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Thread: DnD Head Canons
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2022-02-10, 06:24 PM (ISO 8601)
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Re: DnD Head Canons
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2022-02-11, 11:25 AM (ISO 8601)
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Re: DnD Head Canons
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2022-02-12, 03:35 PM (ISO 8601)
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Re: DnD Head Canons
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2022-02-19, 12:52 PM (ISO 8601)
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Re: DnD Head Canons
Lawful Good deities are just as willing and able to find and abuse major exploits in rules systems, even ones they crafted themselves, as any Lawful Evil creature. As such, at least some of them likely can and do have ways of influencing the nine hells and its denizens directly in subtle ways.
For example, a relatively junior devil or collective thereof finally gathers the resources to become a warlock patron. They choose an adventurer, and said adventurer joins a party with a cleric whose deity is actively paying attention to that cleric at the time. This deity is one of the savier lawful good types in the pantheon (maybe one of the important figures, maybe a comparatively recent and minor godling who nonetheless was taught or intuitively knew a great deal about what they could and could not get away with).
Said deity somehow has a comprehensive knowledge of the infernal bureaucracy, enough to quietly send a request to negotiate directly with the warlock's patron(s) to whoever could, and also would, approve it and do so quickly and secretly, maybe in exchange for some minor concession or drawing on a precedent already established by someone further up the chain, or a favour owed. They might do this under an alias of some kind, possibly posing as or working through a fictional or complicit devil to avoid undue attention from both sides.
They get permission, and in short order contact the warlock patron, and spin a totally true justification that convinces the devil to make a 'non-aggression' contract or whatever, ostensibly to protect the cleric, but does so in perfect (infernal) legalese such that the devil is both genuinely impressed, and suddenly privy to 'secret information' about the gods and their dealings, which might suggest to it for any number of reasons a course of action it had never considered before, without realising the god was actively working towards some longstanding plan or purpose designed to favour Law as a whole or long-term overall Good, a plan conceived long before that devil was even an imp.
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2022-02-26, 09:46 AM (ISO 8601)
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Re: DnD Head Canons
Despite being ostensibly concerned specifically with arcane secrets and forbidden knowledge, the cult of Vecna's money and influence comes more from trading in day-to-day secrets and blackmail
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2022-02-26, 01:25 PM (ISO 8601)
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Re: DnD Head Canons
Kobolds do not "have scales like reptiles", but rather "have horrible skin conditions". They're MANGY in the truest sense of the word. Kobolds with access to skin care or Cure Disease? They look like little dog-people.
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
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2022-03-01, 07:41 PM (ISO 8601)
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Re: DnD Head Canons
I'm considering moving Kobolds to be seen in-universe as a descriptor for "those tiny, thieving, violent things that aren't goblins or our local murderous amphibians". Some kobolds are dog people, some are tiny dragon/lizard folk. Others are more like bipedal rats and then some are based on those early mammal-reptile ancestors I can't remember the name of (which I might have read the idea for in this thread).
Avatar by linklele
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2022-03-01, 08:10 PM (ISO 8601)
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Re: DnD Head Canons
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2022-03-01, 10:15 PM (ISO 8601)
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Re: DnD Head Canons
Avatar by linklele
Spoiler: Build Contests
E6 Iron Chef XVI Shared First Place: Black Wing
E6 Iron Chef XXI Shared Second Place: The Shadow's Hand
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2022-03-07, 06:26 PM (ISO 8601)
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Re: DnD Head Canons
Sorry for the late reply. Yes and no, because the debate on whether Good and Evil are cosmic or karmic forces changes from game to game.
Goblins, kobolds, faeries, pixies and brownies are actually just exchangable descriptions for the average D&D commoner to describe "tiny ugly humanoids" that robbed us, killed some of our livestock and are generally ugly to be around. When described that a group of goblins has raided a nearby farm, make sure to get a proper description, else your group might be caught in a weird game of fey origin as said goblins are suddenly brownies and other fey instead of the expected low level mooks.
Remember, the farmer has half a dozen hearty children, a wife and a toolshed full of make-shift weapons. He could fend of something as poorly coordinated as a goblin raid. Fey however? Their grandma has told them not to screw with fey.
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2022-03-07, 07:07 PM (ISO 8601)
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Re: DnD Head Canons
For me, thieves don’t have beards but all assassins do.
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2022-03-08, 12:04 PM (ISO 8601)
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2022-03-08, 01:13 PM (ISO 8601)
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Re: DnD Head Canons
I think he means specifically that they have goatees
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2022-03-08, 10:49 PM (ISO 8601)
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Re: DnD Head Canons
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2022-03-09, 01:28 PM (ISO 8601)
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2022-03-09, 10:54 PM (ISO 8601)
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Re: DnD Head Canons
I know it is silly, but it started because halflings and elves had dexterity bonuses, and neither race is known for having facial hair. And no self respecting dwarf would be a thief, so only a beardless dwarf would be one.
