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Thread: Large Dwarf
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2007-09-20, 12:59 PM (ISO 8601)
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- Dec 2005
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- BC, Canada
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Large Dwarf
I'm building this as a PC race.
I know it will have LA, but I'm not sure what.
I'm starting with the Jungle Dwarf variant and then making them large based on the Changes to Statistics by Size Table.
The one thing it doesn't say is how Speed is effected. I'm assuming +10 ft, please correct me if I'm wrong.
-+8 Strength, -2 Dexterity, +6 Constitution, -2 Charisma.
-Large: As Large creatures, large dwarves have -1 penalties to AC and Attack due to their size.
-Large Dwarf base land speed is 30 feet. However, large dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
-Low-Light Vision: A large dwarf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
-+2 bonus on Heal, Intimidate, Knowledge (nature), and Survival checks
-Stability: A large dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
-+2 racial bonus on saving throws against spells and spell-like effects.
-+2 racial bonus on saving throws against poison.
-Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
-LA: +2
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2007-09-20, 01:05 PM (ISO 8601)
- Join Date
- Jun 2007
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- Trogland.Texas.DFW-ish
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Re: Large Dwarf [PEACH]
I'd have to say LA+2 or +3. Total combat cruncher.
They still get the dodge v. giants? Hmm...I have returned!! Not that most of y'all know whom I am.
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2007-09-20, 02:07 PM (ISO 8601)
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- Dec 2005
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- BC, Canada
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Re: Large Dwarf [PEACH]
I figured that was more about training because of their hatred for giants, but maybe I should take that out.
Maybe I'll take the +1 attack vc orcs and goblin too.
I might also reduce the Str and Con bouses.
EDIT: some changes made. What do you think now?
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2007-09-20, 02:48 PM (ISO 8601)
- Join Date
- Jun 2007
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- Mississippi, USA, Earth
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Re: Large Dwarf [PEACH]
Might I suggest dropping the
-+2 bonus on Spot checks: Large dwarves have keen eyesight.
-Weapon Familiarity: Large dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
I can see the Low light rather than darkvision as large dwarves wouldn't fit underground as easily.
The changes might also help with your LANOTE
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2007-09-20, 02:54 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Large Dwarf [PEACH]
So your proposal is "Giant dwarf with a hammer"?
I think it needs a better name than large dwarf (which is an oxymoron)
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2007-09-20, 02:59 PM (ISO 8601)
- Join Date
- Dec 2005
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- BC, Canada
- Gender
Re: Large Dwarf [PEACH]
I dropped the spot and weapon familiarity.
The spot bonus was from the Jungle Dwarf variant.
I know "Large Dwarf" is an oxymoron, that's why I chose it for the name. I agree thought that it's not a good name for a race to be classed in game, but it works well enough out of character.
As to the hammer thing: I was actually going to play my large dwarf as an unarmed combatant, or perhaps with a short sword.
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2007-09-20, 06:13 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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2007-09-20, 07:00 PM (ISO 8601)
- Join Date
- Dec 2005
- Location
- BC, Canada
- Gender
Re: Large Dwarf [PEACH]
Well I know it's an oxymoron because outside the fantasy genre the word dwarf means small, but inside the fantasy genre the word dwarf refers to a specific race of beings.
So this is a larger sub-race of dwarf.
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2007-09-20, 07:04 PM (ISO 8601)
- Join Date
- Jan 2007
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- Central Texas
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Re: Large Dwarf [PEACH]
Unless it's a comedy campaign, an oxymoron name isn't a winning point.
It's either a +3 LA, or a 2 HD, +2 LA. Take your pick.If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
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2007-09-20, 07:52 PM (ISO 8601)
- Join Date
- Dec 2005
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- BC, Canada
- Gender
Re: Large Dwarf [PEACH]
Racial HD are the single worst thing a PC race could have. They are simply not an option.
Besides who in their right mind would choose to lose 4 class levels rather than 3?
I'd like to get this to an LA+2 race.
If the Str and Con bonuses were both +4 would that be put it down to LA+2?
What if the natural armor were also reduced to +1?
What if I got rid of the bonus vs spells and spell like effects too?
I'm gonna get rid of the +2 vs poison.
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2007-09-20, 07:55 PM (ISO 8601)
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- Jan 2007
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- Central Texas
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Re: Large Dwarf [PEACH]
Last edited by JackMage666; 2007-09-20 at 07:56 PM.
If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
Spoiler- The Jack-signal. Thanks Jokes!
Avatar created by Yeril, who made it look awesome.
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2007-09-20, 08:12 PM (ISO 8601)
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- Dec 2005
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- BC, Canada
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Re: Large Dwarf [PEACH]
So you figure if I left the abilities as is and left the +2 vs spells/spell-like abilities, but lost the natural armor then it's be LA+2.
If I kept the natural armor what would I have to lose to bring the LA down to +2? I figure the bonus vs spells/spell-like abilities doesn't really come into play. How much would I have to reduce the Str and Con bonuses?
Keeping in mind I'd rather keep an Str bonus than a Con bonus, but I need to keep the Con bonus as at least +2 (it is a dwarf after all) and probably +4 (it is large after all).
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2007-09-20, 08:16 PM (ISO 8601)
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- Jan 2007
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- Central Texas
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Re: Large Dwarf [PEACH]
If the ability scores are unbalanced in favor of the PC, then it's +1 LA.
Large size makes +1 LA.
And Natural Armor (any) gets +1 LA.
Those are your main issues.If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
Spoiler- The Jack-signal. Thanks Jokes!
Avatar created by Yeril, who made it look awesome.
