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2020-04-08, 12:09 PM (ISO 8601)
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- Apr 2013
Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
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2020-04-09, 01:18 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
In a fit of boredom, I made the tallest tower I could at Abernathy Farms. It was 19 actual stories tall; I can call it 20, since my floor at 19 could be a stairway, that I could not build anything adjacent to (going up 2 steps took me out of the vertical reach of the workshop)
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2020-04-09, 11:04 PM (ISO 8601)
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- Sep 2015
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- London, UK
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
Heard a Mr New Vegas line today that I'd never heard before:
Originally Posted by Mr. New Vegas
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2020-04-09, 11:24 PM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Malaysia
Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.
General nerd person. Mostly computer games and manga.
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2020-04-10, 08:23 AM (ISO 8601)
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- Sep 2015
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- London, UK
- Gender
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2020-04-10, 08:33 AM (ISO 8601)
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- Aug 2006
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
I mean you need them all.
I am trying out LPing. Check out my channel here: Triaxx2
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2020-04-10, 09:34 AM (ISO 8601)
- Join Date
- Dec 2007
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- San Antonio, Texas
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
The more I play Fallout 4, the more I want a game set on like November 1st, 2077... the bombs fell just over a week ago. You've been hunkered down in your bunker since then. But, now, the food is starting to run out and you've got to start looking for food, water, and allies.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2020-04-10, 12:14 PM (ISO 8601)
- Join Date
- Apr 2013
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2020-04-10, 01:41 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2020-04-10, 02:07 PM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
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2020-04-10, 10:15 PM (ISO 8601)
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- Oct 2013
- Location
- Germany
- Gender
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2020-04-11, 05:38 AM (ISO 8601)
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- Apr 2011
- Gender
Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
The problem with a Fallout game set a week after the bombs fell is that none of the Fallout things should really be in it yet because they don't exist.
So it would basically just be Rust.
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2020-04-11, 06:40 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
To be fair, he just said "A game set a week after the bombs fell", not specifically a Fallout game. Also, what makes a Fallout game anyway? Stuff like super-mutants and deathclaws that they keep crowbarring into every game don't make sense in all of them--they had to have the Institute come up with FEV completely independently of the West Coast people just to explain why we see super-mutants in the Capital Wasteland and the Commonwealth! To my mind a lot of Fallout goes back to the alternate history that existed before the bombs fell, and that would be the same whether we're a few months in or 200 years.
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2020-04-11, 07:14 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
TBH, I think it would be horrifying. It's like the final parts of The Day of the Bomb, only without food and help coming in from the outside. This doesn't mean that it would be a bad game, but it would be a major thematic shift.
However, the thing about collecting resources made me think that it would be nice, if F4 manufacture and settlement system had a simpler resource system.Originally Posted by J.R.R. Tolkien, 1955
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2020-04-11, 07:50 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Malaysia
Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
Kind of a technical question. It there a reason why shooting someone in the head in New Vegas can sometimes cause them to be decapitated as though you'd just slashed them in the neck with a katana?
The whole exploding head thing might be over the top, but intuitively it feels more appropriate as a death animation than their head just cleanly sliding off after being hit with bullets.
It's a small thing admittedly, but kinda bugs me.Awesome OOTS-style Fallout New Vegas avatar by Ceika. Or it was, before Photobucket started charging money.
General nerd person. Mostly computer games and manga.
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2020-04-11, 10:16 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
Last I looked. It's pretty brutal, get ready to get really good at melee. Also there are a number of add-on mods people have made that the author recommends. I forget the name off hand, but look around, some add nice flavor to the survivors. Also, friendly people are......well, good luck. But if you max out charisma you can start building a small town eventually. Also the perk trees and crafting are a bit different.
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2020-04-11, 05:03 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
I like to think that, immediately after the war, there was actually another civilization that lasted for a while on the East Coast, and died out about 20 years before Fallout 1 happened.
There'd be SOME Fallout things, but not some of the big ones. There'd be no Brotherhood of Steel, but there would be the remains of the US Military. There might be ghouls, but no super-mutants. Still have drugs and guns and wild animals and roving packs of raiders.
And something else occured to me in playing Fallout 4: Myron was a liar. He did not invent Jet. We find it in places where no one could have been since it's "invention" by Myron, so it has to be pre-War.
(And now I read the article and that's canon)Last edited by LibraryOgre; 2020-04-11 at 05:05 PM.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2020-04-12, 02:39 AM (ISO 8601)
- Join Date
- Feb 2007
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- Manchester, UK
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
Technically, "remains of the US military" and "Brotherhood of Steel" are the same thing--the Brotherhood was founded by deserters from Mariposa Military Base in 2077 after the bombs fell. I don't suppose they immediately called themselves the Brotherhood of Steel, but it's the same organisation in all but name.
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2020-04-12, 04:46 AM (ISO 8601)
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- Apr 2011
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
It really doesn't though.
Fallout 1 and 2 were not actually terribly interested in the world before the bombs fell, they're about exploring and affecting the strange new societies that developed in the aftermath.
They started from a different place to modern expectations of post-nuclear SF for stylistic reasons, not because they were interested in a world where the '50s never ended.
And something else occured to me in playing Fallout 4: Myron was a liar. He did not invent Jet. We find it in places where no one could have been since it's "invention" by Myron, so it has to be pre-War.
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2020-04-12, 06:46 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
But it was the society that existed before the bombs fell that resulted in the societies we saw--and at least those societies *did* develop, rather than the entire world being frozen in aspic at the point the bombs fell and then only really waking up when the protagonist arrives on the scene, as we see in Fallout 3 and 4. And also, while they wanted a 50s style for stylistic reasons, they did at least think about what would have to happen in order for that to come about, which is why the transistor was never invented in the Fallout universe, hence giving an excuse why super-advanced computers of the 2070s use CRT monitors and have user interfaces that would have looked laughably antique even in 1995 in the real world. Imagine, making changes and thinking through how they would affect the world--there's something Bethesda has never done!
