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  1. - Top - End - #331
    Dwarf in the Playground
     
    Flumph

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    Chapter 3, Turn 2 resolution

    Timorin (56 AP) - success
    The coronation of Thalia the first ever Hope of Timorin took place under the dark skies of the Twilight Archipelago, with many from far and wide come to witness this historical event. At the moment the Lucent Crown touched her head, Thalia felt her gifted divinity. The souls of others opened up to her like books, she gained the shapeshifting abilities of a changeling, and those who meant her harm healed her instead. Gifts were lain at her feet, including the single use Horn of the Wild to summon nature to he aid, and the Worm Ring to summon the dragon Stonewing.
    However, with these gifts also came burdens. The giant Valrion had promised that if she or others of her office ever try to perform human sacrifice, he would sense it and come to exact vengeance (since Valrion travels by teleporting through sunlight, the Hope will be safe as long as they avoid sunlit sacrifice grounds, though Valrion will still know). It was a reminder of her vulnerability. Already, Thalia felt older. Was that a grey hair?
    The Hope of Timorin (+2 Sacrifice/-2 Frail)

    Petr (63 AP) - success
    The water goddess delayed her return, instead spending her waking moments rounding up the suffering victims of Varpier, still trapped in the soil and rock of Sanctuary after all this time. At the moment of their dramatic return, Petr used the mysterious dagger and cleansing Moonpool to forge their souls into the Pearlescent Moon. This giant pearl (or perhaps small moon) would foretell the arrival of threats on the floating island, as well as giving other information about it through its shift in colour. In addition it had the ability to replicate smaller, weaker versions of itself, a process that could be induced by feeding gloral to the pearl. On top of this, the pearl would emanate a field of harmonious energy, and would nullify the wicked uses of the Path of Perfection that Varpier implemented many years ago.

    Su'ule (60 AP) - success
    The mortals of northern Axia had gone through much. Inhospitable lands had turned green, warring factions had grown peaceful. The goddess Su'ule had led them through a thousand years of existence. With so much history, it was only right that she choose them as her people. Many blessings were bestowed upon the northerners; good harvets, good health, strong sailing, and an annual rainbow to celebrate their achievements.
    Along with these great gifts from the gods, came a few old grievances. At the time of their choosing, southern bot flies began to appear in great numbers in the supernaturally mild Gnaw Greenlands, spilling over into surround lands and bringing with them disease. In addition, the old curse of Alatadriel on the pyromancers flared up unexpectedly. Any northerner pyromancer who attempted their pyromancy after this time would find that the fire had grown suddenly, beyond any hope of control. All were incinerated in an instant, their ashes fertiliser for a new tree of woe.

    Chern (56 AP) - success
    The northern Choblins had a disaster on their hands. The ocean was spilling through the ends of the Chernway, flooding whole sections with mud and brine. Until, quite abruptly, the flooding ceased. Shamans found that a new subaquatic variation of glowloam, gloral as the called it, had grown to fill the cracks, and was now continuing the work of expanding the Chernway.

    Ymon-Thal (58 AP) - success
    Ymon-Desha took up her new role with grim determination, though of course some confusion as well. It was all very sudden, becoming a demigod in this way, but there were perks she'd be sure to find useful. A resistance to sorcery, changeling shapeshifting, and supernatural healing powered up her resurrected body. More tangible gifts included a wicked mechanical weapon called the Disa-Spear, a rejuvenating water flask, a recipe for kale shakes, and a sailing boat. The only thing standing in her way now was herself...
    Ymon-Desha (+2 Body/-2 Patience)

    Grawissen (54 AP) - success
    Julian is now immortalised. May the gods help us all.

    Alatadriel (62 AP) - success
    With a sputter and a buzz, the automaton Davy revved to life. His primary directive: build infrastructure. His secondary directive: insult Chern. His tertiary directive: attempt to identify Chern from all these little meatbags. His quarternary directive: aqueduct. To help him with these directives, Davy has a fancy waterproof sheen, a whole lotta bees, and a wise worm who keeps him honest. He can't replicate his intelligence, however, and is weak to sorcery and woebark.

    Avestra (69 AP) - success
    Inyoni departed on his journey to retrieve the Otherworld Amulet. Though his success is now certain, I'm sure we all look forward to hearing the details from the crow's beak herself.

    Yir (58 AP) - success
    For the first time in a thousand years, a new harmony was added to Su'ule's scream. This one, however, resonated only within the steep valley state of Theshana. The School of Air, otherwise known as aeromancy, was created. Su Speakers did not need to know aeromancy to unlock their power, but could replace aquamancy, solarmancy, or enchantment with aeromancy. In addition, powerful aeromancers could control lightning, and command or even become aerial creatures.

    Dulnori (80 AP) - success
    The first meeting of the Committee of Anatomical Thaumaturgy (CAT) assembled in the city of Rokanon. It would be the first of many, dedicating much time and effort to the study of biology in humans, tongues, and terrors. A partnership with the 1st Justice University would only hasten the growth of their knowledge.

    Kahar-Djin (62 AP) - no action

    Spoiler: Divine Actions List
    Show
    Undetectable actions

    Free/Instant: manifest avatar, teleport avatar, shapeshift avatar, interact with the world, perform inconsequential/non-divine magic, attempt to remotely contact other gods - general fluff and flavour basically.

    1 AP/0 DC: influence one mortal (significantly alter the course of their life by compelling them to action, altering their body, killing them, etc.).

    2 AP/1 DC: influence a small group of mortals (~10), influence a small landmark or room, change the weather in a village-sized area.

    4 AP/2 DC: influence a large group of mortals (~100), influence a large landmark or building.

    6 AP/3 DC: influence a village of mortals (~1000), influence a village-sized area, change the weather in a city-sized area.

    8 AP/4 DC: change the weather in a state-sized area, create a basic living species (plant, fungus, micro-organisms), create a basic non-living substance.

    10 AP/6 DC: influence a town of mortals (~10k), influence a town-sized area, create an animal species, create one or a collection of lesser magical items (easy to both use and destroy, such as a magic carpet, health potion, invisibility cloak, etc.).

    12 AP/8 DC: influence a city of mortals (~100k), influence a city-sized area, create a collection of lesser magical minions (should be a reasonable match for most mortals, such as hellhounds, cherubs, horse-mounted Nazgul, etc.), immortalise a living creature or mortal, create a pocket dimension (must be bounded and unable to hold a population), reincarnate a deceased non-divine being.

    14 AP/10 DC: influence one immortal, create a single greater magical monster (should be challenging for even the best mortals to slay, such as a dragon, gorgon, fell beast-mounted Witch King, etc.), create a greater magical item (requires understanding of magic to use or destroy, such as a phylactery, enchanted weapons and armour, crystal ball, etc.), sanctify an area for +2 (max 4 per god).

    Detectable actions

    16 AP/12 DC: influence a state of mortals (~1M) or a small group of immortals (~10), influence a state-sized area, scry a country-sized area, induce a celestial phenomenon (comet, eclipse, aurora, etc.), demand the sacrifice of 100k mortals to refill AP for the age, create a sentient species, create a +2 domain religious artefact (max 3 per god).

    18 AP/14 DC: influence a country of mortals (~10M), influence a country-sized area, scry a continent-sized area, create a plane of reality (can be unbounded and capable of sustaining a population), create a +2 domain/-2 weakness demigod (max 2 per god).

    20 AP/16 DC: influence a continent of mortals (~100M), influence a continent-sized area, scry the entire planet, create a law of reality (such as a system of magic for mortals to use, or an objective morality), create a supernaturally gifted sentient species, assign a chosen people for +2 (1 per god).

    22 AP/18 DC: influence every mortal on the planet, influence the entire planet, demand genocide for infinite AP this age, despoil a +2 sanctified area.

    24 AP/20 DC: destroy a +2 artefact, confer a -2 weakness to a demigod, banish a god for a turn, announce a prophesy.

    30 AP/24 DC: destroy a demigod, destroy a chosen people, confer a -2 weakness to another god.

    40 AP/30 DC: destroy a god.

    Secondary actions

    1 AP: scry one object or living creature (allows you to detect undetectable actions that happen within your scry, effective for the duration of the turn after the turn on which you call the scry), demand the sacrifice of one mortal to generate 3 BP.

    2 AP: scry a small landmark or room, demand a sacrifice of 10 mortals to generate 8 BP.

    4 AP: scry a large landmark or building.

    6 AP: scry a town-sized area, demand the sacrifice of 100 mortals to generate 16 BP.

    8 AP: scry a city-sized area.

    10 AP: scry a country-sized area, demand the sacrifice of 1000 mortals to generate 30 BP.

    12 AP: scry a state-sized area, reincarnate/reawaken a mortal/monstrous demigod.

    14 AP: occupy +1 of another god's sanctified area, steal +1 of another god's religious artefact (contested rolls, defender may double their modifiers if they have an available secondary action).

    16 AP: kill a mortal demigod or banish an immortal demigod for one turn (contested roll, defender may double their modifiers if they have an available secondary action).

    Notes on actions

    Contested actions: if a god scrys another god's undetectable action and wishes to oppose it, then there are two methods. The first is simply to hinder the roll. You may call on other gods to apply further hinders, even if they do not have scry on the area. The second method is to use your action to directly counter the scryed action (for instance if a force of 100 mortals is influence to invade your temple, you may influence those same 100 mortals to have them all fail), in which case the action with the highest success margin will be deemed the successful outcome. This may be done simultaneously with the first method, so you may hinder their action and perform a counter action at the same time for maximum advantage (the enemy cannot hinder your counter action unless they have their own scry, or it's detectable). If you have already done your action for the turn, then you cannot perform a counter action, the logic being that your god's efforts are being spent elsewhere and thus they are distracted from their scryed area.


    Spoiler: The Pantheon
    Show
    Player Deity Domains Weaknesses Sanctified Areas Artefacts Demigods Chosen People
    Garjel_blah Chern +4 Decay, +1 Fermentation, +1 Sanitation -2 Downtrodden +2 Starry Crypt
    Godzillarich Grawissen +2 Mining, +2 Knowledge, +1 Writing, +1 Singing -2 Unknown Grawissen's Pickaxe (+2 Architecture) Deja Vu (+2 Heroism/-2 Murder)
    Megadraco Kahar-Djin +2 Paths, +2 Thresholds, +1 Travellers, +1 Crossroads -2 Unexplored The Key of Spheres (+2 Keys) The Council of Masters (+2 Council/-2 Deliberation)
    Demonjazz Alatadriel +2 Fire, +2 Foxes, +1 Bees, +1 Fertility -2 Arrogance Davy (+2 Civil Engineering) Rosalin Ravenhold (+2 Wilfulness/-2 Mundane)
    The Jojo Avestra +2 Nature, +2 Birds, +1 Reproduction, +1 Sky -2 Primeval Avestra's Perch The Otherworld Amulet (+2 Dreams)
    Batcathat Ymon-Thal +2 Life, +2 Death, +1 Balance, +1 Twins -2 Unliving +2 the Passing Thal-Verys (+2 Souls/-2 Grief), Ymon-Desha (+2 Body/-2 Patience)
    gac3 Timorin +2 Drama, +2 War, +1 Games, +1 Asylum -2 Fear +2 Twilight Archipelago The Hope of Timorin (+2 Sacrifice/-2 Frail)
    flyinglemur Dulnori +2 Fortune, +2 Ambition, +1 Dreams, +1 Sailing -2 Stability +2 Harken Steppe
    Maryring Petr +2 Water, +2 Healing, +1 Rainbow, +1 Medical -2 Pain +2 Moonpool Pearlescent Moon (+2 Moon) Nerassus (+2 Justice/-2 Flesh)
    DarthArminius Su'ule +2 Sorcery, +2 Monsters, +1 Birth, +1 Metamorphosis -2 Wilfulness +2 Su'ule's Chosen
    AlexanderML Yir +2 Sun, +2 Majesty, +1 Perfection, +1 Symbiosis -2 Arrogance +2 Stonesthroe Peaks Valrion (+2 Giants/-2 Petulance), Davanda (+2 Harmony/-2 Family)
    Playerless Godless The Blood Fang (+2+BP Blood)


    We shall run the godsmoot on turn 3. I'll organise it through discord.
    Last edited by Garjel_blah; 2020-04-19 at 12:27 AM.

  2. - Top - End - #332
    Ogre in the Playground
    Join Date
    Dec 2005
    Location
    Bergen

    Default Re: Pan-aeons: a God Game

    At the Moonpool

    It's dark twilight when Nerassus returns to Sanctuary with his friends. Little Thera is sleeping in his arms, while Nani, Mika and India are having a hushed discussion about Theshana, the new school of sorcery, and the local treats of the Steppe. Sanctuary is almost wholly wrapped in the blanket of night, dark and soft, with one brilliant exception. The Moon Mother of Pearl is shining beautifully within the light of the full moon, and Petr stands as a dark silhouette upon the sandy beach. Nerassus places Thera in Nani's arms, offering them a friendly smile before walking towards his mother. "Mom. I'm sorry it took so long to get back. I just."

    Petr turns, shaking her head as she hushes him. "We've done it."

    "What?"

    "The pearl is stable. Nera. Eat this." She presents a pearl to Nerassus. As he rolls it in his hand, the thing has a peculiar electric thrum to it. With a shrug he lifts it to his lips, swallows, and then gasps as his whole form seems aburst with energy. It's not unpleasant, though the numbness is disconcerting.

    Then, in a sudden burst of light, two small sprites manifest upon his shoulders. Small things. Less than half a meter at the tallest. Vaguely humanoid, though with long, sleek limbs, large flowing ears and thin tails that drift behind them. Their eyes are large and black, like opals beneath their skin. The taller one is a silvery blue. His feet are long and bent. Digitigrade feet upon a form standing on two legs. His body is sleek, with every part of him long and slender. The smaller one is a golden yellow. His build is stocky. Strong arms, strong feet, short round ears and a boxy square muzzle.

    "Wh... what? What happened?"

    "Oh dear, this worked even better than I expected. Two of them. And so different." Petr reaches out to the two shining sprites, brushing a hand gently over their form. As she does, Nerassus feeels the same gentle touch as a slight shiver upon his head and back. "It must be the power of your father flowing through you. Nera dear, meet the Mon'Dai."

    Spoiler: Action: Create the Mon'Dai
    Show
    12 AP/8 DC: Create a collection of lesser magical minions

    Petr is using the Moon Pearl to create the Mon'Dai. A creature of spiritual energy, manifesting in light and water, among potentially other things. Mon'Dai may be born from the pearls shed by the Moon Mother of Pearls. If a mortal swallows a pearl, the pearl will react to the spiritual energy, and a Mon'Dai will be born, bound to that mortal. Pearls left around the world may also react to ambient mental and spiritual energies. Mostly, that means that pearls create Mon'Dai bound to locations with great historical, cultural, or religious significance (Temples, ruins, graveyards or royal palaces), but even small locations tended to only by a particularly small amount of mortals of sufficient devotion may give birth to a Mon'Dai (such as a singular tree whom a pair of lovers elevate as a symbol of their everlasting love).

    Physically, the size of a Mon'Dai is determined by the spritual energy of the host. But even for a spiritually strong and pure mortal, or a highly revered location, a Mon'Dai will rarely exceed 50 centimeter. They are able to affect the world around them, but not to a great degree. A very strong Mon'Dai could carry about 5 kg for an hour. As their bodies are made out of spiritual energy, they are more vulnerable to intent than to the acts themselves. A natural rockslide will hurt a Mon'Dai far less than a small pebble thrown at them with intent to harm.

    Mon'Dai are tied strongly to the location or being they are born from. As long as the location remains pristine, pure and honoured, a Mon'Dai will eventually reform after being destroyed. However, this takes spiritual energy, and a reformed Mon'Dai will suffer weakness until it can regain it's full strength from mortal spirituality. If a Mon'Dai belonging to a person is destroyed, the person will sense the destruction, and feel a sense of lethargy, but not more of a consequence. But if the person dies, the Mon'Dai immediately dies as well.

    Mon'Dai may manifest as multiple variants.

