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2007-10-03, 11:12 AM (ISO 8601)
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Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
After some research of alternate class features, racial substitution levels, and class variants, I have determined the following class features to be "equivalent" to each other. That is to say, it is probably a good assumption--given justification--to assume that these features are relatively equivalent in value and could reasonably be taken by any character.
As always, check with your DM first.
{table=head]Lose | Gain
1 1st level spell slot, 1 2nd level spell slot | Domain Access
A Thousand Faces | Camouflage
Access To Two Domains | One Planar Domain
Advanced Learning | Eclectic Learning
Animal Companion | Distracting Attack
Animal Companion + Wild Empathy | Elemental Companion
Bardic Knowledge | 1/2 Rank/Level in All Rankless Skills
Bonus Feat | Aligned weapon
Bonus Feat | Bardic Knowledge
Bonus Feat | Damage Rolls vs. Extraplanar Creatures +2
Bonus Feat | Domain Granted Power
Bonus Feat | Extend Spell For All Spells Of One School
Bonus Feat | Extradimensional Storage Space
Bonus Feat | Minor Shapechange
Bonus Feat | Psionic Mantle
Bonus Feat | Sneak Attack
Bonus Feat | Spontaneous Spellcasting From One School
Bonus Feat | Telepathy
Bonus Feat | Temporarily Align Weapon
Camouflage | Skill Mastery
Countersong | Counter Fear
Detect Evil | Detect Dragonblood
Detect Evil | Detect Undead
Doge Bonus to AC | Two-Weapon Defense
Domain Granted Power | Spontaneous Restorations
DR 1/- | Damage Rolls With Two-Handed Weapons +2
DR 1/- | DR 2/Adamantine
Elude Touch | Psionic Mantle
Endurance | Heat Endurance
Evasion | Mettle
Evasion | Spell Reflection
Familiar | 1/2 Progression Animal Companion
Familiar | Dark Companion
Familiar | DR 1/Adamantine + Alertness
Familiar | Draconic Heritage
Familiar | Immediate Magic
Familiar | Quicker Metamagic (Limited Per Day)
Fast Movement | Climb Speed
Fast Movement | Improved Grab
Fast Movement | Pounce
Fast Movement | Roofwalker
Fast Movement | Standing Long Jumps
Fast Movement (Land Speed) | Fast Movement (Swim Speed)
Flurry of Blows | Decisive Strike
Flurry of Blows | Skirmish
Grace | SLAs from a limited list
Heavy Armor Proficiency | Air Mastery
Heavy Armor Proficiency | Dodge Feat
Immunity to Venom | Immunity to Planar Effects
Improved Uncanny Dodge | Bonus Feat
Improved Uncanny Dodge | Fortification
Improved Uncanny Dodge | Will Saves vs. Illusions +4
Ki Strike (Adamantine) | Ki Strike (Cold Iron)
-1 Spell From Highest Tier Available | +2 HP/level, Martial Weapon Proficiency, Weapon Focus
Medium and Heavy Armor Proficiencies | Armored Mage (Light)
Progressing Damage Reduction | 1 HP/level
Purity of Body | Elemental Resist 5
Rage | Ferocity
Rage Per Day | Rage When Below 1/2 HP
Remove Disease | Remove Curse
Remove Disease | Remove Fatigue
Resist Nature's Lure | Heat Endurance
Resist Nature's Lure | Saves vs. Outsiders +2
Skirmish | Riposte
Slow Fall | Walk On Water
Smite Evil | Rage
Smite Evil | Ranged Smite Evil
Sneak Attack | Bonus Feat
Special Mount | Charging Smite
Spellcasting (Halfcaster) | Bonus feat every four levels
Spontaneous Cure/Inflict Spells | Spontaneous Domain Spells
Spontaneous Summon Nature's Ally | Spontaneous Rejuvenation Spells
Still Mind | Saves vs. One Alignment +2
Suggestion | Command
Suggestion | Saves vs. Mind-Affecting Effects +2
Swift Tracker | Planar Intuition
Track | Urban Tracking
Track + Swift Tracker | Trapfinding + Disable Device
Trap Sense | 1/2 Precision Damage vs. Immune Creatures
Trap Sense | Dodge Bonus vs. Spells
Trap Sense | Nature Sense
Trap Sense | Portal Sense
Trap Sense | Reflex Rerolls
Trap Sense | Trapfinding
Turn Undead | Smite Evil Outsider
Turn/Rebuke Undead | Smite
Uncanny Dodge | Disruptive Attack
Uncanny Dodge | Light Fortification
Uncanny Dodge | Reckless Charge
Volatile Mind | Expanded Knowledge
Weapon Focus + Weapon Specialization | Add Temporary HP To Buff Spells
Wild Empathy | Vermin Empathy
Wild Shape + Animal Companion | Shapechange
Woodland Stride | Crowd-Walker
Woodland Stride | Sandskimmer[/table]
I have bolded in the table above those entries that I thought were the best point to measure equivalent powers, so perhaps that will serve as a baseline.
