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Thread: stats for Alice

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    Dwarf in the Playground
     
    D Knight's Avatar

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    Default stats for Alice

    Ok i am not sure that this goes here so plz do tell if i am in the wrong spot. Anyway has any1 seen Resident Evil and if so i need your help. here is what i have so far.

    Alice
    15-20 lv Gestalt fighter/psi warrior
    Str 18
    Dex 14
    Con 15
    Int 15
    Wis 17
    Cha 12

    imp critcal (kurkri)
    twf and proble all weapon focus

    thats all i have so far but any help is welcomed
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    Townopolis's Avatar

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    Default Re: stats for Alice

    Aww, for a moment I thought this was going to be about American McGee's...


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    Barbarian in the Playground
     
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    Default Re: stats for Alice

    American McGee's Alice is an epic-level character now, I think. She even has Time Stop despite not being a primary caster.
    Last edited by Nowhere Girl; 2007-10-21 at 08:05 PM.

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    Default Re: stats for Alice

    Yes. And she has the ability to function normally even when using UA's rules for sanity and being at -Aleph 1 sanity points.

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    Default Re: stats for Alice

    Oh... I though you were referring to Alice as in Alice in Wonderland...
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    GnomePirate

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    Default Re: stats for Alice

    Why so high level, and how come there isn't a template involved?
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

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    Default Re: stats for Alice

    I'd improve her Dexterity and decrease her Strength and Constitution. And think about Weapon Finesse.
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    Quote Originally Posted by Kneenibble View Post
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    Quote Originally Posted by Quincunx View Post
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    OldWizardGuy

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    Default Re: stats for Alice

    Before templates: St 12, Dex 14, Con 14, Int 10, Wis 14, Char 14.

    After templates: St 14, Dex 18, Con 16, Int 12, Wis 16, Char 18.

    Additional +2 to Strength or constitution for leveling at 4th and 8th based on an average man with a strength of 10-11.

    I'd lower her level down to level 10 or so and limiting class levels to core with LA Buy down I'd mix those levels up: Rogue -1, Monk -2, Barbarian - 2, Urban Ranger - 2 (Probably TWF for the pistols and using weapons in both hands normally), F - 2 and a non Evil Psychic Assassin - 1 which is based on the Core Assassin to pick up more Sneak Attack and Death Attack allowing the Phrenic template to fulfill the manifester level requirement if not going gestalt Wilder. It goes without saying which organization is her Favored Enemy and include the Zombies as agents for the mechanical benefits.

    In non gestalt adding psionics I'd give her a variant Phrenic template or a Variant Educated Gestalt Wilder (Bonus level 1 and 2 known power) in a non gestalt game for the psionic ability. 1st Control Flames, Inertial Armor and Vigor, 2nd Energy Push and Sustenance, 3rd Telekinetic Thrust, 4th Wall of Ectoplasm (Garage scene and the flame thrower vice Force Shield), 5th Catapsi or Power Resistance or Tower of Iron Will for overloading the satellite circuitry.

    For the Variant Wilder she always has to Wild Surge at maximum every time she uses a psionic power and overloading takes her out for a much longer duration.

    Adding a few levels of AI and Slayer to increase the Favored Enemy bonus mechanics would be a good idea.

    http://www.wizards.com/default.asp?x=dnd/psm/20040723d

    I'd treat the Kukkri as a Monk's weapon proficiency and upgrade her Flurry of Blows to correspond and match her +9 BAB (I'm averaging BAB) so she would Flurry as a level 12 or 13 Monk with a +9 BAB.

    I'd have her take the non core Ascetic Rogue feat for Sneak Attack to apply to those Kukkri.

    I'd give her the +0 Mage Bred template which normally can't be applied to humans and would bump up her physical stats along with the Adaptive Learning feat to correspond to the learning benefits the template normally apllies to animals along with Purity of Body for disease immunity.

