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Thread: Cleric of the Mad Mage
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2007-10-23, 12:50 PM (ISO 8601)
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- Sep 2006
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Cleric of the Mad Mage
For my next campaign, I've decided to play a gnome Cleric of the ideal of the Mad Mage (wild experiments often resulting in failure with magic and Alchemy), with the domains Madness and Spell. My DM is allowing me to take that alternate class feature from Dungeonscape where you trade a domain granted power for spontaneous restoration instead of the Madness domain bonus (or lack thereof).
Anyway, in order to be a cleric, I need to have a high wisdom, but my ideal's fluff seems to suggest a low wisdom prerequisite. Any way I can get around this?
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2007-10-23, 01:20 PM (ISO 8601)
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- May 2006
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- Auburn Ma
Re: Cleric of the Mad Mage
be an archivist or favored soul, though you prolly didn't want to hear that. There are no feats to my knowlege that allow you to change casting stats. Though archivist allows you to obtain any divine spell and is int spellcasting wis bonus spells and favored soul is cha spellcasting wis bonus spells.
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2007-10-23, 03:02 PM (ISO 8601)
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- Sep 2006
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2007-10-23, 03:22 PM (ISO 8601)
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- Jan 2006
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Re: Cleric of the Mad Mage
You don't even have to do that. Ever heard the phrase "crazy like a fox?" That's you. You act in seemingly bizarre, erratic ways, and you take wild risks; but that doesn't mean you're an idiot, or unaware of the danger. On the contrary, you're very much attuned to your surroundings. You have a strong intuition and rely on it heavily.
If your DM is okay with it, you could ask permission to occasionally act on metagame knowledge to represent this.
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2007-10-23, 03:44 PM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Cleric of the Mad Mage
Hmmm... I must have missed that in the rulebook somewhere. Can you please point me to the part in the book where it says a character with high Wis or high Int can't do something idiotic or behave in an erratic way?
(In other words... why are you so hung up on the idea that your stats must dictate how you roleplay your character's personality?)
If you really need something to represent that mechanically, Spellcasting Prodigy (appears in several books I think) allows you to treat your spellcasting stat as being 2 higher for the purposes of casting spells, bonus spells, etc. This would allow you to keep your higher level spells, but still have a somewhat lower Wisdom score.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2007-10-23, 05:51 PM (ISO 8601)
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- Dec 2006
Re: Cleric of the Mad Mage
I don't think you can really do it with a simple stat-dump. Dumping intelligence, which would be the only obvious choice, would simply wreck your alchemy abilities.
You'd probably be better off simply knocking him over the delicate line between genius and insanity. Play him as a bit reckless, easily distracted, possessing huge amounts of information and insight, but not always realising when he should be divulging it.
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2007-10-23, 05:52 PM (ISO 8601)
- Join Date
- Apr 2006
Re: Cleric of the Mad Mage
Hmmm... I must have missed that in the rulebook somewhere. Can you please point me to the part in the book where it says a character with high Wis or high Int can't do something idiotic or behave in an erratic way?
(In other words... why are you so hung up on the idea that your stats must dictate how you roleplay your character's personality?)
As for the original question, I'm not really sure why you dropped the Madness domain ability, given that it's supposed to represent exactly what you want—an intuitive and extremely perceptive character who is nevertheless a little over the edge. It's not all that good, true, but then, neither is the Spell domain's granted power. I'd give that up instead.Avatar by GryffonDurime. Thanks!
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2007-10-23, 05:58 PM (ISO 8601)
- Join Date
- Sep 2007
Re: Cleric of the Mad Mage
There's no need to actually modify things, I'd say. Your character can perfectly function with his stats. Extra intelligent and wise characters can act like madmen.
For an example, see epic level handbook, Halaster.
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2007-10-23, 06:37 PM (ISO 8601)
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- Sep 2006
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Re: Cleric of the Mad Mage
I dropped it for optimization purposes. Madness has NO bonus, only a penalty. Spell has some at least. It's not all about RPing, I just thought of a fun character and made him.
The reason I assumed that low Wisdom can mean insanity is because Wisdom is partially how much good judgment your character has. I definitely don't want to take another class.
The 'crazy like a fox' idea, while interesting, doesn't reflect the crazy experimenting mage with his silly inventions, redundant potions, or frequent explosions. Yes, this character could have been an artificer. No, I'm not rerolling artificer.
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2007-10-23, 07:09 PM (ISO 8601)
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- Jun 2007
Re: Cleric of the Mad Mage
The Dragonlance d20 books (I know, they aren't core, but they aren't some weird whacked out d20 publisher either) from MWP have two feats, Academic Priest and Dynamic Priest, which allow you to substitute Intelligence and Charisma for your primary stats, however, the bonus to your DC is still determined by your wisdom. So you may cast high level spells and get extra spells, but it will be fairly easy to save against your spells.
Both of them have the prerequisite of being taken at 1st level.Last edited by KnightErrantJR; 2007-10-23 at 07:10 PM.
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2007-10-23, 08:00 PM (ISO 8601)
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- Feb 2005
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- Illinois
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Re: Cleric of the Mad Mage
i don't see what's so awful about the madness domain ability, sure, it hurts your will save and perception skills, but adding half your class level to your wisdom score could be handy for boosting useful things like Spell DCs and Bonus Spells. well, it could at 4th level and up. I suppose it is somewhat useless at first level. if you don't intend to hit 4th level, then by all means, it is useless.
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2007-10-23, 08:06 PM (ISO 8601)
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- Sep 2006
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2007-10-23, 08:20 PM (ISO 8601)
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- Apr 2006