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2007-10-19, 05:45 PM (ISO 8601)
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- Jul 2007
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2007-10-19, 06:23 PM (ISO 8601)
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- Utah
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You can call me Draz.
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I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
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2007-10-19, 06:25 PM (ISO 8601)
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- May 2004
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Re: 4th Ed Design Article: The Zombie
Lets see, 5xHD. That means...5 HP's at level 1, 10 HP's at level 2, 15 at level 3 etc. I don't buy that for a second. The capability to deal damage scales much faster then that, practically every attack from a dedicated fighter would then provoke a roll, at every level. He talked about making the squishies squishier, basing it on HD also dosen't make sense.
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2007-10-19, 06:25 PM (ISO 8601)
- Join Date
- Mar 2007
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- Oregon, USA
Re: 4th Ed Design Article: The Zombie
FeytouchedBanana eldritch disciple avatar by...me!
The Index of the Giant's Comments VI―Making Dogma from Zapped Bananas
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2007-10-19, 06:30 PM (ISO 8601)
- Join Date
- Oct 2006
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2007-10-19, 06:32 PM (ISO 8601)
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- Aug 2006
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- Boston-ish
Re: 4th Ed Design Article: The Zombie
--->Consider this on the Tree of Woe.
--->Shane
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2007-10-19, 06:37 PM (ISO 8601)
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- Jul 2006
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- cocoa beach, fl
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Re: 4th Ed Design Article: The Zombie
DMs don't cheat, they just change the rules.
"Being powerful is like being a lady. If you have to tell people you are, you aren't" -Margaret Thatcher
"Celebacy is no match for a natural 20!" -RandomNPC
"If you're so goth, where were YOU when we sacked Rome?" -Swordguy
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2007-10-19, 06:40 PM (ISO 8601)
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- Jul 2006
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- cocoa beach, fl
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Re: 4th Ed Design Article: The Zombie
DMs don't cheat, they just change the rules.
"Being powerful is like being a lady. If you have to tell people you are, you aren't" -Margaret Thatcher
"Celebacy is no match for a natural 20!" -RandomNPC
"If you're so goth, where were YOU when we sacked Rome?" -Swordguy
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2007-10-19, 06:48 PM (ISO 8601)
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- Mar 2007
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Re: 4th Ed Design Article: The Zombie
Slam is an attack from EverQuest. Ogres, trolls and barbarians get it as racial abilities.
That's what zombies are doing.
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2007-10-19, 06:49 PM (ISO 8601)
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- Jan 2007
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- Oh gods i wish i knew
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2007-10-19, 06:52 PM (ISO 8601)
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- Aug 2005
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- Ēast Seaxna rīc
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Re: 4th Ed Design Article: The Zombie
They weren't templates in 3.0 and of cause earlier editions, so it's an idiocy that at least has precedence.
Uhm, voodoo zombies are classic zombies. There's no other source for zombies. The european version, revanants, have some form of their original personality. A voodoo zombie is a mindless slave to an evil wizard, just like the D&D zombies.
Making D&D zombies closer to movie ones seems like a sell out to me. Or possibly just an ignorant designer messing with things beyond his ken because he thinks it's 'cool'.
If they make zombies into movie zombies but keep Gorgons as a stupid iron plated bull I'll have to bang my head against a wall at least once.
3.5 zombies are my favourite D&D ones, that DR 5/slashing really brings home the "must be hacked to pieces, it has no beating heart to pierce" thing.Last edited by Closet_Skeleton; 2007-10-19 at 06:53 PM.
"that nighted, penguin-fringed abyss" - At The Mountains of Madness, H.P. Lovecraft
When a man decides another's future behind his back, it is a conspiracy. When a god does it, it's destiny.
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2007-10-19, 06:52 PM (ISO 8601)
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- Jul 2005
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- Georgia Tech
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Re: 4th Ed Design Article: The Zombie
I always envisioned a slam as either a palm strike or a backhand-no real attempt to improve damage, just a lot of strength.
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2007-10-19, 07:03 PM (ISO 8601)
- Join Date
- Sep 2007
Re: 4th Ed Design Article: The Zombie
D'oh, while this was probably thought of as a nice idea, it's purely idiotic. Before I start on this, I should also tack on it that the tone of the article was pathetic, extremely patronizing. "Be thankful..."... PAH! give us the task of creating a new edition, and we'd do it better than them designers.