As you can see from the table, a lot of what's presented as "alternate class features" is really merely changing the targets that are eligible for the original power: Wild Empathy and Vermin Empathy, for instance. It is probably a reasonable assumption to assume that swapping one type for another within a specific class feature is roughly equivalent in power.
Extrapolating from this, however, one might be able to do even more within the flexibility of the system. Theoretically, one could trade Flurry of Blows for a Skirmish progression, and then trade the Skirmish progression for a Riposte progression. Similarly, one could trade Turn/Rebuke Undead for Smiting, then trade the Smiting for Rage, and the Rage for Ferocity.
Thoughts?Last edited by Fax Celestis; 2007-10-03 at 11:17 AM.
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2007-10-03, 12:37 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
This is sort of specific, but is there a specific example of Familiar for Draconic Heritage? I've commonly houseruled it in many cases, but I've never seen an actual option.
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2007-10-03, 12:38 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-10-03, 12:44 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
The list says Evasion=Mettle, in bold. To my knowledge, there is no "Improved" Mettle, and most classes that gain Evasion also gain Improved Evasion, so does that line mean Evasion and Improved Evasion = Mettle?
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2007-10-03, 12:46 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
There is indeed an Improved Mettle, though it is generally gained via a magic item, not a class feature. What it does is make it so that you ignore the effects of Fort/Will Partial on a successful save, and take the partial even on a failed one.
To answer your question, no. In an instance like that, I would either replace Improved Evasion with Improved Mettle or replace it with regular Evasion.Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-10-03, 12:49 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
Excellent list, and I believe from your response that you did it mostly by memory. For those of us who can't remember what comes from which book, a third column of "source" would be appreciated.
*Not trying to be snarky *Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2007-10-03, 12:50 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
Also, what about Familiar - Spontaneous Metamagic, which the Sorceror can get I believe in the PHB 2?
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2007-10-03, 01:41 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
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2007-10-03, 02:05 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
I would say real balance comes in the harmony of features and level, rather than mixing and matching.
Consider this: power attack trees are useless for a mage in a high-level game. This is obvious: not enough bab to swap with enough left over to hit high-level monsters.
As well, spellcasting depends on which spell list and progression one has. Is the druid the match of a wizard, based on full caster and wildshape vs. wizard spell lists? You can't really mix and match that element: swap the bonus feats of a wizard full-caster with a druid' wildshape, are you nuts?!
That said, and given the reams of your material I've read Fax (including that Paladin varient, of which I am a fan), I'd say there are elements that can be swapped but you'd have to ask by whom. If we divided it up by Bab or role, you'd have Warriors, Clerics/bards/druids, sor/wizards/psions.
A barbarian with Rage could swap that with a fighter's feat tree; but rage for a Bard wouldn't have the same Umph, and so wouldn't be reasonable.
So what I'm saying is context. Who's swapping what, and what does it give 'em?
Also: I'd say try out Mutants and Masterminds 2nd ed. You're taking 3.5 and shuffling around pre-made engine bits from other cars with feat/feature swapping. Mutants and Masterminds gives you the nuts and bolts and generic parts, and then you build up the car the way you want it.
at least take a look. Its goal was to strip down 3.5 to the real elements, to give an idea of what exactly one is doing with each ability or class feature and the ability to monitor exactly customization.Grrr. Arrrgh.
Spoiler: DON'T LOOK! IT'S A TRAP!Spoiler: DON'T DO IT!Spoiler: LAST CHANCE TO LOOK AWAY!!!
Awwwwww, that's just... Well, I did warn you.
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2007-10-03, 02:39 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
Is it possible to go backwards?
For example, to exchange Sneak Attack for a Bonus Feat?
I'm considering using this list to build personalized balanced variants for a game I'm starting soon.
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2007-10-03, 02:46 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
I don't see why not. Also, look further down the list: "Lose: Sneak Attack; Gain: Bonus Feat".
I'll try.
Also note, these are just hte simple ones. There are other variants (mostly out of UA) that do too much to be able to accurately determine equivalents.Last edited by Fax Celestis; 2007-10-03 at 02:47 PM.
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d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-10-03, 02:47 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
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2007-10-03, 03:32 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
First of all, thanks for doing this.
