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2007-10-27, 02:22 PM (ISO 8601)
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- Apr 2006
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- Akron
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I've Got to Hand it to You... [Necromantic Spell]
Life to Limb
Necromancy
Level: Sor/Wiz 2, Dread Necromancer 2
Component: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: One severed limb
Duration: Instantaneous
Saves: No
Spell Resistance: None
By using a tiny spark of necromantic energy, you can animate the severed limb or body part of a living creature. Treat it as an undead creature with a size category, for the purpose of stats and material components, of three less than its owner's size (Medium creatures produce Diminutive limbs, receiving whatever bonuses and penalties apply from size) to a minimum of Fine. It has base attributes of 8 Strength, 8 Dexterity, no Constitution, 10 Wisdom, no Intelligence, and 1 Charisma. It gains a slam attack as a Zombie of its size. Its HD is 1/5 of the owner's, rounded down. If the owner's HD is below 5, use the following table to determine HD:
{table=head]Original HD | New HD
4 | 1/2
3 | 1/2
2 | 1/4
1 | 1/4
1/2 | 1/4
1/4 | 0 (1 hp)
[/table]
For the purpose of undead controlled, animated limbs count towards your animate dead limit (generally 2 HD/CL). Treat fractional HD as 1 HD for the purpose of maximum HD controlled (for rebuking, spells, etc.). No creature can produce more than five limbs (arms, legs, head, tails), but the number of limbs is also limited by the actual amount of limbs the creature has.
Material Component: A shard of black onyx worth 10 gp per size category of limb.Last edited by Maerok; 2007-10-30 at 08:29 AM.
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2007-10-27, 02:25 PM (ISO 8601)
- Join Date
- Dec 2006
Re: I've Got to Hand it to You... [Necromantic Spell]
It seems a little underpowered...although the 'pitter patter of little feet' suddenly got a little more ominous.
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2007-10-27, 02:36 PM (ISO 8601)
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- Apr 2006
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- Akron
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Re: I've Got to Hand it to You... [Necromantic Spell]
I want a sort of earlier animate dead, but I don't want it to be overpowered at low levels. Well it should feature this:
A limb is about three sizes smaller than its owner (as per the Demilich, which is a Diminutive sized head from a Medium spellcaster).
A limb is not very powerful, and should be limited to less HD than the owner; maybe 1/5 of the HD, to a minimum of 1/2HD.
Perhaps different limbs grant different bonuses:
- Head - Can speak and listen, relaying messages; half move speed.
- Arm - +2 grapple checks; climb speed of 1/3 base land speed, round up
- Leg - +2 trip attempts; +10 move speed
- Wing - Retains its fly speed and flying quality (clumsy, average, etc.)
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2007-10-27, 04:30 PM (ISO 8601)
- Join Date
- Sep 2007
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2007-10-27, 05:02 PM (ISO 8601)
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- Sep 2007
Re: I've Got to Hand it to You... [Necromantic Spell]
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2007-10-27, 05:48 PM (ISO 8601)
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- Sep 2007
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2007-10-27, 06:24 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: I've Got to Hand it to You... [Necromantic Spell]
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-10-27, 06:28 PM (ISO 8601)
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- Jul 2005
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2007-10-27, 07:19 PM (ISO 8601)
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- Sep 2007
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- Northeast USA
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Re: I've Got to Hand it to You... [Necromantic Spell]
Aren't animating dead necromancy spells supposed to have the evil descriptor, at least in the default setting where making undead is an inherently evil act?
Otherwise, looks neat.
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2007-10-27, 08:38 PM (ISO 8601)
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- May 2007
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- Near Atlanta,GA USA
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Re: I've Got to Hand it to You... [Necromantic Spell]
Yeah, I would get rid of the minimum on the HD reduction. I assume you mean the size modifications for a creature of the resulting limb's final size, starting from the ability scores you listed?
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2007-10-27, 08:57 PM (ISO 8601)
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- Aug 2005
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- Victoria, BC
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2007-10-27, 10:16 PM (ISO 8601)
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- Apr 2006
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- Akron
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Re: I've Got to Hand it to You... [Necromantic Spell]
Well what do you propose as a better alternative to determining its HD?
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2007-10-27, 11:13 PM (ISO 8601)
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Re: I've Got to Hand it to You... [Necromantic Spell]
"Divide its HD by 5, rounding down to the nearest HD. If this would put it's HD below 1, use the following table instead.
{table=head]Original HD | New HD
4 | 1/2
3 | 1/2
2 | 1/4
1 | 1/4
1/2 | 1/4
1/4 | 0 (1 hp)
[/table]"Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-10-27, 11:48 PM (ISO 8601)
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- May 2007
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- Near Atlanta,GA USA
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Re: I've Got to Hand it to You... [Necromantic Spell]
Err... replace 0 with 1/8th in that chart I would say... don't want a 1st level cleric to be able to turn an INFINITE number of them... or, perhaps more to the point, a necromancer to be able to control an infinite number of them.
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2007-10-27, 11:50 PM (ISO 8601)
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- Jun 2006
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- Fairfield, CA
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Re: I've Got to Hand it to You... [Necromantic Spell]
Wiki - Q&A - FB - LIn - Tw
d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2007-10-27, 11:59 PM (ISO 8601)
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- Jul 2005
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Re: I've Got to Hand it to You... [Necromantic Spell]
There's even less 0 hd creatures.
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2007-10-28, 03:29 PM (ISO 8601)
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- Apr 2006
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- Akron
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Re: I've Got to Hand it to You... [Necromantic Spell]
How does it look now?
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2007-10-28, 06:42 PM (ISO 8601)
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- May 2007
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Re: I've Got to Hand it to You... [Necromantic Spell]
Actually, fractional HD should BE fractional HD... just change the "0" to 1/8 and that should fix THAT problem...
Oh... and farming hydras for unlimited heads is an activity that should be ENCOURAGED IMHO.[Public Service Announcement]P.E.A.C.H stands for Please Examine And Critique Honestly[/Public Service Announcement]
Currently Running: Equestria Begins (A High Tactics campaign)
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My Homebrew is meant to be used, but, if you do, PLEASE tell me how it goes.
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2007-10-28, 08:42 PM (ISO 8601)
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Re: I've Got to Hand it to You... [Necromantic Spell]
Max of five limbs per owner. :-P
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2007-10-28, 08:50 PM (ISO 8601)
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- Feb 2006
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- Das Kapital