    I'd throw in extraordinary Fast Healing 1/Hour to 1/Turn (24 to 144 HP a day before factoring in sleeping and resting benefits). At the very minimum I would give something like the UA Troll Bloodline Double Heal Rate allowing her to heal at double normal rates.

    In non Gestalt I'd throw in the Phrenic template +2 LA bought down to +0 by leveling (I would slightly tweak the powers around a bit) to give her psionic abilities and bump up her mental attributes on a 25 - 32 point build with no ability score above 14 before templates.

    I'd consider throwing in the "Carrier" template. One of the main reasons the zombie disease wasn't contained is Alice who moves around a lot isn't aware that she also spreads the zombie disease she is immune to via direct contact blood from wounds, saliva from biting or kissing or spitting and occassionally just by breathing in a more or less confined space or coughing onto someone with various degrees of probablity. Direct via blood or saliva is probably close to 100%. Coughing is more like 1 - 6 % per incident. Talking is 1% per turn.

    Despite all this there were still an awful lot of dead Alices at the lab.
    Last edited by CASTLEMIKE; 2007-10-22 at 11:21 AM.

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    Bugbear in the Playground
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    Default Re: stats for Alice

    Why improved crit (kukri)? It seems as though she only fought undead with them (other than the 'end-boss', but I'm not sure if the thrown kukri was a 'crit'). Then again, the super-zombies apparently died from getting their throats slit and their chests cut open (very un-zombie-like), so who knows...

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    GnomePirate

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    Default Re: stats for Alice

    Based on the movie, I wouldn't put her much higher than CR 14-15.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

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    Bugbear in the Playground
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    Default Re: stats for Alice

    To me, a Tiger Claw Warblade focussing on dual wielding kukris, perhaps with the 'phrenic' template (or any template that bestows Psionic powers) would work. She displayed telekinesis, pyrokinesis (she didn't produce fire so much as make the flamethrower flames expand all fiery-like, and some kind of empathic link to her myriad clones (seems like close-ish range of a few kilometers, unless she freaked out off screen whenever her earlier 30-odd clones were killed), so anything that can emulate those powers should be alright.

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    Default Re: stats for Alice

    Quote Originally Posted by Kaelaroth View Post
    Oh... I though you were referring to Alice as in Alice in Wonderland...
    Yeah, I definitely thought:

    Level 5 Whiny Human Child.
    *Evil grin* "Snip snip."
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    Quote Originally Posted by Arbitrarity View Post
    The wizard sleeps the fighter, and/or greases him for sneak attack, and/or uses color spray. And/or makes him too weak to use his armour. And does the laundry.

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    Bugbear in the Playground
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    Default Re: stats for Alice

    Quote Originally Posted by psychoticbarber View Post
    Yeah, I definitely thought:

    Level 5 Whiny Human Child.
    With Knowledge (Nature) ranks to pick out the 'Special' mushrooms.

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    Ogre in the Playground
     
    Planetar

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    Default Re: stats for Alice

    Try this:

    Bio-Weapon (Alpha type)
    acquired template applicable only to humanoid or monstruous humanoids.

    type: augmented humanoid or augmented monstruous humanoid
    HD: becomes d10 or higher;
    abilities: Str+2, Dex+2, Con +2;
    feats, if qualify for then: alertness, wild talent, great fortitude, endurance, die hard;
    special qualities: psi-like abilities [Su/Psi];

    psi-like abilities [Su/Psi]: you can emulate psi powers (although you can't take any psionic class) by paying the necessary amount of XP to level up in one psionic class, but gaining only the ability to use psionic power and gaining more psionic points (BAB, HD, saves, feats and ability points are never gained this way). Your psionic level (but not highest psionic power you can use) are determined by your HD or total class level. All psionic powers are Cha based.