Your chart reminds me of the point based class builder from the 2nd ed DMG. I always wished that Unearthed Arcana had included something similar. I have no desire to create GURPS D&D, but I've always thought that having such a point system (or something similar) would help 3rd party publishers immensely, making game balance a lot easier.
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2007-10-03, 03:59 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
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2007-10-03, 06:16 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
This is great Fax. Sources would be nice though
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2007-10-04, 06:14 AM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
There's some nice things on this list. For instance, I've had a wizard character that would totally have spent a feat on bardic knowledge if possible, because it was extremely fitting for his sage/know-it-all status.
I wonder about the "Bonus Feat | Extend Spell For All Spells Of One School" bit, though. Does that mean free extend? If so, woot!
Swapping a bonus feat for Minor Shapechange, or Spontaneous Spellcasting From One School, or Telepathy, or Imp Uncanny Dodge is probably too much, as is evasion to spell reflection, and fast movement to pounce (yes, yes, lion barb level 1, but that is considered somewhat cheesy)
Looking at this, I'd say D&D could benefit from a skill/feet tree.Guide to the Magus, the Pathfinder Gish class.
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2008-01-22, 08:58 AM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
Thanks for this, Fax! I really wish there were more equivalencies for Trap Finding, though.
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2008-01-22, 09:12 AM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
Actually, the Spell Reflection from CM is really limited, and only recommended if you're going to be getting Evasion from two different classes (multiclassing Monk/Rogue, for instance), since it's better than nothing.
I really like this list. It looks like it'll be a big help with the campaign I'm starting. Thanks Fax!
(and sorry for contributing to thread necro)
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2008-01-22, 04:41 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
Nice work. I am faving this topic so I can check it out anytime.
-- FawsPaladin Review - A Class Balance by me
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Fawsto is definitely a lawyer. Nothing against what you said, Fawsto - but I've never read anything that sounded more like it came from a lawyer. :-)
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2008-01-22, 05:01 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
I need to update this...
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2008-01-22, 05:21 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
Trading Flurry for Skirmish? That'd make Monks slightly more viable.
-1 Spell From Highest Tier Available ---> +2 HP/level, Martial Weapon Proficiency, Weapon Focus
Linkage.
Good work, though. I'm bookmarking this.Last edited by Miles Invictus; 2008-01-22 at 05:28 PM. Reason: Brain not working today. *grumble*
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2008-01-22, 05:47 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
This is really cool, you can easily use this to make a point based class system, or just for homebrewing.
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2008-01-22, 06:05 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
No, it's from the Stalwart Sorcerer variant. Complete Mage? Combining the two has been suggested, though which order to stack them in for loss of spells is unclear. This would give 1d8+2+con hp/level, equivalent to a d12 average, which sounds really nifty even if it isn't.
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2008-01-22, 06:30 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
That's not all you get, though. You also get proficiency with two martial weapons, weapon focus with one of them, 3/4 BAB, and Armored Mage (Light).
Couple this with the Domain Sorceror variant (from CCham, and preferably for a domain like War) and you can end up with a rather strong monoclass-gish.Last edited by Fax Celestis; 2008-01-22 at 06:32 PM.
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2008-01-22, 07:09 PM (ISO 8601)
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2008-01-22, 07:11 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
Give them bread and circusses and the plebs wont rise against you. Give adventurers dungeons and trapped chests and they won't waste time looking to ransack your home and kill your wife.
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2008-01-22, 11:24 PM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
True. I meant mostly to discourage taking it only for the high effective hit die. Which I suppose would have made more sense if I'd listed the other benefits too. I assume you're taking the War domain for divine power? What other domains would be worthwhile? I'd think domain sorcerer would be one too many drains on your spells known.
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
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2008-01-23, 12:47 AM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
I just wanted to pop in and say thanks for assembling that list, Fax. Not only does it confirm what I had already suspected regarding several abilities, but it got me to thinking about others. I haven't homebrewed in a while, but I'm going to be starting again soon, and this list will come in handy, as I was just thinking about making a class with ability options. Thanks for your hard work!
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2008-01-23, 02:41 AM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
Originally Posted by Miles Invictus
The "Size Matters Not" Halfling Monk feature is pretty nifty though.
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2008-01-23, 03:04 AM (ISO 8601)
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Re: Class Feature Equivalencies (or, How To Be Reasonable When Mixing And Matching)
Have you considered updating this with other equals?
For example, trading something for a higher hit die. Or more skill points.
It would be interesting to see these come up.
Actually... is there any classes that have alternatives that allow this? I can only think of the battle sorcerer which gets bonus HP - but that has been listed.Last edited by Reinboom; 2008-01-23 at 03:05 AM.
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