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Thread: Move and horses
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2007-10-21, 03:33 PM (ISO 8601)
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Move and horses
I have a character that is going to ride a lot so I was wondering if I could move the 50.ft of the horses' move and then get off and move move my 30.ft?
ave, Caesar, morituri te!
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2007-10-21, 03:45 PM (ISO 8601)
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- May 2005
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- Houston, TX, USA
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Re: Move and horses
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
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2007-10-21, 03:48 PM (ISO 8601)
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- Mar 2007
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Re: Move and horses
ok thats kinda what i thought. but what i jumped off instead of just dismounting as normal
ave, Caesar, morituri te!
Check this out!
Click here to see the coolest thing everSpoilerKeep going!SpoilerYou have to keep clicking.SpoilerSpoilerOnly one more button until the most awsome thing in the WORLD!SpoilerCTHULHU!!!!!
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2007-10-21, 03:50 PM (ISO 8601)
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- May 2005
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- Houston, TX, USA
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Re: Move and horses
The Cranky Gamer
Nexx's Hello
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*"I" is an English pronoun in the nominative case of first person singular. It does not indicate the actions or writings of anyone but the first person, singular.
*Tataurus, you have three halves as well as a race that doesn't breed. -UglyPanda
*LVDO ERGO SVM
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2007-10-21, 03:54 PM (ISO 8601)
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- Mar 2006
- Location
Re: Move and horses
You can have a ride-check to fast-dismount, yes. It's under the Ride skill in the PHB.
However, I don't think you can move after your horse has had a full move, for the same reason that you can't take a full attack when your horse charges. You still have to wait for the horse to get there, so it takes up the same amount of time for you.
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2007-10-21, 04:18 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Move and horses
The rules with regard to Mounts and Actions are not very clear. Strictly speaking, several Mounted Action Feats do not work by the RAW. However, any sensible DM can perceive the intent of the rule and that probably does not include using the Mount to increase your movement in the way described above, as the Horse consumes a 'Full Round' to move from Point A to Point B, so there is no additional time after it reaches point B for a Character to make a Move Action; to put it another way, the Rider and Mount act simultaneously.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-10-21, 04:34 PM (ISO 8601)
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Re: Move and horses
Why not let your horse make a double move and move 2x50 feet?
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2007-10-21, 04:36 PM (ISO 8601)
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- Feb 2006
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Re: Move and horses
Whoops, misread that. Yeah, you could quick dismount and move if the Horse only made a Move Action.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-10-21, 04:43 PM (ISO 8601)
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- Oct 2005
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- Earth
Re: Move and horses
Technically, by RAW, you can do it if you can make the Ride Check to Fast Dismount.
Most DM's don't allow you to though.
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2007-10-21, 04:56 PM (ISO 8601)
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2007-10-21, 04:59 PM (ISO 8601)
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- Feb 2006
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Re: Move and horses
No idea, I would. Maybe Tippy means after a Double Move?
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-10-21, 05:11 PM (ISO 8601)
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Re: Move and horses
Nahhh, that it certainly un-RAWful.
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2007-10-21, 05:18 PM (ISO 8601)
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- Feb 2006
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Re: Move and horses
Heh, heh. Maybe it's Rawful Evil?
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-10-21, 06:45 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Move and horses
Because you can only fast dismount when you have a move action remaining, in case you fail your Ride check, which forces you to spend that move action to complete the dismount. So if pass the DC on a natural 1, you could try to get the DM to house-rule it in, but its not RAW.
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2007-10-21, 06:50 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Move and horses
Eh?
Fast Mount or Dismount
You can attempt to mount or dismount from a mount of up to one size category larger than yourself as a free action, provided that you still have a move action available that round. If you fail the Ride check, mounting or dismounting is a move action. You can’t use fast mount or dismount on a mount more than one size category larger than yourself.Last edited by Matthew; 2007-10-21 at 06:53 PM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-10-21, 06:59 PM (ISO 8601)
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- Jan 2007
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Re: Move and horses
I think people aren't really looking at how a round works time-wise. A round is 6 seconds, and so a move and standard action each take about 3 seconds. If your mount moves, it is expending 3 seconds of time to go from point A to point B. You should be able to make non-movement related move actions during this time. When the horse reaches its destination, if you use a move action to dismount, that should be taking you another 3 seconds... unless of course you intend to start dismounting from a moving horse ( ), and so you have used up your six seconds, and do NOT have enough time to take a standard / move action after you have dismounted. If I were a DM, I'd rule that if you succeed on the fast-dismount you can use a standard action after dismounting, since fast-dismounting takes up effectively no time.
