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Thread: Thoughts on the Tarrasque
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2007-10-20, 05:17 AM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Melbourne, Australia
Re: Thoughts on the Tarrasque
Huh. Don't know how I missed that. Thanks for the correction.
So, the Wizard could use Teleport to get to you and DimDoor to leave, but that does leave a 3% chance of a mishap that will probably get you killed. Alternatively, he could cast a Resilient Sphere on you and DimDoor in, then DimDoor out with you next turn (I don't know if there's any official ruling on whether teleportation works through a Resilient Sphere, but it seems reasonable to me). If that doesn't work, you can hide inside the Sphere and hope that the Tarrasque gets bored and wanders off before it runs out, or else just accept the 3% chance of your rescue going awry and you dying horribly.
EDIT: Actually, it occurs to me that if the Wizard is able to cast Teleport as a swift action through either of the methods I mentioned, an "off target" result needn't be the end of you - he can take another swift action to try again and still have time to escape with you in tow. It's only the "Similar Area" result that causes irreparable catastrophe.Last edited by GeneralTacticus; 2007-10-20 at 05:20 AM.
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2007-10-20, 05:17 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Look behind you...
- Gender
Re: Thoughts on the Tarrasque
Regeneration
Creatures with this extraordinary ability recover from wounds quickly and can even regrow or reattach severed body parts. Damage dealt to the creature is treated as nonlethal damage, and the creature automatically cures itself of nonlethal damage at a fixed rate per round, as given in the creature’s entry.
Certain attack forms, typically fire and acid, deal damage to the creature normally; that sort of damage doesn’t convert to nonlethal damage and so doesn’t go away. The creature’s description includes the details. A regenerating creature that has been rendered unconscious through nonlethal damage can be killed with a coup de grace. The attack cannot be of a type that automatically converts to nonlethal damage.
Creatures with regeneration can regrow lost portions of their bodies and can reattach severed limbs or body parts. Severed parts die if they are not reattached.
Regeneration does not restore hit points lost from starvation, thirst, or suffocation.
Attack forms that don’t deal hit point damage ignore regeneration.
An attack that can cause instant death only threatens the creature with death if it is delivered by weapons that deal it lethal damage.
A creature must have a Constitution score to have the regeneration ability.
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2007-10-20, 05:27 AM (ISO 8601)
- Join Date
- Mar 2007
- Gender
Re: Thoughts on the Tarrasque
If the warlock isn't doing anything, then he can't attack the tarrasque to begin with. If he is, then it's a DC 20 (okay, modified up slightly for distance, yes). Not to pinpoint, granted, but to notice.
As for pinpointing ...
Scent has a range of 30ft normally, and has a max range of 60ft, which the warlock's out of.
I mean, if I do squats, I probably go down like a foot or so. If the tarrasque does squats, it probably goes down like, what, a couple dozen feet at least? A few dozen maybe? Hell, that 20-foot speed it has must be just the one giant step it takes that turn!
The warlock has to be at least just inside that 65-foot window (apparently using that built-in rangefinder of his to know exactly how far away 65 feet is), but if the tarrasque ends one turn crouched low and then begins the next by surging up to its tippy toes, Mr. Warlock might have a teensy lil' problem.
Yay tactics?Last edited by Nowhere Girl; 2007-10-20 at 05:27 AM.
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2007-10-20, 06:47 AM (ISO 8601)
- Join Date
- Dec 2006
- Location
- Look behind you...
- Gender
Re: Thoughts on the Tarrasque
Note that the maximum range is at 60ft ONLY if the warlock's upwind. The warlock can be downwind and the scent is reduced to a lowly 15ft.
Last edited by Armads; 2007-10-20 at 06:47 AM.
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2007-10-21, 02:16 AM (ISO 8601)
- Join Date
- May 2004
- Location
Re: Thoughts on the Tarrasque
The Hero's Feast spell creates enough magically delicious food for one creature per level. Feed him till he goes sleepy time and then deal with him.
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2007-10-21, 02:12 PM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Thoughts on the Tarrasque
That sounds like the way my Gramma would deal with the Tarrasque. "Eat, eat! I don't want you to go away hungry. Look at you, you're skin and bones, eat more!" Actually, the way either of my grammas would, except the other one would say "Mange, mange" instead of "Eat, eat".
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2007-10-21, 02:19 PM (ISO 8601)
- Join Date
- Oct 2007
Re: Thoughts on the Tarrasque
I've given some of my players (they're all new) a breif description of the Tarrasque...they like it. Maybe I'll let them find it in a dungeon somewhere...sleeping...or waking up. Heh. They're only level 2.
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