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  1. - Top - End - #1
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default The Quintessential Monk

    Has anyone done a compilation of monk fixes/variants/homebrew etc?

    If not, let's give it a shot. Post a link to your monk fix/variant/PrC/feat/special weapon/etc., and I will keep them organized in the first post.

    Monk "Fixes":
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    Monk "Quick Fixes"
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    -Make Flurry of Blows a standard action
    -Give Monk Full BAB
    Last edited by Skjaldbakka; 2007-11-01 at 02:03 AM.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  2. - Top - End - #2
    Ogre in the Playground
     
    GnomePirate

    Join Date
    May 2005
    Location
    Appalachian Mountains

    Default Re: The Quintessential Monk

    Saving space in case needed.
    Aratos Tell
    HP:53/53 AC:19,FlatFooted:16,Touch:13
    Active Effects: Speak w/Animals
    Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants

    Megiddo
    HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
    Active Effects:
    Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2

  3. - Top - End - #3
    Dwarf in the Playground
     
    Snadgeros's Avatar

    Join Date
    Oct 2007
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    Lost in Time and Space
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    Default Re: The Quintessential Monk

    The only one I've come up with is to make flurry a standard action. It's the best ability he has, comparable to a barbarian's rage or a rogue's sneak attack, yet he takes a full-round action to do it, completely crippling it. I mean, unless you have an enemy surrounded, you're not going to be able to pull it off more than once, they'll just move and attack you ranged.
    Last edited by Snadgeros; 2007-11-01 at 01:09 AM.
    Anyone who said anything is foolproof obviously underestimated the resourcefulness of complete idiots.

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  4. - Top - End - #4
    Halfling in the Playground
    Join Date
    Aug 2007
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    Default Re: The Quintessential Monk

    We always get stumped when trying to think of a good fix for the monk, so we just quick-fix it with Full BAB.

    Snadgeros, that's not a bad idea. I'll see if that helps our games any.

  5. - Top - End - #5
    Halfling in the Playground
     
    AssassinGuy

    Join Date
    Jan 2007
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    Default Re: The Quintessential Monk

    My Idea, which I haven't gotten around to doing yet, was to give them limited martial manuevers.

  6. - Top - End - #6
    Dwarf in the Playground
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    Dec 2005
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    Default Re: The Quintessential Monk

    I like the PHB II alternate class feature fix.

  7. - Top - End - #7
    Ogre in the Playground
     
    Xuincherguixe's Avatar

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    Default Re: The Quintessential Monk

    As a nice strange one, how about partial casting, like a Paladin or Ranger?
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    Rizban: You could be all, "Today's Destruction is brought to you by the color green.... I HATE GREEN!" then fly off mumbling to yourself "Seven... seven bats... mwa ha ha ha..."

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  8. - Top - End - #8
    Barbarian in the Playground
    Join Date
    Feb 2006
    Location
    uk

    Default Re: The Quintessential Monk

    flury as standard action, same as two weapon fighting in my games.
    i also base all of a monks combat stuff straight off wisdom rather than strength.
    basically a monk uses pressure points and clever holds rather than brute force. so wisdom adds to hut rolls, damage rolls, grapple checks etc which makes it nice in synergy and reduces MAD.
    playing around with giving them full bab too.
    bear in mind that they still need str 13 to use power attack though.
    78% of DM's started their first campaign in a tavern. If you're one of the 22% that didn't, copy and paste this into your signature.
    if this thread is a 4e thread then play 3.5
    if this thread is a 3.5 thread then play 4e

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  9. - Top - End - #9
    Barbarian in the Playground
     
    MonkGuy

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    Dec 2005
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    Default Re: The Quintessential Monk

    House ruling certain combat abilities such as grapple or disarm use either DEX or STR, depending on the character, has helped the monks we have played. I prefer the Decisive Strike feature in the PHBII instead of Flurry myself. the Initiate of Pistis Sophia (BoED) is a decent class. In Dragon 331 I beleive, there is the Sidewinder Monk; it is more of a 'less than perfecly Good' Monk. Sneak attack, bonuses to Intimidate and Bluff, fangs, etc.

    Also there is a 3rd edition (easy to update to 3.5) monk book called The Quintessential Monk, from Mongoose publishing. Utterly fantastic book. I thought that was what this thread was about
    Funny, I always figured I'd be killed by a paladin.
    So, what you're saying is we rolled a 1 on our credit check?

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