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Thread: Pirates!
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2007-09-21, 10:02 PM (ISO 8601)
- Join Date
- Sep 2007
Pirates!
I'm really wanting to make a campaign of nothing but pirate-theme. I blame Sid Meier's pirates for this.
Is there somewhere I can go for feats, classes, etc., based around a Carribean style setting?
Also, if you've ran a pirate campaign before, please share your ideas.
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2007-09-21, 10:04 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- somewhere n florida
- Gender
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2007-09-21, 10:05 PM (ISO 8601)
- Join Date
- Apr 2006
- Location
- Erlangen
- Gender
Re: Pirates!
Well, you might want to play 7th sea. That's just what you're looking for. Or are you looking for D&D material?
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2007-09-21, 10:16 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Canada, eh?
- Gender
Re: Pirates!
Sounds like fun, but you might want to avoid letting younger players participate, because a campaign like that is rated ARRRR!
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2007-09-21, 10:22 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Pirates!
Well, it would be a D&D campaign so we can move our PC's over to it.
Most of the stuff I do is completely ad hoc, but it's nice to have a direction to go with everything ahead of time, and some rules to follow.
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2007-09-21, 10:53 PM (ISO 8601)
- Join Date
- Oct 2006
- Gender
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2007-09-21, 11:14 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- Extradimensional pocket...with the lint.
- Gender
Re: Pirates!
Ran about four naval campaigns, most of which involved the PCs becoming pirates (all groups seem to enjoy this idea). I recommend Stormwrack as the simple naval combar rules make life pretty easy. I also recomend avoiding large crews because then you run into the mass battle problems. If you keep the PCs on ships they can sail themselves, or with just a few (well developed) NPCs, you can end up with a pretty cool game.
Trying to board a kobold's ship (which patroled the river delta leading to a swamp inhabited by the oldest black dragon in the world) was probably one the most memorable encounters I've ever run. Kobolds with PC levels vs. the PCs makes an interesting game at any level.
One thing I did was buy some of those Pirate card game things and use them for most of the naval maneuvering, then drew out the ships when the players boarded the enemy ship. It really helps if you use miniatures and such to do it that way.
Don't discourage boarding and things as then all of the players can participate and not just the fighter (who can afford to spend feats on being cool with a cannon) and casters (who can just destroy enemy ships better than cannon).
The factotum from Dungeonscape is a great class for being on a ship as you have access to a lot of skills, per encounter abilities, and can select useful SLAs.Johannes factotum of the Bard Defense League
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2007-09-21, 11:21 PM (ISO 8601)
- Join Date
- Mar 2007
Re: Pirates!
As many others have said Stormwrack is a must have for something like this.
Also if you have access to it, there is some good stuff in the Savage Tide campgain.
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2007-09-22, 12:05 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
Re: Pirates!
Part of the large CO thread on how to optimize inspire courage
http://forums.gleemax.com/showthread.php?t=816095Stupendous Man drawn by Linklele
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2007-09-22, 12:22 AM (ISO 8601)
- Join Date
- Jan 2007
- Gender
Re: Pirates!
I'm in a Savage Tides campaign right now, and enjoying it, even with the shoujo backstory the DM threw in there...
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2007-09-22, 12:23 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Northern California
- Gender
Re: Pirates!
Unless the PCs are evil, I would recommend against them being the actual pirates. Piracy is an evil act and pirates themselves usually do some very evil things. The PCs can pirate hunters, however, or perhaps privateers. Maybe they were hired to protect a merchant vessel.
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2007-09-22, 12:35 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
Re: Pirates!
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2007-09-22, 07:23 AM (ISO 8601)
- Join Date
- May 2007
- Location
- Atlantic Ocean
Re: Pirates!
You could be CG pirates, or privateers as was mentioned earlier.
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2007-09-22, 09:59 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Columbus, Ohio
Re: Pirates!
Arr! Welcome to the account!
Last year, I finished a pirate-themed game in Birthright 3.5. The party was mostly elf or half-elf female, so it became titled "Feywatch."
"Stormwrack" was a big help, I also picked up a few 3.0 books ("Broadsides" is the only title I can remember right now) that had a lot of feats and spells that I ignored, and some magic items that I used. There have been a few Dragon mags with cannon and gunpowder rules, if that's the way you want to go.
I like to tinker with printed adventures, so I skimmed a pile of old Dungeon mags thanks to one of the players, who had a complete collection. If you want, I could turn up the titles and issue #s, they were all 1st and 2nd ed.
A danger to look out for is that if one side has some serious offensive magic, a battle at sea can get pretty boring. This group had a warmage, so the fights turned into watching her and the archer do lots of damage to the other ship or crew at range, before closing for a mop-up action by the rest of the party. Several encounters with sahuagin fixed that since they approach from underwater, it was much harder to blast them from outside melee.
Complete Adventurer has the Dread Pirate PrC, which we didn't get to really explore (the game ended at 7th level, may resume someday).
Check out the Freeport campaign setting, too, (Green Ronin Pub., I think?)-- that's very pirate-y, I used one of their adventures for pieces of my first adventure. I will probably get more and run them someday, but they have a different feel than the game I wanted-- very dark and gothic.
Pirates of the Sea of Fallen Stars (a 2e FR book, I dunno if there is a 3.5 version) had some NPCs to use.Any fool can be a father. It takes a real man to be a Dad.
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2007-09-22, 10:52 AM (ISO 8601)
- Join Date
- Sep 2007
- Location
- Elemental Plane of Purple
- Gender
Re: Pirates!
There are a ton of pirate d20 books. Here are just a few of the ones that I know of: Skull & Bones a campaign setting from Green Ronin. Ronin Arts has many Freeport supplements. Avalenche Press published Black Flags: Piracy in the Caribbean . There are smaller products too: Unorthodox Pirates and Pirate Booty by The Le Games. Mongoose publishing put out Seas of Blood and Ships of the Goblinoids, Fantasy Flight's series Legends & Lairs included Seafaerer's Handbook and Necromaner Games published Dead Man's Chest. I'm sure there are more. Some will be out of print but most are available as pdf files.
People are always posting new pirate stuff (a google search - pirates D20 - should be helpful. There free previews and samples and web extras available for some of these products too so it does pay to spend some time checking out the various sites.
Hope this helps.
Debby