And the idea of an assassin having a beard grew out of the Star Trek joke that evil counterparts had facial hair.
This was actually a running joke in one of our campaigns. And yes, we were dorks.
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2022-03-10, 01:50 AM (ISO 8601)
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Re: DnD Head Canons
Red Mage avatar by Aedilred.
Where do you fit in? (link fixed)
RedMage Prestige Class!
Best advice I've ever heard one DM give another:
"Remember that it is both a game and a story. If the two conflict, err on the side of cool, your players will thank you for it."
Second Eternal Foe of the Draconic Lord, battling him across the multiverse in whatever shapes and forms he may take.
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2022-03-10, 10:12 AM (ISO 8601)
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Re: DnD Head Canons
It was only the evil Spock who had facial hair. Everyone else's mirror counterparts were identical to the normal universe version. Well, I think Sulu had a big scar on his face. Should all assassins have big scar on their face?
Last edited by KillianHawkeye; 2022-03-10 at 10:13 AM.
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2022-03-10, 02:05 PM (ISO 8601)
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Re: DnD Head Canons
You have to remember in the 1980s there was no streaming or internet, so we had to rely on our memories of the Star Trek episodes. Details like goatees and others were glossed over for the sake of levity.
It’s the same reason why we quoted Monty Python- it was near impossible to watch, so our quotes were how we shared the experience. I am sure we made mistakes about of the exact dialogue, but we were close enough to be entertained.
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2022-03-10, 06:52 PM (ISO 8601)
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Re: DnD Head Canons
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2022-03-10, 09:32 PM (ISO 8601)
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Re: DnD Head Canons
You are 100% right, and Star Trek was shown consistently on one of my local TV channels since 1969, so a lot of people knew about Star Trek. The problem, however, was that there was no "on demand", so we had to watch whatever episode was showing at whatever time slot the station wanted, which was usually midnight. There were some die-hard Star Trek fans who knew a lot about the show, but I was not that into it, so there were a lot of episodes I didn't see. On top of that, there was no internet to fact check or discuss issues, so I had only passing familiarity with the show. That's why we knew about the parallel universe and evil Spock had facial hair, but not enough to know Mr Sulu had a big scar instead. If I had known that, I absolutely would have had assassins with big scars on their faces!
BTW, growing up in the 80s I found that D&D players were more into LoTR and other fantasy novels than into science fiction, but that might have just been my experience. The people who liked sci-fi gravitated more to Traveller or BattleTech.
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2022-03-10, 10:35 PM (ISO 8601)
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Re: DnD Head Canons
Because they are tiny, stealthy, and can all turn invisible/ change shape, everyone is constantly watched by imps, quasits, pixies, and sprites. It's very hard to prove otherwise, and a great tool for DMs to have NPCs of any alignment learn what the PCs are up to.
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2022-05-01, 03:08 AM (ISO 8601)
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Re: DnD Head Canons
The ability boost books change to tell their specific reader the specific things they personally need to know to improve themself in that area. That's why copying them over normally doesn't do any good; before they've been used they don;t really say anything, and after they've been used they say things that are specific to one oarticular person
"If you want to understand biology don't think about vibrant throbbing gels and oozes, think about information technology" -Richard Dawkins
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2022-05-01, 07:47 PM (ISO 8601)
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Re: DnD Head Canons
Nonwerewolf Lycanthropes really hate the term 'Lycanthrope' as 'lycan' is wolf, so other were-creatures use terms such as 'zooanthrope' or other terms specific to their condition.
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2022-05-01, 08:29 PM (ISO 8601)
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Re: DnD Head Canons
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2022-05-02, 05:58 AM (ISO 8601)
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Re: DnD Head Canons
I was going to follow up with a related humorous headcanon, but it turns out it is plain canon that the werewolf-vs-wolfwere feud is shared between all therianthropes and antherions.
However, I disagree with the latter condition being passed only to offsprings. A normal wolf bitten by a wolfwere should become a wolfwere.
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2022-05-02, 08:01 AM (ISO 8601)
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Re: DnD Head Canons
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
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2022-05-02, 09:53 AM (ISO 8601)
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Re: DnD Head Canons
Last edited by KorvinStarmast; 2022-05-02 at 09:53 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2022-05-02, 10:05 AM (ISO 8601)
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Re: DnD Head Canons
No it isn't. Contrary to popular belief, lycanthrope does not combine the roots *lycan- and *throp-; it comes from the Greek term λυκανθρωπος (transl. lykanthrōpos), a combination of λυκος ('wolf') and ανθρωπος ('human').
so other were-creatures use terms such as 'zooanthrope' or other terms specific to their condition.
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2022-05-02, 11:24 AM (ISO 8601)
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