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    Default Wild Shape or Archery

    So, for the Disney expies my 2nd one is Merida. Going Ranger for her but trying to decide between Wild Shape or Archery for her. what do you guys think?

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    Default Re: Wild Shape or Archery

    Merida doesnt shapeshift afaik so

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    Default Re: Wild Shape or Archery

    Yeah, it's actually her mom that transforms. And it's very much a curse, i.e. she is slowly losing her humanity over the course of the film while Merida is trying to save her. ("The trailer was very misleadin'!!") So if authenticity is what you're after, go Ranger focused on archery and have her mother be the animal companion.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Wild Shape or Archery

    Quote Originally Posted by Psyren View Post
    Yeah, it's actually her mom that transforms. And it's very much a curse, i.e. she is slowly losing her humanity over the course of the film while Merida is trying to save her. ("The trailer was very misleadin'!!") So if authenticity is what you're after, go Ranger focused on archery and have her mother be the animal companion.
    Main problem with Ranger based Archery is its difficult in 3.5 unless you're doing Swift Hunter and I already have a Swift Hunter build, even though that one is High Seas based while Merida is Forest based. Also it's kind of a headcannon that after the film Merida starts to study the Curse and finds out how to do it without the losing humanity thing.

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    Default Re: Wild Shape or Archery

    Again though, Merida was never a bear, so I'm not sure what you mean by "studying how to do it without the curse."

    As for the swift hunter restriction, sorry to hear that - I play Pathfinder primarily where archery is quite good, so I'm not the best at building one in 3.5 only.

    I will say however that you don't need to be a ranger at all - be any archery class you want, and then take Wild Cohort for the scaling bear companion.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Wild Shape or Archery

    Quote Originally Posted by Psyren View Post
    Again though, Merida was never a bear, so I'm not sure what you mean by "studying how to do it without the curse."

    As for the swift hunter restriction, sorry to hear that - I play Pathfinder primarily where archery is quite good, so I'm not the best at building one in 3.5 only.

    I will say however that you don't need to be a ranger at all - be any archery class you want, and then take Wild Cohort for the scaling bear companion.
    Archery's weakness in 3.5 is due to: 1. Prestige Classes based on Archery sucking. 2. Lack of Ranged Power Attack. 3. Prevalence of DR severely hampering the damage Archers put out. Archer's main source of damage is in number of attacks, so DR severely weakens them. Also already getting Wild Cohort.

    In regard to studying the curse, IIRC it was due to a certain place, so she'd go there and study how the curse caused the change. I've seen the movie once and that was a few years ago. I don't watch movies much anymore.

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    Default Re: Wild Shape or Archery

    Well if you're getting Wild Cohort then, that means you can be any archery build you want if Ranger/Swift Hunter is off the table. I don't really have any better suggestions for a 3.5 archer besides that and cleric, but someone else might.

    I would also highly recommend asking your GM if you can port in a couple of Pathfinder feats that address the archery weaknesses you mentioned, particularly Deadly Aim and Clustered Shots.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Wild Shape or Archery

    1 level dip into Cleric, Sorcerer, Wizard, or wand with UMD allows you to do both with the great spell Blood Wind.
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    Default Re: Wild Shape or Archery

    Quote Originally Posted by Psyren View Post
    Well if you're getting Wild Cohort then, that means you can be any archery build you want if Ranger/Swift Hunter is off the table. I don't really have any better suggestions for a 3.5 archer besides that and cleric, but someone else might.

    I would also highly recommend asking your GM if you can port in a couple of Pathfinder feats that address the archery weaknesses you mentioned, particularly Deadly Aim and Clustered Shots.
    Alright I asked. I'll probably take the Mystic Ranger ACF instead if those feats get approved. Pathfinder stuff is on a case by case basis with him. I really dislike repeating a build. Oh well.

    Cinderella was easy and didn't require asking you guys anything. Fey themed Warlock. Gave her the Fey Heritage feats and the Fey Bloodline. Massive DR/Cold Iron with the Warlock class. Not sure who I'm going to build next.

