New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 1 of 2 12 LastLast
Results 1 to 30 of 36
  1. - Top - End - #1
    Halfling in the Playground
     
    TGWG's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Monk damage; yet another fix

    part of being a monk is being able to use weapons. (needs corrections)

    Part of being a monk is being able to use weapons EFECTIVELY. Because think about it. Just because people are proficient with a weapon doesn't mean that they're good with them. It could be be that they don't have the stats to use the weapon efficiently, or because they haven't gotten proper training with the weapon. Monks have extensive training with certain weapons and should be much beter at using them then people who are just proficient. bottom line is down below.


    FIX #1; while using a weapon, add the monk's unarmed damage to the weapon's damage
    Fix #2; while using a weapon, add the monk's unarmed attack bonus to the weapon's attack bonus.
    Fix # 3; the monk has 3 five foot steps that he can use as a non-action anywhere in is turn, instead of just one five foot step.
    Last edited by TGWG; 2007-09-29 at 07:10 AM. Reason: will be indexed now


    "the world is not beautiful... Therefore it is." -kino no tabi

  2. - Top - End - #2
    Bugbear in the Playground
    Join Date
    Mar 2007

    Default Re: Monk damage; yet another fix

    What if the monk likes fighting unarmed?

  3. - Top - End - #3
    Halfling in the Playground
     
    TGWG's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Fix number two: treat his arms/feet/watev like regular weapons that can be enhanced through meditation (and money)

    EX: +3 frost fist


    "the world is not beautiful... Therefore it is." -kino no tabi

  4. - Top - End - #4
    Troll in the Playground
     
    Miraqariftsky's Avatar

    Join Date
    Mar 2006
    Location
    Stormwracked verdant hive
    Gender
    Male2Female

    Default Re: Monk damage; yet another fix

    Aye! Why in blazes is it that there isn't a monk variant that could chanel Ki more effectively? Like, instead of ONLY getting past CERTAIN kinds of damage reduction, why not, as the monk levels, she can get bonuses be it on attacks, damage or skill checks when she uses her Ki?
    Avatarcred: HELL YEAH to THE Oneris! Ma'am, thank you, ma'am.
    Previous Avatars: by Dr Bath, Strawberries, zimmerwald1915

  5. - Top - End - #5
    Dwarf in the Playground
     
    TK-Squared's Avatar

    Join Date
    Apr 2007
    Location
    Jersey
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by TGWG View Post
    Fix number two: treat his arms/feet/watev like regular weapons that can be enhanced through meditation (and money)

    EX: +3 frost fist
    We call this a Kensai.

  6. - Top - End - #6
    Titan in the Playground
     
    Darrin's Avatar

    Join Date
    Oct 2006
    Location
    Cleveland, OH
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by TK-Squared View Post
    We call this a Kensai.
    Yes, and they made the same mistake with that PrC that they did with the Monk: giving a pimarily melee class a mediocre BAB. Trying to fix the Monk's poor damage output before you fix their to-hit problems is a little like trying to fix the hole in the bottom of a boat after it sinks.

  7. - Top - End - #7
    Halfling in the Playground
     
    TGWG's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Fix #3; while using a weapon, add the monk's attack bonus from his unarmed strike to the weapon to attack bonus. this includes enhancement bonuses, moral bonuses, ect

    so now the monk gains double bonuses to attack from bard songs, items, and spells

    EX:
    unarmed strke (+7/+2)(1d10+1)
    +3 frost nunchaku (+10/+5)(1d6 +1, 1d6)

    real damage and attack (+17/+15)(1d10+1d6+2, 1d6)

    too good?

    Fix #4: the monk has 3 five foot steps that he can use as a non-action during his turn

    let's add a little combat manuverability to the monk class
    Last edited by TGWG; 2007-09-29 at 07:46 AM. Reason: mispell


    "the world is not beautiful... Therefore it is." -kino no tabi

  8. - Top - End - #8
    Dwarf in the Playground
    Join Date
    Dec 2006
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Wait, you're wanting to "fix" things so that the monk does more damage? No thanks. He already does more damage than is reasonable for somebody fighting with bare hands and feet. Fighting without weapons should never be as good as fighting with weapons. That just doesn't make sense on any level.