    LA+2/+3

    now, for the Alice:

    pre-template (RE1):
    Str 12, Dex 15, Con 11, Int 13, Wis 14, Cha 14
    lvl 6 Fighter (Unnarmed attack specialist, standard firearms training)

    pos-template (RE2, first stage):
    Str 14, Dex 17, Con 13, Int 13, Wis 14, Cha 15
    lvl 8 Fighter (Unnarmed attack specialist, standard firearms training)

    pos-template (RE3, final stage):
    Str 14, Dex 17, Con 13, Int 13, Wis 14, Cha 16
    lvl 12 Fighter (Unnarmed/Exotic weapon specialist, improved firearms training)
    Psi-like abilites as a 4th level psi-warrior (but the powers are as strong as if used by a 13th level psi-warrior)
    Last edited by Arakune; 2007-10-22 at 08:31 AM.

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    Dwarf in the Playground
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    Default Re: stats for Alice

    Those are some egregiously high ability scores. I think you massively overestimate this character.

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    Ogre in the Playground
     
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    Default Re: stats for Alice

    Quote Originally Posted by WhiteHarness View Post
    Those are some egregiously high ability scores. I think you massively overestimate this character.
    Quote Originally Posted by CASTLEMIKE View Post
    Before templates: St 12, Dex 14, Con 14, Int 10, Wis 14, Char 14.

    After templates: St 14, Dex 18, Con 16, Int 12, Wis 16, Char 18.
    Quote Originally Posted by D Knight View Post
    Alice
    Str 18, Dex 14, Con 15, Int 15, Wis 17,Cha 12
    WhiteHarness, if you are talking about mine, she is more modest about her stats in her pos-template than others (Str 14, Dex 17, Con 13, Int 13, Wis 14, Cha 16), and her pre-template stats (Str 12, Dex 15, Con 11, Int 13, Wis 14, Cha 14) reflect that she is some kind of real elite soldier, but still in an acceptable range. Also, she is THE heroin of the movie. Of course she are th3 l33t compared to anyone.

    Her 1st level stats:
    Str 12, Dex 14, Con 11, Int 13, Wis 14, Cha 14
    Rolled hight, difficult but not improbable (see Roy Greenhilt)

    Her 6th level stats:
    Str 12, Dex 14+1, Con 11, Int 13, Wis 14, Cha 14

    Her 8th level stats:
    Str 12+2, Dex 14+2+1, Con 11+2, Int 13, Wis 14, Cha 14+1

    Her 13th level stats:
    Str 12+2, Dex 14+2+1, Con 11+2, Int 13, Wis 14, Cha 14+1+1

    +2 Str, Dex, Con from templates (Bio-weapon type alpha)
    +3 from level (4th, 8th, 12th)
    Last edited by Arakune; 2007-10-22 at 09:48 AM.

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    Default Re: stats for Alice

    Quote Originally Posted by psychoticbarber View Post
    Yeah, I definitely thought:

    Level 5 Whiny Human Child.
    You can tell I'm a computer programmer.

    The Alice I was thinking of would have Weapon Focus (Fist of Death)

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    OldWizardGuy

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    Default Re: stats for Alice

    Quote Originally Posted by WhiteHarness View Post
    Those are some egregiously high ability scores. I think you massively overestimate this character.
    Just treating her like a PC heroine with 25 - 32 point buy before adding thematic templates or making her a very rare Gestalt with some additional limitations in a non gestalt game based on the current and the previous movie.

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    Default Re: stats for Alice

    Quote Originally Posted by psychoticbarber View Post
    Yeah, I definitely thought:

    Level 5 Whiny Human Child.
    What about Alyss from The Looking Glass Wars Sequence?

    Level 20 Aasimar Conjurer?
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    Default Re: stats for Alice

    Is there a Mary Sue class? Because that would be perfect for her.

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    Default Re: stats for Alice

    Quote Originally Posted by why123 View Post
    Oh... I though you were referring to Alice as in Alice in Wonderland...
    Yes, but the one from the game Alice where she has to go and kill a whole bunch of stuff in Wonderland. THAT'S what I want to see played.
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