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Thread: Good superhero RPG system?
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2007-09-22, 10:17 AM (ISO 8601)
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- Jul 2007
Good superhero RPG system?
I was thinking about taking on either in addition to my solo D&D campaign or instead of it one based on a good superhero system, and so am asking for recommendations on such a system.
What I'd want:
1) Diversity in powers.
2) Available pre-made modules, preferably ones that could in theory be solo'ed with one person being the DM and the players.
3) More emphasis on building a character with powers than in building a generic hero with powers.
I don't care that much for the DC universe and kind of like the Marvel universe. The computer game that really gets me thinking about this is City of Heroes, and I really like their power system and how that all works: I was able to build CHARACTERS in that game with diverse power sets that can fit character molds.
Thanks in advance.
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2007-09-22, 10:46 AM (ISO 8601)
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- Nov 2006
Re: Good superhero RPG system?
You might want to look at mutants and masterminds then, I love that system. There isnt a cookie cutter class in sight absolutely everything is point bases and you choose to invest it in powers, stats, skills or feats and such, of which theres a huge selection, plus I know of atleast a few premade modules.
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2007-09-22, 11:13 AM (ISO 8601)
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- Oct 2006
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Re: Good superhero RPG system?
Yeah, Mutants and Masterminds 2nd Edition. My favourite system of all time. It's just awesome.
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2007-09-22, 11:44 AM (ISO 8601)
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- Jun 2006
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Re: Good superhero RPG system?
GURPS Supers is fun, but like all GURPS character generation an take forever, especially without a chargen assistant computer program. The fact that your point allotment is anywhere from 2-5 times higher (or more) doesn't help. But you can pretty much do anything with it, and you can also toss GURPS Psionics in for a wider range of super powers.
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2007-09-22, 01:01 PM (ISO 8601)
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- Jul 2007
Re: Good superhero RPG system?
Ralfarius is right, GURPS does make a decent supers game, but it doesn't have premade situations. Also it lends itself more to "Heroes" types of supers then anything else. Also, your heroes are going to bleed.
You do get well rounded people in the end, and powers are very customizable. Books that would be needed are both basic set books, Powers, and the Supers book. the last one is $8 if you download it from e23. And this book also has a useful super strength rule which is vital.
If you want super science then bio tech and ultra tech are going to be useful."Beseech this!" -Tom Servo
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2007-09-22, 01:08 PM (ISO 8601)
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- Jan 2007
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Re: Good superhero RPG system?
I always liked the old TSR marvel superheroes game with their bizarre ability score system: Shift 0, Feeble (2), Poor (4), Typical (6), Good (10), Excellent (20), Remarkable (30), Incredible (40), Amazing (50), Monstrous (75), Unearthly (100), Shift X (150), Shift Y (250), Shift Z (500), Class 1000, Class 3000, Class 5000, Beyond (∞)
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2007-09-22, 01:15 PM (ISO 8601)
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- May 2007
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- Knoxville, TN
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Re: Good superhero RPG system?
Hey, what about HERO? I've never seen it played and have only thumbed through the book, but isn't that designed for making heroes? Specifically, the Champions sub-set of rules? Who's got feedback on that?
I am continuing to have a social life. Sorry for the inconvenience.
Serious-Jedi-Me-Avatar by RTG0922. Thanks. Cat-assassin-avatar by onasuma, who I was too dumb to thank. Thanks for that too!
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2007-09-22, 01:18 PM (ISO 8601)
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2007-09-22, 01:45 PM (ISO 8601)
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- Mar 2007
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Re: Good superhero RPG system?
So very bitter...
Depending on the tone you want for the game, you may want to consider BESM. It's not as useful if you want a more gritty, realistic feel like Batman. But it's amazing if you want powerful superheroes like Gold/Silver age Superman.
My cousin recently got the book for Mutants and Masterminds 2E. I haven't flipped through it that much, but what I saw I liked.
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2007-09-22, 01:51 PM (ISO 8601)
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2007-09-22, 01:58 PM (ISO 8601)
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- Aug 2007
Re: Good superhero RPG system?
The three super hero systems I have played are the TSR marvel game which i really enjoyed when I was younger. While it isnt the best there is a wide variety of powers and a system that becomes fairly intuitive eventually. When we were teenagers my gaming group had it down sot hat we never even had to look at the charts much at all for anything.
CHAMPIONS is also good, You can literally make anything. Although i was never a big fan of the actual game mechanics. The game has however been around for a long time and many have found it sound.
And lastly as has been mentioned the more recent Mutants and Masterminds. I quite like the system seems to be fairly easy and captures the genere quite well. Everyone and everything is balanced at the power level the GM wants with no way for Pc's to get past it.
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2007-09-22, 02:05 PM (ISO 8601)
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- Dec 2006
Re: Good superhero RPG system?
The problem with most superheroes games is the power level conflicts.
People try and play the Justice league, or the Avengers, and find that Superman, Thor and the like come out so far beyond the Green Arrow and Captain America types that it makes certain situations unplayable for some of the characters.