    Monks should not do more than 1d3 plus a handful of modest bonuses.

  9. - Top - End - #9
    Halfling in the Playground
     
    TGWG's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Re: Monk damage; yet another fix

    do you have any idea how powerful a shoalin monk can be? it's not just myth that they can bring down a tree with just there fist, and if you don't believe me just take a look at all those stonebreaking martial arts competitions.

    and also i'm not increasing monk damage without weapons, i'm increasing monk damage and attack with Weapons


    "the world is not beautiful... Therefore it is." -kino no tabi

  10. - Top - End - #10
    Archmage in the Playground Moderator
     
    truemane's Avatar

    Join Date
    Mar 2007
    Location
    Grognardia
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by WhiteHarness View Post
    Wait, you're wanting to "fix" things so that the monk does more damage? No thanks. He already does more damage than is reasonable for somebody fighting with bare hands and feet. Fighting without weapons should never be as good as fighting with weapons. That just doesn't make sense on any level.

    Monks should not do more than 1d3 plus a handful of modest bonuses.
    That may be technically "true" but it misses the point entirely. The discussion on the board isn't Whether or not the Monk should be discontinued due to poor realism. The argument is, there is a Monk, and the Monk's hallmark is the ability to compete adequately without weapons and armour. So how do we make it work?

    If you want to discuss reality as it impacts on fantasy archtypes, start another thread.
    (Avatar by Cuthalion, who is great.)

  11. - Top - End - #11
    Bugbear in the Playground
     
    Kellus's Avatar

    Join Date
    Feb 2007
    Location
    The Frozen North
    Gender
    Male

    Default Re: Monk damage; yet another fix

    After reading some of the stuff on this thread, I've made a re-done monk. Feel free to take a look and comment. It's sort of a combination monk-bard-factotum, but I think it works pretty well.

  12. - Top - End - #12
    Ogre in the Playground
    Join Date
    Sep 2004

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by WhiteHarness View Post
    He already does more damage than is reasonable for somebody fighting with bare hands and feet.
    Without magical boosts, a 20th level monk isn't doing enough damage with a strike to consistently kill a 1st level commoner outright, let alone a warrior.

    It's nonsense to talk about what an unarmed strike should reasonably able to do when we're dealing with people who can withstand being trampled by elephants or struck by a falling 16 ton weight without being in the least slowed down by their injuries.

    Quote Originally Posted by WhiteHarness View Post
    Monks should not do more than 1d3 plus a handful of modest bonuses.
    People are looking for balance, not bias. Your argument would mean that a barbarian or rogue, especially the latter, can best them for unarmed damage, even without taking the Improved Unarmed Strike feat. There was never anything wrong with increasing the monk's unarmed damage.

    Having said that, I'll agree that it was wrong for them to be no more effective with their other weapons. I'd have little issue with unarmed strike capping at 1d6 if monks had a way to perform their flurry of strikes while moving. I'd prefer they were scoring a little higher with all of their weapons, but it's a starting point.
    Last edited by Shatteredtower; 2007-09-29 at 08:19 AM.

  13. - Top - End - #13
    Dwarf in the Playground
    Join Date
    Dec 2004
    Location
    Ohio

    Default Re: Monk damage; yet another fix

    Wait, you're wanting to "fix" things so that the monk does more damage? No thanks. He already does more damage than is reasonable for somebody fighting with bare hands and feet. Fighting without weapons should never be as good as fighting with weapons. That just doesn't make sense on any level.

    Monks should not do more than 1d3 plus a handful of modest bonuses.
    In the context of a world in which Ki exist, it makes perfect sense, and in the context of a roleplaying game in which every character should be effective, it not only makes sense, but is absolutely essential.

