Results 1 to 30 of 30
Thread: Combat in Freefall
-
2007-10-13, 09:52 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Combat in Freefall
This came up in the rogue v. wizard thread.
Hypothetically speaking, two people are falling adjacent to one another, and for whatever reason, they remain falling for an extended period of time, perhaps due to featherfall.
Are there rules for attacking in free fall (I doubt it)?
What penalties would you assign, if any?
I lean towards using or modifiying the penalties for fighing while levitating.Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2007-10-13, 10:01 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Combat in Freefall
Assuming the characters have no special ways of controlling their decent, magical or otherwise, I would remove dex bonus to AC, give a -4 penalty to melee attack rolls (ranged would be virtually impossible), and require a DC 20 Dex check to move 5' reletive to the your opponent.
I would probably also require a hefty concentraition check to cast spells, not to mention a dex check if the spells require any material or focus components."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2007-10-13, 10:07 PM (ISO 8601)
- Join Date
- Dec 2005
- Gender
Re: Combat in Freefall
Three questions:
-Why can't you shoot someone when you're falling for more than one round?
-Why would moving require Dexterity (instead of Strength)? I'm thinking of swimming...
-If you can fly at high speeds without incurring spellcasting penalties, why should skydiving be any different?
-
2007-10-13, 10:08 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Combat in Freefall
How would you account for people that have actual skill at manuevering in freefall? It would be kinda silly to optimize a character for combat in freefall, but there are people that do aerial acrobatics and such.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2007-10-13, 10:19 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Combat in Freefall
It's the same reason you need a concentraition check to cast while in an earthquake, or galloping on a horse, between the effects of gravity, wind resistance, and difficultly controlling your movement it would be quite hard to perform the percise movements to cast a spell, much less get past the "Oh my god, I'm falling, I'm gunna die" thing going in your head.
As for aerial acrobatics, profession exists for a reason."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2007-10-13, 10:29 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Combat in Freefall
yes, but how would that help with free-fall combat? Would you allow a profession (aerial acrobat) check instead of a DC 20 dex check? And perhaps a feat to negate the flat-footed-ness and the -4 penalty?
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2007-10-13, 10:38 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Combat in Freefall
Sure, make them make a profession (aerial acrobat) check each turn, depending on how high the results they can move further, and and ignore some, or all of the penalties.
Really, though, how you run the rules should be based on how dramatic versus realistic you want it to be. Realistically, two warrios falling at terminal velocity are going to scream a little while and go splat, dramatically you get the mid air fight between gandalf and the balrog."Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2007-10-13, 10:39 PM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Canada, eh?
- Gender
-
2007-10-13, 10:40 PM (ISO 8601)
- Join Date
- Dec 2005
- Gender
Re: Combat in Freefall
Good points, OOB. I forgot about terminal velocity...
However, there is still an inconsistency with flying at high speeds and falling in regards to spellcasting difficulty. You have many of the same problems in both situations, but only one would require a check?
And would you really have the "oh god I'm gonna die!" effect if you know you most likely will live through this? I'm sure you could train yourself to ignore it (much like how people can remain calm on a rollercoaster with practice). I suppose it might require a will save if you're not used to it though...
Finally, I don't buy the "profession acrobatics check" when determining combat potential. Profession pertains to how you make your living within a certain field of work. I don't see it contributing much in combat...
-
2007-10-13, 11:44 PM (ISO 8601)
- Join Date
- Mar 2007
- Location
- Santa Monica, CA, US
- Gender
Re: Combat in Freefall
perform would probably be more wise - house ruled to have a dex modifier.
Avatar by Alarra
-
2007-10-14, 12:48 AM (ISO 8601)
- Join Date
- Oct 2006
-
2007-10-14, 01:03 AM (ISO 8601)
- Join Date
- Nov 2006
- Gender
-
2007-10-14, 01:21 AM (ISO 8601)
- Join Date
- May 2007
Re: Combat in Freefall
And what happens to robe wearing wizos?
-
2007-10-14, 02:04 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: Combat in Freefall
Off the top of my head, I'd apply the same penalties as fighting while using a levitate spell. I'd allow a dex or balance check against an arbitrary DC (probly research how hard it is to adjust while falling to get an idea. I'd figure it'd be harder with feather fall since you have less wind resistance to push you after you angle yourself) to move horizontally as well. Depending on the speed, you could use the same concentration DC's as those from strong winds. How fast is falling in mph?
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
-
2007-10-14, 02:06 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Combat in Freefall
Fizban- this is a long shot, but you don't also happen to do Stella Quest, do you?
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
-
2007-10-14, 02:30 AM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Seattle, USA
- Gender
Re: Combat in Freefall
"Sometimes, we’re heroes. Sometimes, we shoot other people right in the face for money."
-Shadowrun 4e, Runner's Companion
-
2007-10-14, 04:36 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Oahu, Hawaii
- Gender
Re: Combat in Freefall
Damn. You stole the reference I was going to make some lame joke out of.
Fighting in free-fall at all seems like something only epic-level people.. (or Jedi...) would attempt. Since, I'd be more worried about hitting my head on the pavement than trying to stab the dude whose also likely to hit his head on the pavement. In either case; you're both going to die, anyways.
