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Thread: Commonly misunderstood rules
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2020-03-23, 11:03 AM (ISO 8601)
- Join Date
- Oct 2016
Re: Commonly misunderstood rules
eh, i disagree. stealth and traps aren't particularly effective against an elven rogue with observant. adding traps in that case generally means the rogue makes more rolls, while i go get a coke. i do like that not knowing a thing about my party or our games, you blamed the DM...
stout was justifying the combat rules based on real life "With that kind of lighting you could clearly see someone standing in the open but you probably will have a hard time identifying the exact color of their clothing."
i misunderstood, i thought stout mentioned that i can see someone in moonlight with respect to real life. no, he was just stating in the game rules that there is no penalty for combat in dim light.
i was pointing out that dim light should have an effect on combat in real life. thus justifying why i liked dim light affecting combat in the game.
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2020-03-23, 11:13 AM (ISO 8601)
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- Dec 2013
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Re: Commonly misunderstood rules
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-03-23, 11:16 AM (ISO 8601)
- Join Date
- Sep 2015
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- Maine
- Gender
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2020-03-23, 11:22 AM (ISO 8601)
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- Oct 2016
Re: Commonly misunderstood rules
my bad, i thought your were saying that dim light wouldn't have any effect on combat by basing on real life. instead you are just stating the game rules.
yes, i am aware that the game rules do not have penalties for walking or combat in dim light.
i figured that was clear since i stated that i was aware of those rules.
i amended my previous posts to clarify that you weren't talking about the real world, just restating the game rules for some reason.
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2020-03-23, 11:34 AM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: Commonly misunderstood rules
Actually, the reason for that is a lot more complicated than you think.
Originally, Action Surge was printed with mentioning "Bonus Action", but not that it gave you one. It said something like "You get an extra Action, and you still get your Bonus Action". If I had to wager a guess, the pre-release Action Surge may have cost you your Bonus Action to use, and they later decided to change it and make sure Action Surge reflected that change.
The mention of a Bonus Action was removed in later printings...but the change was never mentioned in any Errata. So players with older books get something really ambiguous, and players with newer books think those other players are just crazy.Last edited by Man_Over_Game; 2020-03-23 at 11:37 AM.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2020-03-23, 11:36 AM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: Commonly misunderstood rules
Vision rules as a whole are a mess because they are all based on very vague parameters. Dim light does not interfere with attacking in the game because dim light is still enough illumination to make that attack but is dim enough to interfere with perception.
That volume of light is probably visualized at different levels for each person but the rules act as a guideline.what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2020-03-23, 11:37 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Commonly misunderstood rules
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-03-23, 11:51 AM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Bozeman MT
- Gender
Re: Commonly misunderstood rules
Casting a second spell on your turn. I still can't get this one right.
Many actions from previous editions still trip up my group. They want to 5' step and act, or do stuff in place of their move action.
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2020-03-23, 11:57 AM (ISO 8601)
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- Oct 2016
Re: Commonly misunderstood rules
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2020-03-23, 12:07 PM (ISO 8601)
- Join Date
- Aug 2018
- Location
- Between SEA and PDX.
- Gender
Re: Commonly misunderstood rules
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2020-03-23, 12:11 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Bozeman MT
- Gender
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2020-03-23, 12:14 PM (ISO 8601)
- Join Date
- Sep 2014
Re: Commonly misunderstood rules
Combining magical effects. -- 2 walls of fire or 2 spirit guardians in the same area do not do damage multiple times. The strongest version is the one that applies.
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2020-03-23, 12:15 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Commonly misunderstood rules
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-03-23, 12:23 PM (ISO 8601)
- Join Date
- Apr 2019
Re: Commonly misunderstood rules
I think you're misunderstanding how hiding works in 5e. It's not some kind of vanishing invisibility.
In 5e rules, if you hide when someone knows you're there. They still know you're there. They simply have disadvantage on attack rolls against you while you have advantage on attack rolls against them (in combat). Hiding in combat rules in 5e exist explicitly to allow Rogues to sneak attack.
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2020-03-23, 12:28 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Commonly misunderstood rules
You can. You can also cast a Reaction spell + Action spell. (Hold Monster + Counterspell, or Dimension Door + Feather Fall, etc.)
But you cannot cast a Reaction Spell + Bonus Action spell. No justification is given, but you can't, unless the DM decides that is dumb and changes the rule.
That is not the rule.
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2020-03-23, 12:33 PM (ISO 8601)
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- Dec 2013
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Re: Commonly misunderstood rules
So, kinda sorta. If you successfully hide from somebody, they don't know where you are. They can guess and deduce, and if they happen to guess right, they can make their attack with disadvantage, but if you duck behind a hedge, hide, and they assume youre continuing to move along the hedge when youre actually standing still and shoot where you aren't, theyre never going to hit you.
The DM decides what circumstances are appropriate for hiding, so if youre on a flat plane that is well lit and has one visual obstacle, you may be able to hide behind it, but theyre still going to know where you are, and no DM will let you sneak out from behind that blocker unless youre literally invisible. But if its a cluttered area and you can duck behind things without making a sound, then you can theoretically move around skyrim style without them knowing where you are at all.“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-03-23, 12:39 PM (ISO 8601)
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- Aug 2018
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- Between SEA and PDX.
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Re: Commonly misunderstood rules
I think a better way of describing "Hiding" is that you're just taking action to hide what you're doing. That might mean you get Advantage on your next attack, or that you've moved to another location, or that you've made yourself scarce.
