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Thread: Why ban ToB?
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2020-06-14, 01:14 AM (ISO 8601)
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Re: Why ban ToB?
That is a perfectly valid reason. Of those commonly given, it's one of the better ones. You can only use it with so many things before it starts to sound like laziness. Better is "I just don't want to learn a new subsystem when I've already got RL on my plate."
It's things like "overpowered, unbalanced, too wuxia/ anime" that get people annoyed because they're largely untrue if you actually examine them.
2. Why are the vast majority of replies to questions like these always greedy powergamers who try to bully game masters into using their pet supplement or "homebrew I found on the Internet" and call them stupid or inexperienced if they don't allow it?
In the case of ToB a lot of the objection does come from shaky premisses that would typically stem from a lack of either familiarity with it or the system as a whole or from a generally anti-player agency mindset.
Someone upthread said that using power attack with a two-handed weapon was considered OP for their group. That's one of the baseline expected damage dealing methods for melee types. I mean no disrespect to that poster or his group but if that's where you are then this game is not for you. Sneak attack does as much damage and blasting spells do more than the bog standard PA use by a lot. If you're dragging the game down to that level or lower then what you're playing is no longer recognizably 3e D&D. It also reeks of a GM too lazy or fearful to allow his players to do anything that might have the plot out of his complete control, whether that's actually the case or not.
On "pet supplements" more generally, it's hard to imagine what that would even be for the most part. I could see any of the completes, OA, one of the subsystem books, and PHB 2 as maybe fitting that description but most everything else would almost certainly be for something pretty specific.
The completes are largely in line with baseline except for a few odd interactions between them. Addressing those odd interactions directly tends to be a much better solution to power creep than refusing to allow the books altogether. Same goes for PHB 2.
Oriental adventures is certainly one for which the flavour complaint is wholly valid. It's right in the title that this is not medieval fantasy. Mechanically, it's largely a grab-bag of average-to-weak options except for the Maho stuff which is both setting specific and subsystem related. It's entirely reasonable to reject that material. Less so the rest of the book if you're citing mechanics as your reason.
XPH, ToB, ToM, and MoI do all certainly have their flavors and if that's your problem then so be it. Mechanically though, psionics is -very- close to the default vancian casting system in potency, and the others all fall well short of that. A lot of ToM dips below the baseline for the core system if you're careless and both ToB and MoI hover around there. Again, there are specific things in each of these sources that can cause problems under the right circumstances but you're much better off just addressing them specifically than nuking the whole lot from orbit.
Now homebrew; I got nothing. I just don't truck with it basically at all unless it's my own and even that's very limited. Hanlon's razor would suggest that most players asking about it are merely ignorant of the flaws rather than maliciously trying to break your game though.I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2020-06-14, 04:28 PM (ISO 8601)
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Re: Why ban ToB?
@ My Point Nr. 1: Obviously yes.
If there is no martialA rts tradition, why would there be martialA rts Classes like the Monk?
Again, I made this point very specific already, expecting I would get the meaning across, but to make it even more obvious:
Settings where "CLassic" High Fantasy and "Classic" Sword and Sorcery or "This specific Homebrewed Mix" are the Setting. ANd NOTHING ELSE.
Clearer now?
Good.A neutron walks into a bar and says, “How much for a beer?” The bartender says, “For you? No charge.”
01010100011011110010000001100010011001010010000001 10111101110010001000000110111001101111011101000010 00000111010001101111001000000110001001100101001011 100010111000101110
Later: An atom walks into a bar an asks the bartender “Have you seen an electron? I left it in here last night.” The bartender says, “Are you sure?” The atom says, “I’m positive.”
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2020-06-14, 11:46 PM (ISO 8601)
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Re: Why ban ToB?
I'm going to rush to the defense of all GMs who say "That's too much work". Good GMing takes a significant amount of time and effort. Real people don't always have that to spare.
So, rather than assume a GM who's limiting their workload is lazy, consider they may just be working within their limits.
Also, replying to a couple of the threads going through the replies -
These classes do effectively replace some of the PHB classes because these classes are much more effective.
Which is great...
Unless you have players who want to be effective, but need the simplicity of "I roll hit, I roll damage". Or players where the rest of the party need them to have that simplicity
The martial arts tradition - "whatabout the monk" line may be addressed by "No one in the party is playing a monk". Monks may be banned due to flavor and it's simply never come up
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2020-06-15, 01:45 AM (ISO 8601)
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Re: Why ban ToB?
