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Thread: Necromancer Spells
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2007-10-24, 03:59 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Necromancer Spells
I am about to attain my 5th sorcerer level, and was wanting some input on my spell selection (I get a 1st and a 2nd level spell known this level).
I am going for Palemaster, and there are no clerics or wizards in the setting.
My current spell list:
Some level 0 spells (not really important enough to list out)
1st level spells: Ray of Enfeeblement, Charm Person, Parching Touch (from Sandstorm)
2nd level spells: Glitterdust
By 6th level, I have to have Command Undead and Vampiric Touch, so whatever I take this level for a second level spell I'll only be keeping for 1 level, before I switch to Command Undead to meet prereqs.
I was thinking about taking Blood Wind and Invisibility.
I have a question on Blood Wind.
Can you deliver touch range spells with this spell? You do have the option of delivering a touch spell with an unarmed strike or natural weapon, instead of touch, but does that work with Blood Wind?
I may be calling Blood Wind by the wrong name, btw. It is the spell that makes a natural weapon a ranged weapon with an increment of 20ft.Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-10-24, 04:08 AM (ISO 8601)
- Join Date
- Oct 2005
Re: Necromancer Spells
I can't answer the questions, but you're right about the spell name.
Thanks to Veera for the avatar.
I keep my stories in a blog. You should read them.
5E Sorcerous Origin: Arcanist
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2007-10-24, 04:28 AM (ISO 8601)
- Join Date
- Nov 2005
- Location
- IPR Violation
- Gender
Re: Necromancer Spells
Blood Wind is originally from Savage Species (and updated in Spell Compendium).
The Spell Compendium text makes it clear that you can deliver your touch attacks at range if you are holding the charge.
Originally Posted by Blood Wind - Spell Compendium
I am not sure about the RAI on this for Blood Wind though.