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Thread: Sneak attack question
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2007-09-24, 03:10 PM (ISO 8601)
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Sneak attack question
I have a question regarding sneak attack and spells. In the Player's Handbook it says that you can score a critical hit with any damaging spell with which you actually have to make an attack roll. (Thus, you can crit with scorching ray, but not with magic missile or fireball) So, my question is, if you have levels as a rogue and all the conditions are right to allow you a ranged sneak attack, can you also add sneak attack damage to such a spell?
I've been assuming so, since a sneak attack is basically a planned strike to a critical area; thus making it a sort of critical hit. I just wanted to get other people's opinions on this.
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2007-09-24, 03:14 PM (ISO 8601)
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Re: Sneak attack question
Yes, you can.
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"A witty saying proves nothing." -Voltaire
"Jack of all trades, master of none, though ofttimes better than master of one."
The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"
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2007-09-24, 03:16 PM (ISO 8601)
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Re: Sneak attack question
You can make a sneak attack on any weaponlike spell, if you can deny your target its Dex to AC. Later publications also state you can only get one sneak attack per spell, rather than attack roll.
Personally, this is quite silly. If you can Greater Manyshot 4 targets and get four SAs (which you can), there is no good reason why you shouldn't be able to Scorching Ray multiple SAs. Nevermind the fact that taking rogue levels makes you less effective as a caster, and even letting SAs on every attack roll doesn't make them more potent than a pure caster's better spell progression.
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2007-09-24, 03:22 PM (ISO 8601)
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2007-09-24, 03:27 PM (ISO 8601)
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Re: Sneak attack question
You can make a Sneak Attack on anything that has an attack roll, as long as all the other pre-conditions for Sneak Attack are met (i.e., denied Dex or Flanked, not immune to Precision damage), with one restriction:
Sometimes, you make multiple attacks with the same attack roll, such as when you use the Manyshot feat, or you make multiple attack rolls as part of the same attack, such as with the scorching ray spell. When you do so, only the first attack in the volley can be a sneak attack.
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2007-09-24, 04:17 PM (ISO 8601)
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Re: Sneak attack question
Thanks for the quick reply. :-) I'm glad to see that it does indeed add up, and the added bonus of clarifying the rules on scorching ray helps as well; though i'd already assumed it only added onto one ray.
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2007-09-25, 01:22 PM (ISO 8601)
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2007-09-25, 01:26 PM (ISO 8601)
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Re: Sneak attack question
The rules for it are in Complete Arcane. I don't have the page number off the top of my head, but look in the index for "weaponlike spells"
It gives all the skinny one the subject.
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2007-09-25, 01:29 PM (ISO 8601)
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Re: Sneak attack question
Yep. I remember a fight wherein a really, really obnoxious invisible wizard kept dropping fireballs and the like on our poor party (while a couple of meat shields distracted us). We were without any sort of See Invisibility.
When he ran out of everything else, he started hitting us with piddling little Ray of Frost spells. For 1d3 damage... plus 12d6 sneak attack.
Ugh.
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2007-09-25, 02:23 PM (ISO 8601)
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Re: Sneak attack question
Unless he has Greater Invisibility, the Wizard should have become visible after his first attack.
Even if he has Greater Invisibility, you can still make a Listen check to figure out where the enemy is, and then target him with area of effect spells. If someone has enough ranks in Listen or Spot and has a lucky roll, you can even pinpoint his exact location - then all you have to worry about it the 50% concealment.
It's difficult, but he certainly shouldn't take more then 3-4 rounds to kill.
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2007-09-25, 02:29 PM (ISO 8601)
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Re: Sneak attack question
He did have Greater Invis, and eventually, that's what happened. (That's why we lived through the campaign.) But at that immediate moment -- well, the first thing he cast was Disintegrate, which one-shotted our own caster between a failed save and sneak-attack, in the surprise round (since he started the fight invisible). Second thing he cast (after winning initiative) was Slow, and we all managed to fail our saves, so our options were limited. We couldn't afford to take an entire round Listening for him, lest we be chopped by his meat-shields. Eventually the party bard managed to take him out... though I can't remember with what.
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2007-09-25, 02:32 PM (ISO 8601)
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Re: Sneak attack question
One addendum to this statement...
You can make a sneak attack on anything that has an attack roll and deals damage, as long as all the other pre-conditions for sneak attack are met.