It certainly is reasonable enough that a DM can say that they don't want to learn another magic system to incorporate into their game, but honestly unless you are just starting out, D&D 3.5 has been out for soon two decades and there's been plenty of time to learn. I wouldn't it laziness, but there's definitely some stubbornness if you have been using that excuse for two decades.
Like Kelb_Panthera said, "don't want to" is the most valid reason, it's just the excuses that often follow that are kinda baseless imo. I don't wanna call these DM's anti-fun, but they are definitely making allowing the player character to adopt these classes a bigger deal than it needed to be. Unless you are the type of DM that don't trust your players on their abilities and spells.
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2020-06-15, 05:49 AM (ISO 8601)
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Re: Why ban ToB?
That's certainly possible and if that's the reason given then I have no objection. I am a DM, I get that. It's the unqualified "I don't want to" that makes my mind jump to lazy or fearful.
It's when the reasons given are objectively incorrect that I start arguing.
Also, replying to a couple of the threads going through the replies -
These classes do effectively replace some of the PHB classes because these classes are much more effective.
Which is great...
Unless you have players who want to be effective, but need the simplicity of "I roll hit, I roll damage".
Or players where the rest of the party need them to have that simplicity
The martial arts tradition - "whatabout the monk" line may be addressed by "No one in the party is playing a monk". Monks may be banned due to flavor and it's simply never come upLast edited by Kelb_Panthera; 2020-06-15 at 05:50 AM.
I am not seaweed. That's a B.
Praise I've received A quick outline on building a homebrew campaign
Avatar by Tiffanie Lirle
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2020-06-15, 04:06 PM (ISO 8601)
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Re: Why ban ToB?
If your sole or primary objection is that it's "too anime" and that "fluff is hard to redo," then put the onus on the player who wants it: make him describe what he's doing in "non-anime" terms. The flavor is very secondary to the mechanics. There's nothing particularly anime about any of the magical effects, either: a crusader is a different mechanical take on a paladin; a shadowy teleport is something that many magical thieves do (or is the Shadowdander PrC in the core DMG "too anime," too?); even magical fire effects are something that could just be a "magic knight" or "fiery soul" trick.
The majority of them are basically not-quite-feats, not-quite-spell-damage effects that use weapons.
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2020-06-20, 06:08 AM (ISO 8601)
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Re: Why ban ToB?
Let's see:
Prepared Casters: A character's capabilities shouldn't change from one day to the next. Spontaneous casters should be the only casters.
Besides, magic worked like that from the very start: even Dragons - staple of 3E spontaneous casting - prepares their spells pre-3E; and novels support it.
Spell Slots: Caster's eventually have 10 different pools of resources. 9yh-level spells are one pool, 8th-level spells are a separate pool, etc. These should have all been one big pool. The spell point variant should have been made the standard.
It's one of the main attraction point for me!
In the other - mana-based - casting systems, it's always "Should I cast that weak spell for N times to help my party, or should I conserve my mana in case of something sufficiently nasty appears, and I would need all that mana for a strong spell?"
In the D&D, such question for a caster is impossible: your casting of low-level spells don't impact your ability to cast higher-level spells (and vice versa)
I mean really, 9 Summon monster spells? What were they thinking? Just write one spell and let people put more power behind it as they level up.
And secondly: how it would prevent casters from "putting more power" and summoning literal thousands of 1st-level monsters, bringing game to a screeching halt?
About the "too anime" arguments - let me link this old reply: there are a lot of swearing, but otherwise - Judging__Eagle got it right...
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2020-06-20, 08:24 AM (ISO 8601)
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Re: Why ban ToB?
That aspect makes me happy. I believe magic should have a real cost -- I believe it when I'm playing a wizard, just as much as when I'm not. Not being able to do everything in a single day is good. It gives real meaning to the choice of whether to cast, and it chips away at the power imbalance between mundanes and casters.
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2020-06-20, 01:30 PM (ISO 8601)
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2020-06-20, 03:52 PM (ISO 8601)
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Re: Why ban ToB?
Mm, thought we were talking about limited-pool rather than recharge/cooldown. I'm not sure where I got that idea. But, like, the way power points work in psi, that's what I meant.
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2020-06-20, 09:05 PM (ISO 8601)
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Re: Why ban ToB?