  14. - Top - End - #14
    Halfling in the Playground
     
    TGWG's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by Kellus View Post
    After reading some of the stuff on this thread, I've made a re-done monk. Feel free to take a look and comment. It's sort of a combination monk-bard-factotum, but I think it works pretty well.
    I've looked at your fix and the blitz idea is intriguing, I was only just toying with an idea like that, but you must of been thinking about that a lot longer then me. we just need to change the name (seriously it's a terrible name for a monk abbility)

    Quote Originally Posted by Shatteredtower View Post
    Having said that, I'll agree that it was wrong for them to be no more effective with their other weapons. I'd have little issue with unarmed strike capping at 1d6 if monks had a way to perform their flurry of strikes while moving. I'd prefer they were scoring a little higher with all of their weapons, but it's a starting point.
    Fix # 3, the monk's three five foot steps should take care of that, but should we increase it to four five foot steps?

    and you WhiteHarness

    Quote Originally Posted by WhiteHarness View Post
    Monks should not do more than 1d3 plus a handful of modest bonuses.
    where did you get an idea like that. these are trained warriors who bring their bodies to the limits. WIth or without ki their unarmed damage should be a lot higher than 1d3. and as proof here and here and especialy HERE. these are normal people who have trained for competitions, not fully trained shoalin monks. moreover this is a world without ki, they were able to to this without the assistence of any mystical inner force. think of how that stacks.
    Last edited by TGWG; 2007-09-29 at 09:51 AM. Reason: mistake


    "the world is not beautiful... Therefore it is." -kino no tabi

  15. - Top - End - #15
    Ettin in the Playground
     
    RedSorcererGirl

    Join Date
    Jan 2007
    Location
    Icy Evil Canadia
    Gender
    Female

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by WhiteHarness View Post
    Wait, you're wanting to "fix" things so that the monk does more damage? No thanks. He already does more damage than is reasonable for somebody fighting with bare hands and feet. Fighting without weapons should never be as good as fighting with weapons. That just doesn't make sense on any level.

    Monks should not do more than 1d3 plus a handful of modest bonuses.
    I'll never understand why people ignore history and reality to denigrate unarmed combat when unarmed Shaolin monks took on armies with success.

  16. - Top - End - #16
    Halfling in the Playground
     
    TGWG's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by Talya View Post
    I'll never understand why people ignore history and reality to denigrate unarmed combat when unarmed Shaolin monks took on armies with success.
    because people tend to disregard the unfamiliar as nothing more than fantasies? Because they refuse to believe that a well trained human body is capable of doing remarkable things when their own flabby bodies are unfit and incapable of doing the same things?

    don't know. some people are too narrow minded and skeptical to see the reality of the world. In a funny way they disregard reality as fantasy and their own fantasy as reality. kind of ironic isn't it.


    "the world is not beautiful... Therefore it is." -kino no tabi

  17. - Top - End - #17
    Barbarian in the Playground
     
    MindFlayer

    Join Date
    Jun 2007
    Location
    Vermont
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by TGWG View Post
    FIX #1; while using a weapon, add the monk's unarmed damage to the weapon's damage
    *cough cough shurikens cough*
    Last edited by bugsysservant; 2007-09-29 at 09:31 AM.
    Billy was a chemist's son,
    Now Billy is no more.
    What Billy thought was H2O
    Was H2SO4

  18. - Top - End - #18
    Halfling in the Playground
     
    TGWG's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Re: Monk damage; yet another fix

    too good? *scratch head*


    "the world is not beautiful... Therefore it is." -kino no tabi

  19. - Top - End - #19
    Dwarf in the Playground
    Join Date
    Dec 2006
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by Talya View Post
    I'll never understand why people ignore history and reality to denigrate unarmed combat when unarmed Shaolin monks took on armies with success.
    You can't be serious.

    Prove it. Show me the primary source documentation that demonstrates shaolin monks "taking on armies with success"while unarmed. A cursory scan of wikipedia shows me that they did engage in military action, but their successes nearly always show them allied with other troops and often indicate that the monks themselves were armed. Also, they seem to have lost, badly, on several occasions, even having their temple destroyed. There exists no evidence for them "taking on armies with success" while unarmed. Frankly, their military track record doesn't look as sterling as their fanboys want to believe.