For example, ray of enfeeblement requires an attack roll, but you can't deal sneak attack with it.John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2007-09-25, 03:03 PM (ISO 8601)
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Re: Sneak attack question
Ray of stuidity on the other hand...
Life is a gamble, roll the dice. If your life is like cards, rig the deck.
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2007-09-25, 03:22 PM (ISO 8601)
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Re: Sneak attack question
This reminds me of my friend who asked our old DM if he could homebrew a feat that stacked warlock and rogue levels for eldritch blast and sneak attack.
"They do it all the time, look at swift ambusher and ascetic rogue."
"None of those feats require more d6s than we currently own."Being a jerk to people on the internet does not make you cool.
Avatar by Kalirush
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2007-09-25, 03:40 PM (ISO 8601)
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Re: Sneak attack question
FYI, Listening for something that is Invisible is a free action. That might make your combats against Invisible enemies much easier in the future.
Correct. I should have remembered that detail. Thanks Zherog.
I think what you're looking for is a Scout/Rogue with Swift Ambusher, Improved Skirmish, Assassin's Stance, and Telling Blow. 19d6 damage at 20th level. 28d6 if you roll a crit.Last edited by Person_Man; 2007-09-25 at 03:48 PM.
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2007-09-25, 07:05 PM (ISO 8601)
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Re: Sneak attack question
Being a jerk to people on the internet does not make you cool.
Avatar by Kalirush
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2007-09-25, 07:12 PM (ISO 8601)
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Re: Sneak attack question
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-09-25, 07:39 PM (ISO 8601)
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Re: Sneak attack question
Last edited by ocato; 2007-09-25 at 07:42 PM.
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Avatar by Kalirush
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2007-09-25, 08:06 PM (ISO 8601)
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Re: Sneak attack question
You can take a single ToB manuever that you otherwise qualify for if you take the Martial Study feat. You can take a single ToB stance that you otherwise qualify for if you take the Martial Stance feat (which requires a martial maneuver as a pre-req). The Tome of Battle opens up tons of different options to players, even ones who never take a level of a ToB class.
However, Scout 3/Rogue 17 with those feats is actually a very bad idea. It puts all of your eggs into one basket, and its not a particularly great basket. Sure, if you move 20 feet, Sneak Attack your enemy, and get a critical hit (which happens less then 30% of the time, even under the best of circumstances) then you deal an average of 98 points of damage on one hit. That's not very impressive damage at ECL 20. And if your enemy is immune to Precision damage, you're boned.
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2007-09-25, 08:12 PM (ISO 8601)
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Re: Sneak attack question
John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2007-09-25, 08:31 PM (ISO 8601)
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Re: Sneak attack question
This is one of those instances where I totally disagree with what the FAQ has to say.
Let's put it in a similar light, where I know htey've answered in favor of my interpretation. The spell wracking touch allows you to touch an opponent (as a touch attack, it is a a valid target for sneak attack damage) and acquire your sneak attack dice. Since this is the spell that is giving you your sneak attack dice, it is actually just extra sneak attack dice. Furthermore, should you sneak attack this touch attack, you can deal the extra dice of damage off of that as well--thereby acquiring your SA dice twice in one attack.
Telling Blow is the same way: the feat is adding SA dice, not creating a new qualifier for your SA dice to function under.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-09-25, 08:42 PM (ISO 8601)
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2007-09-25, 08:49 PM (ISO 8601)
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Re: Sneak attack question
Is this right?
A ray of stupidity, because it deals ability DAMAGE and not a DRAIN, allows sneak attack dice to ride along with it. However, because there is ABILITY damage instead of regular damage, the sneak attack dice are considered "negative energy damage"?
Is that the correct idea?
If so...does negative energy damage do anything special, or is it simply another form of damage, like acid or cold?
Furthermore, by this reasoning, couldn't you heal undead by sneak attacking them with an ability damaging spell?
I realize that undead are immune to sneak attacks but other than that, wouldn't the negative energy heal the undead?
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2007-09-25, 09:05 PM (ISO 8601)
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Re: Sneak attack question
Well, I like Two Weapon Pounce. Yeah, you are putting most of your character into precision damage, but that's pretty much all rogues. So at L20 you're doing 7d6 skirmish if you move 20ft and apparently 11d6 sneak with this stance. Per weapon. Two Weapon Pounce is each attack with your full bonus (no minus, no plus), and that's like, 36d6 total. And yeah, that's not gonna be every attack all day, but it's about getting the sneaks/skirmishes you can. A rogue does 10d6 per sneak at L20 by himself, I don't see why a few feats for up to 18d6 is some sort of terrible. Do I wish skirmish scaled better? Of course, but it could be worse. Wands help with sneak/skirmish too, so it'll happen. With doubles on crits, you can do some fierce stuff, and no one says you can't enjoy poisons, skills, and other roguey stuff on the side.
