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  1. - Top - End - #1
    Bugbear in the Playground
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    Default Energy Damage & Burst Damage Weapons

    I have a question about these types of properties on magic weapons. I know there's lots of house rules on this but I would like to know what's the RAW on it.

    Can you have both the Frost and Ice Burst properties on the same weapon? If yes do they stack (that's to say would the weapon deal 2d6 cold damage on a normal hit)?

    Can you upgrade a Frost weapon to an Ice Burst Weapon? Suposing you had a +1 forst rapier and you wanted a +1 ice burst rapier could you pay only 10000gp to do it, since you're turning a weapon with a total bonus of +2 into one of +3?
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    Dwarf in the Playground
     
    Bauglir's Avatar

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    Mar 2007

    Default Re: Energy Damage & Burst Damage Weapons

    From what I understand, with the MIC, the Energy Bursts are now Synergy properties that can only be added to the original Energy type, and are a +1. Since you have to have the basic energy, nothing changes, but it clears up confusion; they don't stack, but you do just increase it from +2 to +3.

  3. - Top - End - #3
    Dwarf in the Playground
     
    ElfRogueGirl

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    May 2007

    Default Re: Energy Damage & Burst Damage Weapons

    The energy property adds +1d6 damage; the burst property keeps this and adds an additional +1d8 (or more, if the crit-multiplyer is higher) on a successful crit, over and above the standard +1d6.

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    Barbarian in the Playground
     
    Devil

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    Default Re: Energy Damage & Burst Damage Weapons

    So, them, a Eletric Burst Thundering weapon is completely ok?
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  5. - Top - End - #5
    Bugbear in the Playground
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    Default Re: Energy Damage & Burst Damage Weapons

    From what they're saying such a weapon doesn't not exist. You either have the simple bonus or the burst one.
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  6. - Top - End - #6
    Titan in the Playground
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    Default Re: Energy Damage & Burst Damage Weapons

    Shocking Burst and Thundering work together just fine, since Thundering is sonic. But Shocking Burst already includes Shock, so you can't add another Shock on top of it.

  7. - Top - End - #7
    Troll in the Playground
     
    Gralamin's Avatar

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    Feb 2005

    Default Re: Energy Damage & Burst Damage Weapons

    Quote Originally Posted by Chronos View Post
    Shocking Burst and Thundering work together just fine, since Thundering is sonic. But Shocking Burst already includes Shock, so you can't add another Shock on top of it.
    They really should of just redefined the Burst enchantments as Synergy enchantments (from MIC and some older books like DMG2), so that you would be required to have Shocking before you can have Shocking Burst.

  8. - Top - End - #8
    Bugbear in the Playground
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    Default Re: Energy Damage & Burst Damage Weapons

    And can anyone give a reason not be be not to have an acid burst weapon?
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  9. - Top - End - #9
    Troll in the Playground
     
    Deth Muncher's Avatar

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    Default Re: Energy Damage & Burst Damage Weapons

    Quote Originally Posted by arkol View Post
    And can anyone give a reason not be be not to have an acid burst weapon?
    Because the acid splatters back on you? Or your armor? Or the weapon which primogenates it?

  10. - Top - End - #10
    Bugbear in the Playground
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    Default Re: Energy Damage & Burst Damage Weapons

    But when you're dealing only 1d6 it doesn't? What's the logic in that?
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  11. - Top - End - #11
    Bugbear in the Playground
     
    Jack Mann's Avatar

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    Mar 2006

    Default Re: Energy Damage & Burst Damage Weapons

    Quote Originally Posted by arkol View Post
    And can anyone give a reason not be be not to have an acid burst weapon?
    There is. MIC 28. Synergy property for the corrosive property on page 31.
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