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2020-06-23, 06:56 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 596
If you apply strictly the order by which skill ranks and feats are gained, then yes, you can only profit of the new class skill on gaining a level after gaining the feat.
(The retraining rules from Player's Handbook II can help circumvent the problem by reassigning skill ranks already gained.)
Note, however, that it is a widely applied unwritten rule by DMs that new features gained with a level are always taken in the most favorable order for the character (especially as far as prerequisites are concerned).
Also note that one such a feat (Truename Training) automatically turns any cross-class skill ranks assigned to Truenaming into full skill ranks, to precisely avoid such issues. Extending this rule to other such feats wouldn't be an unreasonable homebrew.Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2020-06-25, 11:58 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 597
What happens if you cast Shadow Walk within a Maze, and then use it to try and return to the fight.ESPRE Super Powers Roleplay Engine: An open game RPG about super powers.
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Trissociate 3.5 Homebrew Base Class. Mix & match abilites & templates to make virtually any sort of character! Emerald Legion A Mind Flayer's guide to breeding Ikea Tarrasques The Blob Ikea Tarrasques Redux through Fusion+Astral Seed Spellblade Tennis Throw out nigh infinite spells per round Sleeping Raven Infinite Blood Frenzy Nigh infinite melee damage exploit
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2020-06-25, 12:51 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 597
Ask your dungeon master.
I can think of a reason why the Shadow Walk spell should work. It's the following passage from the description of the Maze spell.
Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell.
On the other hand...
There might be a cosmological reason why you cannot cast the Shadow Walk spell from inside an extradimensional space, such as the space that the Maze spell creates and imprisons you in.
The following quotation is from page 62 of the MANUAL OF THE PLANES v. 3.0.
Within the D&D cosmology, the Plane of Shadow connects only with the Astral Plane and the Material Plane.
Whether you accept the first argument or the second argument depends on how the various planes of existence overlap in the milieu that your dungeon master has created, so...
Ask your dungeon master.
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2020-06-25, 04:11 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q598
For the Master Specialist's 2nd level ability, Expanded Spellbook, can the spells be from any spell list? I know it has to be of your chosen school, but is there anything preventing you from nabbing, say, summon nature's ally? I can't find anything contradicting this, but want to be sure.
Originally Posted by Expanded Spellbook, Complete Mage pg. 70Last edited by WaroftheCrans; 2020-06-25 at 04:11 PM.
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2020-06-25, 05:13 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A598
No, you can only pick from the wizard list. The general rule is that a wizard can only pick his spells known from the wizard list. If an ability overrides the general rule, it will explicitly say that it overrides the general rule. So, if an ability allows you to pick from another list, it will explicitly say that you can pick from another list. If it says nothing about which list you can pick from, then you assume that the general rule still applies, which in this case means that your spells known must come from the wizard list.
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2020-06-25, 07:40 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 599
The Dweomerkeeper's Supernatural Spell ability allow the caster to cast as spell as a supernatural ability which, among other things, means it does not require any components.
Would this allow the caster to ignore racial components, such as with the Dominate Vermin or Aberrate spells?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2020-06-25, 08:43 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 599
There are two ways to look at it.
By RAW, assuming one reads the word "components" in the Dweomerkeeper's entry as meaning components of all kinds, whether special or otherwise, then the answer is "Yes".
However, also by RAW, in the case of Aberrate and other spells from the Book of Vile Darkness that have the 'racial component', they are termed special components required for spells "in addition to the components from the PHB." Because the Dweomerkeeper only on the RAW allows one to eschew "components" and does not refer to "special components", it is at least arguable that the Supernatural Spell ability does not apply to it.
Speaking editorially, the writers of BoVD really should have used the word "prerequisite" in place of "component" on page 83. One assumes they didn't because they didn't want to create yet another template block, make the book longer, and therefore make it more expensive.Last edited by Saintheart; 2020-06-25 at 08:44 PM.
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2020-06-26, 07:23 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
q 600
whats a moon in d&d? steal life only works under a full moon so i want to make my own moon so i can cast it all the time.
q 601
is genesis in 3.5? complete divine replaced it in the creation domain.Last edited by newguydude1; 2020-06-26 at 07:44 PM.
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2020-06-26, 09:54 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 601
Yes. Somehow the hypertext SRD site has it categorized with Epic things even though it's plainly a 9th-level spell. So it doesn't show up on the main spell list. But a search for "demiplane" will get you right there.
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2020-06-26, 10:46 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
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2020-06-27, 02:14 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
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2020-06-27, 07:51 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 602
The SRD mentions that "Creating magic double-headed weapons is treated as creating two weapons when determining cost, time, XP, and special abilities."
A) Does this mean that each head of a double weapon can be enchanted separately? Can you have a masterwork double weapon with just one head enchanted, and the other normal? Or with different powers on each head?