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    Default Re: Wild Shape or Archery

    Quote Originally Posted by ChaosStar View Post
    Main problem with Ranger based Archery is its difficult in 3.5 unless you're doing Swift Hunter ...
    Quote Originally Posted by ChaosStar View Post
    Archery's weakness in 3.5 is due to: 1. Prestige Classes based on Archery sucking. 2. Lack of Ranged Power Attack. 3. Prevalence of DR severely hampering the damage Archers put out. Archer's main source of damage is in number of attacks, so DR severely weakens them. Also already getting Wild Cohort.
    Yes ... , and no.
    It does depend on which sources are allowed. But if everything is allowed then you can do thousands of damage a round.

    What are your source limits? Can you use 3.0 material? Unearthed Arcana? Dragon magazine?

    If EVERYTHING is on the table, then shooting 8 shots, splitting them to 16, with a 13-20 x5 crit, all crit threats confiming, threatening in melee, AoO with a bow, ignoring armor, bypassing spell resistance, attacking at 1,500 ft without range penalty, and having an arrow for every occasion, are all possible on the same build.

    Probably get 5th or 6th level spells too, if you try.

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    smile Re: Wild Shape or Archery

    Here is some Archery-related discussion that I started recently.

    Never got to making any builds, but maybe it will inspire you as far as what archers can do in 3.5 with a bit of magic. https://forums.giantitp.com/showthre...t-optimization

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    Quote Originally Posted by ChaosStar View Post
    Cinderella was easy and didn't require asking you guys anything. Fey themed Warlock. Gave her the Fey Heritage feats and the Fey Bloodline. Massive DR/Cold Iron with the Warlock class. Not sure who I'm going to build next.
    Wouldn't that be more for the fairy godmother? Even the Disney version of Cinderella can only talk to mice...

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    Default Re: Wild Shape or Archery

    Quote Originally Posted by Bronk View Post
    Wouldn't that be more for the fairy godmother? Even the Disney version of Cinderella can only talk to mice...
    The fairy godmother is who her pact is with.

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    Default Re: Wild Shape or Archery

    I Actually have been playing an elven ranger 8/Arcane Archer 2 using Sword of the Arcane Order and Spell Smite feats, shooting Star, and Elven Ranger ACFs. DM let me use Magical Training feat as a wizard level. Knowledge Devotion does a lot for Archers in 3.5 and if you can get Hank's Energy Bow you can power attack otherwise Peerless Archer 3 (Silver Marches) gives you power attack. If you can convince your DM to let you use 3.0 version of Order of The Bow Initiate it is way better and a pretty great class.

    Otherwise going Justice of Weald and Woe (Champions of Ruin) is quite good, so are Assassin/Avenger(non evil version), Deepwood sniper (Masters of the Wild) is another very good class choice.

    (here is a list of cool bow and arrow stuff, still work in progress)

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    Default Re: Wild Shape or Archery

    Quote Originally Posted by ChaosStar View Post
    The fairy godmother is who her pact is with.
    Oh! Well, that does sound fun! I think I would have gone with either a dragon pact or some kind of ancestral heritage...

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    Default Re: Wild Shape or Archery

    Artificer with spell storing aurorum dye arrows to add healing and buffs to allies as ranged touch attacks, and regular spell storing arrows to fire at enemies? And instead of being limited to either arcane or divine spells 1/round, you get access to all of them at a rate equal to how many arrows you can put out per round. You just have to prep them beforehand.

    And since they're aurorum (or shapesand, come to think of it), you can put them back together after they're fired. And you should be able to add returning, too, since raptor arrows are a thing.

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    Default Re: Wild Shape or Archery

    Quote Originally Posted by ChaosStar View Post
    Archery's weakness in 3.5 is due to:
    Being pretty scattered, source wise.