The main issue with spellpoints is that it gives casters more flexibility on potentially breaking the (X). Even if the overall point for point valuation of the pool is lower than the same assortment of spell slots a caster would have the fact remains that I can't use all my spell slots on just casting, I don't know, let's just say Glass Strike in this dungeon of undead. Even for a wizard who had known in advance it's not possible for them to prepare every single slot with Glass Strike, but I as a spell point caster can very easily pump out this option that overperforms in this niche until I run bone dry. With low level spells that can pull above their weight in spell points you could see long days that tax the prepared/slotted caster, running through all their spells (some of which may not be universally applicable or otherwise an efficient use of the slot) but the spell point caster can pick to use the most efficient option every single time. The granular accounting allows for outlier performances on the high end and that's what people don't like, they don't want to have to deal with even more of "okay what is the wizard pulling out of his prison wallet to tilt things as I suspect they might otherwise progress?" Removing restrictions on how the caster expends their resource makes it harder to predict how they might act and harder to GM for generally.
If all rules are suggestions what happens when I pass the save?
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2020-06-20, 09:37 PM (ISO 8601)
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Re: Why ban ToB?
So you consider psions more difficult to DM for than wizards? Definitely not my experience.
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2020-06-21, 02:23 PM (ISO 8601)
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2020-06-21, 02:27 PM (ISO 8601)
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Re: Why ban ToB?
I'll note that nearly every other fantasy game uses either spell points or at-will/fatigue for magic. The one exception I know is Sorcery in the Amber game, which doesn't have spell levels but really embraces "casting spells is really sliw, but you can pre-cast a few spells for contingencies", based on the second series of novels.
The wizard is annoying for many of us but also makes sense given the right premise, as above. Your resources are the actual spells prepated, not just slots. For the sorcerer... "Why can I still cast fireball but not light?"
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2020-07-01, 09:04 PM (ISO 8601)
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Re: Why ban ToB?
Does anyone outside of English speaking realms even know Jack Vance's unique spellcasting fantasy on a serious scale? Most magic users from various folklore and stuff, or even Wuxia martial sages, usually work with something more close to the Mana pool system, like "running out of juice" if overworked kind of system, AFAIK.
Anyway on the OP, my long brewing theory is that a good portion of those people who deny D&D martial characters (= those with less or no spellcasting via class features, not including item granted external addons) to wield any inherent superpowers via nature/nurture at all seem to have some serious subconscious grudge against the cliche of people which contrast the nerdy spellcasters (and I'm too tired to repeat who they are, but decided to say it out once more on the next phrase). In other (blunt) words,
Jock Wish Denial (contrasting Nerd Wish Fulfillment).
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2020-07-01, 09:21 PM (ISO 8601)
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2020-07-01, 09:49 PM (ISO 8601)
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2020-07-01, 10:32 PM (ISO 8601)
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2020-07-02, 01:46 AM (ISO 8601)
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2020-07-02, 01:54 AM (ISO 8601)
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Re: Why ban ToB?
Most of the reasons have been covered. The fact it's 3rd party, the fact that it completely changes party dynamics, the fact that it completely overwrites core classes, the fact that it's an additional system people don't want to deal with, the fact that it raises the floor and the cieling of martials well above the average caster. And by average caster I mean most ordinary people playing casters, not the people who hang out here.
Most people who play D&D want to play a party to chill with their friends and laugh about killing Bonzo the Ogre by Fighter Bob beating it to death with front door while Ozark the wizard made its minions sleep and Jimmy the rogue snuck around and slew the guards that were supposed to warn the ogre the party was coming. Once ToB comes out into play, it ceases to be about random fun and more about "LETS SEE WHO CAN BE MORE AWESOME. I CHALLENGE YOUR CHARACTER TO A BATTLE TO THE DEATH ZOMG." At least in my experience. Of course, it'll often become that regardless, but ToB makes it virtually guaranteed.
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2020-07-02, 02:04 AM (ISO 8601)
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Re: Why ban ToB?
It's not? You might be thinking of PoW for Pathfinder 1e, not ToB. ToB was an official supplement.
Those are two ends of the sliding scale, I'd say. I've seen parties of the first kind, and I know a few people who potentially could be a part of the second kind of party. I don't like either of them, because the first ones don't take the game seriously enough to do anything meaningful with it, and the second ones take the game too seriously to remember it's about roleplaying and doing cool stuff, not maximum damage possible.Last edited by Ignimortis; 2020-07-02 at 02:39 AM.
Elezen Dark Knight avatar by Linklele
Favourite classes: Beguiler, Scout, Warblade, 3.5 Warlock, Harbinger (PF:PoW).
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2020-07-02, 02:44 AM (ISO 8601)
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Re: Why ban ToB?
Regarding the popularity and knowledge of Vance's spellcasting system, no, it's not widely known, but an overwhelming majority of "standard D&D" material that didn't come straight out of mythology has similar origins in speculative fiction at the time as well (as per the famous Appendix N in the 1e DMG).