    I'll never understand why people ignore history and reality to buy into pop-culture Asiaphilia.

    do you have any idea how powerful a shoalin monk can be?
    Yes. They can be exactly as powerful as any other human who attains a high level of accomplishment in any martial discipline. Which is to say, no, they can't knock down trees with one hit, take on armies single-handed, etc. They are bound by the same physical limitations as the rest of humanity.

    Why are there so many credulous people in the world, who seem eager to believe that things like "Crouching Tiger, Hidden Dragon" represent reality?
    Last edited by WhiteHarness; 2007-09-29 at 04:34 PM.

  20. - Top - End - #20
    Ogre in the Playground
     
    Planetar

    Join Date
    Jan 2006
    Gender
    Male

    Default Re: Monk damage; yet another fix

    I was just wondering: a monk can use a gauntlet as a weapon and still retain his improved damage output? If so, what prevent the monk using a +5 holy flaming undead-bane gauntlet of speed and retaining his improved damage output?

    I mean, what's the problem? It's not every day you can have a 2d10+str mod weapon with all that neat powers. If you can't have it, then the only fix should giving the monk access to this beauty.
    Last edited by Arakune; 2007-09-29 at 04:36 PM.

    Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  21. - Top - End - #21
    Dwarf in the Playground
     
    Dullyanna's Avatar

    Join Date
    Jul 2007
    Location
    Over the Rainbow.
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Don't have any official verification on hand, but I'm sure one of their major temples was burned down in the past.

    Staying on topic, though: Monks won't be fixed just by increasing their damage output. Fighters, barbarians, and rangers are available for that. They should, at the very least, be able to move while flurrying (A la the Dervish PrC). And make them capable of something besides twiddling their thumbs when up against things that move/fly around quickly. Not that all that would really, truly fix 'em.

    Edit: Yeah, gauntlets (Maybe spiked gauntlets, as well) should be allowed. That's just logical... wait, logic... in DnD... Hah! Cute...
    Last edited by Dullyanna; 2007-09-29 at 04:36 PM.
    Generic Expendable Grunt of the Society for Hobgoblin Equality in Level Adjustment (SHELA)

    Credit where it's due:Avatar helpfully improved by Baboon Army... Thanks again .

  22. - Top - End - #22
    Ogre in the Playground
    Join Date
    Sep 2006
    Location
    DC area
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by WhiteHarness View Post
    Why are there so many credulous people in the world, who seem eager to believe that things like "Crouching Tiger, Hidden Dragon" represent reality?
    Why are there so many credulous people who think DnD represent reality?

    This is a world with giant, color coded, ice/fire/cold(yes, you heard me right)/acid-breathing reptiles who are smarter than you plus people who can tell the laws of physics to shut up and sit down. So why are you complaining that making the monk effective is unrealistic. The game itself is unrealistic.
    Last edited by MeklorIlavator; 2007-09-29 at 04:49 PM.

  23. - Top - End - #23
    Ogre in the Playground
     
    Logic's Avatar

    Join Date
    Apr 2006
    Location
    WA, USA
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by TGWG View Post
    Fix # 3; the monk has 3 five foot steps that he can use as a non-action anywhere in is turn, instead of just one five foot step.
    Not this, because a monk would effectively get Spring Attack for free, but better.
    Spoiler
    Show
    Quote Originally Posted by bosssmiley View Post
    You altruistic weirdo you!
    Discord: Spacecamp-Logic-Yako
    Former Avatar by Ceika, which I have long since lost a copy of.

  24. - Top - End - #24
    Dwarf in the Playground
    Join Date
    Dec 2006
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by MeklorIlavator View Post
    So why are you complaining that making the monk effective is unrealistic. The game itself is unrealistic.
    In my last post, I wasn't addressing the realism of the game's rules; I was dealing with a pile of historical misinformation being spread around. I just can't let that slide.