As such, whichever system you use, I'd just advise that you try to make sure everyone is on a similar level of usefulness in most situations, otherwise it becomes a strain on the DM to make the adventure entertaining for everyone at the table.
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2007-09-22, 02:18 PM (ISO 8601)
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2007-09-22, 02:30 PM (ISO 8601)
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Re: Good superhero RPG system?
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2007-09-22, 02:38 PM (ISO 8601)
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- Mar 2007
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2007-09-22, 02:46 PM (ISO 8601)
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- May 2007
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Re: Good superhero RPG system?
I am continuing to have a social life. Sorry for the inconvenience.
Serious-Jedi-Me-Avatar by RTG0922. Thanks. Cat-assassin-avatar by onasuma, who I was too dumb to thank. Thanks for that too!
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2007-09-22, 03:08 PM (ISO 8601)
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- Dec 2006
Re: Good superhero RPG system?
Aquaman depends ENTIRELY on how they decide to power him when they're writing. He lives at the bottom of the ocean, and yet can move there without any hindrance at all. His body must be massively pressure resistant, and pretty damn strong if he's capable of moving down there. He should be able to take most "people" in a straight fight. The power over water animals thing is just bonus.
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2007-09-22, 03:30 PM (ISO 8601)
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- Oct 2006
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Re: Good superhero RPG system?
Only if you're only considering pure power; Batman is still more versatile than Superman, even though Superman is better in terms of pure power.
When it comes to Batman kicking everyone's asses... I'll just say that you can't expect the rules to simulate the comic book writers' attempts to appeal to fanboys by writing unrealistic stories.
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2007-09-22, 03:41 PM (ISO 8601)
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- Dec 2006
Re: Good superhero RPG system?
This is essentially the point I was trying to make. The challenges that Batman faces are completely different to those of Superman. Batman is, at his core, a detective. He solves crimes, beats up human power level enemies, and provides information for others. Superman is a powerhouse. He stops natural disasters, super-powered enemies and alien invasion fleets. Ask him to solve a complicated puzzle, and he might be stumped.
It's just hard to set characters of both types up against the same opponents.
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2007-09-22, 03:45 PM (ISO 8601)
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- Jul 2005
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Re: Good superhero RPG system?
You like marvel?
Classic Marvel Supheroes system. Don't like marvel? Use it anyways and drop the marvel fluff.
It rocks.
Tons of powers, the abiity to make unique uses for your powers, and a simple yet engaging combat system.
I like it, I love it, I want some more of it, and still want to find people to play it with.
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2007-09-22, 05:42 PM (ISO 8601)
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- Feb 2007
Re: Good superhero RPG system?
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2007-09-22, 06:00 PM (ISO 8601)
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- Jan 2007
Re: Good superhero RPG system?
my fellow gamers and i have recently picked up champions.
well im no expert but thus far i really like the fact that you can make anything you want. at all. my friend made a character that makes straws into bendy straws that explode.
the biggest drawback thus far though is the enormous difference in rules compared to the usual d&d we play. everything runs on d6's and low rolls are better then higher ones.
well there's my two cents, Stevo-Tron signing out.
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2007-09-22, 06:34 PM (ISO 8601)
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- Sep 2007
Re: Good superhero RPG system?
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2007-09-22, 06:40 PM (ISO 8601)
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2007-09-22, 06:42 PM (ISO 8601)
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Re: Good superhero RPG system?
You know whats best about about the MHRPG? It's free.
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2007-09-23, 02:08 AM (ISO 8601)
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- Jun 2007
Re: Good superhero RPG system?
For another suggestion... Aberrant, by White Wolf. It is, obviously, not marvel-based, but it has a plethora of powers and mega-attributes you can pick from, and a nice backstory that is less dark than most of the World of Darkness.
Also for consideration, TORG. Even though nobody plays that any more
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2007-09-23, 02:26 AM (ISO 8601)
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- May 2005
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Re: Good superhero RPG system?
Also by WW, you could try SCION. I haven't played, by my understanding is that it is great for playing Thor-style superheroes.
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2007-09-23, 07:09 AM (ISO 8601)
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- Jan 2006
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Re: Good superhero RPG system?
I'm going to say Mutants and Masterminds Second Edition. The way the system works, in theory, means that any character that meets their combat caps is balanced. There are of course several exceptions, but the rules make it pretty clear when these show up.
They game is easy to run, and really fun. I'd recommend it over anything else for a superhero RPG. As a bonus if you're already familiar with D20 based games than M&M is a pretty easy transition.
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2007-09-23, 07:33 AM (ISO 8601)
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- Jul 2007
Re: Good superhero RPG system?
Okay, I'm pretty much convinced that I'm going with Mutants and Masterminds. What's the absolute minimum of books you'd have to have to GM and play? I'm also thinking that the "A More Perfect Union" module would a perfect one (no pun intended) for me to try out; does anyone have opinions on it or any other pre-made modules?
Note that I WILL be playing this with myself as both the GM and the players, which is why I'll only play pre-made modules.
Thanks.
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2007-09-23, 09:08 AM (ISO 8601)
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