    +2 Healing/+2 Justice: This energy goes into the creation of the Mon'Dai itself. The creatures are given health and a body through their connection with a place or a person. In turn, they provide their Master with spiritual energy. A Mon'Dai is incapable of hurting their Master in any way, and will serve them. But not entirely without question. Nerassus can't help but give the Mon'Dai a sense of right and wrong. And Petr's gentle nature means that most Mon'Dai have difficulty hurting people:

    +2 Moon: From the Moon are born the Mon'Dai'Mun. These Mon'Dai have a beautiful form reminiscent of the pale moonlight. They are generally sleek and limber. They provide their Master with spiritual energy. And they protect their domains with stealth, guile and misdirection. Beneath the new moon, they may become invisible. Beneath the full moon, they may shine like brilliant lanterns.

    +2 Water: From the Ocean and Lakes are born the Mon'Dai'Van. Formed from mists and foam, they guard the sea and rivers. They swim through water like fish, and can naturally use techniques and spells similar to aquamancy. This is not Su'Sorcery though, and is thus not bound to mana.

    +2 Sun: Unexpectedly from Nerassus's connection to the sun are born the Mon'Dai'Sol. Born from golden sunlight, the Sol are strong and hearty. They inspire strength and power, and are the physically strongest of the Mon'Dai. They protect their domains head on, and draw strength and size from the sunlight.

    +1 Rainbow: Born at the cross between night and day, sun and moon, are the Mon'Dai'Lys. Half the brilliance of the sun, half the soft comfort of the moon. Standing at the edge, they are average for a Mon'Dai in most every respect.

    -2 Pain: However, not all Mon'Dai are born with pure intent. At sites of large scale battles, in towns ravaged by great plague, or even in individuals who experience particularly gruesome suffering or death, there may be born a twisted variant of the Mon'Dai. The Mon'Dai'Myr. Born of suffering, they seek vengeance for crimes. They feed on fear, and in turn inspire fear, that they may exact their terrible retribution on their target, and whomever accidentally or purposefully get in their way.


    "It's fascinating. Their forms are warped both by your own spirit, but also by the divine energy. They were meant as a well spring of spiritual energy for mortals... but I should remember. Mortal spirits are not as strongly uniform..." Petr chuckles softly. "Oh nevermind my rambling. You should bring your friends over and offer them a chance to awaken their own Mon'Dai. And then, spread them around. I am sure the world will find their presence much desired."

    Spoiler: Mon'Dai'Sol and Mon'Dai'Mun
    Show


    Spoiler: Mon'Dai'Lys
    Show


    Spoiler: Mon'Dai'Van
    Show


    Spoiler: Mon'Dai'Myr
    Show


    If someone wants to make their own Mon'Dai, lemme know and we'll work something out.
    Last edited by Maryring; 2020-04-15 at 10:25 AM.

  3. - Top - End - #333
    Barbarian in the Playground
     
    Chimera

    Join Date
    Sep 2019
    Gender
    Male

    Default Re: Pan-aeons: a God Game

    Su'ule, Preparing For The New World
    Su'ule allows her people to reapply for membership of Axia. Now, for even more important matters. The threat of not only murder but damnation of pyromancer souls, which not only was extremely brutal, but also an infringement against Su'ule's people, and her own dignity, she would make sure to rectify this problem in it's entirety later. For now, she had to tend to her people.

    Su'ule notices the clever fixtures of her sorcery in the South. She thought she would also do something similar, only . . . much more thorough. Su Magick, or Magick, also called High Sorcery, for short, is a kind of esoteric discipline/education that a Su Sorcerer can learn to bypass ordinary restrictions against Su Sorcery by substituting mana for some kind of focus, thereby accessing Su'ule's scream directly, rather than through mana. High Magick/Su Magick employs the use of wands, staves, robes, hats, rings, spell books, herbs, potions and even other things in the place of mana. If none of these focuses are available, a High Mage/High Sorcerer (Su Sorcerers that use this form of magick) can use his own strength for a limited time instead, though doing this too much will be dangerous.

    Learning High Magick is as difficult as learning Solarmancy. It can take years to learn the spells that are more than rudimentary. However, Su'ule intends on the people developing the Magicks necessary to liberate people from the Trees of Woe, and even help eradicate the bot flies of the region. High Magick does not rely on any of the Schools of Sorcery for their spells, and to some extent, does away the need for ordinary uses of Su Sorcery like mana manipulation. The equals of Su Speakers in the Schools Of High Magick/High Sorcery are called either High Sorcerers or Archmages. As a result of High Sorcery having a stronger punch than ordinary Su Sorcery, most High Sorcerers tend to only know a handful of High Sorcery spells they can cast per day, though an Archmage is obviously much more versatile with his magick.

    High Magick/High Sorcery can only be learned in the Green Gnawlands of the three Northern Countries.

    Spoiler
    Show

    - 12 AP : Create The Schools Of High Magick/High Sorcery in the Green Gnawlands.
    60-14 = 46 AP
    + 2 Sorcery : Su Magick is just Su Sorcery with certain work arounds against the ordinary problems associated with it.
    + 2 Monsters : Su Magick can conjure monsters by either summoning existing ones or:
    + 1 Birth : Su Magick can animate living creatures/monsters by existing materials.
    + 1 Metamorphosis : Su Magick can allow the High Mage to learn ways to transform themselves into monsters, other people's appearances or animals.


    An Invitation To Valrion And Davanda:
    From Tu'ul Arn
    "Back in my day, we had our rocks and our flint, and maybe our bronze, if we got fancy. AND WE LIKED IT! Oh well, most esteemed Emperor Valrion, you are hereby invited to the Gnaw Greenland's School Of High Magick. I am the first Su Speaker of the world, and thus I will be the leader of our education system of magic, set in the Northern Lands. I'm sure you know the way, but watch out for the bot flies. Those little buggers are quite creepy. They burrow inside people's bodies and eat them from the inside out. This is a revolutionary form of magic believed to be the future of education in the North."

    An Invitation To Timorin:
    Su'ule's avatar herself appears before Timorin.
    "Timorin . . . what advice do you have, for winning a War?"
    Last edited by DarthArminius; 2020-04-27 at 05:15 PM.
    I am ArlEammon. I've been here since 2004, but I've lost access to my other account.

  4. - Top - End - #334
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    2 cultists spoke to each other on the edge of the dark swamp. “It most certainly is the Prehist.” one of them said

    “We have no proof, it would be dangerous to act again.”

    “Proof, who else would it be? It must be those slimy bookworms.”

    “Oh problems in the tainted lands…” Just then Julian walked into the conversation. “...maybe I could help. After all, you do want me to earn my keep.”

    "You should talk to Lord Timorin or Hope Thalia about how to earn your keep," said one of the cultists.

    Julian gave off a smirk, “thank you for pointing me in the right direction…” He then started to walk off.

    Just then Leviathan whispered into his head. "What is the plan?”

    Julian smacked. “To help of course.”
    Spoiler: Action
    Show
    Leviathan immortality
    +2 knowledge: All who see Leviathan will spread the tale of seeing him to everyone they don’t. This will make Leviathan one of the most feared creatures in the world
    +2 mining: it will suck the energy from the earth to grant itself more power, this will have the negative side effect of draining the life out of anything in that area.
    +2 architecture (pickax): even if he is somehow destroyed he will rematerialize back in his palace deep beneath the waves.
    +1 writing: with its increased age it will be able to understand any language, additionally it will be the master of manipulation. Often making Satanic bargains to foolish mortals.
    - 2 unknown: Always fascinated about the knowledge he does not know. This aspect can be used to trick him.


    __________

    Julian came across the main center of the cult. “Oh Great Timorin it seems like your people are having trouble in the tainted lands. I wish to aid them the best I can.”

    Timorin turned to him. "Your Asylum is here and you have yet to earn it. As soon as you leave the islands, you will no longer have any protection of mine."

    “I do not mean any disrespect but your people seem to be having bandits trouble in the tainted lands. Or probably more accurate Prehist trouble.” Julian then got on his knees, and spread his arms out, obviously trying to butter Timorin up. “I wish to help them to show my gratitude for giving me a place to stay.

    Timorin frowns. "You seem to think we cannot handle ourselves And how do I know you won't just run off and hide as soon as you leave here. What insurance do I have that you will even aid us?"

    Julian then put down the great pickax Archimedes. “You may keep my mighty pickaxe until I return. Will that be enough to gain your trust.”

    Timorin smiles and picks up the pickaxe. "This is a great show of trust. This shall fulfill your Asylum. Be careful on your journey for you have a long way to go."

    Julian then bowed. “Thank you but one last thing before I go…” Julian then looks to the water's edge. ”Help me improve my pet.”

    Timorin nods. "Fine. But you must also lend aid to my Hope when she calls upon you."

  5. - Top - End - #335
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    On the edge of the Boa Jungle:

    The jungle screamed in anger, the beasts within going into a fury as they clawed, beaked, ripped to shreds anyone who dared enter the disturbance. Which, sadly, contained a village that lay on the edge of the lands of the Boa and the empire. Here the worse of the attack was seen, as all sorts of creatures of the wild came crashing down like a flood, swarms of insects suffocating the air as other vermin ripped apart the people of the village.

    Huddled in the middle of this madness was a group of villagers that had somehow been able to find their shamans in time, who created a spell of calm animal that extended around themselves. Inside here the madness was unable to breach. The shamans, incredibly afraid themselves, still told the others everything would be alright. That the madness would soon fade.

    From the hazy air filled with the insect swarm the outline of what appeared to be a human appeared. "Hehe, yeah, it won't last too long. Don't got enough juice in me to keep going like this for long. " He pointed at them. "The good news is that your all about to die," he pointed at himself with his thumb "and I'll then have enough to get out of here nice and safely once bro's boys are done with the thing."

    One of the people in the circle of calm was about to say some sort of speech about how they'll always endure or what not, but a knife few out from the haze and killed them before they could do so. "Nothing boring please, let's just get this over with."

    Suddenly the villager who had knives in his stomach got up. His eyes burning with fury. The other villages all backed away from him in shock. He then pulled out the knife from his chest. The spirit of heroism emerged from them, Déjà Vu. “Enough of this madness!” Déjà Vu yelled as he readied his fists. “You will not harm another soul this…” He then stopped himself. “...what… I feel like I met you before. Who are you?

    The shadow in the haze tilted it's head to the side, a little too much like a puppet. "What? That's cheating." His head returned back to it's normal position as he placed his hand on his face, pinching it a little in exasperation as he sighed and said "Ugh, your one of those divine bastards, aren't you? All cheaters." He looked at Deja Vu more carefully as he put his hand down, squinting. "Aaaah, hehe, yeah I think I know who you are, your Deja Vu eh? The name's Vultur, you gave me a toy or something; I forget, it was probably stupid anyway."

    Déjà Vu’s eyes widened. “You’re that kid, oh god what happened to you?”

    Vultur then threw multiple knives in different directions into the crowd of people. Déjà Vu grabbed all of them out of the sky with lightning speed. Before they even got close. “How did you become this? ANSWER ME!” he yelled in fury.

    The villages turn towards Déjà Vu. “Wait what?! Who is he?” they asked as they cowed around him.

    “No matter…” the person déjà vu was possessing dais. “... We can still beat the crap out of them.” he then noticed he could not move. “What’s going on…” Déjà vu simply stared at Vultur.

    Vultur had their arms just hang there as they looked at the scene, feeling exasperated. "Ugh, you cannot even let me have one can you? Bastard. Now I'm wondering how I'm suppose to pass the time for the two, well, I guess as long as I'm around you'll stay here eh? Good enough, even if it's incredibly boring."

    Vultur stood up straight, making a point to take in a deep breath before continuing. "Ah, so it's true, you cannot kill people eh? I guess you can say I live on the edge, and you ruffing me up or helping other to ruff me up or slow me down kinda kills me. Bro was right in that I cannot be stopped by you." Their posture returned to exasperated. "But I cannot do anything either, huh."

    The figure just stood there for a bit before saying "Eh, you like three-row X-O's? Don't give me that look, I'm trying to entertain myself and your ruining it."

    As this was going on the insect hoard dispersed, and the vermin returned to normal. The spell on them ending. It got a little quite.

    Déjà vu looked at his adversary in silence. He was now feeling danger over where Cheek and Stopit were but he couldn’t leave. If he did these villages would get massacred. “I can see that this was a diversion…” Déjà Vu tried his best to look around for anything that could capacity him without killing him. “...but since you want to talk let’s start with the obvious question. How did you become this?”

    Vultur sighed. "Are you daff? I think you've been alive longer than me, and even I know enough about soul theory to recognize my condition." They looked to the side. "It's a bit complicated to explain to an idiot, but the basic idea is that I died and now I'm here. Kinda. It's like putting a person back together using string and wax. Doesn't hold up too well, needs maintenance. You know" Valtur said looking back at Deja Vu, in a way that suggested a wink but the mask got in the way "taking some of that excess mana off of folk who don't need it anymore. Nice trick I learned from Pops."

    Déjà vu stared at him. “I know your father, he died standing up for what he believed and making sure you survived...but not to become this. Whoever turned you into...into this is no family.” Déjà Vu then spotted something on Vultur belt.

    Vultur put their hands in the air with an "idk" sort of shrug. "You mean the bastard that left me alone? The one that was stupid enough to die? The pops I have now has been in my life for, what, around 500 years? I'd be long gone without Pops, you know. It's not an easy life, but it's better than..." Vultur kinda stared off into space "that place."

    Vultur gave another sigh as they grabbed a rat to pet as they continued, sounding for the first time a bit dower. "I'm going to be straight with you Deja Boo, I'm not that into the 'You used to be good, it's still in you!' sort of thing. Heard it before, it's nothing new. I'm a creature of habit, and I've lived this life far, far too long to change them now. Besides, bro's counting on me at the moment. That's noble or whatnot, even if I thought I'd get to do a little more before you showed up. ****ing cheating bastard." They ended almost whispering.

    Déjà Vu with lightning speed suddenly grabbed something from Vultur’s belt. “If your real father doesn’t matter to you anymore then why do you still have this?” Déjà Vu said as he held out a flute, the flutes his father made for him so many centuries ago. “... Come on Littleboy why do you still have this? “

    Calmly reaching down to the little pipe, Vultur dropped the rat they had as they brought the old thing up to their face. "Ah, yeah, you're the one that gave me this. The bastard gave it to you? Huh." They just looked at it for a bit, then back at Deja Vu, then back at the pipe. "I do remember remembering about that, but it's been too long for me to actually remember those days. Ever since... that day with Pops and the rainbow boy, I cannot remember." They were staring at the ground now. "Heh, having someone bring you back like pops did, it doesn't let you really come back."

    In an instant their attitude returned. Holding up the pipe they said "Ah, but you wanted to know why I keep this around eh? Pops enchanted it to me visit my other bro whenever I want, though the price is steep." They shrugged. "Eh, guess I don't have a choice now do I?" They put the pip up to their mask's mouth region for show, as it gained a dark glossy purple cover that enveloped Vultur and immediately went for the nearest shadow.

    Distantly heard the words echoed "See ya later, I guess. Thanks for the gift."

    As the mad crow left. Déjà Vu sensed that Cheek and Stopit were no longer in danger. He turned to the villages, “Let us get you to somewhere safe.”

  6. - Top - End - #336
    Dwarf in the Playground
     
    Flumph

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    Chern, 56 AP, Ebonbark Bay

    The cool, black forests of the Ebon Basin spread far and loomed high from the Godhood's position just off the coast. Chern watched it draw nearer while Vidlans and the crew prepared to dock. He had no intention of docking with him, for there was a more expedient way to reach his destination. Vidlans was lashing down a rope when the god approached him stiffly.

    "I'm going overboard now," he told the pirate.

    "Arr," said Vidlans between puffs of effort, "straight to work with ye, eh? Yer sure ye don't want to join us all at the Hobble n' Hops? It's that campus distillery at the one-jay-uew. I believe it was founded by one of ye own-"

    "I'm fine. I take it you won't be following me then?"

    "Nosir! Vidlans know a boundary when he crosses one! Beside, it won't do to abandon these fine sailors a mere hour before pullin' inna port."

    Chern nodded. "Send the captain my regards." Then he threw himself over the edge of the ship, and into the ocean with a splash. Vidlans shook his head to vent his melancholy, and returned to his knots.