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2007-09-20, 09:01 PM (ISO 8601)
- Join Date
- Dec 2005
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- BC, Canada
- Gender
Re: Large Dwarf [PEACH]
Right, so there's no way I'll bring the abilities down to a point where they're not over all better than average and the race is Large, so basically I have to lose the natural armor. Sounds fair.
I'll do some Editing and you can tell me what you think.
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2007-09-20, 10:47 PM (ISO 8601)
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- Jan 2005
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- Singapore
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Re: Large Dwarf [PEACH]
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2007-09-20, 11:50 PM (ISO 8601)
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- Dec 2005
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2007-09-21, 12:10 AM (ISO 8601)
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- Jan 2005
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- Singapore
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Re: Large Dwarf [PEACH]
What justifies the skill bonuses? Intimidate sure, although the combination of size+Skill bonus more than counters Charisma. I just don't feel it for the other skill bonuses.
The bonus vs Spells and Spell-likes? Bear in mind here, a +2 save is the equivalent of a 1 level dip in any class with a good progression. Apart from Spells and Spell-like Abilities, you really only use saving throws against Poison, Disease, and certain other nasty stuff that is seldom encountered nearly as often as the former 2. +1 I could see. +2 may be a bit much. If you want the Natural Armour, I would probably suggest dropping this by/to +1.President of the Society for Hobgoblin Equality in Level Adjustment(SHELA)
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The Living Bullet!
Unusual Inner Animal Avatar from Quincunx.
Whenever you mention Pun-pun*SQUELCH!*, Ao kills another Kobold.
Everytime someone says "Pazuzu" twice, Ao erases them on the next "Pa". Then he undeletes them so he can wipeinfo them from the multiverse.
Everytime you kill a catgirl, I get more company.
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2007-09-21, 12:22 AM (ISO 8601)
- Join Date
- Jan 2007
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- Central Texas
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Re: Large Dwarf
The +2 Saves is only against Spells/Spell-Like abilities - Yeah, it still encompasses alot, but not everything.
If there's a rule, there's someone out there trying to figure out how to get around it just to piss off his DM.
Spoiler- The Jack-signal. Thanks Jokes!
Avatar created by Yeril, who made it look awesome.
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2007-09-21, 12:31 AM (ISO 8601)
- Join Date
- Dec 2005
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- BC, Canada
- Gender
Re: Large Dwarf
The skills (except Intimidate which I added in because it fits) came from The Jungle Dwarf variant, basically in exchange for Stonecunning.
I left them in there because they add non-combat flavour and while this race is clearly going to very good at combat it's nice to not totally ignore everything else.
The bonus vs spells/spell-like abilities is just a train of dwarves. I'd like to keep it in there to keep this race clearly related to dwarves. I'm not adverse to reducing it to +1 though.
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2007-09-21, 03:23 AM (ISO 8601)
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- Jan 2005
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- Singapore
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Re: Large Dwarf
President of the Society for Hobgoblin Equality in Level Adjustment(SHELA)
Glowing Kitty from Lilly
Wren Worgatar by Mephibosheth
The Living Bullet!
Unusual Inner Animal Avatar from Quincunx.
Whenever you mention Pun-pun*SQUELCH!*, Ao kills another Kobold.
Everytime someone says "Pazuzu" twice, Ao erases them on the next "Pa". Then he undeletes them so he can wipeinfo them from the multiverse.
Everytime you kill a catgirl, I get more company.
-
2007-09-21, 11:37 AM (ISO 8601)
- Join Date
- Dec 2005
- Location
- BC, Canada
- Gender
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2007-09-21, 12:44 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- The Middle of September
Re: Large Dwarf
Give 'em a nice Dwarvish name...
Khazrak?
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2007-09-21, 02:07 PM (ISO 8601)
- Join Date
- Oct 2006
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2007-09-21, 05:37 PM (ISO 8601)
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- Dec 2005
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- BC, Canada
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2007-09-22, 11:59 AM (ISO 8601)
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- Dec 2005
- Location
- BC, Canada
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Re: Large Dwarf
I hate bumping, but I'm doing it this once because I figure the race is finished and I'd like it to go through one more round of scrutiny before I put it into play.
PS: If for any reason you think any amount of natural Armor could be added in without raising the LA to +3 please say so.
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2007-09-22, 12:16 PM (ISO 8601)
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- May 2007
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Re: Large Dwarf
If they are supposed to have anything of the skill with making things that there smaller cousins have I wouldn't recommend the intelligence penalty.
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2007-09-22, 01:10 PM (ISO 8601)
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- Dec 2005
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2007-09-22, 03:15 PM (ISO 8601)
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- Apr 2006
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- WA, USA
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Re: Large Dwarf
I also have a subrace of Dwarves in my campaign, and the common translation of their name given to them by non-large sized dwarves is "Tallbrother."
The mechanics seem all right, but the STR bonus could stand to go down a little. Maybe to just +4.
As it is written, I could see it as a +3 LA.
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2007-09-22, 03:27 PM (ISO 8601)
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- Dec 2005
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Re: Large Dwarf
I don't know, I mean if humans got Large sized they'd have +8 to Strength. It doesn't seem right for this race to be 4 points weaker than that...
In other words average strength for a Large humanoid is 18, so if a race was 14 on average then it's be like being a Medium race with 6 Strength.
I understand a give or take of +2 to even things out.
The Halfling for instant only has -2 Str while the difference between Small and Medium is 4 points. So Halflings actually have +2 Strength for a Small race.
So I can see the Strength bonus being reduced to +6 and/or the Con bonus being reduced to +4, but anything less would be shortchanging this race.
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2007-09-22, 06:26 PM (ISO 8601)
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- Apr 2006
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- WA, USA
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