Overall, I guess the point I'm making is that looking at Fallout and saying, "Oh, it has to be a desert, and it has to have super-mutants and Deathclaws to be a proper Fallout game" is not only over-simplifying to a massive degree, but it's also a large part of why Fallout 3 and Fallout 4, for all their good points, aren't really great Fallout games.
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2020-04-12, 07:42 AM (ISO 8601)
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- Apr 2011
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
But it wasn't though.
Not at all.
It was the circumstances they found themselves in when they were developing, everything about the societies you visit in Fallout 1 and 2 comes from the circumstances they developed in. What resources they had and what specific challenges they had to overcome (or failed to overcome, in the case of Necropolis), who they were in conflict with, who they could exploit, and how far their influence could grow.
The old world was just not important in Fallout until Bethesda. Even when people found leftovers from it, like Mariposa, the important thing was what they did with them not what they had found.
Fallout 1, 2, and New Vegas look forward, Fallout 3 and 4 only look backwards.
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2020-04-12, 08:21 AM (ISO 8601)
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- Aug 2006
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
That's not entirely fair. Fallout 1/2/NV do look back, but mostly to ask: What went wrong? What should we do that they did not?
3/4 mostly look back and ask how do we get back there? Which of course you can't, but they ask anyway.I am trying out LPing. Check out my channel here: Triaxx2
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2020-04-12, 09:56 AM (ISO 8601)
- Join Date
- Apr 2013
Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
I seem to recall a major antagonist if F2 being the remnant of the original government, laying the basic question of whether we should be shackled to the past or choose our own future. No?
Incidentally, there's no Jet in F76, so if it did exist pre-war then presumably it was only in certain geographies.
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2020-04-12, 01:30 PM (ISO 8601)
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- Feb 2006
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- Elemental Plane Of D20
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
Last edited by Driderman; 2020-04-12 at 01:31 PM.
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2020-04-12, 02:00 PM (ISO 8601)
- Join Date
- Oct 2007
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- St. Louis
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
I'd say the biggest difference between the worldbuilding styles is that Bethesda never seems confident in letting the setting inform the characters and having that do the heavy lifting. Everything not utilitarian to the player seems to be shoved off to the background.
Remember that moment in New Vegas when you talk to the Ranger commander the first time, and he talks about the lake? It's a sad moment where an old veteran doesn't know if he's left the world a better place. It has nothing to do with anything, is optional, but it MEANS everything if you do the quest associated with him.
Meanwhile, in FO4, 90% of the Railroad doesn't have dialog options if they aren't handing you a radiant quest.Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2020-04-13, 10:11 PM (ISO 8601)
- Join Date
- Dec 2004
- Location
- I wish I knew...
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
FTFY
And that's really my problem with the direction Bethesda went with the series. It's supposed to be an RPG, but there are actual unashamedly combat-focused first-person shooters with more plot development than FO4 (Rage 2 being an example). Your only interaction with NPC's, aside from shooting or vendors, is limited to a) Yes, I'll take your quest, b) I'll take your quest, but I'll be sarcastic about it, c) Make an RNG-dependent check to get some caps for agreeing to take the quest (or take it without the extra caps anyway), or d) I'll do your quest later. And 95% of the quests devolve into "Go here, kill that, optionally get something to bring back to me for quest reward".
I mean... come on. You went ahead and villainous the Brotherhood (as compared to previous fallout iterations, but especially FO3 and NV) and turned them into jackboot bigots, you've got the mustache-twirling sciency-evil of the Institute, and yet neither has any personality beyond 'Villainy for the evlulz'. Hell, Caesar from New Vegas has more charisma and personality than both put together, and manages to be both a more believable villain AND a nastier one in the bargain. I mean, it's kinda pathetic how you turn the Brotherhood into an actual literal racial purity faction and still somehow manage to make them as dull as wet cardboard. I mean, hell... Wolfenstein New Order has a better evil scientist than both the Brotherhood and the Institute combined.
You want to know how we got F76 and no NPC's? This is how we got there.SpoilerQuite possibly, the best rebuttal I have ever witnessed.
Joker Bard - the DM's solution to the Batman Wizard.
Takahashi no Onisan - The scariest Samurai alive
Incarnum and YOU: a reference guide
Soulmelds, by class and slot: Another Incarnum reference
Multiclassing for Newbies: A reference guide for the rest of us
My homebrew world in progress: Falcora
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2020-04-14, 02:20 AM (ISO 8601)
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- Feb 2007
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- Manchester, UK
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
I don't think the Brotherhood and "racial purity" is that much of a stretch--remember, back in Fallout 1 they explicitly preserved pre-war tech for their own use, and you weren't allowed a sniff of it unless you were a Brotherhood member, and all the games have preserved that characterisation to some extent. So, not racial purity, maybe, but certainly *factional* purity has been a big thing with them.
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2020-04-14, 12:44 PM (ISO 8601)
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- Dec 2007
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- San Antonio, Texas
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2020-04-14, 05:45 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- St. Louis
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Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!
Ask me about our low price vacation plans in the Elemental Plane of Puppies and PieSpoiler
Evoker avatar by kpenguin. Evoker Pony by Dirtytabs. Grey Mouser, disciple of cupcakes by me. Any and all commiepuppies by BRC
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2020-04-14, 09:04 PM (ISO 8601)
- Join Date
- Apr 2013
Re: Fallout IX: Nuclear Cash Cows Go MMOoooooo!