Many thanks to Ceika for the awesome avatar!
My current (and oddest ever) character: Hierot Grimsby
Spoiler
"Your approval fills me with shame."
-Roy Greenhilt
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2007-10-21, 06:59 PM (ISO 8601)
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- Oct 2005
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- Earth
Re: Move and horses
Character uses Free action to Fast Mount another horse. Horse uses Move Equivalent Action to move. Character uses Free Action to dismount. And so on until you circle the world.
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2007-10-21, 07:02 PM (ISO 8601)
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Re: Move and horses
Many thanks to Ceika for the awesome avatar!
My current (and oddest ever) character: Hierot Grimsby
Spoiler
"Your approval fills me with shame."
-Roy Greenhilt
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2007-10-21, 07:05 PM (ISO 8601)
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- Feb 2006
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- Kanagawa, Japan
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Re: Move and horses
Nah, we already addressed that by saying the Mount and Character's actions occur simultaneously. We're not talking Double Move, Free action, Move. The new Mount's actions would also be Simultaneous. So, we could have:
Mount Move (Standard Action)
Character Dismounts (Free Action)
Character Mounts (Free Action
New Mount Moves (Move Action)
But Actions would be over at that point, being measured by the Character.Last edited by Matthew; 2007-10-21 at 07:08 PM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-10-21, 07:11 PM (ISO 8601)
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- Oct 2005
- Location
- Earth
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2007-10-21, 07:13 PM (ISO 8601)
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- May 2007
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2007-10-21, 07:21 PM (ISO 8601)
- Join Date
- Jan 2007
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Re: Move and horses
Many thanks to Ceika for the awesome avatar!
My current (and oddest ever) character: Hierot Grimsby
Spoiler
"Your approval fills me with shame."
-Roy Greenhilt
-
2007-10-21, 07:39 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- Kanagawa, Japan
- Gender
Re: Move and horses
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-10-21, 07:43 PM (ISO 8601)
- Join Date
- Aug 2007
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2007-10-21, 08:39 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Move and horses
Seriously. By RAW, apparently, the Kentucky Derby would be won by the rider crossing the finish line alone, well ahead of his mount.
--
Cheers,
Kompera
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2007-10-21, 08:44 PM (ISO 8601)
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Re: Move and horses
That, and horsewhips don't work ... against horses. At all, thanks to their natural armor.
But a whip can be used two-handed, and you can sunder a steel door if you Power Attack with it.
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2007-10-21, 09:19 PM (ISO 8601)
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Re: Move and horses
The RAW with regards to Mounts is not broken. It's completely unintelligible. The key problem is that a Mount acts on the Rider's Initiative; nothing else in the game acts simultaneously nor is it spelled out what precisely this means. What happens when the Rider becomes dismounted or mounted after Initiative has been determined is simply not legislated for (unless I'm missing something, and I hope I am). We've had a few lengthy Threads discussing how Rider relates to Mount, and without a RAW solution becoming apparent.
Last edited by Matthew; 2007-10-21 at 09:22 PM.
It is a joyful thing indeed to hold intimate converse with a man after one’s own heart, chatting without reserve about things of interest or the fleeting topics of the world; but such, alas, are few and far between.
– Yoshida Kenko (1283-1350), Tsurezure-Gusa (1340)
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2007-10-21, 11:21 PM (ISO 8601)
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Re: Move and horses
Heh, I was going to say that I'd house rule it so directing your mount's movement used a move-equivalent action, but this is directly contradicted by the rules for casting spells and making ranged attacs while mounted.
In the new edition of Star Wars RPG, it takes a minimum of a move action to pilot a vehicle, which I think makes total sense. But then again, horses are free willed beings rather than inanimate vehicles, so maybe that's why they get their own actions.