    ---

    The Chernway, Southern Termination

    The situation in the south wasn't as urgent as the north, with regards to flooding. The choblins down here had been more preoccupied with the university situation. Here the Chernway simply ended with a salt water pool, cordoned off by warning signs. Chern appeared in this pool, having entered directly from the ocean, his masked face rising like a periscope from just below the surface.

    His work was done, gloral had been seeded into Ebonbark Bay and soon construction of the Chernway would continue. He was all alone in a wet, dark cave, just how he liked it. Chern crawled up onto the rocky bank, his wet skin glistening in the ambient glowloam light. After speaking with India earlier (OOC: this includes the godsmoot, which would ideally take place before this post) the god of decay had decided what his next move would be. The place where she had found her sinister dagger was somewhere in the deep foundations of the 1st Justice University, and Chern wanted to see it. The Chernway would lead right to it.

    The Wiltwatcher set off into the gloom, the underground pool lapping behind him.

    --

    The 1st Justice University, Chernway blockade

    Chern walked for a day down the southern Chernway, passing choblins and the occasional human or tongue. He kept a low profile, dimming his divinity enough that he could have been mistaken for a simple beggar. Well, more so that usual at least.

    However, upon arrival at the University line, Chern was met with a rather surprising impediment; a giant wall had been built across the entire breadth of tunnel. He gazed up at it forlornly. Then, careful to make sure no one was watching, for this part of the Chernway was already becoming well populated by students looking for affordable accommodation, Chern stepped towards the wall with his hand outstretched, and began to disintegrate through it. Stone fell away in a torrent of gravel, allowing Chern to slip right through it, though he made sure to reconstitute the wall behind him. He emerged on the other side, with no evidence to prove his passage.

    From there, it wasn't difficult to find the dig site. A dedicated passageway had been built into the barricade to provide access to the valuable history, signposted as "the Kroft Dig". "Authorised personnel only". Chern stepped inside, descended the spiral staircase. The room at the bottom was no doubt less musky than it had been when first unearthed, and probably more empty too. Patches in the dust showed where items had been removed from the site for study and preservation. Nonetheless, the remains of one crate sat on a top shelf, broken down by the years and eaten through by burrowing insects. Sitting there as if no one had quite found the will to touch it yet. This was where the knife had been stored, Chern was sure of it.

    A flake of the rotten wood came away in his fingers as he picked at the crate. He held it up to his mask, pinching until the wood was dust in his palm. He did not like this decay. Something about it seemed...

    "Hey, you there! This is a restricted area."

    A young slight-statured man stood in the doorway, his complexion of a desert origin, though his fashionable doublet indicated student occupation. Chern stepped away from the shelves humbly.

    "I'm sorry, I must've become lost..."

    "There was a sign. Ugh, just follow me."

    Chern cast one last look around the room before following the man back up the stairs.

    "Where were you trying to go?"

    "I was trying to reach the Chernway."

    "No kidding, I suppose that explains the mask. You a pilgrim?"

    "Of a sorts."

    "You Chern folks... Always so obtuse. Well the Chernway's closed, I'm sorry to say. You're not the first person to stumble in here by accident looking for an way to the tunnels. But they're all sealed now, the board thought it was a security risk."

    "Oh. That's too bad."

    They emerged back into the walled cavern. The man rapped on the sign with his knuckle.

    "See? Authorised personnel only. That ain't you pal."

    "Many apologies."

    "That's fine, just stay out alright? Alright. Bye bye now."

    The man was turning around when Chern spoke once more.

    "Are you one of the archaeologists?"

    "Me? Oh, no, no. But I am authorised."

    "What's your business with the dig site then?"

    The man looked a little irritated at being questioned, but he smoothed his doublet and remained courteous.

    "I'm an artist. The university has commissioned me for a restoration project. When the Chernway connected to the crypt here, the archaeologists unearthed the remains of the pantheon statues from ancient Grawopolis. It's one of the biggest finds of the century they're saying."

    "So you're a sculptor?"

    "I am. You might have heard of me, Darius Atlas. I am quite renowned throughout Indariel."

    "I think so," Chern lied. "You're restoring the statues of the gods? That's quite a commission."

    "It certainly is!" Darius puffed. "The find of the century warrants the artwork of a century. Yet somehow I'm still the one left to look after this blasted old stairwell..."

    "Can I see them?" Chern asked, unable to help himself. Darius frowned at him.

    "The statues? I'm afraid my studio is a restricted area too. A lot of people would want to get their hands on these remains."

    "But sir Darius, I am but a humble pilgrim... Surely it is the will of Chern that you have found me here, and told me of your holy work? By divine providence, I must see his statue."

    Darius crossed his arms, thinking. He looked the 'pilgrim' up and down.

    "What's your name?"

    "Chris."

    "Well Chris, normally I'd never show a work in progress to just anyone. However, I only just finished my restoration of the statue of Chern, and... I took something of an unorthodox approach to him. All of my renditions aim to challenge our traditions and theology, but I wouldn't mind seeing your thoughts on Chad. As someone who is clearly quite devout in his faith."

    "Chad?"

    "The Atlan word for Chern. I take a great deal of inspiration from my native Atlan culture. So Chris, what do you say?"

    Chern couldn't help but feel frivolous, taking an interest in statues. But somehow, the temptation to see himself through the eyes of a mortal... It was too much to resist.

    "I'd love to give my thoughts"

    "Excellent! Follow me."

  7. - Top - End - #337
    Ogre in the Playground
     
    Batcathat's Avatar

    Join Date
    Nov 2019

    Default Re: Pan-aeons: a God Game

    Ymon-Thal, Thal-Verys and Ymon-Desha (58/90 AP), The Landing, Boa Jungle

    Ymon and Thal hovered in the air above the Landing, Thal-Verys and Ymon-Desha on either side. On the ground people were gathered as far as even divine eyes could see, Yith standing side by side in every open space around the Landing. As always with the Yith, it also included quite a few summoned souls, most taking advantage of their state by floating above the heads the living.

    The Verysian order had been ordered to gather as many Yith as possible, and they had performed better than expected, Thal-Verys noted. The crowd included far more than just the Yith living nearby, they must have come from all over their territory.

    It was unnecessary, of course, Ymon-Thal would ensure any Yith no matter where they stood, would hear what he had to say. But still, the seemingly endless sea of people made for an impressive sight, which might have been the entire point.

    "My people", Ymon-Thal said, speaking as one despite manifesting as two. "I still remember first speaking to you so long ago. Centuries and generations have passed but there are still faces I remember from that day." Ymon-Thal looked towards the largest crowd of summoned souls and recieved an eerie cheer in return.

    Remembered? Right. Thal-Verys rolled her eyes, Thal had asked her to consult her book before the ceremony to make sure there were some who'd heard the original Landing speech among the souls.

    "That day I promised you a special place amongst both the living and the dead." Had he promised that? Ymon-Thal wasn't quite sure himself but it did sound good. "And now... I intend to keep that promise."

    He had to wait for several minutes in order for the cheering to die down before he could continue and actually tell the Yith what they were cheering about.

    "No longer will you be separated from your beloved dead, from me, by the barriers between the Passing and this world. All of you, living or dead, will..."

    Thal-Verys loudly cleared her throat. Ymon-Desha glared at Ymon-Thal.

    "Ehm, all of you who accept, whether living or dead, will be given part of my own essence and join me in a world where you can all live like gods."

    Not being much for long speeches, nor willing to wait out the cheering again, Ymon-Thal gathered his power and nodded to Thal-Verys and Ymon-Desha.

    It was time.

    Spoiler: Action!
    Show
    Create a supernaturally gifted sentient species, the Yithal (20 AP/16 DC)

    Ymon-Thal changes every willing Yith, living or dead, into the Yithal. As the living beings (+ 2 Life) in the land of the dead (+ 2 Death), the Yithal are bound to the Passing (+ 2 The Passing) for both good and ill. Thal-Verys shapes their souls (+ 2 Soul) and Ymon-Desha give them bodies to match (+ 2 Body) so that they exist in perfect balance (+ 1 Balance) between body and soul, living and dead, Oerth and the Passing. (Total bonus: + 11)

    If it's not clear from the description below, I'm going for kind of a faerie vibe (the weird, kinda scary kind, not the cutesy kind) so I'd love it if you kept that in mind for any helps or hinders, but it's obviously up to you.

    Spoiler: Description of the Yithal
    Show

    In the Third Age Ymon-Thal blessed the Yith (yittish for "the living") with what came to be know as the Ascension, inviting them to live by his side in the Passing and turning them into the Yithal (yittish for "the living dead").

    Besides their completely white eyes, the Yithal look a lot like the humans they were but with somewhat exaggerated features – their eyes a little larger, their smiles a little wider, etc. – and with a literally other-worldly quality, as if they were a little blurry around the ages and not quite as real as the world around them. In the Passing the reverse is true, and they stand out compared to that world's deceased inhabitants, as if drawn with sharper colors.

    Perhaps the same can be said for their minds, while the Passing shapes itself by the feelings and desires of those within it, most have absolutely no control over it, being equally frightened and tempted by their subconscious thoughts made real. The Yithal, however, shape the Passing willingly with their conscious mind, though everything still fades when they no longer focus on it – nothing lasts in the Passing. Unlike other living beings they can also freely use the passages between the Passing and the world of the living.

    Their connection to the Passing itself also nourishes them in place of food and their wounds heal much faster there. However, the connection also means that a Yithal cannot leave the Passing for long. More than a few hours in the mortal world is painful and more than a few days can be deadly.

    As creatures of the Passing, even when a Yithal is in the mortal world they aren't quite there and maintain a strong connection to their home plane. This allows a Yithal to turn both invisible and incorporal, and to reflect a part of the everchanging Passing in the world around them, creating realistic but quickly fading illusions.

    Even though they live in the world of the dead, the Yithal are still as mortal as when they were of the flesh. They can die from injurie like anyone else (but leave no corpse behind) and with age they eventually are drawn away from their peers to join the dead of the Passing waiting to be reborn. Conversly, they also still reproduce. Just as the Passing responds to any other strong desire, a Yithal's wish for a child will eventually be fulfilled by one being created. A child born this way is always a completely new soul, not entering the cycle of reincarnation until their death.




    Spoiler: Hey, what about the Yith?
    Show
    Well, as previously mentioned Ymon-Thal is only transforming the willing Yith (somewhere around three fourths, I'd say) into Yithal, the rest remain more or less the same (though their society is obviously affected) in the outskirts of the Boa Jungle. Since I'm actually creating a new species from a mechanical perspective, I'm going to have to Yith back up to their previous population levels by the next age or so.
    Last edited by Batcathat; 2020-05-01 at 08:33 AM.

  8. - Top - End - #338
    Ogre in the Playground
    Join Date
    Dec 2013

    Default Re: Pan-aeons: a God Game

    Timorin's Hope finished her meditation and reached out to summon Timorin.

    "Yes? Can I be of service?"

    "So… Timorin. I have been Hope for a while now and I've been doing my best to learn all I can about our people and what they need. I've been practicing my magics and meditating on my path. But like… what am I supposed to do?"

    "You are in charge of my people while I'm gone."

    "Yeah but… how do I do that?"

    Timorin thinks for a minute. "Well… You lead them in war. You serve as diplomat to foreign powers. Anything beyond that is up to you. Lead them with your wisdom and grace. There will be others here to support you."

    Thalia nods, still unsure about how to go about her duties. She spends the next several months speaking with the cultists and the Masquerade. As she went about it, she began to codify the culture and bring it into herself.

    Spoiler: Action
    Show
    Chosen People: Cult of the Mad God
    56AP
    20AP, DC 16
    +2 War
    +2 Drama
    +2 Architecture (might be a stretch. Trying to make trechitecture a thing)
    +2 Sacrifice
    +2 Twilight Archipelago
    +1 Games
    +1 Asylum
    +12 Total

    Justifications:
    War: All members of the cult are expected to be able to defend themselves. From whatever the youngest age possible, they will be trained in basic defensive magics. Primarily enchanting, transmuting, and treewhispering. Those with talent for magic will also be expected to learn the basics of water magic.The focus of this training is on self defense. Things such as increasing speed, making clothes as strong as armor, and being able to receive emergency broadcasts through the treewhisper network. They will also be trained in a fighting style and provided with the relevant amberis armor/weapons of their choosing for which a teacher is available upon reaching recognized adulthood.. The only exemptions from this sorcery expectation are people traveling paths.
    Drama: People are encourage to pursue their passions. The only rules with which are not to harm another without some kind of formally recognized justification (such as self defense or war time). They shall receive training in any passion or craft they desire and be given official time off in which to pursue these artistic passions.
    Architecture: Due to Timorin's relationship to his sister Avestra, the disruption of nature, especially for building is discouraged. So most of their architecture is grown rather than built. Using shamanism, the society primarily grows plants into the relevant buildings and structures. Holes or gaps in what a shaman might have the means to do are filled with amberis and recycling material from other structures they may obtain. They particularly Excel in creating fortifications such as watch towers and other defensive buildings
    Sacrifice: Personal sacrifice is a large part of the cult. Everyone is expected to make sacrifices proportionate to their means. These sacrifices may be donating a portion of your product or income if you have any to the cult. Others may sacrifice their time or services to help teach the cult. Some may just sacrifice their body to science after their death. The rules are flexible and no one is expected to give more than their means. They just need to help the cult in a meaningful way.
    Twilight Archipelago: The Twilight Archipelago with it's Lucent Reef and Shadow Veil and particularly the Twilight Grove are the sacred motherland of the cult. Any and every member of the cult is welcome to come and give the resources and opportunity to visit the homeland should hey request it. (The cult is not responsible for any accidental death that may occur during your time sailing to the Archipelago)
    Games: Children and adults alike are encouraged to play games. All games are encouraged but war games like capture the flag are most heavily encouraged as they help train war strategy. These types of games will become national sports over time.
    Asylum: The cult judges people by what they do while with them, not what has been spread about in rumor. One of the most sacred pacts all cultists acknowledge is the pack of asylum. Stepping foot on cult controlled territory is enough to request asylum though there are other ways. While individual asylum rules may very the gist of each is: your past is forgotten as are all crimes not committed against the cult.you are expected to offer something in exchange for Asylum (see sacrifice rules above). You will be protected by the cult as if you were one of their own so long as you remain in their territory. The option to formally join the cult is always on the table.

    General Details about the cult:
    The church of Timorin is different from the cult of the Mad God. Many soldiers and much of foementor may worship at a church of Timorin but you have to be part of an officially recognized sect as well as have Timorin as your primary god of worship.
    Officially recognized sects: The Twilight Archipelago, The Maddening Marsh/Stricken Lands, The Tainted Lands, and a minor one in Foementor where the
    Leadership: The cult is led by Timorin's Hope. Then under them is the Masquerade. Now as a whole they function as a Congress that makes big scale decisions as well as serving as regional judges. The Masquerade is created 3 different ways. First the people elect members to the Masquerade. Those whose masks belong to allies (Petr, Avestra, Dulnori/Nestlebalm) may name their own masqueraders through whatever means they recognize. The Timorin maks for a council of advisors to the Hope and are appointed by them.
    Choosing a hope. When a Hope dies, every member of the Masquerade may put forth a single candidate to run the cult. A master of Wisdom shall then gather the candidates and place a crown on each ones head. The one that doesn't instantly compel bowing, shall be the one that is destined to be the next Hope.
    All knowledge is available to cultists if it exists in the cult. There are procedures for learning anything one might want to learn. These procedures are subject to alteration based on specific circumstances.






    Timorin smiled at the Leviathan, now becoming immortal. "So long as you keep good with us, you shall find safety here. Now Julian should help my Hope with her task."

    Spoiler: help
    Show
    Help: Leviathan
    +2 Twilight Archipelago, +1 Asylum, -2 Fear
    The Leviathan will be able to regenerate in it's castle so long as it is in the Twilight Archipelago and stays an ally to the cult. It will constantly live in fear of being cast out by it's allies and betrayed, even Julian.
    Last edited by gac3; 2020-04-16 at 05:38 PM.

  9. - Top - End - #339
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    (Happens after the God meeting)
    Su’ule sat watching as many ships from the Fox’s empire landed upon axia shore.

