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2022-07-19, 03:27 AM (ISO 8601)
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- Mar 2013
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Re: Goblins XVIII: Being yourself can be dangerous
Now that they've decided they need to hunt down Kore anyway and also go to hell, the whole "let's take a shortcut to get to the village before Kore" is completely useless.
Which seems realistic for a D&D campaign. Or for real life. Plans change, that's life.
But it doesn't make for a particularly compelling plot. They've now been in a dungeon they didn't actually need to be in for a while.
I'm still unsure whether the dungeon will turn out to have a consistent theme (and function) or not.
On the one hand, a lot of these rooms seem to have things in common. Lots of colours that change based on the person(s) in the room. Lots of "know thyself": I remember a room where they had to fight themselves, an angel that will kill you if you answer questions about yourself wrong, and something with pillars that show who you want to boink?
So it could be that it's a dungeon of self-development and personal growth and the only way to escape it is through introspection, and it could be that that needly ties in to the characters' personal stories and the general plot.
But it could also just be a loose collection of rooms that made the author go "ooh wouldn't it be cool if..."
Not sure yet which.Last edited by Murk; 2022-07-19 at 03:28 AM.
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2022-07-19, 04:11 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- Munich, Germany
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Re: Goblins XVIII: Being yourself can be dangerous
The "before Kore" part of getting to the village isn't even a thing. The goblins never encountered Kore until the fight on the bridge; which only happened because they had already decided to go into the dungeon that bridge leads to. To this day, they don't even know Kore has a map to the village and is on his way there.
Their argument for going through the dungeon was that it would cut down travel time (a travel time of eight days otherwise, which without pressing need, would probably have been fine) and that it would avoid enemies on the other way; enemies that the group was clearly facing every time they set out to travel to that warcamp, so shouldn't pose too much of a threat to them. A dungeon crawl was certain to be more dangerous than that. So the reasoning for going through this dungeon was flimsy, at best.What did the monk say to his dinner?
SpoilerOut of the frying pan and into the friar!
How would you describe a knife?
SpoilerCutting-edge technology
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2022-07-19, 05:12 AM (ISO 8601)
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- Mar 2013
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Re: Goblins XVIII: Being yourself can be dangerous
Oh, I might be misremembering!
I thought they somehow knew Kore had the intention of wiping out their camp; they couldn't defeat him so they needed to get there quickly. No idea where I got that from, then. Been a while since I read it all.
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2022-07-26, 08:40 PM (ISO 8601)
- Join Date
- Jun 2018
- Location
- Maupertuis
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Re: Goblins XVIII: Being yourself can be dangerous
I think my "this is a huge D&D campaign with several concurrent groups of players" interpretation helps a bit. The dungeons are random and nonsensical because Herbert prefers to design ones that are a collection of puzzles rather a sensible place with a purpose and a history, and he favors novelty over coherence. Herbert might be making them up on the fly, or he might have designed a bunch of places eons ago before some kind of magic occurred that turned his campaign into a real universe.
Agreed about the awful pacing, but at least we're not in the Maze of Many anymore.
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2022-07-26, 09:17 PM (ISO 8601)
- Join Date
- May 2009
Re: Goblins XVIII: Being yourself can be dangerous
At least if we were in the maze of many it would be historically bad pacing. You would feel like you were really watching something special. This is just bad in a mediocre way.
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2022-07-26, 11:06 PM (ISO 8601)
- Join Date
- Jul 2022
- Location
- Misery (h/t XTC)
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
"But it always seemed weird to me to get mad about things going wrong, as if everything turning out OK was promised to anyone, ever. There wouldn't need to be paladins if the world was, like, fair." -Lien
I get to be a favorite today!
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2022-07-28, 07:01 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Goblins XVIII: Being yourself can be dangerous
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2022-07-28, 07:11 AM (ISO 8601)
- Join Date
- Jun 2008
- Location
- Munich, Germany
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
What did the monk say to his dinner?
SpoilerOut of the frying pan and into the friar!
How would you describe a knife?
SpoilerCutting-edge technology
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2022-07-28, 09:16 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Goblins XVIII: Being yourself can be dangerous
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2022-07-28, 09:48 AM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
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Re: Goblins XVIII: Being yourself can be dangerous
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2022-07-28, 09:54 AM (ISO 8601)
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- Jun 2008
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- Munich, Germany
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Re: Goblins XVIII: Being yourself can be dangerous
She is very much alive; last we saw her and Dies-Horribly was when Klik died. Which was in 2012. Holy s***!
What did the monk say to his dinner?
SpoilerOut of the frying pan and into the friar!
How would you describe a knife?
SpoilerCutting-edge technology
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2022-07-28, 11:25 AM (ISO 8601)
- Join Date
- Jul 2022
- Location
- Misery (h/t XTC)
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
"But it always seemed weird to me to get mad about things going wrong, as if everything turning out OK was promised to anyone, ever. There wouldn't need to be paladins if the world was, like, fair." -Lien
I get to be a favorite today!
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2022-07-28, 02:34 PM (ISO 8601)
- Join Date
- May 2007
Re: Goblins XVIII: Being yourself can be dangerous
Pretty sure the comic is only still "alive" at all because it provides a platform for Ellipsis to spread their voice and periodically beg for money. They have no incentive to actually finish the story and fade into obscurity, and absolutely no artistic integrity to do so either.
Maybe that's cynical, but I'd bet my life that it's also accurate.
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2022-07-28, 03:06 PM (ISO 8601)
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- Mar 2013
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Re: Goblins XVIII: Being yourself can be dangerous
I seem to recall the comic was past the halfway point.
It's something like 900 pages now, so at most 900 pages more to go. The previous year has averaged about one page every three weeks, I think.
So that would be 2700 weeks, or 52 years at most.
Personally I still hope to be alive in 52 years, but it'll be a close call.
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2022-07-28, 04:20 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Goblins XVIII: Being yourself can be dangerous
I'm less concerned with me being alive than with Ellipsis being alive.
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2022-07-28, 04:23 PM (ISO 8601)
- Join Date
- Jul 2022
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- Misery (h/t XTC)
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Re: Goblins XVIII: Being yourself can be dangerous
"But it always seemed weird to me to get mad about things going wrong, as if everything turning out OK was promised to anyone, ever. There wouldn't need to be paladins if the world was, like, fair." -Lien
I get to be a favorite today!
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2022-07-28, 04:44 PM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: Goblins XVIII: Being yourself can be dangerous
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
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2022-07-28, 05:04 PM (ISO 8601)
- Join Date
- Jul 2022
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- Misery (h/t XTC)
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Re: Goblins XVIII: Being yourself can be dangerous
Really? How do you figure that one?
Just picking the end of Book 5 as a starting point, which was back in 2012, we've had whatever is happening with Dies Horribly's arm, Forgath being turned part-Klik, Idle, Bowst, and Ward all being introduced, Big Ears becoming part angel and getting a token from the angel, Plush getting introduced (Pawlush, I know, but everyone's defaulting to Plush now), all of Vorpal's prophecies. Oh, and the whole "hell realm taking over and the goblins need to visit hell" thing.
Still outstanding are the fates of Dies Horribly and Saves a Fox, the fate of the Viper Clan, Chief being trapped inside of Kore, and the general face-off with Kore that's clearly coming up.
Meanwhile, resolved is... the prophecy of Forgath's death and Minmax and Kin getting back together. This doesn't really feel like things are approaching a resolution."But it always seemed weird to me to get mad about things going wrong, as if everything turning out OK was promised to anyone, ever. There wouldn't need to be paladins if the world was, like, fair." -Lien
I get to be a favorite today!
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2022-07-28, 05:13 PM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Goblins XVIII: Being yourself can be dangerous
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2022-07-28, 05:21 PM (ISO 8601)
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- Aug 2017
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- France
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Re: Goblins XVIII: Being yourself can be dangerous
Forum Wisdom
Mage avatar by smutmulch & linklele.
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2022-07-28, 05:40 PM (ISO 8601)
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- Nov 2009
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Re: Goblins XVIII: Being yourself can be dangerous
Some time ago, the twitter account did mention how much comic was left (or how much time it would likely take to end the comic), and to me it sounded impossibly optimistic.
Originally Posted by J.R.R. Tolkien, 1955
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2022-07-28, 08:11 PM (ISO 8601)
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- Aug 2007
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Re: Goblins XVIII: Being yourself can be dangerous
My 100% original pixelart fantasy webcomic, Hero oh Hero.
Webcomic discussion thread: https://forums.giantitp.com/showthre...7-Hero-Oh-Hero
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2022-07-29, 02:03 AM (ISO 8601)
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- Nov 2009
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Re: Goblins XVIII: Being yourself can be dangerous
https://twitter.com/EllipsisGoblins/...82520773971968
SpoilerIn 2019, it was four or even three years left. Based on the output back then, it would have meant 72 to 144 pages. The tweet came out while the Goblins were using the Golem against Kore.Originally Posted by J.R.R. Tolkien, 1955
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2022-07-29, 05:07 AM (ISO 8601)
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- Aug 2017
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- France
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Forum Wisdom
Mage avatar by smutmulch & linklele.
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2022-07-29, 06:03 AM (ISO 8601)
- Join Date
- Oct 2009
- Location
- In my library
Re: Goblins XVIII: Being yourself can be dangerous
If those timescales were true I'd expect this dungeon to be wrapping up arcs like no tomorrow. Which I guess it is? Vorpal claimed his new identity in the face of the divine, Minmax and Kin are reunited, Complains has magically gotten over his reluctance to take charge, Twogath's prophecy has been fulfilled, Big Ears has a boyfriend (disappointing lack of hardness nonwithstanding)...
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2022-07-29, 11:50 AM (ISO 8601)
- Join Date
- Dec 2010
- Location
- right behind you
"Interdum feror cupidine partium magnarum Europae vincendarum"
Translation: "Sometimes I get this urge to conquer large parts of Europe."
"If you don't get those cameras out of my face, I'm gonna go 8.6 on the Richter scale with gastric emissions that'll clear this room."
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2022-07-29, 02:37 PM (ISO 8601)
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- Dec 2004
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Re: Goblins XVIII: Being yourself can be dangerous
Hark! An avatar drawn by Kate Beaton!
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2022-08-01, 04:04 AM (ISO 8601)
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- Jul 2009
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- Paris, France
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Re: Goblins XVIII: Being yourself can be dangerous
New page! Or movie?
SpoilerI was afraid they were going to be attacked by spiders but these things have 6 legs, not going to happen!Posting from France
Sorry for my accent.
Thanks to neoseph7 for my avatar (Allen Walker from D.Gray-Man)
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2022-08-01, 04:48 AM (ISO 8601)
- Join Date
- Feb 2010
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2022-08-01, 05:00 AM (ISO 8601)
- Join Date
- Aug 2017
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- France
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Re: Goblins XVIII: Being yourself can be dangerous
Forum Wisdom
Mage avatar by smutmulch & linklele.