Barbarians, paladins, trolls, gith, alignment, planes, and all the rest come from the works of Howard, Lieber, Moorcock, Vance, Martin, and dozens of other authors at the time, they just don't have the same name recognition because we say "Vancian spellcasting" to distinguish it from other forms of magic (and a few other things like "Tolkien elves" on occasion) but we don't say "Moorcockian alignment" or "Andersonian paladins" or the like because we don't need to contrast them with anything.
And even then, D&D's magic isn't exactly as presented in Dying Earth, just inspired by it, much like how alignment isn't exactly as presented in Elric and paladins aren't exactly as presented in Three Hearts and Three Lions. In D&D spells are mental/spiritual constructs of magical energy created by the caster during spell preparation (and share a lot in common with Zelazny's take as much as Vance's), but in Dying Earth spells are...well, it's complicated, but basically they're bundles of pseudo-sentient mathematics that want to be cast crossed with a hierarchy of minor demons:
Spoiler: Dying Earth quotesOriginally Posted by The Dying Earth, p. 25Originally Posted by The Dying Earth, p.73Originally Posted by Rhialto the Marvelous, p. 160Originally Posted by Rhialto the Marvelous, p. 1
Regarding magic in folklore, I've made the point a bunch of times in previous Vancian discussions that Vancian casting is actually much closer to historical magical practices (with its quasi-scientific worldview and ritual and linguistic overtones and so forth) than any sort of mana bar/vague internal energy/etc. system. I'll quote myself, spoilered for length:
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2020-07-02, 12:07 PM (ISO 8601)
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Re: Why ban ToB?
It's my experience that few people inside the English speaking realms have read any Vance, and amongst the young even fewer yet.
Doesn't really apply to ToB though.
This makes that old joke about talking to a summoned demon in "the universal language of mathematics" a bit less silly.
Anyway you should really start a new thread for this post in specific. It's very good info, but not really on-topic, and it's going to be missed by many people who could benefit from it.I want you to PEACH me as hard as you can.
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2020-07-02, 01:46 PM (ISO 8601)
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Re: Why ban ToB?
Yes. And those who want to use ToB overwhelmingly direct the game towards that second end. I don't know if it's the mindset that seeks the book, or the book that encourages the mindset. But whatever it is, it seems to bring out the power gamer in people. Either way, I do not want the book at my table due to bad experiences with people using it.
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2020-07-02, 01:49 PM (ISO 8601)
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Re: Why ban ToB?
Who is this Vance person?
Get your physics out of my D&D!
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2020-07-02, 01:59 PM (ISO 8601)
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Re: Why ban ToB?
Jack Vance is an author. Wrote a series called the dying earth. He created a ruled magic system that heavily influenced the creation of the D&D magic system, which eventually influenced most RPG magic systems since. I have not read the books myself, but I have heard them mentioned before. When we hear of the "Vancian magic system" this is what it is referring to.
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2020-07-02, 02:43 PM (ISO 8601)
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2020-07-02, 03:52 PM (ISO 8601)
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Re: Why ban ToB?
the D&D magic system, which eventually influenced most RPG magic systems since.
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2020-07-02, 04:12 PM (ISO 8601)
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Re: Why ban ToB?
Its pretty telling when the only thing that I can of think of as the closest successor to the vancian system I can name in other media is the arcane magic system in Dark Souls 1. which wasn't carried over in Dark Souls 3, they switched to mana. DnD introduced the most exploitable and powerful magic systems ever devised and then everyone else proceeded to look at everything else about DnD and take that instead while thinking about how to make their own magic systems.
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2020-07-02, 04:56 PM (ISO 8601)
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Re: Why ban ToB?
Moreover, spell preparation is a genuinely good dynamic for the Wizard. The Wizard is supposed to be a studious, scholarly caster. The idea of them sculpting their selection of spells to best handle the challenges they expect on any given day is a massive flavor win. And it's not really all that hard to balance. Compare the difference between the Wizard and the Sorcerer (select from the same abilities, one gets daily respec while the other doesn't) to the difference between the Wizard and the Incarnate (select from different abilities, both get daily respec). Clearly, the bulk of the Wizard's power is not coming from getting to prepare Glitterdust today and Web tomorrow.
It's one of the main attraction point for me!
And D&D should use those too. It just shouldn't use them exclusively. There is no resource management system in the world that works so well for every use case that it should replace all others.
For the sorcerer... "Why can I still cast fireball but not light?"
(Also, your example is technically wrong, since you could just use your 3rd level spells slots to cast Light as a Sorcerer, but I take your point.)