    1. Prestige Classes based on Archery sucking.
    Some do, some don't; same as any other archetype.

    2. Lack of Ranged Power Attack.
    Peerless Archer from Silver Marches gets it at level 3. There's also Hank's Energy Bow. If you can't get either of these though, that becomes valid. The rarity and obscurity of the ability is admittedly problematic.

    3. Prevalence of DR severely hampering the damage Archers put out. Archer's main source of damage is in number of attacks, so DR severely weakens them.
    Less so, this. Force from MIC explicitly bypasses DR for a +2 and specialty arrows are cheap. If you're an archer and you're dealing with DR problems, you're doing it wrong or the GM is screwing you on treasure.


    I think there was an archery handbook floating around either here or the minmax forum with some pretty good tips. I'll see if I can find it.

    Edit:

    Pretty sure this was the one I was thinking of: http://bg-archive.minmaxforum.com/index.php?topic=642.0

    Although this one also looks okay at a glance: https://forums.giantitp.com/showthre...chery-Handbook
    Last edited by Kelb_Panthera; 2020-09-16 at 03:10 PM.
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    Default Re: Wild Shape or Archery

    Quote Originally Posted by Kelb_Panthera View Post
    Less so, this. Force from MIC explicitly bypasses DR for a +2 and specialty arrows are cheap. If you're an archer and you're dealing with DR problems, you're doing it wrong or the GM is screwing you on treasure.
    It might be a bit harsh to call it "GM screw" if, say, they're running a module with fixed treasure (or low wealth) and little downtime for crafting specialty items.

    But one thing you always have control over is your character's feats, which is why Clustered Shots being an option (in PF) is nice.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Wild Shape or Archery

    Quote Originally Posted by Psyren View Post
    It might be a bit harsh to call it "GM screw" if, say, they're running a module with fixed treasure (or low wealth) and little downtime for crafting specialty items.

    But one thing you always have control over is your character's feats, which is why Clustered Shots being an option (in PF) is nice.
    Definitely recommend clustered shots if you're playing 3.pf (and why wouldn't you be leveraging all of that juicy pathfinder content in your 3.5 games and vice versa).
    Last edited by Crake; 2020-09-16 at 08:28 PM.
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    Default Re: Wild Shape or Archery

    Just going to mention that my DM isn't sticking to WBL, not even half. My current character has a +1 Breastplate, masterwork Shield, a regular Longsword, and a regular Morningstar. We got to Level 5 recently, which allowed me to upgrade my armor and shield from being regular versions. He allows WBL at character creation, but doesn't stick to it during the campaign.

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    smile Re: Wild Shape or Archery

    With the right build, you can Wildshape INTO an archer. Planar Shepherd -> Outside Wild Shape -> Arrow Demon

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    Default Re: Wild Shape or Archery

    Might I suggest taking Ancestral Relic ASAP and going for an elvencraft bow of the wintermoon as the base weapon?

    Clear out old evil temples and stuff, then sacrifice them with your portable altar.
    Last edited by MaxiDuRaritry; 2020-09-16 at 09:54 PM.

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    Default Re: Wild Shape or Archery

    Originally Posted by Crake
    Definitely recommend clustered shots if you're playing 3.pf (and why wouldn't you be leveraging all of that juicy pathfinder content in your 3.5 games and vice versa).
    My last Pathfinder GM banned Clustered Shots outright. Kind of sucked the fun out of playing a Zen Archer monk.

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    Default Re: Wild Shape or Archery

    Quote Originally Posted by Psyren View Post
    It might be a bit harsh to call it "GM screw" if, say, they're running a module with fixed treasure (or low wealth) and little downtime for crafting specialty items.
    Adamantine; 60gp each
    Cold Iron: 40gp each
    Alc Silver: 2gp each
    Serren: 80gp each
    (Un)holy/ anarchic/ axiomatic: 366gp each (okay that one stings a little)
    ghost touch: 166 each (if serren isn't available for some reason)

    All of those can be found in a village or smaller. Most can be found in a hamlet. It's an odd module that doesn't see a settlement of even that size for huge lengths of time.