B) How does Weapon Augment Crystals (Magic Item Compendium) interact with double weapons? Can you still only put one on a double weapon? Will its power be granted to both heads?Spoiler
DM: At the end of the meal, the innkeeper is bringing you the cheese plate. Roll for initiative.
PC: Excuse me, what?
DM: I said, roll for initiative. They like their cheese really ripe in these parts. They have the ooze type.
"Excuse me, but... is it a GOOD or a BAD thing when the DM can't help bursting into laughter every time he hears the phrase 'level-appropriate encounter'? No, just curious..."
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2020-06-27, 09:28 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 602 A Yes they can, and yes you can.
looking at the footnotes to the table of common magical weapons:
Originally Posted by SRD
Err, good question - I doubt if there is a good formal answer to this.
MIC page 221 states that only one can be attached to an item, so the limit of one per double weapon is hard RAW.
From this one can deduce reasonably enough that it will function if either end of the weapon qualifies and hits.
It further states that they only function when attached to a weapon of at least X quality (which interestingly means you can still attach them when they won't function), however in the case of a +1/MW weapon and a lesser crystal (requires +1) there is no ruling as to what happens.
My interpretation is that it is attached to a +1 weapon to the crystal will function for both ends, but a good case can be made both ways so this comes down to DM's call.
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2020-06-27, 12:06 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 603
The Hardening spell on page 109 - 110 of the Spell Compendium has a blurb at the bottom of the spells about the following:
This spell affects up to 10 cubic feet of material per level of the caster. If cast upon a metal or mineral, the spell affects only 1 cubic foot per level.
Material Component: An ointment made with 50 gp of diamond dust per 10 cubic feet of material.
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2020-06-27, 01:26 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 604: Dragon Compendium say Tibbits get ANY for bonus languages. BY RAW would this inlude Druidic?
Currently Playing: NICELA LASERIE (Neutral Good) Female Gray Elf Fire Souled Half Nymph Elven Generalist Wizard 20 /// PF Bard 1 / Paladin of Freedom 2 /PF Bard +17
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2020-06-27, 11:30 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
q 605
animate weapon from complete mage. can i cast it on a colossal sized weapon and concentrate on it indefinitely at level 5?Last edited by newguydude1; 2020-06-27 at 11:31 PM.
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2020-06-27, 11:51 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
A 604
From a strictly RAW reading, yes. It lacks the "other than secret languages such as Druidic" clause that is present on Humans and other races in their racial traits sections.
It was not addressed in errata, either.
Side note: Dvati, also in Dragon Compendium, share this trait.My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2020-06-28, 09:01 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
q 606
By RAW, what happens after you character dies and isn't resurrected?
As in, do you start a new character of the same level? Level-1? Level 1?
Or is it not covered by RAW at all?Last edited by ChudoJogurt; 2020-06-28 at 09:05 AM.
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2020-06-28, 11:41 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Here is the potential pitfall.
Treat a light weapon as an object two size categories smaller than its wielder, a one-handed weapon as one size category smaller than its wielder, and a two-handed weapon as an object of the same size as its wielder.
So if you're a Medium creature and you want to cast this spell on a Colossal weapon, the type of animated object it should be treated as is not defined by the spell. That means it's up to the DM to fill in the gaps. "It's Colossal (because that's the physical size of the object)" and "It's an illegal target for the spell (because for you, it's not actually considered a weapon)" would be the two most likely answers, and both are valid interpretations by RAW; expect table variation.Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
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Original Fiction: The Wizard's Familiar
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2020-06-28, 11:50 AM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
i dont think your correct. the "wielder" doesnt have to exist. the spell doesnt animate weapons relative to you.
the target is weapon touched. not weapon your wielding
a large onehanded weapon is medium to both the medium and large creature.
the "wielder" is not an entity that exists. a two handed weapon for a colossal creature is colossal sized because its treated as the same size as its "wielder".
unless i misread the spell and i can only animate weapons that i can wield or a creature is already wielding.Last edited by newguydude1; 2020-06-28 at 11:52 AM.
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2020-06-28, 12:05 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Unfortunately, I think that interpretation is correct. The size of the animated object is dependent on the relative size of the referenced wielder. And you have to be the wielder, since it specified that "A weapon held or carried by another creature can't be affected by this spell." The flavor text supports this, going so far as to say "Your weapon leaps from your hands."
From a strict RAW standpoint, the spell shouldn't work on a weapon unless you can wield it.
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2020-06-28, 12:23 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
ok i understand.
"A weapon held or carried by another creature can't be affected by this spell."
means its either gotta be wielded by me or be not wielded at all.