But overall, it just means that the enemy doesn't know what you're doing next. Hiding doesn't interact with anything you or your enemy did do, only what they will do.
5th Edition Homebrewery
Prestige Options, changing primary attributes to open a world of new multiclassing.
Adrenaline Surge, fitting Short Rests into combat to fix bosses/Short Rest Classes.
Pain, using Exhaustion to make tactical martial combatants.
Fate Sorcery, lucky winner of the 5e D&D Subclass Contest VII!
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2020-03-23, 12:42 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Commonly misunderstood rules
It's pretty clear that Hiding makes them not able to see you. Or pick out your presence by hearing or other senses, for that matter. They might still know (or at least suspect) you're around. They might guess - even possibly accurately - where you're hiding. But they can't perceive you.
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2020-03-23, 12:43 PM (ISO 8601)
- Join Date
- Nov 2013
Re: Commonly misunderstood rules
Proficiency in a skill is not permission to use said skill. You may perform the skill even when you don't have proficiency. Also, please, don't only have the PC with the highest modifier make the check. If you want to do something, do it. Don't ask who is better then sigh and have that player roll. Not everything in the game is DC you'll never make it if you don't have a high plus number. DCs can be 10 even your measly +1 to a skill means you have a decent chance to succeed when a roll is called.
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2020-03-23, 12:49 PM (ISO 8601)
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- Dec 2013
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Re: Commonly misunderstood rules
So, if youre trying to pick a lock, theres no reason at all to let anybody besides the proficient rogue with the highest dex in the party do it, if theyre there to try. That's what you brought them for. Making a medicine check? Let the party doctor do it. Tracking? Let the ranger do it. Having the wizard try to track something just because they were the one who thought of it is silly, you have experts in these skills for a reason.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-03-23, 12:50 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Commonly misunderstood rules
Yes, otherwise traits like Wood Elf Mask of the Wild are useless.
If a fighter and a thief who both know lockpicking are both breaking into a castle and casing the joint and the fighter finds a locked bedroom, what is the harm in the fighter quietly attempting to pick the lock before bashing the door down or calling the thief over just because he has Expertise? There may not even be anything interesting in the bedroom, and if it turns out to be unexpected difficult to open you can always call the thief's attention to it.
If a wizard is conversing with an NPC and she seems reticent to speak of a matter, what's the harm in gently cajoling her to share her thoughts instead of calling over the party bard to cajole her for you? The wizard may not be a dashing Romeo but he's not a leper or a social outcast either, and he's already in the conversation.
There's value in autonomy and getting to just declare actions that interest you, even if someone else would have been statistically better at those actions had they chosen to do them instead.Last edited by MaxWilson; 2020-03-23 at 01:00 PM.
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2020-03-23, 12:53 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
Re: Commonly misunderstood rules
By the same token, DMs should be encouraged to just allow things to succeed if there's no compelling reason why they shouldn't. There's a judgment call here, of course, but even if there's a reasonable chance of failure, if the failure is just a frustration, don't bother with it.
They should also consider, sometimes, just allowing those proficient in appropriate things to succeed for being proficient.
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2020-03-23, 12:59 PM (ISO 8601)
- Join Date
- Jul 2016
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2020-03-23, 01:01 PM (ISO 8601)
- Join Date
- Oct 2014
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2020-03-23, 01:03 PM (ISO 8601)
- Join Date
- Jul 2016
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2020-03-23, 01:07 PM (ISO 8601)
- Join Date
- Oct 2016
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2020-03-23, 01:35 PM (ISO 8601)
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- May 2019
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Re: Commonly misunderstood rules
Oh, I am fully aware. It used to be "you can take one additional action on top of your regular action and a possible bonus action". The wording is ambiguous. The text is the most common argument I've heard. However, there's no ambiguity left once you check the bonus action rules, as there's actually no reading of the sentence that can lead to two bonus actions (a bonus action might be available, hence the "possible" part, but you don't have one by default, so no extra from Action Surge either).
I'd expect people who have been playing this game for years to have finally understood how bonus actions work, or have asked/checked online or whatever and get over said ambiguity. But very often I see that they don't.
And let's say Action Surge is kind of justifiable. Kind of. But the amount of times I've had to mention that Cunning Action doesn't allow you to disengage on top of attacking with your offhand weapon is unreal. Hell, I've even had a DM once who insisted on it, finally came around and then, a few months later, when a new rogue player joined, started preaching about it all over again.Last edited by Chaos Jackal; 2020-03-23 at 01:42 PM.
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2020-03-23, 01:55 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Commonly misunderstood rules
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2020-03-23, 02:03 PM (ISO 8601)
- Join Date
- Jan 2006
- Location
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2020-03-23, 02:09 PM (ISO 8601)
- Join Date
- Oct 2014
Re: Commonly misunderstood rules
They never should have named it "bonus action" because that's entirely misleading. It should have been "minor action" or something, and there should have been a clear description in the combat chapter of what you normally can do on a turn:
1.) One action
2.) One minor action
3.) One object manipulation
4.) Movement up to your current speed
5.) Anything additional which your class features grant you.
Then if it were me writing the rules I would also have written:
In addition, no matter whose turn it is, you may:
1.) Cease concentrating on a spell
2.) Communicate briefly: shouting a warning, identifying a hidden enemy, offering surrender, etc.
but it's probably controversial as whether #2 was actually intended by WotC to be legal.
-Max