    ”The fox is quite arrogant, isn’t she?” a voice rang out ahead. Greetings, Su’ule it is a pleasure to meet you.”

    "Who is this? i swear if this is a another telemarketer I'm going to scream!"

    ”NO, NO, NO, I am not one of your monster.” Leviathan told the goddess, his voice becoming soothing. ”Neither am I the cult or even Julian’s, I am a being who understands the cruelty of this world, especially when it involves the foxes and their imperialists ambitions.”

    "Oh really! Is Alatadriel thinking of attacking?"

    ”Of course, they’ve attacked all their other neighbors, Prehist, Crow, Choblin and anyone else unfortunate enough to be her in killing range. Do you honestly think she will just leave your people alone, especially with magic users?

    "You have a point, Leviathan! What are you doing here?"

    ”To help you...and to get a small payment.” just then one of its mighty tentacles reached out from the sea. ”you give me a little power and I’ll sink their ships for you, making it harder for the fox to have a threshold on your land.”

    "Eh. . . What is it precisely, that you want? Oh, yes, destroy the Fox'es navy. I get that. What I mean is, I can do so much for you. Can you be more specific?"

    ”Isn’t it obvious? Leviathan said smugly. ”I want immortality, a little bit of your power to make sure it succeeds. Plus having immortality means that I can help you with my end of the bargain for much longer

    "This seems quite equitable. Very well." Su’ule reached out her hand and touched leviathan's tendril. There was a brief glow before dissipating.

    Spoiler: Help
    Show
    make Leviathan immortal
    +2 Sorcery : When Leviathan performs his side of a bargain in an equitable manner (He's not trying to screw someone over) His power in spells increase. +2 Monsters : Su'ule gives him the power to conjure sea beasts. + 1 Birth : He can give birth to sea beasts. +1 Metamorphosis: He can hide his form.


    ”Thank you” Leviathan mumbled as he retracted his tentacle back to the sea. “Now start my new job.”

    Just then in the distance one of the ships was grabbed by Leviathan tentacles. It only took brief seconds before the ship was completely cut in half, pulling the remains into the sea with lightning speed. ”Remember to keep the deal a secret, we do not want the other gods to know.
    Last edited by Godzillarich; 2020-04-16 at 06:30 PM.

  10. - Top - End - #340
    Barbarian in the Playground
     
    Chimera

    Join Date
    Sep 2019
    Gender
    Male

    Default Re: Pan-aeons: a God Game

    Quote Originally Posted by gac3 View Post
    Timorin's Hope finished her meditation and reached out to summon Timorin.

    "Yes? Can I be of service?"

    "So… Timorin. I have been Hope for a while now and I've been doing my best to learn all I can about our people and what they need. I've been practicing my magics and meditating on my path. But like… what am I supposed to do?"

    "You are in charge of my people while I'm gone."

    "Yeah but… how do I do that?"

    Timorin thinks for a minute. "Well… You lead them in war. You serve as diplomat to foreign powers. Anything beyond that is up to you. Lead them with your wisdom and grace. There will be others here to support you."

    Thalia nods, still unsure about how to go about her duties. She spends the next several months speaking with the cultists and the Masquerade. As she went about it, she began to codify the culture and bring it into herself.

    Spoiler: Action
    Show
    Chosen People: Cult of the Mad God
    56AP
    20AP, DC 16
    +2 War
    +2 Drama
    +2 Architecture (might be a stretch. Trying to make trechitecture a thing)
    +2 Sacrifice
    +2 Twilight Archipelago
    +1 Games
    +1 Asylum
    +12 Total

    Justifications:
    War: All members of the cult are expected to be able to defend themselves. From whatever the youngest age possible, they will be trained in basic defensive magics. Primarily enchanting, transmuting, and treewhispering. Those with talent for magic will also be expected to learn the basics of water magic.The focus of this training is on self defense. Things such as increasing speed, making clothes as strong as armor, and being able to receive emergency broadcasts through the treewhisper network. They will also be trained in a fighting style and provided with the relevant amberis armor/weapons of their choosing for which a teacher is available upon reaching recognized adulthood.. The only exemptions from this sorcery expectation are people traveling paths.
    Drama: People are encourage to pursue their passions. The only rules with which are not to harm another without some kind of formally recognized justification (such as self defense or war time). They shall receive training in any passion or craft they desire and be given official time off in which to pursue these artistic passions.
    Architecture: Due to Timorin's relationship to his sister Avestra, the disruption of nature, especially for building is discouraged. So most of their architecture is grown rather than built. Using shamanism, the society primarily grows plants into the relevant buildings and structures. Holes or gaps in what a shaman might have the means to do are filled with amberis and recycling material from other structures they may obtain. They particularly Excel in creating fortifications such as watch towers and other defensive buildings
    Sacrifice: Personal sacrifice is a large part of the cult. Everyone is expected to make sacrifices proportionate to their means. These sacrifices may be donating a portion of your product or income if you have any to the cult. Others may sacrifice their time or services to help teach the cult. Some may just sacrifice their body to science after their death. The rules are flexible and no one is expected to give more than their means. They just need to help the cult in a meaningful way.
    Twilight Archipelago: The Twilight Archipelago with it's Lucent Reef and Shadow Veil and particularly the Twilight Grove are the sacred motherland of the cult. Any and every member of the cult is welcome to come and give the resources and opportunity to visit the homeland should hey request it. (The cult is not responsible for any accidental death that may occur during your time sailing to the Archipelago)
    Games: Children and adults alike are encouraged to play games. All games are encouraged but war games like capture the flag are most heavily encouraged as they help train war strategy. These types of games will become national sports over time.
    Asylum: The cult judges people by what they do while with them, not what has been spread about in rumor. One of the most sacred pacts all cultists acknowledge is the pack of asylum. Stepping foot on cult controlled territory is enough to request asylum though there are other ways. While individual asylum rules may very the gist of each is: your past is forgotten as are all crimes not committed against the cult.you are expected to offer something in exchange for Asylum (see sacrifice rules above). You will be protected by the cult as if you were one of their own so long as you remain in their territory. The option to formally join the cult is always on the table.


    Ever helpful, Su'ule decides that continuing her policy of being a good member is the best idea. She appears in many visions among the Cult of the Mad God.

    Help:
    Spoiler
    Show

    Sorcery : +2 ,The people have discovered how to not only teach Su Sorcery, but have found safe methods to learn and teach this Su Sorcery, preventing many accidents from occurring.
    Birth: + 1 the people and their domesticated animals will enjoy good fertility.
    Monsters: + 2 Through visions of Su'ule, the people have discovered how to ward monsters away. It's not always effective, but it should protect population centers from most threats.
    Metamorphosis: + 1 Members of the Transmutation school of magic have discovered how to use Transmutation magic to change into animals.
    Last edited by DarthArminius; 2020-04-16 at 10:00 PM.
    I am ArlEammon. I've been here since 2004, but I've lost access to my other account.

  11. - Top - End - #341
    Ogre in the Playground
     
    AlexanderML's Avatar

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    Default Re: Pan-aeons: a God Game

    Vultur, Garus, and Others - Somewhere in the Lost Woods - Fading Bonds:

    Vultur appeared in front of one of the trees near the house. For a moment, still thinking on what Deja Vu said, all Vultur could think of when appearing was how much the place looked like on the day he first arrived. Then he immediately fell face first, his limbs not following his commands due to lack of mana.

    "Oh great. This how I die?" said Valtur into the ground. His soul felt like it was throbbing, almost like a heart beat, as the bonds on it began to fade. Luckily for him, he heard a familiar sigh.

    "[Sigh] Vultur, is that you? You don't look different from the last time we met." Vultur felt a hand raise him off the ground and lean him against the tree behind him.

    Spoiler: It was Garus.
    Show


    He was kneeling down looking right at Vultur "Though you seem different all the same."

    While Vultur could not move, they did make a chuckling noise. "Hehe, yeah, pop's plan did not go over too well as you know, I was a casualty. Hehehe.... Oh well, can't change that now, what's up with the eye?"

    Garus closed his normal eye. "It's something I gained from sacrifice."

    "What, you lost your eye? Made a fake?" Vultur said, still not connecting the dots.

    Garus gave a half frown. "No, I gave it up. I still have the means yet to maintain my form from the remaining power of the Woods; but I gave it up, and was rewarded for my sacrifice."

    While Vultur still could not move their voice jumped at getting to the answer "Your following the beggar path, aren't you? Oh what would pops think hearing about that?"

    Matter of fact-ly Garus stated "I don't think he'd care."

    "Eh, your probably right." Said Vultur dropping the matter, though a moment later said "Uh, are you going to fix me up bro?"

    Garus looked down for a while thinking on it, but eventually gave a sigh and said "I do not want to dwell imagining the atrocities you have been committing; yet nevertheless you are my brother. I shall repair you, this one and only time, then you shall never return to the Lost Woods."

    "Hehehe" Vultur said suddenly sounding tired. "Yeah, 'bout what I expected."

    Garus's nodded looking dower "I suppose it was always going to be like this. Now, let's get you into the workshop before-"

    "Mr. Garus, it's supper time where are you?!" came a child's voice out into the distance, Garus jumped a little hearing it. Vultur was a bit amused.

    "Oh? Starting a family like pop's? More little abominations to the bird bitch like us roaming around? Or are they a 'just in case' sort of thing?"

    Garus quickly grabbed Vultur's shirt collar and stared down into the mask. "If you bring up anything about our family, about what we are or what has been done, to her or any of the others; I will personally make sure that the sorry state your in because of father feels like a blessing."

    Vultur was not very phased by this. "Heh, there's the bro I know. Don't worry I'll not peep about pops or other nasty particulars."

    "Good" was all Garus was able to get out while releasing Vultur before the little girl came into view, seeing the pair.

    "Uh, Mr. Garus, who is that?" She said a bit hesitatingly, concerned at the sight of Vultur who did have their limbs sprayed out in wild directions like a limp doll.

    Garus smiled at her, their blue eye still not blinking. "He's my brother, in terrible condition, but he'll get better."

    "Oh I can help!" Said the girl starting to walk over to try her aquamancy healing, but Garus interrupted her.

    "No, please, stay over there. I will be taking him to the basement for a bit, so he should be alright, don't waste your mana on him."

    While that made little sense, the girl could tell from Garus's expression and voice that she should not push the matter. "Are you going to skip a meal again Mr. Garus? That's not good."

    Looking back at Vultur he Garus said "I'll be alright, please dear go back and enjoy supper before it get's cold."

    "Ok" was all she could say not understanding the situation but going as told.

    When she was a little bit away Vultur said "Hehehe, what's her name?"

    "Shut up, let's go." Was all Garus said before lifting Vultur up to take down into the basement to repair fading spells. It'd take a while, especially considering the differences in Vultur's enchantments compared to the others, but it would be kept in the dark. Both figuratively, and quite literally. Mostly.
    Last edited by AlexanderML; 2020-04-16 at 11:59 PM.

  12. - Top - End - #342
    Dwarf in the Playground
     
    OrcBarbarianGuy

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    Default Re: Pan-aeons: a God Game

    Boa docks

    “Greetings, I’m Vidlans and welcome aboard. Thank all of Ya for coming to this fantastic voyage, and this is a special voyage because you set the record for most passages we’ve had. “

    Cheek and Stopit stood there alone, with no one else being on the dock. “But there’s only 2 of here?”

    Vidlans Smiled. “Still a new record! Welcome aboard maties.”
    ____

    https://www.youtube.com/watch?v=i8ju_10NkGY

    The Pirates continued to sing this song as they sailed across the seas. Meanwhile Cheek and Stopit “It has been 11 hours and there’s still sending!” Cheek yelled, banging his head against the railing. “Do they know no other song!?”

    “Well it is catchy…” Stopit chimed in as he casually tapped his foot to the music.

    Just then Déjà Vu appeared above Cheek, “so we're going there now…”

    Stopit looked up to Déjà Vu. “Is there a problem with that?”

    Déjà vu ignored him as he stared off into the distance. “Alas the boys asking you a question!” from behind came Vidlans with a whiskey bottle in his hand. “... If you brought it up you might as well tell us, I’m pretty sure it will be an interesting story at least.”

    Déjà vu continued to float in silence. He took a big sigh. “Long ago I was made to be the protector of the innocent by Grawissen, and I did it to the best of my abilities even long after my father disappeared from this world. To the Prehist I was the only thing they have left. There was a conflict with the Cult, they were using the masks we had to steal mines from us. I was furious and I met a man named Brutus who convinced me to steal the masks from them. I did it with joy and even accidentally crippled the man. This was a big mistake, it led to the cult stealing the pickax and in turn Brutus killing the king and became a mad tyrant. There was so much death I cannot take it I fled to the passing in Shame.”

    Both Cheek and Stopit looked up at him. Showing a sense of pity for Phantom rhino.

    “Lass I understand how regret can feel.” Vidlans set putting on the bottle and most surprisingly not having a smile on his face instead stone cold serious. “But at the end of the you have to admit you messed up you can never be happy again unless you make peace with it.” He grabbed the bottle again. “And just moping around is not going to solve anything, if you want to put the wall behind you you have to make up for what you have done first.”

    “Sir the tainted lands are insight.” one of the crew yelled.

    Vidlans turn to smile at déjà vu. “And it looks like you are getting your chance.”

    (BANG)
    The ship shook, seeming like it smashed into something. “Rrr what was that?” Vidlans

    Suddenly a bunch of huge tentacles sprouted from the ocean ”HAHAHA, so you are the hard to kill pests Julian was talking about.?”

    “CAPTAIN! IT’S LEVIATHAN!” one of the crew yelled.

    Cheek and Déjà Vu jumped into the air towards Leviathan. “All rhino guy let’s do...AHHH” with one mighty swing Leviathan sent Cheek and Déjà Vu flying towards the ship’s balcony. There laid a half-conscious Cheek and Déjà Vu.

    ”Please boy, you may be a demigod but at the end of the day you are still just a morsel to me. Leviathan laughed as he continued crushing the ship.

    “Capt. what are we going to do?” One of the crew yelled out.

    Vidlans looks at the tainted lands on the horizon and then to his fellow crew member. A smile came to his face. “The same thing we always do, happy adventure, now get everyone to the balcony.” he then turned to Déjà Vu, Cheek and Stopit. “Now then make sure my crew is safe, Déjà Vu, now get to the balcony as well.”

    The crew all came to the balcony watching as Vidlans stared at Leviathan. ”You can’t be serious? I swatted a demigod like a fly, what on earth do you think you’re going to do? You’re like every other human, an insignificant pest, that refuses to know your place hoping for a miracle. Ha! well this time a God isn’t going to save you.”

    Vidlans simply smiled. “You talk a big game but at the end of the day you're blind, I kind of feel bad for you.” He then put his hand on the deck. “Here let me give you a firework show.”

    (BOOOOOOOOOOOOOOOOOOOOOOOM!)

    A massive explosion opted on the ship flinging Leviathan a way and sending the balcony section flying towards the island like a rocket. Déjà vu used his phantom body to cover the entire crew as they slammed into the beach, Déjà Vu cushing the impact. Déjà Vu let go of everyone, he looked out to the ocean and then disappeared.

    Everyone including Cheek and Stopit got up from the beach, everyone was at worst only mildly injured. The crew looked out to the ocean. “CAPTION!” they all yelled in unison.
    ______
    Meanwhile Leviathan looked out to the island. “Why would he give up his life to save those insignificant crewmen, he had internal life but wasted to save the lives of people who would die 50 years.” He then began to dive into the depths. “Human idiocy knows no bounds.”
    _____

    Cheek and Stopit looked out into the distant ocean. “Stopit, we need to go. He gave his life to stop Julian.”

    They both then began to turn around but then they heard splashing.

    “LOOK!” one of the crewmen yelled as he pointed to the sea. There was Déjà Vu over the body of Vidlans as he was swimming the body to shore. When he got to the shore the crew men grabbed his body.”

    Vidlans opened his eyes. “Hey mates there is no need to cry… This is more for a time of celebration!” and with those words the crew cheered.

    Stopit jump up and down. “YAY Way to go pilot guy…” Just then a spear slammed right next to Stopit everyone turned towards inland. What they saw was a massive amount of cultists all brandishing weapons.

    “He has finally returned!” the command of the cultist yelled. “Kill him and his compatriots!” as he yelled that all of them readied their weapons as they came closer to Stopit, Cheek and the crew.

    “STOP!” Déjà Vu yelled as he appeared over Stopit.

    “Why should we?” the commander asked?

    “Simple you may be able to kill them but you won’t be able to get me… So I have a bargain, let them go and I will come willingly.”

    The cultist stared at him. “Why should we trust your words?”

    Déjà vu sunk his head. “Because I understand what I did so many years ago was wrong… And I should face punishment. I’m tired of running away from this but these people have nothing to do with that past, so let them go.”

    The commander stood there. “Fine…” They all lowered the weapons. “... You will stay on one of us he then turned to the rest of the people around Déjà Vu. “The rest of you will be led to Ostrom.”

    Cheek looked up at Déjà Vu. “You can’t just do this? Just punch them and we can escape.”

    “Last time I did that to the cult it led to a bloody war.” Déjà Vu said as he patted Cheek on the head. “I have seen it, you like many other mortals, stronger than you know. You can be chilling without me” He then disappeared over stop it and appeared above another person next to the commander. “Just remember to punch the **** out of Julie when you see him.
    Last edited by Godzillarich; 2020-04-18 at 08:08 PM.

  13. - Top - End - #343
    Dwarf in the Playground
     
    Flumph

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    Default Re: Pan-aeons: a God Game

    Chern, 56 AP, Darius' studio

    "And here we have the kiln, which doesn't get a whole lot of use these days since I'm mainly working with either monolithic marble or bronze. Though I am considering recreating the statue of Grawissen in glass, to represent the uncomfortably ephemeral nature of the divine, as well as the need for transparency and freedom of information within our society. Also it's easier to fit individual bones in the kiln."

    Chern followed Darius through a long and spacious workshop, installed with a vast variety of facilities, but somehow still open enough to avoid feeling cramped. Even the space itself was a kind of artwork, with mighty pillars and arches constructed in the style of old Grawopolis. It made Chern faintly nostalgic. Many places like this had returned to the earth by the ever-working hand of decay, left to inspire only the worms with their beauty. It never ceased to amaze the Wiltwatcher how strongly mortals fought against loss.

    "Of course, it'd be better if I could use the Twin Furnace for my work, oh the things I could craft in those hallowed forges... But so far the authorities have only granted me funding to do Alatadriel there. Anyway, you don't care about all that. You want to see the statues. Follow me!"

    The next room they entered was just as large as the workshop, but appeared to be used more as a gallery. It was far cleaner here, empty apart from a collection of stone plinths arranged in two rows in the centre of the room, each one enveloped on all sides by curtains hung from the ceiling. Chern counted twenty eight in total.

    "Two for each god," Chern observed.

    "Exactly. A plinth for the original, and a plinth for the restoration, for each of the fourteen gods. The curtains are enchanted to block any external influences, it's our way of preserving things that aren't on display. They're also a very sexy shade of maroon, if I dare say so myself. Really makes the old stone pop."

    Darius threw aside the curtain of the nearest plinth. The arms were missing, as well as a few other protrusions that Chern at first thought might be additional limbs, but after some imagination realised were in fact waves.

    "This is Petr."

    "It absolutely is! You really are a man of the gods, recognising them from so little. Petr was the first of the pantheon I restored, them being the headmaster's mother and all, seemed appropriate. They were also one of the most difficult, because of the medium I chose. Take a look..."

    Darius hurried to the plinth behind the first, and threw it back. Thick mist spilled down over Chern, obscuring his vision. It took a few seconds for it to clear enough to reveal the sculpture itself; a dazzling ice carving of Petr, arms held out in welcome, frozen waves splashing at their back like unfurled wings.

    "Woah... Quite a step up from stone."

    "Indeed, far more appropriate I think. The water goddess, made in their own essence. Critics say that the coldness of ice fails to convey the motherly nature of Petr, but this is, of course, the point. The paradox of a god that is both loved as a mother, and revered as a higher power. Arms open in welcome, but for a frigid embrace. It was quite a controversial debut."

    "Isn't it going to melt?"

    "Oh, enchantment can fix that. I'm something of a journeyman enchanter myself, so I was able to apply a temperature stasis quite easily. No, the hard part was the eyes. Even now, I'm not sure if I've managed to overcome the coldness in the ice... They should be full of love, not frost, don't you think Chris?"

    "Hmm..." Chern tapped his mask, peering into the sculpted eyes of Petr. He thought he'd done quite a good job of softening the hard icy edges. "It seems good to me."

    "I imagine it does," Darius said condescendingly. "I heard that Petr recently forged a giant pearl from the souls damned by Varpier, and that it can synthesise small copies of itself. If it's not too insensitive, I'd like to obtain two of these pearls. I think using those as the eyes would truly complete the work."

    Darius led Chern down the double row of statues, revealing each in turn.

    "Kahar-Djin was an interesting creative decision on the original sculptor's part, they only portrayed the wanderer facet to the god. I suppose back in the day, that was all the Path Missionaries really were. Now with the creation of the Paths of Divinity, I felt that the warrior woman would be more contemporary."

    "Not many remember Vreyalas anymore, but he was an ancient god of the forge, and founder of the Axian city of Theshana. Theshana's annexation by what we now called the ICA put an end to his legacy as anyone's patron god. Therefore, rather than do the obvious and build him of metal, I returned to the original stone medium, and artificially weathered it beneath the sun. It is likely going to be the most faithful of my restorations."

    "Alatadriel was the most damaged of all the finds. Not surprising, given her controversial status in Grawopolis, which was a vassal state to her original worshippers. Only the torso, head, and part of the tails remain. Unfortunately, this dashed any hope of the statue serving as evidence in the endowment controversy. Not that it affects me of course. No amount of pyre-building and heretical posturing is going to make me neuter our fair goddess!"

    "And now, Chris, here's the one you've been waiting for, my latest muse..."

    Darius pulled away yet another heavy curtain to reveal the ancient statue of Chern. Tall, thin, and ragged, the spindly stonework had held up surprisingly well for the most part, with one major exception.

    "Where's his head?" asked Chern, staring up at the cracked neck stump.

    "The archaeologists couldn't find it. Who knows where it ended up? Vandals, some sort of accident, natural weathering. Of all the gods, I think Chern would be least upset at the prospect of his likeness fading. Wouldn't you agree?"

    "That makes sense. All things must fade."

    "Quite. Chern is commonly viewed as fatalist, defeatist even. But I wanted to challenge this notion. Tell me Chris, what is Chern to you?"

    Chern cringed slightly at the question, looking away.

    "Oh, well... I suppose he's alright. He looked after the choblins, that was nice."

    "Oh, tut tut, Chris. And here I was starting to feel impressed by your knowledge of religion and history! Chern is so much more than just the choblins. Chern is a god for the struggling, for the disillusioned and demanding! In the original Grawopolis plaque, Chern is portrayed as a being of evil, but this is through the lens of an ancient and unenlightened tradition. In reality, they feared the gifts of Chern, for he is a daring god!"

    Chern raised an eyebrow at these assertions, unsure if he was being teased. Darius continued unperturbed.

    "You seem sceptical. I don't mean to offend, but it is my job as artist to challenge my audience! And I honestly believe people have Chern wrong. Consider, if you will, Chern's legendary consorts."

    "Pardon?"

    "Surely you know of the harem of Chern? The desert prophet of Chobe, Mila, she was a cripple who Chern entrusted with the Path of Squalor, after a night of long and passionate lovemaking that gave seed to the No Name Oasis."

    "That's not-"

    "However, little did she know that Chern, in his infinite ardour, had sought out another woman. At the celebrations for the birth of Nerassus himself, Chern stole the heart a dark princess. So deep was their love that they travelled the world together, so lost in each other that they unwittingly stumbled back into the oasis. At first Mila was enraged at his betrayal, but then Chern built for them a wondrous palace in the land of the gods, and that is how threesomes were invented. Surely you've heard these stories before?"

    "Are you-"

    "What was the other story? There's an even older one, set back in the Boa Jungle... I think her name was Sia?"

    "No no no, that wasn't what happened there. Sia was just a child."

    "Really? Maybe it was her mother then."

    "She was dead."

    "Huh. Well I don't know, who knows what those ancient forest people got up to. Anyway, maybe you'll understand what I'm going for once you've seen the restoration. Stand back, this one's fairly large..."

    Seizing the dense velvet hem, Darius flashed Chern one last provocative grin over the shoulder, before throwing back the curtain with a mighty whoosh. A face looked down at Chern from high up on the plinth. A face, Chern noticed before all else, that wasn't wearing a mask.

    The statue of Chern had been cast from solid bronze, with no obviously unusual techniques or enchantments like those of Petr's statue. It was little more than a nude male, fundamentally. Yet Chern was entranced by the statue's proud posture, its rippling, taut physique, its expression of cool appraisal - the bareness of which still sent pangs of shock through the god. This, he sensed, was the stature of a true god.

    "Where... Where's the mask?" he asked plaintively.

    "The mask?" Darius scoffed. "I'm sorry, I don't mean offence, you obviously take the mask very seriously. But I don't see it as a literal thing."

    "Not literal? I don't understand."

    "It's simple. Chern doesn't literally wear a mask. Chern is too bold, too averse to affectation to wear a mask everywhere. The mask of Chern is a metaphor. It's a symbol of one's ideals, of their convictions. The mask is the cold, hard reality that Chern faces everyday, and that which he shows to the world. When the followers of Chern mask their dead, it is to give them some say in their next life. The mask is a symbol of self-determination, it's Chern giving a piece of his ultimate control back to mortal kind!" Darius wrung his hands, excited. "I knew this would be a good statement... And they told me I was mad!"

    "Conviction... Determination..." Chern had never once felt entirely convinced or determined about anything in his entire existence as a self-aware deity. The universe was so much larger than him, or anyone... No amount of power could stay the cycle of decay.

    But when Chern looked up at this statue - this Chad - he felt even the certainty of his doubt quake in its foundations.

    "Well?" Darius watched Chern gleefully, soaking up the strength of his reaction. "What do you think?"

    "It's..." Chern gulped. "He's... He's the most beautiful thing I've ever seen."

    The artist frowned a fraction as Chern stepped closer to the statue.

    "Thank you, but I'm going to have to ask you not to touch it. These curtains are up for a reason."

    Chern didn't seem to hear him. Eventually, Darius started forward.

    "Look I appreciate the reverence, but I can't let you- Oooooh..."

    Darius dropped to his hands and knees, suddenly sapped of his strength. He could only watched as Chern approached his subverted likeness, and laid a hand on its powerful bronze calf.

    Spoiler: Action!
    Show
    Create a demigod (18 AP/14 DC)

    +4 Decay, to remove Chad's statuesque permanence, but at the same time forever maintain its metallic indestructibility.

    +1 Sanitation, as Chern sees Chad as a purified distillation of himself, and therefore wishes it to retain his pure convictions in life.

    The domain of this demigod shall be +2 Determination
    Last edited by Garjel_blah; 2020-04-17 at 08:30 AM.

  14. - Top - End - #344
    Barbarian in the Playground
     
    Chimera

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    Default Re: Pan-aeons: a God Game

    The Mon'Dai

    Su'ule thought the little fairy like creatures are very pretty and cute. She had an idea.

    Help
    Spoiler
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    + 1 Birth : Su'ule has enchanted the Mon'Dai with the ability to serve for generations rather than one single life if they have been treated kindly/want to serve. This could have the situation of having Family Mon'Dai, or even Forest Mon'Dai, etcetera.
    + 1 Metamorphosis : Su'ule has also blessed the Myr with the ability to be appeased. Appeasing Myr spirits has the ability to transform Myr into other forms of Mon'Dai.
    + 2 Monsters : Mon'Dai, though mostly adorable and sweet still count as monsters. Su'ule has blessed Mon'Dai with the ability to have instincts regarding whether someone is a monster or not.
    I am ArlEammon. I've been here since 2004, but I've lost access to my other account.

  15. - Top - End - #345
    Dwarf in the Playground
     
    OrcBarbarianGuy

    Join Date
    May 2017

    Default Re: Pan-aeons: a God Game

    (this happens a little while before my last, the timeline of this scheme is confusing)
    The Reef
    Julian climbed upon the top of his beast, Leviathan. He touched the bones of Graw, one last gift for him.

    Spoiler: help
    Show


    Chosen People: Cult of the Mad God
    + 2 knowledge: They shall become scholars, knowing the deepest madness of the world.
    + 2 mining: they will have access to numb rock that will only grow where the cultists stay, it’s a rock which gases can be used for anesthesia
    + 1 writing: they will have some the greatest poets the world has ever seen. The style will be Gothic and Lovecraftain
    - 2 unknown: many who do not leave cult controlled areas may have difficulty adjusting or negotiating with the outside world.

    ____

    Julian arrived in one of the villages of the cult carrying a rib of Graw. One of the cult members came out to greet him. “Greetings Julian we’ve been waiting for you.”

    Julian looked up at the man. “Get the army ready, we must prepare.”

    The cult member looked in confusion. “But why?”

    Julian walked past him. “Déjà Vu is returning with a crew.”

    The cult member jumped. “Déjà Vu!” he screamed. “But why is he coming back here after so many years?”

    “I don't know why…” Julian commented as he turned back towards the cultist“...but you must prepare, he’s bringing a crew of bloodthirsty mercenaries with him. “Do not give them a chance, kill them on site.” He then turned back around and continued walking.

    “But where are you going?” the cult member asked.

    “Helping with your problem.” He said before walking off.
    _________

    Julian went deep into the caverns of an old abandoned mine. “What are you doing? Leviathan asked, fear coloring his voice. ”you can’t be serious about helping Nero? If the Cult finds out…

    Julian remained unflinching and put down the rib. “I will not allow myself to be used as A PAWN by a smug jackass.” Julian said with a hint of anger in his voice. “Don’t worry this will solve the mercenary problem the cult has been having, after all my kind can’t lie, so you have no reason to not believe me.” the rib then started growing. “Good, Leviathan I want you to stay out of this, go to Axia and lay low until I arrive.” He then picked up the rib and started to walk out the cave. “Keep a low profile until I arrive.”
    _________

    (now this takes place after my last post)

    Several cultists gathered around Déjà Vu and the random soldier he was attached to. They yield hateful angry things at him. “Let us get this over with…” He then spotted someone walking in from the distance. “Julian!” he yelled, he tried moving towards him to punch the ever living tar out of him but could not move.

    “Nice try demon.” one of the cultists said smugly. “You may be a monster but you’re still bound by magic, you swore an oath to stay as long as we want you to and even your great power cannot break that promise. You are compelled to follow that order.” He then looked back to Julian. “Julian, great news, we captured the murderous Déjà Vu.”

    Julian looks stunned at the site he was now seeing. “HOW?” he yelled

    “He freely gave himself up after we let his mercenary force go.” The cultist said.

    “YOU WHAT!” Julian yelled in furious anger.

    “What’s wrong they're nothing compared to bringing Déjà Vu to justice.” the cultist commented

    “Do you have any idea what they will do YOU IDIOTS!” Julian continued to angrily explain.

    “You know as well as I do is they are innocent, Julian.” Déjà vu interrupted trying to find any way to convince his host to beat the ever loving crap out of Julian. “... I warn you people right now, capture this man immediately, he will bring nothing but destruction to you.”

    Julian turned towards the Phantom. “I am here to get rid of the mercenaries and take something from the Prehist! That is what I’m going to do.” Julian then smiled. “After all, my kind can’t lie.”

    “Stop him! STOP HIM NOW! He will be the death of everyone!” Déjà Vu yelled increase fury

    “Put a sock in it ivory…” Julian then started walking into the distance again. “...facial punishment with dignity. I’m just gonna go fix their mistakes now.”

    A cultist then blocked Déjà Vu’s sight of Julian. “Now be banished from these lands, and never return unless you have forgiveness from our God.” and with that Déjà Vu disappeared, banished from the island.
    Last edited by Godzillarich; 2020-04-18 at 04:35 AM.

  16. - Top - End - #346
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    Default Re: Pan-aeons: a God Game

    Hope Thalia had heard the announcement Timorin had made at the godsmoot. She was angry at the way this Julian behaved and that the knowledge had been kept from her. She would not let his games stand in the way of doing her job. This man had hurt some of her people.

    Spoiler: Hinder
    Show
    Hinder: +2 Sacrifice: If the Leviathan wants to regenerate, they have to destroy some of their castle under the seas. The damage done this sacrifice way must be manually rebuilt.

  17. - Top - End - #347
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    Avestra, north Trian coast, 69 AP remaining

    Avestra soared north of Tria, letting the coastal winds lift her far above the waves. From her high vantage point, she saw something unusually large in the sea beneath her. She circled down to take a closer look.

    "The guardian of nature... a voice whispered in her mind. "...how has watching the world decay doing for you?

    "Nature has a few tricks up its sleeves yet," Avestra said, circling around Leviathan. "You've grown since I last saw you."

    "I respect the natural order of things..." he mumbled "...but the other gods do not and the gods have the power to make nature their slaves."

    "Too many of them gallivant around with mortals as if they were one of the them," Avestra said, tutting. "They forget their role in the natural order."

    "I know that you're not the fool Avestra, the sadistic coward already told you behind Julian's back... the waters started to slightly splash beneath her, she could sense the anger rather easily. "...but to me Julian is just a PAWN to me, MY TRUE ALLEGIANCES IS WITH NATURE! AND I WILL HELP YOU REMOVE THIS TECHNOLOGICAL INFECTION FROM IT."

    "I appreciate it," Avestra said. If a bird could smile, she would have. "They say you are trying to become immortal. Is it true?"

    The water became quiet again "Yes, if you help me with this task I will protect the waves from the garbage mortals throw in it."

    "Very well, I will help you. On one further condition. My assistance will include a bond that will connect you to several treasured places of mine, infusing their strength with yours but also preventing you from ever harming them. Is that acceptable to you?"

    "YES! that will do nicely." a tentacle then appeared from the sea and approach the bird. "let us shake on it.

    Avestra swooped down, lightly catching the tentacle in her talons before gently shaking it.

    "We have a deal then. Teach the Fox People the true wrath of the sea."

    Spoiler: Help!
    Show


    Help Leviathan become immortalised with:

    +2 Nature - Avestra binds Leviathan's immortality with three important places to her: her home, Sunset Forest; the place of her birth, Twilight Archipelago; and the world's largest rainforest, Boa Jungle. The spiritual energy of these three locations will sustain Leviathan's immortality, but as a result, he will be unable to cause them harm without causing unimaginable pain to himself and ultimately surrendering his own immortality.

    +2 Birds & +1 Sky - Seagulls will act as scouts for Leviathan and alert him to potential targets, provided that they get a share of the spoils.



    Spoiler: Help!
    Show


    Help Petr create the Mon'Dai with:

    +2 Nature - create the Mon'Dai'Syl, forest dwelling Mon'Dai. These spirits usually take a form resembling a small monkey. They are often smaller and more elusive than other Mon'Dai and have a reputation for mischief, but they will protect their homes and masters with an equal determination as any other.


    Spoiler: Help!
    Show


    Help Timorin choose the Cult of Mad God as his chosen people with:

    +2 Nature - The Cult of the Mad God shall be unsurpassed fishermen, knowing where and how many fish to take without over fishing local stocks. Cult seafood will be renowned far and wide as a delicacy.

    +2 Birds - The Twilight Archipelago will host an important node of the treewhisper network, allowing the Cult to receive bird-delivered news through it before most nearby areas.

    Last edited by The JoJo; 2020-04-21 at 06:09 AM.

  18. - Top - End - #348
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    Default Re: Pan-aeons: a God Game

    Quote Originally Posted by Batcathat View Post

    Spoiler: Description of the Yithal
    Show

    In the Third Age Ymon-Thal blessed the Yith (yittish for "the living") with what came to be know as the Ascension, inviting them to live by his side in the Passing and turning them into the Yithal (yittish for "the living dead").

    Besides their completely white eyes, the Yithal look a lot like the humans they were but with somewhat exaggerated features – their eyes a little larger, their smiles a little wider, etc. – and with a literally other-worldly quality, as if they were a little blurry around the ages and not quite as real as the world around them. In the Passing the reverse is true, and they stand out compared to that world's deceased inhabitants, as if drawn with sharper colors.

    Perhaps the same can be said for their minds, while the Passing shapes itself by the feelings and desires of those within it, most have absolutely no control over it, being equally frightened and tempted by their subconscious thoughts made real. The Yithal, however, shape the Passing willingly with their conscious mind, though everything still fades when they no longer focus on it – nothing lasts in the Passing. Unlike other living beings they can also freely use the passages between the Passing and the world of the living.

    Their connection to the Passing itself also nourishes them in place of food and their wounds heal much faster there. However, the connection also means that a Yithal cannot leave the Passing for long. More than a few hours in the mortal world is painful and more than a few days can be deadly.

    As creatures of the Passing, even when a Yithal is in the mortal world they aren't quite there and maintain a strong connection to their home plane. This allows a Yithal to turn both invisible and incorporal, and to reflect a part of the everchanging Passing in the world around them, creating realistic but quickly fading illusions.

    Even though they live in the world of the dead, the Yithal are still as mortal as when they were of the flesh. They can die from injurie like anyone else (but leave no corpse behind) and with age they eventually are drawn away from their peers to join the dead of the Passing waiting to be reborn. Conversly, they also still reproduce. Just as the Passing responds to any other strong desire, a Yithal's wish for a child will eventually be fulfilled by one being created. A child born this way is always a completely new soul, not entering the cycle of reincarnation until their death.




    Spoiler: Hey, what about the Yith?
    Show
    Well, as previously mentioned Ymon-Thal is only transforming the willing Yith (somewhere around three fourths, I'd say) into Yithal, the rest remain more or less the same (though their society is obviously affected) in the outskirts of the Boa Jungle. Since I'm actually creating a new species from a mechanical perspective, I'm going to have to Yith back up to their previous population levels by the next age or so.
    [/SPOILER]
    Su'ule Blesses the yithal

    Yithal can be taught to survive long periods of time outside The Passing on Oerth, but in order to do so, they must consume large amounts of mana. Most who learn how to achieve this kind of sorcery can perhaps several times the ordinary duration out side The Passing. Someone with great power may even survive a month or two at most outside The Passing, such as a Yithal Su Speaker/Archmage, but why a Yithal would even be in the North lands of Su'ule, thus becoming an Archmage, is a mystery at this point.
    Spoiler
    Show

    + 2 Sorcery
    Last edited by DarthArminius; 2020-04-19 at 04:59 PM.
    I am ArlEammon. I've been here since 2004, but I've lost access to my other account.

  19. - Top - End - #349
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    Default Re: Pan-aeons: a God Game

    Ymon-Thal, The Passing

    "Ooh! Look how cute they are! We should have some! Can we have some?" We should, right?"

    "Right. Cuteness should definitely be the metric by which we measure something's worth", Thal muttered, rolling his eyes.

    "But they could be real helpful! Look!" Ymon pointed to a random section of the Passing that responded to his thoughts by turning into a dilapidated house going on ruin, surrounded by various trash. "It's a mess! They could clean up!"

    Thal scowled. "Fine."

    Spoiler: Help Petr
    Show
    Ymon-Thal assist Petr in creating the Mon'Dai and also adding a new kind of Mon'Dai, the Mon'Dai'Ahl.

    A mortal swallowing a pearl from the Moon Mother of Pearls and spawning a Mon'Dai'Ahl might be disappointed at first, since no Mon'Dai at all seem to show up. This is because all Mon'Dai'Ahl are created in the Passing (+ 2 The Passing), though bound to their creator's soul (+ 2 Soul) as normal. Whenever a mortal with a Mon'Dai'Ahl enter the Passing, whether by dying or by some other method, their Mon'Dai'Ahl is there to greet them and assist them for as long as they are in the Passing. This frequently include helping a disoriented or traumatized soul find some measure of peace in the Passing and warning them of the dangers that exist there.

    Every Mon'Dai'Ahl takes the form of two seemingly separate beings (usually silvery in color and a little transparent) but each "pair" are in fact a single being and can never be very far apart.

    Unlike most Mon'Dai, a Mon'Dai'Ahl does not die when their creator does as they are bound to the immortal soul rather than the flesh. Thus, a Mon'Dai'Ahl is "inherited" from one reincarnation to the next (this also means they cannot be inherited within a family as other Mon'Dai thanks to Su'ule's blessing).

    Should some moon pearls find their way into the Passing, it could create "wild" Mon'Dai'Ahl not bound to any specific soul. But with the trauma that some mortals bring to the Passing, there's also the risk of spawning Mon'Dai'Myr instead.



  20. - Top - End - #350
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    Default Re: Pan-aeons: a God Game

    Ymon-Thal and the Levithan, The Boa Jungle

    The shores of the Boa were quiet as Ymon-Thal walked along them, the sun setting in the distance.

    "The masters of life and death, greetings", a strange voice ringed in their mind.

    Reaching out and changing all of the Yith at once had been... exhausting, more than anything since the very creation of the Passing long ago. Still unsure whether it would even work, Ymon-Thal had retreated to a unpopulated area where the Boa Jungle met the Sundered Sea.

    The voice was unfamiliar. "Greetings."

    "Don't play dumb, You were already know who I am? Little Timmy ratted me out Leviathan said in annoyance "But I am simply a victim of Julian, a completely innocent creature made a slave asking for help."

    "You're very loud for a slave", Ymon noted, holding up his hands to his ears. As useless for blocking out a mental voice as that voice was for actually deafening them.

    "Yes, I think we do know who you are, you little... innocent victim, was it?" Thal said, looking out over the ocean. "What do you want, Levithan?"

    "I want protection, immortality and freedom." he mumbled. "Grant me this and I will serve your humble request."

    "Protection and freedom are fleeting things, Levithan, I cannot guarantee you those. But I heard you and your... victimizer grasp for immortality using the dead god's bones. Aid me in remaking my people by my exact instructions and I will aid you in your search for immortality in return."

    "Easy enough..." one of Leviathan tentacles then emerged from the sea and in front of the twin God. "Let's shake on it.

    Ymon quickly reached out and enthusiastically shook the tentacle.

    "Here is what we have in mind. After you have done your part, we will do ours", Thal said and sent their plans into the mind of the Levithan.

    Spoiler: Levithan's help for Ymon-Thal
    Show

    The Levithan aids Ymon-Thal in the creation of the Yithal
    + 2 Mining: The Yithal's illusions of gold, jewels and similar valuables are more "stable" than their other illusions, seemingly entirely real (even if far from the Yithal who created them) until the next sunrise, when they fade into nothingness. Will eventually lead to the phrase "Yithal gold", meaning something that isn't as valuable as it seems.
    + 2 Knowledge: Just like the Passing senses a soul's desires, so can a Yithal, whether in the Passing or in the mortal world. It's not enough to read someone's thoughts or know exactly what they want, just an instinctive feel for roughly what it is.


    Spoiler: Ymon-Thal's help for the Levithan
    Show

    Ymon-Thal aids the Levithan in becoming immortal.
    + 2 Life: No matter how injured or old, a spark of life will always remain in the Levithan, never truly being extinguished.
    + 2 Body: Using Ymon-Desha's powers, Ymon-Thal strengthens the Levithan's already impressive physique, making it both stronger and more durable.

  21. - Top - End - #351
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    Default Re: Pan-aeons: a God Game

    Above the Sea:

    Yir floated casually in the air as he always does "Oh great sun, I offer a request for your greatness." a voice suddenly rang out, being contacted by the bones of Graw in leviathans tentacles.

    Yir sensed the power of Graw down below, and immediately sent down a sunbeam that pierced the depths, constraining the Leviathan in solar brilliance that burned at it's edges.

    "YOU FOOL! You pathetic excuse for a godling! You dare run into the shadows and think that you can escape MY sight forever? You are not some mortal, or a pathetic creature of the shadows, but a being that has neglected their duties to your betters! I, with my supreme authority over all cond-"
    but they were cut off before they could obliterate the Leviathan.

    "Pl...Pl... please don't hurt me I have come to help you." Leviathan wimp pathetically like a little girl.

    The sunbeam that would have obliterated the Leviathan in an instant shook the beast as it struck far away from it's location, with only a faint glow in the distance hinting at where it landed. Annoyed Yir said down to the thing "What could a pathetic godling such as yourself do? I, greatest and only true god, don't need more of your trickery. However... if you wish to redeem yourself, then I shall accept penance from you in the form of good deeds. Soon my command will be heard by the world, if you answer the call then in it's favor then I shall forgive you. Anything less" the Leviathan could feel a tingly sensation "is unacceptable."

    " I can help you with your Mighty task. All I ask for is to just be able to shine in your light for eternity with the gift of Glory. Oh great Yir, the one true God. I asked for your greatness." Leviathan begged being at his most pathetic.

    "Hmmm? Really?" Even Yir could not quite think of why Graw would say something like this all of a sudden. But it brushed off those concerns, it made sense for the godling to scrap and bow before them. "Then I can grant what you seek. In MY name shall you be blessed by my noble light, it's strength shining within you. By MY power do you go forth a symbol of my eternal majesty, no servant of the lesser gods may hinder you so long as you protect those that they would enslave. In return for my generous gift, your power is MINE to command when my voice sings across the land and sky."

    Spoiler: Aid!
    Show
    In return for being able to use the domains of Graw in the upcoming action, under Yir's full control that they obtain in this pact, Yir aids the Leviathan (foolishly thinking they are Graw).

    +2 Sun: While under Yir's light, the Leviathan regenerates at incredible speeds, and it's form radiates shining light that deflects blows similar to lower level perfectionists. Under the cover of darkness this boon is severely weakened.

    +2 Majesty: The power of those influenced by the gods to harm the Leviathan is reduced, a blinding light absorbing the attacks. This blessing goes away for a week if a blessed of Yir is harmed by the Leviathan.
    Last edited by AlexanderML; 2020-04-30 at 05:38 PM.

  22. - Top - End - #352
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    The Southern Chernway

    A shipment had arrived in Ebonbark Bay, bearing the flag of Sanctuary. It bore much precious cargo, ranging from academic correspondence to dried icewater lily, but its most prized item of all was a small collection of Pearlescent Moon pearls, the first to be shipped from the holy artefact. Some were going straight to the archives, others to the Path of Sight academics for additional study, and a couple even to the arts. Unfortunately, as it turned out, someone was going to have to miss out.

    A single bright pearl separated from the rest as they were unloading, and bounced away through the docks. Between footfalls and greedy fingers the pearl rolled and slipped, ricocheting further and further into town until, by chance, it found a drain. Down this drain it tumbled, through tiny crevices and along guttering streams, until at last it reached the cavernous space of the Chernway. There it finally came to rest, landing with a tiny plop in a damp patch of dirt. For a moment, it lay still. Then, with a shrill squeak, the pearl popped open to reveal a strange, many legged ball of fluff.

    The fluff ball's array of large eyes blinked, all slightly out of synch, then swivelled around curiously. It scuttled backwards, looking from the floor to the ceiling to the walls, but failing to look behind it. The creature trilled with shock as it collided unexpectedly with an object. It scampered up the wall of the Chernway, then looked back down at the thing that'd attacked it. An old boot lay on its side in the dirt.

    Inch by inch, the fluffy creature drew closer to the boot. With on foot, the creature prodded it. The boot did not react. It was, it seemed, a friendly boot. Content with this, the creature dove inside with a delighted snicker, sending spasms through the boot as it wiggled about and made itself comfortable. Its little legs sprouted through worn holes like prehensile laces, eyes peering out above a lolling leather tongue. The boot stood, and began to scuttle away. Surely, the creature in the boot thought, there were more treasures like this to be found...

    Spoiler: Help!
    Show
    Help Petr create a magical minion

    +4 Decay, to create the Mon'Dai'Cho. Arachnid in form, these spirits are found mainly in caves, sewers, landfills, and most of all the Chernway, since the Chernway is all three of the former places at once. By nature they are drawn to small, interesting objects, which they like to collect and even make homes out in a similar fashion to real life hermit crabs. They're not picky in what they choose; a mug, an old coconut, a crown, a skull, or even an actual abandoned shell from another creature. Mon'Dai'Cho are often seen carrying large teetering stacks of trash on their back as they crawl about, bound precariously together by web. This results in these Mon'Dai having slightly more endurance than most of their kind, able to carry 10kg for an hour. When bonded to a mortal, a Mon'Dai'Cho will still experience this hoarding tendency, but with a preference for things that interest their mortal.

    +1 Fermentation, to create the Mon'Dai'Chu. Very similar to the Mon'Dai'Cho, but with more the appearance of a scorpion than a spider, and the ability to create web is naturally replaced by claws and a venomous stinging tail. At small doses, this venom can enhance the intoxicating properties of alcohol or any other drug, while full doses can tranquillise any mortal smaller than a Sugradi for a few hours. While Mon'Dai'Cho are known for their curiosity and hoarding tendencies, Mon'Dai'Chu are generally far more excitable and, for lack of a better word, gung-ho, and rather than collecting trash they prefer to collect "trophies". They like to appear closer to the action, in cellars and chaotic urban areas, and prefer competitive mortals with an enthusiasm for games and violence.

    +1 Sanitation, to create the Mon'Dai'Glo. Again similar to the Mon'Dai'Cho and Mon'Dai'Chu, but this one's a crab. Instead of possessing web or a tail, the Mon'Dai'Glo possesses claws and amphibious adaptations. They are found in the deep ocean or ocean caves, in particular the oceanic Chernway (again, it's both the former things). They behave much like the Mon'Dai'Cho, but with a slight tendency for building instead of just collection. They'd prefer to construct all of their junk into a junk palace, rather than simply bundle it all together, perhaps as an adaptation to compensate for a lack of web. In addition, Mon'Dai'Glo are stronger still than the other arachnid Mon'Dai, capable of a whopping 20kg for an hour. This is perhaps an adaptation to the crushing pressure of ocean depth.

    +2 Starry Crypt, in the ritual of memory mask burial, a secondary mask may be made for the mortal's Mon'Dai, and placed in the dead's hand. This will allow the Mon'Dai to rejoin them in the next life, though they may come as a different variant depending on their mortal's new life.


    ---

    The Passing

    With the creation of the Yithal, Chern lends his aid once more, as a long time friend to Ymon-Thal. More than that however, Chern is gratified to see a people with respect for the natural order, who wither and die when go against go against this order. He blesses them bountifully...

    Spoiler: Help!
    Show
    Help Ymon-Thal create a supernatural species

    +4 Decay. For the first time, Chern will give mortals access to the full extent of his power. The Yithal will be able to disintegrate objects in the mundane world (including living things, if Batcathat is okay with that, otherwise just objects) with but a touch and a thought. However, this will not fully destroy the object. Instead it shall be physically banished to the Passing, where it can be retained or moulded into permanent oblivion along with the rest of the Passing (unless it's a greater magical object that has conditions on how it can be destroyed). If the object is retained without change, the Yithal can send it back to the mundane world intact.
    Since this is a powerful ability, a Yithal will be limited in how much it can disintegrate by their time limit in the mundane world. The more mass they disintegrate, the more they reduce their available time in mundanity, and the more discomfort they feel. If a Yithal attempts to disintegrate more than its own weight in mundane mass, then it will automatically banish itself back to the Passing. Multiple Yithal would be required to disintegrate larger objects.

    +2 Starry Crypt, since the Crypt is close to the Passing, Yithal are able to spend much more time there. Months instead of days if they wish.


    ---

    The Twilight Archipelago

    Chern has had a fraught history with Timorin and his Cult. However, he has noticed that their behaviour has improved of late, and he would rather like for Timorin to not sabotage his animation of the Chad statue. He therefore sends some aid their way.

    Spoiler: Help!
    Show
    Help Timorin assign a chosen people

    +1 Sanitation, to help secure the Cult's fresh water supply using large stone pools and aqueducts that criss-cross the islands

    +1 Fermentation, to inspire one absolute mad lad to ferment some fish, turning it into a signature dish in the archipelago that tourists fear to taste (but in a good fun way).
    Last edited by Garjel_blah; 2020-04-21 at 03:57 AM.

  23. - Top - End - #353
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    Ymon-Thal and Ymon-Desha, The Passing

    "Chern appears to be making another one of himself", Thal noted.

    "That's nice, everyone should have another one of themself. Super fun", Ymon said, oblivious to Thal rolling his eyes. "But that's not Chern, is it? It's so buff. And naked. Is Chern naked? You can't really tell with all the..."

    "Right", Thal interrupted. "Shall we assist then?"

    Spoiler: Help for Chern
    Show
    + 2 Life / + 2 Soul: Ymon-Thal not only help bring life to the statue but also grants Chad the ability to do the same thing himself. With a touch, he can give any statue (regardless of material or who made it) a spark of life, a makeshift soul and capacity for movement. The intelligence of such a statue will be about the same as dog's but it will understand simple instructions and be capable of basic speech. No more than one statue can be given life at a time, if Chad animates a new one the old one will instantly become an ordinary statue once again, frozen in whatever position it was at the time.
    + 2 Body: With Ymon-Desha's help, Chad is given strength to match his impressive physique. Even for a demigod he will be unusually strong.
    + 1 Twins: Despite Chad and Chern not looking very much alike, anyone looking at one of them will be subconsciously reminded of the other.
    - 2 Unliving: As Chad is being of bronze rather than flesh and bone, Ymon-Thal has some trouble influencing him.
    Total: +5


    "What about Timorin's people? He's doing... something with them."

    Thal waved his hand dismissively. "Send Ymon-Desha, she could use the experience."

    At the mention of her name, Ymon-Desha stopped sparring against some nearby souls and stood to attention next to Ymon-Thal.

    "Go help Timorin."

    Ymon-Desha hesitated. "How?"

    "Your choice. You will know what your power — and ours — can do."

    She nodded and disappeared.

    Spoiler: Help for Timorin
    Show

    + 2 Body: Ymon-Desha strengthens the Cult's affinity for physical training, not changing anything physically about them but increasing their will for exercise and fitness.

  24. - Top - End - #354
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    Default Re: Pan-aeons: a God Game

    Alatadriel, 62AP/100 AP, The Capital City of Al-Sinai.
    "There used to be a meadow here," Alatadriel said stirring sugar into her tea at a Sinalese cafe.

    "Is that so?" The owner of the cafe said.

    "Yes, there were bright, vibrant lilies like I had never seen before. They were one of the most beautiful shades of violet that I had ever seen. Bees flew between the flowers peacefully. It was untouched, the canopies of the trees enough to cast shade during the lazy times of noon. It was my home away from home in the dawn of humanity." She pointed to a street lamp where a lantern hung. "You see that? That was where the prototypes of the Twin Furnaces were made. I worked tirelessly, working slag there. Iron whilst you were still in the stone age. Now it has decayed, rust into nothing and simply piled over with cobblestone." She took a sip of tea.

    "You're starting to sound like Chern."

    "I am a woman of many emotions. I believe that I'm closer to mortal than many of the gods. Perhaps I have just spent more time with them than most." Her tails flicked back and forth as she drank more of the tea. "Still, it was a beautiful spot. It should have been preserved, don't you think so?"

    "Well, it's my business. So I'd certainly prefer that it wasn't... However, The priests and the medicine men say that seeing the beauty of nature does us good. See the bushes there." She points to a large hedge in the middle of the road. "Paid for by the palace. To promote happiness, and wellbeing among the people. You can see flower gardens at the hospitals for the same reason. "

    "Still... It's not enough, is it? Not the same as nature at all."

    "Hmm? You'd have to talk to the Thorgan for anything more dramatic than that."

    Alatadriel downed the rest of her cup. "Ah, thank you for the conversation, but I must be off now."
    The owner beat her hand over her chest and bowed her head. "It will always be a pleasure, my goddess!"


    The Capital city of Thorgan, New Setor.
    The land was covered in a dense shade as the canopy of the forest extended ever upward. The trees bending and breaking in strange ways, branches interweaving together to form walls with lush blocks of leaves growing off of them, those branches combining from different angles to form hallways and bridges. Bright bits of amberis reflecting the small bits of sunlight coming through down onto the flowers below. The large ferns and moss forming a firm moist layer on the floor. Strangling orchids, competing against large mushrooms and pitcher plants belching noxious fumes. Some humans galloped high above the ground in between the bridges of trees while most at the moment were coaxing amberis from the trees. Most wore the same plain white, brown, or green robes, some of the members carrying amberis sickles as they cut down herbs from the trees.

    "Ah, Keeper of the Wilds." Came the gentle voice of a bearded man who pulled down his green hood. "I had been wondering if you would come to visit your newest subjects when I had heard of your awakening." The man kneeled down on one knee as he did so the others in the grove did as well. "I am sorry, I lack the mastery of tongue to express my sincere gratitude for visiting our humble people. We do not have much to offer a radiance such as yourself, but please... Take what you will from our humble community. The nobles of Shamat often come to purchase our high-quality candles and liquid soaps. Perhaps these objects would bring you pleasure.."

    "Humble subject, your kindness knows no bounds. But please, this should be a time of celebration and not prostration. And while your products may be-" She had snapped her fingers and summoned the soap and candles. "Oh... Oh, wow. These are actually really amazing. I'll prepare a small bag before I leave."

    "Ah, of course. My radiant goddess. Whatever it is that you wish."

    "Ah, spare the pleasantries, please. I am already in your gratitude. Instead, tell me of your people. I was not able to visit this glorious country last time that I graced your mortal plane."

    Despite being permitted to stand early, the man slowly got up now, resting much of his weight on a large walking stick he carried. "Ah, forgive my slowness, but old age has been catching up with me. And while with old age comes respect and wisdom, I'd wish that it did not come with the creaks and pains. But enough of my babbling, Where are my manners, I have not introduced myself. They call me Master Druid Rataskor. Or if you catch me on a bad day, Rataskor The Elder."

    "Simply a title given to you, or does your civilization ran by a council of elders like that of Ahorca?"

    "No, Thorgan is run by the circle of druids. Of which, I may be a member and most are on the old side, but age is no restriction. Some join their local circles as early as 23 if they have a knack with magic."

    "Local circles? How many circles are there in your nation?"

    "Ah, I would not know the exact number but somewhere around... 200, I would say."

    "200! My word, even the Simorians only have 25 Tribal houses."

    "Oh, a common misunderstanding. Thorgan is set up very differently from other governments in the Empire. We seek to live in balance with nature. So the circles serve not only as government but as keepers of the wild. Rangers in our tongue. You have four levels to the circles. And one can be in all four of the levels at once. Many of the lower circles preside over areas with few to no people in them. Concerning themselves primarily with documentation of the weather, and wildlife there. Stopping invasive fauna and flora and the like. These circles, however, have only the power over the government for their area. Which is to say, they have the power over plants and animals as any other man has."

    "Hmm? A very strange government indeed. Though a great idea in many ways. I take it that these druids, they are the ones responsible for the houses above us." The goddess pointed to the network of tree homes above them.

    "Ah, yes. Yes. It takes many years and much more work. But to live in harmony with nature even in your own home is possible. Our stay is symbiotic in nature, you see. Our magics nourish the trees and in return, they protect us from harm and provide warmth in the winter. And we are able to keep out pests and other nuisances to the tree from within as well. Though many pests have their place as well, they must be kept in check like everything else in this world. Our houses are much like amberis. It can do many of the same things as metal, but it does not always suit the needs of humans. Patience. Patience is key like with all things in life."

    "Ah, a mortal saying if I ever heard one. Not that it is wrong from your perspective mind you." Alatadriel's thoughts were halted as she heard pained yowls coming from above them. A man clutched himself in pain falling to the ground. But everyone turned their heads away from him. "Is that man alright? Why aren't you helping him."

    Rataskor too had his head pointed downwards. "Apologies. A Master Warrior Mage has joined our community. He is able to commune with creatures by becoming them, but it is... Quite rude and unpleasant to watch him transform. I am told that it causes a great deal of pain and embarrassment if done improperly."

    Alatadriel continued to look at the transformation "It's beautiful if you ask me." The man's limbs contorted at strange angles as the bones extended outward forming into the outlines of a wing. "You're beautiful, the way you are, sir!"

    "AAAAAAAAGH!" came the voice of the man in reply.

    The druid tried to hurry Alatadriel along as she continued to talk. "Ah, continue the tour, please. But I believe that you will have a very interesting proposition after this."



    Alatadriel appeared at once in four places across The Empire. The Sapless Sand Dunes of Simor, The Towering Trees of Thorgan, The Alpine Alps of Ahorca, and The Ample Acreage of Al-Sinai. She held a wicked obsidian dagger in her hand, positioning it against the sun. "A curse, and a gift. Balanced as you will be with the natural world. I give unto you this day, a mission. To protect nature from man, and man from nature. With the cunning of man and the wisdom of an animal, you shall become guardians of nature. Rangers." She slit her wrist and her fiery blood fell into a bowl. "Through my flames, you shall be born again. And with this power running through veins, you shall not be able to bear another child, but the fluids of your body shall transform others as I have transformed you. Please, chosen few, partake of my blood and you shall gain a fraction of my powers." The bowls were passed to the new race. They drank and were engulfed in flames.
    Spoiler: action
    Show

    20 AP/16 DC: create a supernaturally gifted sentient species, The Beastfolk. +2 Fire, +2 Foxes, +1 BEEEEES!
    Typically to become a beastfolk, one must swear an oath to protect the wild, give up various amenities and pleasures, and live out on the frontier in the rugged wilderness. Or possibly right next to places of high developmental because really when you think about those are actually the places that need to be protected the most. Either way, you are not living in a town. More likely in one of the many small cabins dotted across the landscape... At least in theory. This oath is not enforced magically, but only by other beastfolk and society at large. Upon ingesting the body fluids of another beastfolk (Typically blood) the recipient's body is light on fire and crafted anew into a half-human, half-animal bipedal creature. Once this painful transformation is complete, it cannot be undone and the flame running through the monster's body renders them infertile, but able to change others into the same race if they ingest any fluids of the body.

    All of the half-human creatures (And only half-human. Species that are not of the homo genus are incapable of the transformation.) share some common characteristics. Namely, they are physically stronger, faster, quicker, more durable, greater stamina, etc compared to humans. The amount varies from creature to creature, but are always physically better than humans. They also take on a less human method of thinking. Their instinctual urges are harder to ignore and they find themselves following new urges they had never felt before from their animal lineage. Due to these new feelings, newly inducted beastfolk are usually watched closely by the other beastfolk to ensure good behavior. Their new bodies will also find nature magic more easily done due to their close connection with it.

    The four original beastfolk are as follows.
    The Lizardfolk of Simor. The most sturdy of the creatures they originate from General Kroneka, a large Simorian renowned for his ability with the sword. The most inhumane looking of the creatures, they are completely covered in tough scales from head to toe with large digitigrade legs and yellow reptilian eyes. They have the most upper body strength of the beastfolk and typically take on barrel-like chests. A large meaty tail extends to their feet, sometimes dragging on the ground, it's main purpose is to help balance their body as they walk on their strange digitigrade legs. Due to their lives in the desert, they are not the green we usually associate with lizards, but that of sandy browns, tans, and yellows. Occasionally in some areas, they take on darker tones or more vibrant tones. Whatever best befits their environment. Being cold-blooded, lizardfolk are often seen spending their time sunning themselves on rocks or otherwise regulating their body temperature. The high temperatures on top of allowing them to move easier and use more energy, sunning is also highly pleasurable to the race. Some rather bawdy individuals have likened it to the afterglow of sex. Though the typical appropriate society explanation has been likening it to the feeling after a hot bath or shower. Or they would if baths of the same heat as modern heated plumbing were common. Which they are not.
    Due to the Lizardfolk's desert origins, they are able to take the drastic temperature changes of the desert especially the heat and go long periods without water. Able to harvest a large amount of water from the food that they eat. Which typically remains relatively unchanged from their human ones. Though some lizardfolk have reported an unusual craving for beetles. Whether this is entirely psychosomatic or has some biological element is unknown. While many of their senses only slightly heightened. Their sense of touch is impeccably high. Particularly they can sense vibrations and shifts in the desert to nearly a hundred yards away. While their thick skin with a relatively low number of nerve endings allows them not to be overloaded by their sense of touch, their feet and hands are highly sensitive. Leading to not only lizardfolk being very picky about shoes, but seeing hand-holding as a deeply intimate act.
    Lizardfolk have a reputation for being rather logically minded and unfeeling. Their emotions are dulled somewhat by their primitive reptile brain. Typically this manifests in having a hard time understanding and appreciating works of art but can come across in many different ways. Having a hard time holding conversations, not taking emotions into account when they talk about things such as ethics or politics, and generally being a bit uptight. Each lizardfolk has this manifest in a bit of a different way due to still having their human brain mostly intact.