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Avatar by Kalirush
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2007-09-25, 09:14 PM (ISO 8601)
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Re: Sneak attack question
I do not believe this is the case for Ray of Stupidity -- ability damage is not lethal damage. In order to deal sneak attack damage, the spell you're using must deal lethal damage.
Stylistically speaking, sneak-attack essentially signifies that you're hitting them in a tender spot or a vital organ, thus hurting them more than normal. If you hit them with a Ray of Stupidity, well, you can't really hit them in a particularly tender spot of their brain, so Sneak Attack doesn't really qualify. With Ray of Frost, on the other hand, you freeze them for cold damage, and that cold damage is applied to their pancreas, which deals more damage.
Negative energy always heals the Undead, I believe (or else it has no effect on them at all). But you can't compound that healing/damage with Sneak Attack. If you bolster a zombie with, say, Energy Drain, you're fueling it with more raw energy to power itself. Giving all of that energy to the zombie's decomposing pancreas won't help it any more than usual.
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2007-09-25, 09:42 PM (ISO 8601)
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Re: Sneak attack question
Have I mentioned recently that I hate how a great deal of the feats in PHBII are worded?
On one hand, they say you add your sneak attack (or skirmish damage), which would suggest that you don't get it again if it's already added. But then, it says that you get that in addition to your critical hit damage, which would include your sneak attack damage if your critical hit also qualified for sneak attack. So you'd have to add it again.
Basically, RAW is that you'd add it twice, but that might not be what they were intending.
Complete Arcane specifically states that spells dealing ability damage (or energy drain) get sneak attack as negative energy, instead of as extra ability damage (or negative levels). Otherwise, a spell has to deal hit point damage (or nonlethal damage) to qualify for sneak attack.Last edited by Jasdoif; 2007-09-25 at 09:42 PM.
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2007-09-25, 09:50 PM (ISO 8601)
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Re: Sneak attack question
Originally Posted by Jasdoif
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2007-09-25, 09:59 PM (ISO 8601)
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Re: Sneak attack question
Last edited by Jasdoif; 2007-09-25 at 09:59 PM.
FeytouchedBanana eldritch disciple avatar by...me!
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2007-09-26, 06:53 AM (ISO 8601)
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Re: Sneak attack question
John Ling
Frog God Games Lead Pathfinder Developer
Note: unless explicitly stated otherwise, opinions in my posts are my own and not those of Frog God Games.
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2007-09-26, 08:48 AM (ISO 8601)
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Re: Sneak attack question
Zherog, having read the FAQ page that you helpfully quoted, I agree that your reading of Telling Blow is correct under RAW. Thanks for posting it.
But in my group, I think we'll continue to allow Telling Blow to add Sneak Attack damage when you confirm a critical hit. If you also qualify for Sneak Attack damage normally (ie, your opponent is denied their Dex bonus or flanked) and you confirm a critical hit, then we'll add it twice.
My reasoning is pretty simple. A low level Rogue won't have a Keen weapon, and a mid to high level Rogue almost always qualifies for Sneak Attack every round (usually via flanking, a Ring of Blinking, or a friend's Greater Invisibility spell). Thus, there's almost no reason to take Telling Blow unless it adds Sneak Attack damage, rather then just letting you qualify for it.
Furthermore, Telling Blow isn't that effective. Using a class that provides full Sneak Attack progression, you gain an average of +1.75 damage per level per attack that qualifies. A Keen weapon with a high threat range confirms a critical less then 30% of the time under the most ideal of situations. So on average, Telling Blow adds less than .525 damage per level per attack under. That's an average of less than +10.5 damage per attack at 20th level. That's a helpful bonus. But it drops dramatically if your enemy has a high AC (and is thus less likely to be hit with and get a crit confirmed against them). And unlike Power Attack et al, it can't be multiplied (by crits, Spirited Charge, Headlong Rush, Battle Jump, etc). And enemies that are immune to crits/Sneak Attack are still unaffected.
So, you're right, I'm wrong. But I'm happy wallowing in my wrongness.