    "How do you justify such things being in these tiny settlements?" I hear you ask. You don't. Gold caps and settlement liquid assets are part of the game's abstraction. You don't have to justify how a halfling rogue can kill a beast the size of Godzilla with a dagger that's only 4 inches long, you don't have to justify this.


    But one thing you always have control over is your character's feats, which is why Clustered Shots being an option (in PF) is nice.
    If the GM allows the appropriate source and that feat in particular, sure. The GM reserving veto power over feats is a lot more common than him requiring approval for each one but it's still, ultimately, his call whether -any- option is allowed in the game.

    The power shot feature and sneak attack dice from peerless archer really goes a long way on this particular front though. Deepwood sniper and crit-fishing for big damage is another option. These two are not mutually exclusive although power shot and large volleys do require a bit of balancing on the players part.


    Quote Originally Posted by ChaosStar View Post
    Just going to mention that my DM isn't sticking to WBL, not even half. My current character has a +1 Breastplate, masterwork Shield, a regular Longsword, and a regular Morningstar. We got to Level 5 recently, which allowed me to upgrade my armor and shield from being regular versions. He allows WBL at character creation, but doesn't stick to it during the campaign.
    Oof. That sucks for any character but particularly for archer build. Maybe give him a gentle nudge or offer to roll the treasure tables for him so he only has to figure out where to put it? I roll the treasures for one of my buddies when he GMs because it's such a PITA and he's still fairly new to 3e.
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    Quote Originally Posted by LTwerewolf View Post
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    Default Re: Wild Shape or Archery

    While arrow demon is a very good way to optimize archery, just wildshaping into a legendary ape isn't half bad either because of the insane STR (30) and you can stay ranger the whole time

    Volley archery only requires point blank shot and rapid shot anyway, manyshot and improved manyshot is only necessary if you intend to go the swift hunter route and you don't have a better way to trigger skirmish damage

    If you combine this with education + knowledge devotion, you get a more versatile character that can have decent melee in wildshape and retain the ability to wield a bow properly while not wildshaped.

    And even education is not strictly necessary

    knowledge devotion only needs a few knowledges to work against most enemies, you don't really need them all

    nature (you already have it, covers 6 creature types)
    dungeoneering (same, covers aberration and oozes)
    arcana (you can get it from being a shooting star ranger, covers dragons constructs and magical beasts )

    religion (undead)
    planar (celestials and fiends)
    local (humanoids)

    of those last 3, only humanoids show up all the time so I'd pick that one as the knowledge devotion freeby and just put 1 rank in the other 2.

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    Default Re: Wild Shape or Archery

    Quote Originally Posted by Kelb_Panthera View Post
    Adamantine; 60gp each
    Cold Iron: 40gp each
    Alc Silver: 2gp each
    Serren: 80gp each
    (Un)holy/ anarchic/ axiomatic: 366gp each (okay that one stings a little)
    ghost touch: 166 each (if serren isn't available for some reason)

    All of those can be found in a village or smaller. Most can be found in a hamlet. It's an odd module that doesn't see a settlement of even that size for huge lengths of time.

    "How do you justify such things being in these tiny settlements?" I hear you ask. You don't. Gold caps and settlement liquid assets are part of the game's abstraction. You don't have to justify how a halfling rogue can kill a beast the size of Godzilla with a dagger that's only 4 inches long, you don't have to justify this.

    Oof. That sucks for any character but particularly for archer build. Maybe give him a gentle nudge or offer to roll the treasure tables for him so he only has to figure out where to put it? I roll the treasures for one of my buddies when he GMs because it's such a PITA and he's still fairly new to 3e.
    My DM is decently experienced. We're technically playing in Spelljammer, but without access to other planes. Our starting town was a hamlet that didn't have access to anything like that. It mostly had regular stuff and very little masterwork. We've been in the capital since 4th level and what we can buy is limited. He says we're limited to Early Middle Ages tech level.

    It's kind of weird for me since this is my first campaign in actual D&D and not a video game. Plus were not being told how much experience we're getting, he just tells us when we level up. He's also said that the game is more exploration focused instead of combat focused. Still I feel we aren't getting enough treasure. The most expensive thing we've found are a pair of marble dice costing 400GP, which I refuse to sell cause I like the idea of my character collecting dice. We've also only really been in three dungeons so far.

    Sorry I got kind of rambly.

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    Quote Originally Posted by Kelb_Panthera View Post
    If the GM allows the appropriate source and that feat in particular, sure. The GM reserving veto power over feats is a lot more common than him requiring approval for each one but it's still, ultimately, his call whether -any- option is allowed in the game.
    Restricting items (or heck, just using random loot tables) is a lot more common than restricting feats though. And setting-specific, 3.0 PrCs would be the least common of all.
    Quote Originally Posted by The Giant View Post
    But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text?
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    Default Re: Wild Shape or Archery

    Quote Originally Posted by ChaosStar View Post
    My DM is decently experienced. We're technically playing in Spelljammer, but without access to other planes. Our starting town was a hamlet that didn't have access to anything like that. It mostly had regular stuff and very little masterwork. We've been in the capital since 4th level and what we can buy is limited. He says we're limited to Early Middle Ages tech level.
    Where are we with this project?

    What class, level, abilities do you have? What sources are allowed? What level will you be playing to? The ability to attack multiple times at range can be quite effective, and with a bit of spell / item support even more so. But you do need to cherry pick class levels.

    If you can get the DM to allow mystic ranger and complete adventurer, then you can do some pretty cool stuff almost immediately.

    Spoiler: Spells in Complete Adventurer
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    Arrow Mind, CAd, p. 143) Divination
    Level: R 1, V, S, M, 1 immediate
    1 minute/level (D)
    Threaten within your melee reach with bow. AoO with bow. You do not provoke AoO.

    Guided Shot, CAd, p. 150, Divination
    Level: Ranger 1, V, swift
    1 round
    Ranged attacks take no penalty due to distance, and ignore AC by anything less than total cover.

    Listening lorecall CAd, Divination
    R 2, V, S, DF, 1 stand
    10 minutes/level
    +4 insight to Listen. 5 ranks you gain blindsense 30’, 10 gain blindsight instead.
    Silence spell or effect negates blindsense or blindsight granted by listening lorecall.



    Master of Many Forms has a handbook, and is also in CAdv. You can get Fly while casting spells and shooting, or high dex / armor class, etc.

    You can qualify for MoMF with wild shape ranger, which is in Unearthed Arcana, and can mesh with mystic ranger.

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    Default Re: Wild Shape or Archery

    If you could get yourself an elvencraft bow of the wintermoon, strength of my enemy is a fantastic power to keep on it. Strength damage with every hit, and you get up to a +8 enhancement bonus to your Str as a result? And it's only a level 2 power, so having it always activated on your bow would be a fantastic boon, for cheap. And you can always spend more resources later on to boost the manifester level to gain even more Strength. And then you add sizing and morphing to it so it takes the form of a poison ring (Dragon Compendium) when not actively in use, so you keep that enhancement bonus permanently.
    Last edited by MaxiDuRaritry; 2020-09-17 at 10:19 AM.

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    Default Re: Wild Shape or Archery

    Quote Originally Posted by ChaosStar View Post
    Cinderella was easy and didn't require asking you guys anything. Fey themed Warlock. Gave her the Fey Heritage feats and the Fey Bloodline. Massive DR/Cold Iron with the Warlock class. Not sure who I'm going to build next.
    While I agree that DR of the same type should stack (absolutely silly that adamantine and armor specialization wouldn't stack for example), the fey bloodline in most circles wouldn't stack with the warlock damage reduction. Unless the group reads Fey Skin as combining them all together. Can it be read like that?

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