  25. - Top - End - #25
    Orc in the Playground
    Join Date
    Jul 2007
    Location
    somewhere n florida
    Gender
    Male

    Default Re: Monk damage; yet another fix

    the "Blitz" ability is called such because of the charatcer from Final Fantasy6, called Sabin who was effectively a monk... and a very cool and powerful charatcer (also one of my favs ).

    One metho to fix the Monk (which my old DM made me think of, thanks man if you're reading) is to create a Ki pool, like the ninja, and create some abilities that the monk can use, while also taking away the slowfall, ki power, and bonus feats the monk normally receives and giving them full BAB.

    Instead, the monk may spend Ki points to temporarily gain a feat, DR, slowfall (#ft/point[s]), etc.

    This is just an interesting idea I recently began toying with, and fits with the rest of the Ki based classes like the ninja and kensai.
    Last edited by slexlollar89; 2007-09-29 at 06:10 PM.

  26. - Top - End - #26
    Dwarf in the Playground
     
    Devil

    Join Date
    Aug 2007

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by slexlollar89 View Post
    the "Blitz" ability is called such because of the charatcer from Final Fantasy6, called Sabin who was effectively a monk... and a very cool and powerful charatcer (also one of my favs ).

    One metho to fix the Monk (which my old DM made me think of, thanks man if you're reading) is to create a Ki pool, like the ninja, and create some abilities that the monk can use, while also taking away the slowfall, ki power, and bonus feats the monk normally receives and giving them full BAB.

    Instead, the monk may spend Ki points to temporarily gain a feat, DR, slowfall (#ft/point[s]), etc.

    This is just an interesting idea I recently began toying with, and fits with the rest of the Ki based classes like the ninja and kensai.
    Video games and D&D don't alwasys translate properly. Heck, the monk itself was probably WotC's attempt to make some kung-fu character based of Bruce Lee and look where that's got them.
    I do however agree with the improvement of Ki abilities as a whole. PHBII tried to do something like that with Fiery Fist and Ki Blast, but the Fist (and its Fiery Shield counterpart) just sucked. Ki Blast, on the other hand, was a cool concept, but used up 2 Stunning Fist attempts a pop and had non-scaling damage (3d6). The Ki abilites should be more versatile, but not like DBZ or anything. That would be just wrong...

  27. - Top - End - #27
    Titan in the Playground
     
    lord_khaine's Avatar

    Join Date
    Nov 2006

    Default Re: Monk damage; yet another fix

    i have allways belived letting a monk use light armor like a swordsage would be enough.
    thnx to Starwoof for the fine avatar

  28. - Top - End - #28
    Halfling in the Playground
     
    TGWG's Avatar

    Join Date
    May 2007
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Quote Originally Posted by Logic View Post
    Not this, because a monk would effectively get Spring Attack for free, but better.
    why not. the monk is already drastically underpowered already. why not give him an abbility that sets him apart?


    "the world is not beautiful... Therefore it is." -kino no tabi

  29. - Top - End - #29
    Orc in the Playground
    Join Date
    Jul 2007
    Location
    somewhere n florida
    Gender
    Male

    Default Re: Monk damage; yet another fix

    thats the thing, with a Ki pool, you can get many different feats depending on the amout of Ki you have and the feat list that goes with the monk.

  30. - Top - End - #30
    Dwarf in the Playground
     
    Dullyanna's Avatar

    Join Date
    Jul 2007
    Location
    Over the Rainbow.
    Gender
    Male

    Default Re: Monk damage; yet another fix

    Why not give em' spring attack and whatnot as they level up? Not like other classes don't do this. Wait a second, monks do this kinda thing already... Anyway, I really do like slexlollar89's concept. It'd also be nice to let them choose, to a limited extent, what blitzes* they want.

    * You could always call them techniques, secret arts, special moves, or whatever. It doesn't matter that much, really.
    Generic Expendable Grunt of the Society for Hobgoblin Equality in Level Adjustment (SHELA)

    Credit where it's due:Avatar helpfully improved by Baboon Army... Thanks again .

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •