Results 781 to 810 of 1476
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2021-10-23, 01:32 PM (ISO 8601)
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- Nov 2009
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Re: Goblins XVIII: Being yourself can be dangerous
The question here, I think, is whether the comic remembers that that's a necessity. MM changed his general opinion of monsters after getting along with Kin. The comic might forget that it also needs to come to terms with past acts, because, by now, he's a swell guy.
No way to tell before it's over, I guess.Originally Posted by J.R.R. Tolkien, 1955
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2021-10-23, 02:53 PM (ISO 8601)
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- Dec 2010
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- right behind you
Re: Goblins XVIII: Being yourself can be dangerous
Since the necklace got erased from history, would that also effect his own outlook? Kin no longer remembers why she likes him so much, that gift being an incredibly touching moment for her. But now it never happened and thats changing their interactions. Since he no longer gave her such a gift and experienced her reaction to it...
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2021-10-23, 08:54 PM (ISO 8601)
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- Feb 2007
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Re: Goblins XVIII: Being yourself can be dangerous
Minmax never actually understood why even with the necklace (because, as has been mentioned, he is slow).
And I still don't get why the necklace in particular anyways. He still threw a birthday party for her right? He still gave a clear and genuine effort to treat and see her as a person against what he had previously believed?Last edited by Lizard Lord; 2021-10-23 at 08:57 PM.
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2021-10-23, 10:09 PM (ISO 8601)
- Join Date
- May 2007
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2021-10-23, 10:47 PM (ISO 8601)
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- Mar 2007
Re: Goblins XVIII: Being yourself can be dangerous
Speaking of the necklace (and apologies if this observation's been made before), but I had a thought about it the other day. Unless the already-established rules for how those oblivion-holes work are altered somehow, there's really no satisfying way for the necklace-destroying alt-Kin to get her comeuppance. After all, from her perspective now, she never threw away any necklace, so there's no way for her to give away her guilt, and no way for her to feel bad even if someone accused her of it.
Just... kind of messed up (in an interesting way, not an "oh god why" way, which I know is an important distinction in a comic like Goblins).
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2021-10-23, 11:01 PM (ISO 8601)
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- May 2007
Re: Goblins XVIII: Being yourself can be dangerous
Well, Forgath had his memory of his beard returned by touching those gears, and both Kins presumably spent a lot of time messing with them. It's not impossible that one of them figured it out.
If you want to think of something messed up, consider that Kin has spent the last indeterminate amount of time murdering various versions of Forgath and Minmax for xp. True love at its finest.
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2021-10-24, 12:09 AM (ISO 8601)
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- Jun 2018
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- Maupertuis
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Re: Goblins XVIII: Being yourself can be dangerous
I think the comic's tonal inconsistency goes along with its moral inconsistency. The comic can't consistently decry Minmax's kills, or treat them the same as others' kills, because then the comic would lose half its comic relief.
And I think the comic's tonal inconsistency is a good thing, given the comic's other flaws. With a consistent tone, it would always be suffering and remorse, and there's too much of that already. With an inconsistent tone, an invested reader can filter out the horrid bits, much like you can do with Sluggy Freelance or Schlock Mercenary.
Moral consistency is a good thing to have in a story... but not in this story.Last edited by Anarchic Fox; 2021-10-24 at 12:10 AM.
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2021-10-24, 06:58 AM (ISO 8601)
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- Nov 2009
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Re: Goblins XVIII: Being yourself can be dangerous
About the necklace, it apparently was highly unusual for her. "The most wonderful thing" anyone had done for her. Which honestly makes you wonder how it is to live with the serpentfolk, because it doesn't sound good at all. But it was bigger than the party itself, that's for certain.
So, at the end of the Maze of Many, Kin found herself dealing with a difficult decision and without the main piece to justify choosing Minmax over the Kins. Minmax had saved her life, but so had the Kins, after all. And, without the necklace, there really wasn't anything to make Minmax stand out.
Then Minmax gloriously screwed up. I never wondered if there having been no necklace somehow conditioned his decision to grab the leash (the author might never have, either). But it would make sense. He wouldn't know what makes Kin tick anymore. Kin loved to have her personhood recognised through an object thait said "This is Kin, and nothing else" (about MM using writing as a means of identification, compare the "I am Great" buckle, maybe influenced by Forgath's "This is a helmet"). Instead, Minmax now deals with her dissent by grabbing her leash and annihilating her agency and personhood.Originally Posted by J.R.R. Tolkien, 1955
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2021-10-24, 09:00 AM (ISO 8601)
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- Jan 2019
Re: Goblins XVIII: Being yourself can be dangerous
Have they ever mentioned why that collar can't be taken off? You'd think one of the other Kins would have done so...
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2021-10-24, 09:08 AM (ISO 8601)
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- Feb 2005
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Re: Goblins XVIII: Being yourself can be dangerous
IIRC she thinks it'll explode or something?
NOW COMPLETE: Let's Play Starcraft II Trilogy:
Hell, It's About Time: Wings of Liberty
Does This Mutation Make Me Look Fat: Heart of the Swarm
My Life For Aiur? I Barely Know 'Er: Legacy of the Void
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2021-10-24, 09:17 AM (ISO 8601)
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- Feb 2010
Re: Goblins XVIII: Being yourself can be dangerous
Even if that for some reason happens to be true, Ruby is still the person who would do such a thing. As such, without something changing her perception, I wouldn't be surprised if she'd clash philosophically with our Kin eventually anyway.
About the collar exploding, didn't Forgath say he could remove it once he got remove curse? If so, I guess none of the Kin's ever got that?
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2021-10-24, 09:35 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: Goblins XVIII: Being yourself can be dangerous
Its a cursed object, if its removed by anything other than the key, or a remove curse spell, it explodes I think. Something along those lines. Im pretty sure forgath was racking up promises for future uses of remove curse when he reached the level long before he bumped into the bunny dwarf and her amazing self punching what machine. As for one of the others removing it, you would think so, but maybe they dont have that spell on their books? We dont even know for sure how long she has been there or what level she has hit. Though she is probably 5 since she cast lightning and is probably not going to be some overpowered character that reached level 9+ and has ridiculous abilities to work with. Considering the other changes they can make to reality with the device psymax built, removing the collar should have also been doable that way. But meh.
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2021-10-24, 11:04 AM (ISO 8601)
- Join Date
- Nov 2004
Re: Goblins XVIII: Being yourself can be dangerous
Kin said it was cursed and unremovable. Forgath offered to Remove Curse it. Kin said that it had a 50% chance of blowing up if someone cast Remove Curse on it. Forgath dropped the subject and so did Ellipsis.
I kind of think "so you're planning on just wearing a collar which anyone who grabs can use to control you, forever?" was the elephant in the room, but it is yet unacknowledged as such.Orth Plays: Currently Baldur's Gate II
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2021-10-24, 12:36 PM (ISO 8601)
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- Nov 2009
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Re: Goblins XVIII: Being yourself can be dangerous
Right, about that... if she is a wizard or a sorcerer, as her spell and familiar would suggest, identify is a lvl 1 spell. In 3.5, unless the collar is an artifact, she should know its workings by now. But I'm not sure of what edition they are in, and, apparently, identify was less powerful in 3.0.
Originally Posted by J.R.R. Tolkien, 1955
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2021-10-24, 01:27 PM (ISO 8601)
- Join Date
- Feb 2010
Re: Goblins XVIII: Being yourself can be dangerous
Normally I'd say no way Goblinslayer could have gotten his hand on such a powerful item, which also just happens to satisfy his needs, but in this universe I guess anything is possible when it comes to items.
Heck maybe it is even very difficult to identify, except Goblinslayer also happened to come across an item which conveniently happened to be able to do so as well.
Though I do agree in that I can't see why it couldn't be removed using the gears, or maybe she has managed to change it using the gears, so now it is only a reminder, similar what GS did to Thaco? Though I don't know why she'd keep it as a reminder, but I have no experience with the psychology behind it, so I can't really object either if that is the case.
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2021-10-24, 02:13 PM (ISO 8601)
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- Nov 2009
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Re: Goblins XVIII: Being yourself can be dangerous
Now that I think about it, there also is that magical wall that identifies items, if it wasn't destroyed in the lolpearl explosion.
EDIT: And Vorpal's staff. https://www.goblinscomic.com/comic/page-19Last edited by Vinyadan; 2021-10-24 at 02:19 PM.