    The Foxfolk of Al-Sinai. Lithe, but strong, the original foxfolk was Lady Abyss Weatherfall, An eccentric fire dancer that wandered the many plains of Al-Sinai. Foxfolk have long luscious coats of fur that vary in color around the same boundaries of normal foxes. The red coat of fur is by far the most common though. They have long snouts, vulpine ears, a single fluffy tail that all wish to touch. They are the quickest of the beastfolk, able to run up to 20 miles an hour for extended periods of time. Their frame tends towards that of marathon runners. They have an acute sense of smell, and while they are still omnivores, most foxfolk tend to have intense cravings for meat without eating any for a long time.
    Affected by the mind of the fox, The Folk tend to be much more solitary than they were before their transformation. This has lead to a reputation of foxfolk being aloof, anti-social, or otherwise distant. Due to the mischievous nature of foxes, it's rather common for a foxfolk to intentionally or subconsciously ruin a relationship with what they consider to be light-hearted jokes but can come across as dangerous pranks, rude and sarcastic remarks, or otherwise unpleasant. If this does start happening to you, this is most likely the foxfolk's attempt to signify that he needs some space. Overall, the fox folk tends to be rather distrusting people, quick to run or attack a moment's notice. In The Empire, it is considered a sign of good luck if you are able to earn the trust of a foxfolk. Due to their close relation to foxes, they also seem to have some unnatural hatred of the tongues and terrors. Also, their houses tend to be rather cramped and contain a variety of strange baubles.

    The Beefolk of Ahorca. The only of the original beastfolk gifted with flight. They originate from a large Orc Miner known as Thorbin Headsman, renowned for his taste in fashionable and practical clothing. The strangest looking of the beastfolk, primarily through their combination of human skin, and chitin. Due to chitin being very heavy compared to our puny human skin, the entirety of them cannot be coated in the material. Primarily near the joints of their arms and legs, but also around their inner thighs, and parts of their back that are protected by their massive stinger on their back, and their face. This aids with flight on top of being an offensive and defensive weapon. The majority of the organ being used as a flight bladder to overall lighten their bodies. Leading to the beefolk to fly primarily facing down with their arms to their sides or extended. Considered rather comical looking by some especially with their tendency towards very slim bodies. Due to the placement of the stingers on their body, it is rather awkward to use them. A beefolk must wrap their legs and possibly arms around their target so that they can balance themselves as the stinger maneuvers between their legs. Due to the relatively small reach of the stinger, it is possible to use it in other positions, but this is the only one that would be very effective. More likely though, the beefolk will just collect the venom and use it to poison their more traditional weapons. Their faces remain relatively unchanged other than a large pair of antenna which is used so that they can sense the air to make flying easier.
    While still able to eat the normal gamut of human foods, beefolk will typically have a strange desire to consume flowers. Not being bees, this does not benefit the flower in any way as they do not carry pollen... Unless they wanted too, I guess. Since their desert mountains do not contain many flowers or for that matter, much edible food. Beefolk are able to actually convert what they eat into a sugary honey substance. As social creatures, they will create hives where a shared honey source is kept in case of drought and other forms of famine Not shaped like a hive though beefolk could theoretically make a wax structure like that. Instead, they're typically just honey stores inside of traditional wooden barrels. They would sell it, but being one of their bodily fluids it would turn people into beefolk. It does make the transition to a ranger much more tempting for many people though.
    Infected by the thoughts of BEEEEEES! they tend to be the most territorial of the beastfolk, and are extremely extroverted especially in comparison to foxfolk. They are typically very punctual and efficient in their activities though they are also strangely into dancing as a relaxing activity. Most beefolk are by nature very submissive and have a very hard time standing up for themselves, mimicking the queen to worker relations of a beehive. Except without the part about making babies. The few beefolk that have a more domineering and dominant personality usually find themselves readily accepted as a leader by the community. If more than one dominant beefolk finds themselves in the same community, typically one of two things happen. They take a section of the community and move elsewhere to continue their job as guardians of the wild, or if the population is not large enough, the two will duke it out for dominance over the community.

    The Catfolk of Thorgan. Being the most devoted to the environment had three people volunteer for their role as guardians of nature, changing into three varieties of big cats. Strangely enough, all of them women. The small but hardy Emilia Walbin who originated that of Lynxfolk, The agile and deft ranger, Francis Apelthor who originated the jaguarfolk, and the large and intimidating Lieutenant Rem, who originated the tiger folk.
    While obviously these creatures vary greatly. The biggest being that of the two tree climbing cats to that of the large and intimidating Tigerfolk. Coated in thick fur particularly that of the lynxfolk, with their large sensitive ears, they have the most acute hearing of the beastfolk especially that of Lynx with long prehensile tails that flick about. They have a natural knack for stealth even the large tigerfolk having an acute sense of where they place themselves and where they will end up in their pounces. Due to the natural pouncing nature of cats, the catfolk all tend to have very impressive leg muscles suited for jumping long distances. Though tigerfolk tends to be a bit more balanced. Their faces do not have quite as long of a snout compared to foxfolk, but unlike foxfolk, their whiskers are much more pronounced. They have large, retractable claws coming out from underneath their nails and will commonly be seen scratching into wood or other substances without thinking about it to keep them sharp. They also tend towards more intense cravings for meat compared to the foxfolk. It is not unheard of those, especially tigerfolk digging into a carcass with their sharp teeth.
    Even more solitary than Foxfolk though their introversion takes a less mischievous nature. Tigerfolk especially are known for being very blunt. Their aloofness manifests more in a more general hostile nature instead of the quips of a foxfolk. They will make it known quite early if they do not like you, the motions of their tail often giving them away. Particularly tigerfolk are known for overly aggressive displays when occupying bars or other common areas. Lynxfolk tend to have an easier time, being the most vocal of the catfolk.
    Last edited by Demonjazz; 2020-04-21 at 10:49 AM.
    I prefer a keg of beer!

  25. - Top - End - #355
    Barbarian in the Playground
     
    Chimera

    Join Date
    Sep 2019
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    Male

    Default Re: Pan-aeons: a God Game

    Su'ule And Chern
    Su'ule's avatar appears as a blue haired beautiful Giant woman.
    "Chern. . . you still haven't repented from your wanton destruction of my people's fertility, and the sullying of my Chosen People with recurring plague."
    "However, I have come to you with offer. If you should . . . scratch my back, as the mortals say, I will scratch yours."
    "All I require is a help from you, and I will act in return."
    "Well. . . what do you say?"
    I am ArlEammon. I've been here since 2004, but I've lost access to my other account.

  26. - Top - End - #356
    Ogre in the Playground
    Join Date
    Dec 2013

    Default Re: Pan-aeons: a God Game

    When Su'ule visits.

    Timorin smiles. Finally someone has come to consult me before rushing off into war. ”I think I could teach you a lot about how to go to war. This is a good first step but you will likely need more.”

    Spoiler: Help
    Show

    +2 War: Focuses for high magick can also include weapons and shields

  27. - Top - End - #357
    Barbarian in the Playground
     
    Chimera

    Join Date
    Sep 2019
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    Male

    Default Re: Pan-aeons: a God Game

    Su'ule And The Beastmen
    "So! She thinks she can get away with damning my people's souls to the Trees of Woe and murdering them with fire!"
    "I'll show her!"

    Hinder:
    Spoiler
    Show

    - 2 Sorcery : Upon becoming the Beastfolk, they become curious and obsessively drawn to pyromancy and pyromantic fires. They are also less gifted in any other magic than pyromancy than the other races.
    - 2 Monsters Upon becoming a Beastfolk, they also develop strong curiosity and fascination with changing into an unnatural creation of Su'ule. This is an instinctual urge.
    -1 Metamorphosis Occasionally the Beastfolk fail at metamorphosis into their blessed form. This metamorphosis can be only a partial success, such as missing body parts, and can even be fatal.
    -1 Birth Rarely, a Beastfolk can actually give birth or impregnate another. When this happens, the two parents develop a strong bond immediately with their off spring, forsaking everything else in their lives, including their jobs/careers and duty until the child reaches maturity. This is actually a blessing from Su'ule.

    Last edited by DarthArminius; 2020-04-21 at 04:07 PM.
    I am ArlEammon. I've been here since 2004, but I've lost access to my other account.

  28. - Top - End - #358
    Ogre in the Playground
    Join Date
    Dec 2005
    Location
    Bergen

    Default Re: Pan-aeons: a God Game

    "Well." Petr exhales deeply as they manifests upon Sanctuary, the others in the entourage popping out of bubbles one by one upon the soft, sandy beach. "That was a fruitful meeting. We really need to destroy Julian like the." Petr manifests a wall of ice before her, lashing out a fist to punch upon the frozen water. "No. No. We need to stop him... but first things first."

    "Mother?"

    "Work on distributing those pearls dearheart." Petr forces out a smile, reaching out a hand to cup Nerassus's chin. "Let all on this island have one. Deliver them to your university, to Sigrid's temple. To every shrine. Reward all you can who live lives of virtue. And as for the rest of you, I ask your assistance. Gather up pearls, give the small ones to my son to seed across the world. Keep the large ones. There is still much work to be done."

    "Yes Mother. Although. Should we not do something at all about Julian? He is apparently empowering a beast of the ocean."

    "True. His arrogance is worthy of bitter defeat and suffering needs to be tempered. But that is why they have made a most critical error. The oceans are mine. To challenge me on their home turf is nothing short of foolishness."

    "So... you have a plan?"

    "Always dearheart. Something that'll let mortals defend themselves against this predation."

    Spoiler: Hinder: Leviathan
    Show

    The ritual of ocean binding (-2 Healing/ -2 Water/ -2 Moon/ -2 MoonPool): Water, Leviathan's home, will also be it's enemy. The ritual of ocean binding is so designed to strip Leviathan of his power, his freedom, and even his life, though temporary that last part might be. The ritual calls for MoonPool water, a specific prayer to Petr, and ideally a Mon'Dai. By invoking the prayer, the ritual uses the moonpool blessed waters to create a rainstorm focused upon Leviathan. The moonpool blessed water will burn like acid, and strip Leviathan of his god-given wards. When in the vincinity of Leviathan, all Mon'Dai steal this stripped power and use it for their own to control water as well as any 'Van variant.

    While in the presence of the rite, Leviathan's ability to heal his wounds is halted, and mortals faithful to Petr may invoke Petr's name to smite Leviathan with curses that wrack Leviathan's body and mind both. If the rite is successfully concluded, and Leviathan does not flee before the trap snaps shut, the ocean will swallow him up and seal him beneath the surface for a long time.

    -2 Blood: Leviathan will not be able to sustain himself on the blood of living beings. Blood is toxic to him, and even if he can't die, the aches that follow may make him wish he could.

    -2 Justice: If a ship should lack water from the MoonPool, priests of Petr may invoke a blessing to bless water. It is not as strong as true MoonPool Water, but it will still strip Leviathan of his defenses, permitting mortals to fight back against the beast.

    +2 Pain/+2 Flesh: A monster though Leviathan might be, actively hindering someone's life and well-being is anathema to Petr, and the domain of flesh is a struggle for Nerassus to manipulate. The holy rain may burn like acid, but it does not actually damage his flesh.

  29. - Top - End - #359
    Ogre in the Playground
    Join Date
    Dec 2013

    Default Re: Pan-aeons: a God Game

    Timorin wanted to try out working with his new warpick. Chern was making a bronze statue demigod… perhaps he could help with that. That's it! He would build it a castle!... Wait no… That's dumb and overdone. Timorin was a man of originality… Maybe a Palace! That's it… No wait. That's a horrible idea too… Maybe something a little more subtle… like a castle!... Damn it. Why did it seem that's all he could think about. Putting the warpick down he thought for a long moment. Whatever. Let's do Windmills. We can have him make windmills.

    Spoiler: Help
    Show
    +2 Architecture: in addition to being perfectly crafted, Chad will have a passion and skill at building Windmills. These will always be different and built with his own beautifully sculpted hands
    +2 Drama: While engaging in the soothing act of building Windmills, Chad will come up with poetry, with his own beautifully sculpted soul. Each windmill will be left with an inscription of one of Chad's poems, often hidden as a challenge to find for those whose passion matches his own.
    +2 War: Chad has perfected a fighting style only known to us in cartoons. Uncaring to actively engage in combat (as he has more important windmill based things to be doing), he has the uncanny ability to passively defend himself. This includes such things as accidentally punching people sneaking up on him as he stretches and other such cartoon like behavior.

  30. - Top - End - #360
    Dwarf in the Playground
     
    GreenSorcererElf

    Join Date
    Dec 2016

    Default Re: Pan-aeons: a God Game

    In the depths of the sea-

    The Leviathan was taking a small moment of respite, when he felt a sudden presence, the crawling of the worm. The worm was wriggling in his soul, inspecting this strange creation.

    ”What is the meaning of this!” Leviathan yelled as he struggled for freedom. ”SHOW YOURSELF!”

    Dulnori crawled out, his earthworm shape looking very out of place in the sea. He quickly changed to a tube worm instead, and planted himself next to Leviathan.

    “Don’t mind me at all, I am only looking.”

    ”Dulnori!” Leviathan yelled an absolute power. ”How did you find me? How did you know I returned?”

    (this is after the meeting, this is how Leviathan figures what is going on)

    “You haven’t hidden yourself nearly as well you assumed, nor that little whelp you call master.”

    Leviathan heard in horror. ”How do you kno…” he then stopped himself. ”Little Timmy!”

    “Now then, what is this about returning? You were born only recently after all, still vulnerable like a child.”

    ”WAIT! Leviathan pleaded ”I am a slave to that bird, PLEASE DON’T HURT ME!” tears coming down his eyes

    “So you have enough self-awareness to recognize your own condition, that’s very good. Now then, would you like to be free?”

    ”Yes!” he pathetically pleaded. ”but I am compelled to steal the bones, I cannot stop from attacking… Unless.” Leviathan stopped himself, his composure returning.

    “Unless what?”

    ”You give me the bones, if I don’t get the bones I will attack but if I was given the bones I wouldn’t have to attack.” He then pulled out a small rib ”...and in exchange I give you one of the bones I have. He said nothing about giving you anything. His ultimate plan involves having all the bones but if he’s missing one his plan is futile.”


    “What is this, ultimate plan then?”

    ” To become the new Graw, he will put his soul into the bone but he needs every last piece to do it.”

    “I doubt that would ever work, but I’d rather you not kill anyone in this attack. The rib then?” Dulnori at this point converts into sand shape, and extends his hand.

    He showed them a small rib ”I ask you for one more thing, help me achieve immortality.”

    “I will do what I can, but there will be a price to pay for it, is that acceptable?”

    ”I do not have a choice.”

    “Give me a moment to work.” Dulnori enters Leviathan’s body, and makes many changes, too many in fact. The bones held by the Aeons were subtly changed for replicas.


    Spoiler: Help:
    Show
    +2 Ambition: The gaining of immortality is probably the most ambitious thing a mortal can do. Dulnori can support the easy regeneration of Leviathan.
    +2 Fortune: Dulnori gives Leviathan a certain skill in games of chance, especially betting games.
    -2 Stability: The price becomes apparent immediately. Dulnori couldn’t maintain the body exactly as it was, so he went way overboard on the nociceptors. Leviathan is very vulnerable to pain, made worse by his immortality of course. Anyone can press a torch to his skin and see what happens. This shall force him deeper into the shadows of the world, not a killer outright, but a planner and trickster who shall take things when they are legitimately lost to him.
    Last edited by flyinglemur; 2020-04-22 at 02:53 AM.

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