is RAW.
Originally Posted by PFSRD
Does this mean that a level 6 gunslinger/level 2 alchemist(gun chemist) can select Fast ordnance as a discovery since they are level 8? This seems odd to me as according to the table for discoveries it seems typical that you need a certain amount of alchemist levels specifically for discoveries.Homebrewers Extended Signature Yep, no more room in my actual signature ... on the bright side though, now I have room for a cool quote!If I had one ...
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2020-12-30, 07:51 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A304: Any reference to level found in a class refers to CLASS LEVEL rather than character level, unless otherwise specifically stated. See also the wording on Vigilante Talents, as an other example that leaps to mind. "Must be at least X level" is common phrasing for modular class options which aren't on a standard table which would otherwise list the prerequisites. You need to be a level 8 Alchemist to take Fast Ordnance.
Last edited by Rynjin; 2020-12-30 at 07:52 PM.
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2020-12-31, 06:35 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q305: I'm kinda the rules guy at my table. I have a fellow player that is playing a Druid with a tylosaurus companion. As per this table for animal companion/familiar item slots, a tylosaurus does not have a slot for armor. I am assuming this to mean he can't buy barding for his animal companion. Is this correct? (I'm sure the DM will let him anyways, but I'm curious as to the RAW).
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2020-12-31, 09:40 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A305: Yes, it looks like by RAW (sort of), the tylosaurus has no armor slot, and so can't equip armor though the note does ensure that a certain amount of flexibility is also part of the RAW: "Note that the rules in this section are merely suggestions, and ultimately it is up to the GM to decide what kinds of animals can use particular types of magic items.".
For a table going purely by RAW, the question is still one with wiggle room built in, likely purposefully.
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2021-01-01, 10:42 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 305 addendum Rynjin is correct, though there is an exception they made specifically to address the armor slot for creature types that cannot normally have armor, armor stitches. It didn't make the jump to Ultimate Wilderness from Animal Archive but it's still a valid item if they want a way to armor their companion (though somewhat painfully).
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2021-02-01, 08:34 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q306 Is it possible to buy an "extra rage power" feat as soon as level 1 (or rogue talents for rogues, etc.) ?
The prerequisite is "Rage power class feature" but It's unclear if all barbarians have this feature from lvl 1 (and this feature grants a rage power every 2 lvl) or if they must have their first "Rage Power" (so they have to be lvl 2)
Q307 If Q306's answer is "the barbarian have to be lvl 2", what happens for archetypes that trade their lvl 2 rage power for a non-rage ability (such as the Pack Rager) ? Do they have to wait for lvl 4 ?
Q308 May an human barbarian choose the alternate favored class option to increase superstition before getting the superstition rage power ?
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2021-02-01, 11:25 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A306: Being Barb 1 does not give you any rage powers, so you don't qualify for the feat. Bloodragers, for example, don't qualify even though they get rage.
A307: Correct. Until you actually get at least one Rage Power of your own, you don't have the class feature. Likewise for things that trade away Rogue Talents or in any other way put off getting a feature until a later level than normal.
Not entirely sure about the answer to your last question, but I'm fairly sure you can, you just wouldn't get any benefit from it until you actually have that Rage Power.
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2021-02-01, 01:29 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A306-308 addendum: There is a neat and fully-sanctioned way to spend your first feat on Extra Rage Power - by retraining your feats at a later level. This FAQ explains the process, but essentially - because your level 2+ barbarian now has the "Rage Power" class feature, they now qualify for Extra Rage Power, and any number of their existing feats can be reassigned to it as a result. This allows you to take early-game feats like Toughness at low levels, and then pay to swap them out for more powerful ones once they're no longer needed.
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2021-02-09, 08:23 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q309 (I believe): Monk's Abundant Step. It says it works "like dimension door" but also says it is a move action. So can you abundant step then attack once as a standard action or not?
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2021-02-09, 08:57 AM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
A 309 No but that's not b/c it's a move action; it's b/c Abundant Step didn't remove the following clause in Dimension Door:
Originally Posted by Core Rulebook, Dimension Door
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2021-02-09, 09:55 PM (ISO 8601)
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Re: Simple RAW for Pathfinder Thread VI: Return of the Red Die
Q310 Does Cure Light Wounds also stabilize a dying creature, even if they are not brought above 0 HP?
Last edited by Zhentarim; 2021-02-09 at 10:07 PM.