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Thread: Giving Rogue some healing
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2019-03-14, 05:13 PM (ISO 8601)
- Join Date
- Feb 2019
- Location
- Iceland
- Gender
Giving Rogue some healing
At character creation, I usually give all my players one unique ability.
My friend wants to play a rogue, but have self-healing.
Should I give him Lay on Hands (target=self)? Should it be a bonus action?
Should I give him second wind, using a 1d8?
Should I tell him about Healing Surges and give him a couple of extra hit dice?
What are the pros and cons of all of these?
Balance isn't exactly an issue, since all my players get something, but I'd love to hear how powerful/broken each feature really is.
Thank you in advance :)Last edited by Bjarkmundur; 2019-03-14 at 05:15 PM.
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2019-03-14, 05:49 PM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Between SEA and PDX.
- Gender
Re: Giving Rogue some healing
- Lay On Hands is primarily to remove poisons/disease or to quickly stabilize someone. It's not very good as a burst healing option, and it should be used sparingly, as it doesn't make a whole lot of sense as to why a Rogue can do that (but only on himself).
- Second Wind is a solid choice. It's best for people who need to stay in the thick of combat, but it could be written off as some kind of "veteran's survivability" or something like that. Not too out of place, especially if he's more combat focused.
- The Hit Die idea is really solid, just make sure you provide Short Rests to your team so that he'll actually get the value out of them. If he normally has 5 hit die, but only ever uses 3 in a day, then adding more won't do anything.
- Another option is the Healing Kit. If he's more of a "Quick Hands" style of Rogue, you could have him be able to use the Healer's Kit to patch himself up. Consider looking up the Rogue Thief and the Healer feat in combination for each other for some inspiration on how you'd like to do it.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2019-03-14, 05:57 PM (ISO 8601)
- Join Date
- Mar 2017
- Gender
Re: Giving Rogue some healing
A new thought of something that is kind of roguy.
A guild had taught him a secret formula to make stim pack formuled for his body. When he uses it he gains HP power second wind and can apply it as a bonus action.
He can use one for free per long rest, but if he uses it a second time he gets a level of exhaustion.Pronouns he/him/his
5e Homebrew Subclass Creation Guide - PEACH | Extended Homebrew Post
My Dungeon Master's Guild Entries, Pay What you want
Spoiler: 5e Subclass Contest Wins
● IV-Pinball Wizard
● VI-Luchador Bard
● XIII-Rogue, Tavern Wench
● XV-Monk, Way of the Shrine Guardian
● XVI-Cleric, Madness Domain
● XVIII-Fighter, Chef
● XXI-Artificer, Battling Bowman
● XXV-Ley Line Sorcerer
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2019-03-18, 08:33 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Giving Rogue some healing
I know it's not quite what you asked, but I'd be happy if you'd try my homebrew and, if at all possible, give feedback afterwards. So... maybe try out my Inquisitor (it's a roguish archetype that's basically a divine version of the arcane trickster, with its own flavor)?
You can find it from my signature below.Last edited by Arkhios; 2019-03-18 at 08:45 AM.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2019-03-18, 09:07 AM (ISO 8601)
- Join Date
- Mar 2019
- Location
- Sigil
Re: Giving Rogue some healing
I would make it feel more rogue-y. Maybe something like
Hidden Recovery--When the rogue takes an Action to hide, she can use a bonus action to heal 1d8+con hp. Usable 1/long rest.
The narrative idea here is the Rogue is great at finding pockets of calm within the action to hide, catch her breath, and get back in the fight.
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2019-03-19, 09:37 AM (ISO 8601)
- Join Date
- Jul 2013
Re: Giving Rogue some healing
- Vampiric Sneak attack - you regain hit points equal to half the sneak attack damage dealt
- Cinematic Short Rest - When they use the Cunning Action to hide, they can also spend a Hit die to gain life
- Mob Doctor - While under half health, they can use their action to consume medicine kits, alchemical kits, Herbalism kits, sewing kits and other supplies to gain one die of hp
- Cauterize - Gain the Produce Flame Cantrip, which can be used to stop bleeding and stabilize creatures
- Potion Sommelier - The rogue can consume a potion using the cunning action, then spit it back into the vial. Only they can use the healing potion again on another turn, with one less die and without the + bonus (So a greater healing potion can give 4d4 + 4 hp, then spit it back into the vial, and later consume it again for 3d4 hp)
Always looking for critique of my 5E homebrew!
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2019-03-19, 01:33 PM (ISO 8601)
- Join Date
- Feb 2015
- Gender
Re: Giving Rogue some healing
Little bit of laziness on my end, but if you look up the Sawbones archetype for rogue, it'll come back with some really nice ideas people have been making. I personally like the one that lets you heal others by using their hit dice. Lots of nice and creative stuff out there for a 'healing rogue'. Also plenty to scavenge if you just want a special skill or training to apply to a preexisting rogue character.
SpoilerWhen questioning matters of whether something in a game is "Broken", one should always consider if it is being implimented beyond its designed intent. This is in addition to looking at how mechanically healthy the questioned material is.
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2019-03-19, 02:17 PM (ISO 8601)
- Join Date
- Jul 2013
Re: Giving Rogue some healing
Always looking for critique of my 5E homebrew!