Originally Posted by J.R.R. Tolkien, 1955
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2021-10-24, 02:36 PM (ISO 8601)
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- Aug 2007
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Re: Goblins XVIII: Being yourself can be dangerous
My 100% original pixelart fantasy webcomic, Hero oh Hero.
Webcomic discussion thread: https://forums.giantitp.com/showthre...7-Hero-Oh-Hero
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2021-10-24, 03:57 PM (ISO 8601)
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- Dec 2004
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Re: Goblins XVIII: Being yourself can be dangerous
She was planning on doing some research to try to find out if the "50% chance to explode" thing was true first (see her last panel here).
Last edited by Gez; 2021-10-24 at 03:58 PM.
Hark! An avatar drawn by Kate Beaton!
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2021-10-24, 04:15 PM (ISO 8601)
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- Aug 2017
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- France
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Re: Goblins XVIII: Being yourself can be dangerous
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2021-11-01, 04:32 AM (ISO 8601)
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- Nov 2009
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Re: Goblins XVIII: Being yourself can be dangerous
New page. https://www.goblinscomic.com/comic/page-16-2021
Forgive me if all I could think was "that's a hell of a spurt on the wall".Originally Posted by J.R.R. Tolkien, 1955
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2021-11-02, 01:41 PM (ISO 8601)
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- Dec 2012
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2021-11-16, 04:42 AM (ISO 8601)
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- Oct 2015
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- Paris
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Re: Goblins XVIII: Being yourself can be dangerous
New comic is up! It's neato.
Spoiler: SPOIL
I quite like the grumpy face of Thaco on panel 1! It says "now that's done with that stupid room, let's proceed and stop wasting more time" without spelling it out.VC XV, The horsemen are drawing nearer: The Alien and the Omen (part 1 and part 2).
VC XVI, Burn baby burn:Nero
VC XVIII, This is Heresy! Torquemada
VC XX, Elder Evil: Henry Bowyer
And a repository of deliciously absurd sentences produced by maddened optimisers in my extended signature
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2021-11-16, 07:14 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
Re: Goblins XVIII: Being yourself can be dangerous
Interesting new trap/maze/whatever. So far the only change seems to be the corridor getting simpler in design and the doorknobs changing sides. I wonder when the clue to how to solve this will appear.
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2021-11-16, 07:20 AM (ISO 8601)
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- Aug 2017
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- France
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Re: Goblins XVIII: Being yourself can be dangerous
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2021-11-16, 07:55 AM (ISO 8601)
- Join Date
- May 2007
Re: Goblins XVIII: Being yourself can be dangerous
Not a bad update. I much prefer Goblins when it focuses on humor and light moments rather than trying to be edgy and serious.
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2021-11-16, 08:09 AM (ISO 8601)
- Join Date
- Dec 2015
Re: Goblins XVIII: Being yourself can be dangerous
It's nonsense on my part, but I noticed that two of the Goblins are only depicted in a group shot from the rear, so my mind immediately went to 'the actors were unavailable for that week of shooting, and those are stand-ins.'
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2021-11-16, 08:28 AM (ISO 8601)
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- Feb 2012
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Re: Goblins XVIII: Being yourself can be dangerous
Those door patterns made me think of something. Thaco really does make for a fine Yoshi.
Last edited by McNum; 2021-11-16 at 08:28 AM.
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2021-11-17, 12:12 AM (ISO 8601)
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- Feb 2010
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- Gobbotopia
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Re: Goblins XVIII: Being yourself can be dangerous
Spoilerit's actually the exact same pose / expression he was in when he left from the Angel's perspective, showing no time at all passed between those two comics.Avy by Thormag
Spoiler
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2021-12-01, 05:21 AM (ISO 8601)
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- Nov 2009
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Re: Goblins XVIII: Being yourself can be dangerous
New page https://www.goblinscomic.com/comic/page-18-2021
I think it's a nice one.Originally Posted by J.R.R. Tolkien, 1955
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2021-12-01, 05:42 AM (ISO 8601)
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- Aug 2017
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- France
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Re: Goblins XVIII: Being yourself can be dangerous
So, each corridor has one "entrance" and two "exits" one of which brings you back to the entrance of the corridor you were in and the other brings you to the entrance of the other corridor.
The way out is probably to go through the doors in a specific order, most likely to be figured out using the colors. However, Complains going through did not seemnto change the colors on any door. How does this work?Forum Wisdom
Mage avatar by smutmulch & linklele.