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Thread: Move and horses

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    Dwarf in the Playground
     
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    Default Move and horses

    I have a character that is going to ride a lot so I was wondering if I could move the 50.ft of the horses' move and then get off and move move my 30.ft?
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    Default Re: Move and horses

    Quote Originally Posted by psychoduck14 View Post
    I have a character that is going to ride a lot so I was wondering if I could move the 50.ft of the horses' move and then get off and move move my 30.ft?
    And then your horse is a ways behind you.

    However, I would generally say no. You can do other move-equivalent actions while your horse is moving, but, IIRC, getting off is a move action in and of itself.
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    Default Re: Move and horses

    ok thats kinda what i thought. but what i jumped off instead of just dismounting as normal
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    Default Re: Move and horses

    Quote Originally Posted by psychoduck14 View Post
    ok thats kinda what i thought. but what i jumped off instead of just dismounting as normal
    Jumping is still a move action.

    Of course, I may be wrong about this; I'm not as into 3.5 as some people are.
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    Default Re: Move and horses

    You can have a ride-check to fast-dismount, yes. It's under the Ride skill in the PHB.

    However, I don't think you can move after your horse has had a full move, for the same reason that you can't take a full attack when your horse charges. You still have to wait for the horse to get there, so it takes up the same amount of time for you.

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    Default Re: Move and horses

    The rules with regard to Mounts and Actions are not very clear. Strictly speaking, several Mounted Action Feats do not work by the RAW. However, any sensible DM can perceive the intent of the rule and that probably does not include using the Mount to increase your movement in the way described above, as the Horse consumes a 'Full Round' to move from Point A to Point B, so there is no additional time after it reaches point B for a Character to make a Move Action; to put it another way, the Rider and Mount act simultaneously.
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    Default Re: Move and horses

    Why not let your horse make a double move and move 2x50 feet?
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    Default Re: Move and horses

    Whoops, misread that. Yeah, you could quick dismount and move if the Horse only made a Move Action.
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    Default Re: Move and horses

    Technically, by RAW, you can do it if you can make the Ride Check to Fast Dismount.

    Most DM's don't allow you to though.
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    Quote Originally Posted by Emperor Tippy View Post
    Most DM's don't allow you to though.
    What? Why wouldn't they?
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    Default Re: Move and horses

    No idea, I would. Maybe Tippy means after a Double Move?
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    Default Re: Move and horses

    Nahhh, that it certainly un-RAWful.
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    Default Re: Move and horses

    Heh, heh. Maybe it's Rawful Evil?
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    Default Re: Move and horses

    Because you can only fast dismount when you have a move action remaining, in case you fail your Ride check, which forces you to spend that move action to complete the dismount. So if pass the DC on a natural 1, you could try to get the DM to house-rule it in, but its not RAW.

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    Default Re: Move and horses

    Eh?

    Fast Mount or Dismount
    You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can’t use fast mount or dismount on a mount more than one size category larger than yourself.
    Horse uses Move Equivalent Action (its Standard Action), Character uses Free Action to Dismount, Character uses Move Action to Move.
    Last edited by Matthew; 2007-10-21 at 06:53 PM.
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    Default Re: Move and horses

    I think people aren't really looking at how a round works time-wise. A round is 6 seconds, and so a move and standard action each take about 3 seconds. If your mount moves, it is expending 3 seconds of time to go from point A to point B. You should be able to make non-movement related move actions during this time. When the horse reaches its destination, if you use a move action to dismount, that should be taking you another 3 seconds... unless of course you intend to start dismounting from a moving horse ( ), and so you have used up your six seconds, and do NOT have enough time to take a standard / move action after you have dismounted. If I were a DM, I'd rule that if you succeed on the fast-dismount you can use a standard action after dismounting, since fast-dismounting takes up effectively no time.
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    Default Re: Move and horses

    Character uses Free action to Fast Mount another horse. Horse uses Move Equivalent Action to move. Character uses Free Action to dismount. And so on until you circle the world.
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    Default Re: Move and horses

