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Thread: Bard Spells
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2007-10-28, 04:32 AM (ISO 8601)
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Bard Spells
Ive finally got level 1 bard after 5 levels of monstrous humanoid, now i know cantrips arnt much to look at but i was wondering what books contain some funky looking bard cantrips so i can make it worth his while.
and also my first feat will be extra music, is this a good idea?.http://s9.bitefight.org/c.php?uid=97391
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2007-10-28, 05:23 AM (ISO 8601)
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- Feb 2007
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Re: Bard Spells
It's all about detect ghost from Ghostwalk .
Change your alignment to NG (since we're playing Eberron it doesn't matter) and get the Words of Creation feat and then use Celestial Choir.Last edited by PlatinumJester; 2007-10-28 at 05:31 AM.
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2007-10-28, 08:39 PM (ISO 8601)
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- May 2005
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- York, England
Re: Bard Spells
Surely you should be seeking "Funky-sounding" cantrips as a bard?
There's one you should never be without, and that's Summon Instrument. You don't then have to worry about lugging around a valuable instrument that might get broken. If it does, make sure you have Mend.
Ghost Sound is also very useful to provide spooky sound effects for a story or song. Add lighting with Dancing Lights and you don't need roadies. Prestidigitation is good for impressing the locals. Oh, and keeping your gear clean!
Finally, you should never be without Light. While you may have torches and lanterns and darkvision et cetera, there's always a use for this old gem.
Case in point: the party was attacked by Drow at night. We knew generally where they were, so I cast Light on an arrow. The Ranger shot a Drow with it, they immediately turned on him to extinguish the light, thereby making better targets of themselves!
As far as feats go, Extra Music is a good one if you're planning of going the support role. Obscure Lore will allow you to pull the most bizarre facts out of thin air. Weapon Finesse is good for the whip-users out there, but I took a level in Fighter to get that.
It all depends on the campaign, personal style and what niches are filled by other members of the party.Last edited by CaptainSam; 2007-10-28 at 08:42 PM.
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2007-10-28, 09:27 PM (ISO 8601)
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- May 2007
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- The Land of Cleves
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Re: Bard Spells
There's one you should never be without, and that's Summon Instrument. You don't then have to worry about lugging around a valuable instrument that might get broken. If it does, make sure you have Mend.
But I'll agree wholeheartedly with Prestidigitation. Nobody should ever pass up an opportunity to get that spell.Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2007-10-29, 01:48 AM (ISO 8601)
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- Oct 2007
Re: Bard Spells
Just the ability to call a substancial object out of thin air can have utility in certain situations. So if you're lacking a cantrip, Summon Instrument can still be fairly useful.
Last edited by Temp; 2007-10-29 at 01:49 AM.
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2007-10-29, 02:34 AM (ISO 8601)
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- Jul 2005
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- Iowa, United States
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Re: Bard Spells
Heh. Back that up with Exotic Weapon Proficiency (Mouthbow), and you'll never be without a weapon. A ranged weapon, at that.
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2007-10-29, 03:02 AM (ISO 8601)
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- Mar 2007
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- Rome, Italy
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Re: Bard Spells
Your first feat? You should already have 2 from your monstrous humaniod HD.
Feats and stat increments are based on your HD, not levels, so you should have already 2 feats (1st and 3rd HD) and one stat increment (4th HD). Now you get the 6th HD as a class level and get feat number 3.Knowledge, logic, reason, and common sense serve better than a dozen rule books.
E. G. Gygax
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2007-10-29, 08:24 AM (ISO 8601)
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- Oct 2006
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- Cleveland, OH
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Re: Bard Spells
See if you can track down Dragon #302, and take a look at "A Clutch of Cantrips". There's a 0-level cantrip in there called "resize", which allows you to take a non-magical weapon or armor and increase/decrease the size by one category. Here's the kicker: it's permanent. Set yourself up as a tailor/armorsmith, or just play pranks on your friends.
It depends on what you're using your bardic music for. If you're going the Snowflake Wardance route, then yes, you'll need more music. If you're just buffing your buddies in combat... I'd look for something that'll get more use.Handbooks:
Shax's Indispensable Haversack, TWF OffHandbook
Builds:
Archon of Nine, Jellobomber, King of Pong, Lightning Thief
Spells:
Druidzilla, Healbot, Gish
Iron Chef:
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2007-10-29, 11:01 AM (ISO 8601)
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- Dec 2006
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- inside your D20!
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Re: Bard Spells
http://s9.bitefight.org/c.php?uid=97391
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2007-10-29, 12:28 PM (ISO 8601)
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Re: Bard Spells
As far as spells go, if you didn't take Inspirational Boost (Complete Adventurer), you are a silly person.
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2007-10-29, 12:37 PM (ISO 8601)
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- Feb 2006
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- Seattle, WA
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Re: Bard Spells
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2007-10-29, 01:00 PM (ISO 8601)
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- Feb 2007
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- London...In America
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Own it, pwn it, nuke it, sheep it, eat it, quick re -right it, Joe it, turn it, turnip, pimp it, gimp it, dot it, rock it, spec re - spec it...
I'm bringing smexy back
As a Warblade, I'm pimp as hell.
Big up kpenguin for the chronic Avatar.
Powergaming - because you can't roleplay when your dead.
(\__/)
(O.o )
(> < ) This is Bunny. Copy Bunny into your signature to help him dominate the World
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2007-10-29, 02:30 PM (ISO 8601)
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- Mar 2006
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Re: Bard Spells
it means that at 2nd levle you can give a +4 to attack and damage rolls. which i think is worth while.