Originally Posted by d20srd
i dont think from a raw standpoint the spell requires the weapon to have a wielder. the target is a weapon touched. the weapon size in the spell description is a copy and paste from the general rule so it doesnt really override or negate or replace the general rule.
so it all comes down to whether the spell requires the weapon to be wielded in order to be targeted by the spell, or for its effect to happen. the spell does not target wielded weapons only. by raw "intended wielder" i think is the winner because thats the general rule and the specific spell rule directly quotes only a part of it.
unless i am wrong. this is a raw thread so intent has no place, but i think by raw i am right?
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2020-06-28, 12:45 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
As you say, the target is a weapon touched, and there is nothing to prevent you from casting the spell on a weapon that is not being wielded. However in that case it would have no effect because the size of the resulting animated object is dependent in part on the size of the wielder, which has to be you.
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2020-06-28, 12:59 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
You misunderstood his argument.
The size of the animated object is dependent on the size of its intended wielder. This is a general rule found in the PHB.
The spell description is repeating only a part of this general rule.
Nothing in the spell description conflicts with the general rule. It is merely repeating it. Meaning the spell description does not require you to have a wielder. The size of the weapon is dependent on its intended wielder.
Think of it this way.
General Rule: Intended Wielder
Spell Text: Could be interpreted as both intended wielder or actual wielder.
Spell Text is 100% inside the General rule, so General Rule is still in effect.
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2020-06-28, 01:20 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Like I said, both readings are consistent with RAW, so it's up to the DM's discretion.
Further discussion of the nuances here would take us beyond the scope of this thread.Rhymes with "Protracted."
Handbooks: The Warlockopedia | The Warmagepedia (WIP) | Tier List (2019 Update)
Spreadsheets: Spellcasting classes | Deities | Useful items
Homebrew: Gestalt Theurge | Fighter and Monk fixes | Warlock stuff | Houserules and quick fixes
Original Fiction: The Wizard's Familiar
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2020-06-28, 01:28 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
This is where I disagree. With RAW there is only one interpretation in this case. No DM discretion.
If a cleric casts animate objects on a weapon, do you use the weapon's size or the size based on its intended wielder? The answer is the latter because by RAW a weapon's size is keyed to its intended wielder. Full stop.
Likewise it is the same case for Animate Weapon. Nothing in the spell text conflicts with the general rule. There is no exception. Therefore the weapon's size is keyed to its intended wielder. Full stop. No DM discretion.
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2020-06-28, 01:36 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
That is a reasonable interpretation, but it's not RAW. The spell makes no mention of intended wielder, only the wielder. The spell quotes a general rule about weapon categories, but is doing so for the new purpose of determining the sizes of animated objects. The rules cover different things and must be considered independently. Perhaps the omission of the line about the intended wielder was intentional? Perhaps the similarity between the rules in coincidental? It doesn't matter for RAW in this case. Specific trumps general, and the spell effect requires a wielder.
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2020-06-28, 02:22 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Perhaps we should make a new thread to discuss this. If you disagree with what I say next, then start a new thread and I will follow.
First, spell descriptions repeat general rules all the time.
Originally Posted by Tortoise ShellOriginally Posted by Toughen Construct
Second, lets take your logic step by step.
1. The spell targets any weapon.
2. The spell does nothing on weapons held or carried by other creatures.
3. If the targeted weapon is not held or carried by other creatures it becomes animate
4. The animated weapon's size category is determined by its relation with its "wielder" and not its actual object size.
You're saying if the wizard targets a sword lying on the ground, the spell will do nothing because it does not have instructions on what happens when you target an unwielded weapon.
But this is incorrect because there are instructions. The unwielded weapon becomes animate. You just don't know what size category it will be treated as. So one could say whether the Colossal Weapon is treated as a Colossal, Gargantuan, or Huge object is DM's discretion.
To repeat, if we follow your line of reasoning, whether the weapon becomes animate or not is not up to DM discretion. Only its size category is. The weapon will become animate. Unattended weapons are not a failstate of the spell.
But this is also incorrect. Because if the specific rules don't cover the scenario at hand, we default to the general rules, which once again say the colossal weapon will be colossal sized.
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2020-06-28, 05:06 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
After this much back and forth, it probably needs its own thread.
Q 607
The LA assignment thread got me wondering: the Desiccation ability of the Phiuhl (FF) - it inflicts negative levels without being called out as energy drain or negative energy. Does that mean Death Ward would offer no protection?My winning competition entries: Kinvig Arrumskor | The Great Pumpkinhead | Wynfrith d'Acker
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2020-06-28, 09:33 PM (ISO 8601)
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Re: Simple RAW Thread for 3.5 #35: 3/2 Score And Four Threads Ago
Q 608
Can you select a feat before choosing a class?
The PHB gives a numbered order of what to change if you level up, but it doesn't say you need to do them in order. And plenty of feats make skills class skills which means I can definitely choose feats before skills.
So following this, it makes sense I can select a PrC prerequisite feat first and then enter the PrC on the same level up. Not seeing anything that says I can't do this.