    Quote Originally Posted by Emperor Tippy View Post
    Character uses Free action to Fast Mount another horse. Horse uses Move Equivalent Action to move. Character uses Free Action to dismount. And so on until you circle the world.
    That's why thinking about it in terms of time helps.
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    Default Re: Move and horses

    Quote Originally Posted by Emperor Tippy View Post
    Character uses Free action to Fast Mount another horse. Horse uses Move Equivalent Action to move. Character uses Free Action to dismount. And so on until you circle the world.
    Nah, we already addressed that by saying the Mount and Character's actions occur simultaneously. We're not talking Double Move, Free action, Move. The new Mount's actions would also be Simultaneous. So, we could have:

    Mount Move (Standard Action)
    Character Dismounts (Free Action)
    Character Mounts (Free Action
    New Mount Moves (Move Action)

    But Actions would be over at that point, being measured by the Character.
    Last edited by Matthew; 2007-10-21 at 07:08 PM.
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    Quote Originally Posted by Grimfist View Post
    That's why thinking about it in terms of time helps.
    But that ain't RAW.
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    Quote Originally Posted by Tyndmyr View Post
    Clearly, this is because Tippy equals Win.
    Quote Originally Posted by Sunken Valley View Post
    Tippy=Win
    Quote Originally Posted by Gavinfoxx View Post
    Wow... Tippy, you equal win.
    Quote Originally Posted by Immabozo View Post
    Tippy, I knew, in the back of my mind, that you would have the answer. Why? Cause you win. That's why.
    Quote Originally Posted by Mithril Leaf View Post
    Alright. I finally surrender. Tippy, you do in fact equal win. You have claimed the position of being my idol.

    Quote Originally Posted by Someone who shall remain anonymous
    This post contains 100% Tippy thought. May contain dangerous amounts of ludicrousness and/or awesomeness.

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    Default Re: Move and horses

    Whats that trick where you can fast-dismount and ten fast-mount another horse infinately, so if you had a long string of horses you could travel between cities within six seconds?
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    Default Re: Move and horses

    Quote Originally Posted by Emperor Tippy View Post
    But that ain't RAW.
    Fair enough, but I figure the DM can either use my method to puzzle it out or just get pissed and drop some rocks
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    Default Re: Move and horses

    Quote Originally Posted by .... View Post
    Whats that trick where you can fast-dismount and ten fast-mount another horse infinately, so if you had a long string of horses you could travel between cities within six seconds?
    That's the Free Action Mount/Dismount Trick. It only works if you ignore the fact that Free Actions are limited by the DM [i.e. it only works if the DM is okay with you using two Free Actions for every two or three feet travelled].
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    Default Re: Move and horses

    Quote Originally Posted by Emperor Tippy View Post
    But that ain't RAW.
    If you find a DM whose houserule is to not use rule 0 here, please slap him for me

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    Default Re: Move and horses

    Seriously. By RAW, apparently, the Kentucky Derby would be won by the rider crossing the finish line alone, well ahead of his mount.
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    Default Re: Move and horses

    That, and horsewhips don't work ... against horses. At all, thanks to their natural armor.

    But a whip can be used two-handed, and you can sunder a steel door if you Power Attack with it.

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    Default Re: Move and horses

    The RAW with regards to Mounts is not broken. It's completely unintelligible. The key problem is that a Mount acts on the Rider's Initiative; nothing else in the game acts simultaneously nor is it spelled out what precisely this means. What happens when the Rider becomes dismounted or mounted after Initiative has been determined is simply not legislated for (unless I'm missing something, and I hope I am). We've had a few lengthy Threads discussing how Rider relates to Mount, and without a RAW solution becoming apparent.
    Last edited by Matthew; 2007-10-21 at 09:22 PM.
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    Default Re: Move and horses

    Heh, I was going to say that I'd house rule it so directing your mount's movement used a move-equivalent action, but this is directly contradicted by the rules for casting spells and making ranged attacs while mounted.

    In the new edition of Star Wars RPG, it takes a minimum of a move action to pilot a vehicle, which I think makes total sense. But then again, horses are free willed beings rather than inanimate vehicles, so maybe that's why they get their own actions.
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