Now, onto the article. My beef with it is that, from what can be garnered from it, bread 'n butter zombies are now going to be massively wussy unless in hordes. In almost all movies, a single zombie is a pathetic piece of borsht. And it's only when there's seven gazillion zombies than the going gets tough. Which means, you'll have to drop 25 zombies per PC to make 'em a credible fight. That's really, really bad. Plus side is, this would mean reworking the CR system, which would be good.
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2007-10-19, 07:06 PM (ISO 8601)
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- May 2005
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- BROOKLYN!!
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Re: 4th Ed Design Article: The Zombie
I'm iffy on these zombies.
I like the crit hit working on them because I liked zombies being dead stupid people than evil flesh constructs. Zombies not having a weak spot seemed stupid.
but not a template.
What the hobgoblin?Gitp's No. 1 Cake hater
On Vacation until Aug 7th.
Spell currently researching: Explosive Pie.
Weapon currently crafting: +1 cakebane kris
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2007-10-19, 07:10 PM (ISO 8601)
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- Oct 2006
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2007-10-19, 07:30 PM (ISO 8601)
- Join Date
- Aug 2006
- Location
- Utah
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Re: 4th Ed Design Article: The Zombie
You can call me Draz.
Trophies:
Spoiler
Also of note:
- Winning Entry of Gestalt Build Challenge IV
- 3rd Place in Iron Chef XI (Blade Bravo)
- Judge of Iron Chef XXIII (Divine Champion)
I have a number of ongoing projects that I manically jump between to spend my free time ... so don't be surprised when I post a lot about something for a few days, then burn out and abandon it.
... yes, I need to be tested for ADHD.
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2007-10-19, 07:41 PM (ISO 8601)
- Join Date
- Sep 2007
Re: 4th Ed Design Article: The Zombie
And powergamer Monte Cook and crappist Jonathan Tweet agree mucho? Doubt it, considering one designed the BovD and the other one made the PHB. 'Nuff said.
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2007-10-19, 07:43 PM (ISO 8601)
- Join Date
- Jun 2005
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- Seattle, WA
Re: 4th Ed Design Article: The Zombie
I agree doing away with the Zombie template "in the name of simplicity" is a poor mechanic and akin to "dumbing down D&D". What's next, going back to Elf being a character class? I like the 3.5 Zombie, where they describe the template, but also give examples of various complete creatures for DM simplicity, such as Human Zombie, Bugbear Zombie, etc.
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2007-10-19, 08:04 PM (ISO 8601)
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- May 2005
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- BROOKLYN!!
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Re: 4th Ed Design Article: The Zombie
I hope that they give the zombie enough mobility to dance...
you know where I'm going with this.Gitp's No. 1 Cake hater
On Vacation until Aug 7th.
Spell currently researching: Explosive Pie.
Weapon currently crafting: +1 cakebane kris
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2007-10-19, 08:28 PM (ISO 8601)
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- Sep 2006
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- The Frostfells of Canada
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Re: 4th Ed Design Article: The Zombie
Grumble, grumble...
Why is my Spidey Sense (tm) telling me that they're getting rid of templates as a whole because they're "too complicated"?
I'm not normally the type to be a grognard, but each new article I see makes me less happy about the new edition, not more.
As much as I like the occasional zombie apocalypse, it's not the default mode I want for zombies. Making them back into a regular monster from a template is just silly, and critical hits? Zombies should be practically immune to anything that harms vital organs. Why does someone who's already dead care if you stab them in the heart, or heck, even if you remove one of their arms (aside from not being able to use a two-handed sword anymore)?
Still trying to remain cautiously optimistic, but it's getting harder and harder...
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2007-10-19, 08:31 PM (ISO 8601)
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- Aug 2006
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- Central Ohio
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Re: 4th Ed Design Article: The Zombie
Zombie not a template madness I say, 3.5 I still play.
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2007-10-19, 10:47 PM (ISO 8601)
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- Sep 2007
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- Whever the games are.
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Re: 4th Ed Design Article: The Zombie
umm...saving throws are still in dnd at 4.0
there is even a "fourth" now. they made AC into the fourth. (the others three are still fort, ref, and will. btw, these three are WAY better than the saves from adnd. remember sav vs breath? sav vs rod/staves/wands?)
3 saves in 3.0 better than 5 saves in adnd.
so 4 in 4.0 wont be a bad thing, i think.