(Then again, D&D fall rules can be a tad bit... unrealistic.)Paragon Badger (14 HP)
Str 23, Dex 32, Con 30, Int 17, Wis 27, Cha 19
AC: 33, Claw: +29 Melee (1d2+19)
Body byJakeArmy. Avatar by Kyace.
-
2007-10-14, 06:09 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In your head.
- Gender
Re: Combat in Freefall
under the effect of slow falling (like feather fall) i would treat it as normal combat when moving is only possible by pushing/pulling yourself from platforms/people/walls etc using jump and tumble checks...
and i don't see why range would care. the ammo will still be going down at same speed. roles of psychics.
long fall without slowing effects is still a normal fall and combat is rather impossible, you cannot control your movements right, unless you have special training, and i doubt anyone would except an NPC you stuck there as you knew there will be a freefall there.Last edited by boomwolf; 2007-10-14 at 06:11 AM.
-
2007-10-14, 07:27 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Northen Virginia
- Gender
Re: Combat in Freefall
In D&D, you fall 150 the first round, then 300 feet per round every round after that.
That translates to 122 3/11 mph the first round, and 204 6/11 miles per hour every round after that. These rules aren't actually that bad, compared to reality.
Couldn't you use ranged weapons if your target was big enough and directly above/below you, like Samus vs. Ridley in Metroid Prime 3?Last edited by martyboy74; 2007-10-14 at 07:28 AM.
-
2007-10-14, 08:14 AM (ISO 8601)
- Join Date
- Aug 2007
-
2007-10-14, 08:39 AM (ISO 8601)
- Join Date
- Dec 2006
Re: Combat in Freefall
Well, as controlled freefall (as in, moving around purposefully rather than just falling) is normally reliant on on small, careful movements, I'd definitely base it off Dexterity, and probably balance.
The problem with using ranged weapons wouldn't be targeting, but the reaction force when you fire. Firing a bow would give you a kick that would start you spinning, and you'd have to make attempts to counteract it. You might get a shot off, but you'd probably have to spend most of the next round just righting yourself so you could take another.
Grappling is probably the way to go. Dive in, grab them, and shank them in the kidney.
-
2007-10-14, 08:42 AM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Oregon
- Gender
Re: Combat in Freefall
Fizban's Tweaks and Brew: Google Drive (PDF), Thread
A collection of over 200 pages of individually small bans, tweaks, brews, and rule changes, usable piecemeal or nearly altogether, and even some convenient lists. Everything I've done that I'd call done enough to use in one place (plus a number of things I'm working on that aren't quite done, of course).
-
2007-10-14, 10:53 AM (ISO 8601)
- Join Date
- Sep 2007
Re: Combat in Freefall
I don't know if a bow would send you spining. There realy isn't that much recoil not obsorbed by the arms of the bow. Some higher caliber firearms possibly.
-
2007-10-14, 11:58 AM (ISO 8601)
- Join Date
- Aug 2007
- Location
- In your head.
- Gender
Re: Combat in Freefall
-
2007-10-14, 01:09 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- PA these days
- Gender
Re: Combat in Freefall
Levitate rules. Both counted as prone. Depending on how the wind buffets them, possibly a 20% miss chance on attacks.
Life is a gamble, roll the dice. If your life is like cards, rig the deck.
"Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
Greatest number of kills In Valhalla Round 1 with Hsams Goht
-
2007-10-14, 02:34 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Combat in Freefall
I don't know if a bow would send you spining. There realy isn't that much recoil not obsorbed by the arms of the bow. Some higher caliber firearms possibly.
-
2007-10-14, 03:11 PM (ISO 8601)
- Join Date
- Jun 2007
- Gender
Re: Combat in Freefall
if you think about it you could almost make a INT check for moving in the air. Like understanding that if you change the angle of your body you start to spin, or like throwing your wieght in one direction moves you around.
-
2007-10-14, 03:14 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Northen Virginia
- Gender
Re: Combat in Freefall
Maybe make an int check to give you a (fairly sizeable) bonus on the dex check; after all, you still have to pull it off. A physicst could figure out how to perfectly be able to hit a baseball for maximum distance, but they almost certainly couldn't actually pull it off.
Last edited by martyboy74; 2007-10-14 at 03:15 PM.
-
2007-10-14, 03:17 PM (ISO 8601)
- Join Date
- Nov 2005
- Location
Re: Combat in Freefall
Check the Levitation spell description. If you move around to much while in the air you can start spinning out of control. Could be a good reference.
"Four exclamation points; the true sign of a Mad Man." -Terry Pratchett
Avatar-less since 2005
-
2007-10-14, 05:19 PM (ISO 8601)
- Join Date
- Apr 2007
- Location
- where dreams are made
- Gender
Re: Combat in Freefall
how about a grapple check to see if your on top or bottom, both take a -4 for attacking, if you are onto you get a +2 to damage for getting your weight into it, if on the bottom you take a -2 to damage, ranged shot from underneath takes a another -2 to attack, spellcasting you have to make a DC20 to cast a spell
what about thatSpoiler
sig by Bitzeralisis
Old Avatar by Simius
new Avatar by Qwernt
Tiger Paladin of HALO