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2007-10-19, 10:52 PM (ISO 8601)
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- May 2006
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Re: 4th Ed Design Article: The Zombie
Concerning slams: 3e/3.5e apparently uses 'slam' to mean 'lethal natural weapon bludgeoning attack'.
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2007-10-19, 11:18 PM (ISO 8601)
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- Jul 2007
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Re: 4th Ed Design Article: The Zombie
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2007-10-19, 11:29 PM (ISO 8601)
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- May 2007
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- Draper, Utah
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Re: 4th Ed Design Article: The Zombie
I'd like to say that Zombie should remain a template. It was a step forward to make them a template. As for a retheme so that they can be used in groups, the CR system seems to be being reworked in that direction already, so I'm not surprised.
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2007-10-19, 11:30 PM (ISO 8601)
- Join Date
- Mar 2006
Re: 4th Ed Design Article: The Zombie
Eh, I don't really worry about zombies not being templates. Zombies just never seemed worth templating to me, honestly. They're a mook undead. Sure, you can argue that elf zombies aren't worth as much as orc zombies, but then, why should anyone use elf zombies if they can make orc zombies? The only difference is the strength and dex scores.
So long as they have some way to customize and improve monsters, I don't see a problem. If you want to make a bugbear zombie, just add a couple of hit dice to toughen 'em up.
So they're going to be mob monsters. We already knew that there were going to be some monsters that would appear mostly in large numbers. Which undead did you think was going to be the undead mob? Liches? Zombies are the basic unit of the undead. Even beyond taking from the movies, it makes sense for them to attack in large numbers, if you're going to have monsters that do so.
It's not like zombies are some manner of super undead in 3.5. They're minions. That's their iconic use. The zombie minions at the heed of the wicked (or at least badly dressed) necromancer. Sure, they're strong, and good monsters for their CRs. But they're not a monster you generally expect to encounter as a single entity. Zombies and skeletons were made for the mob role.
And really, zombies just don't differ enough to need a template. Like I said, the only difference between a half-orc and an elf zombie is +2 Str, -2 Dex. I'd rather just fudge the description and use one set of mechanics. You want a tougher zombie, like a bugbear? Just advance the monster a few hit dice and call it a day. Want it larger? They've mentioned the medium zombie, so they'll probably have large, huge, and bigger versions (and probably smaller ones as well). Need it to fly? Give it a fly speed and describe wings.
Now, if vampires all have to use one monster entry, then I'll be annoyed.I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
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You will be missed, dear 'stache...
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2007-10-20, 12:16 AM (ISO 8601)
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- Oct 2006
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- Indiana
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Re: 4th Ed Design Article: The Zombie
You make elf zombies because you have elf bodies.
Anyway, Wizards of the Coast continues to patronize and insult the intelligence of their customer base. Color me completely unsurprised, and also more than a trifle annoyed."Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein
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2007-10-20, 12:23 AM (ISO 8601)
- Join Date
- Apr 2007
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- Boston
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Re: 4th Ed Design Article: The Zombie
What exactly is patronizing about making a zombie a normal monster and not a template? I'm not sure you know what patronizing actually means. Personally, I'm of the mind that zombies aren't worth templating, and I'm ALWAYS annoyed that there isn't a regular zombie I can just borrow the stats for. Even a sample zombie in the MM would have been useful.
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2007-10-20, 12:29 AM (ISO 8601)
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- Sep 2007
Re: 4th Ed Design Article: The Zombie
That probably wasn't the patronizing bit, but rather the one that says, for example, "You should thank the merciful designers".
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2007-10-20, 12:37 AM (ISO 8601)
- Join Date
- Mar 2006
Re: 4th Ed Design Article: The Zombie
All they meant was that they left players a defense against zombies. Of which they're playing up the horror and danger in the article in a slightly over-the-top way. Which is perfectly natural, given we're nearing Halloween. Of course they're trying to be "spooky." It's seasonal, like the flu.
While there are saves, I don't believe you roll them. Now the three 3rd edition saves work more like AC, in that the opponent rolls to try and hit your save score. So, you don't roll a saving throw. The monster attacks your static save.I am a poor man, some say I’m half crazy,
son of the sword and the knife
Lady I pledge you my sword and my honor,
my heart and my pride and my life
--Bella Doña, by Joe Bethancourt
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Alas, poor Draknir. By Mephibosheth
Owl-atar by KingGolem
You will be missed, dear 'stache...