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2020-10-21, 06:12 AM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
You're evading. You, not more than a page or two ago, were on our butts about not directly answering your questions, despite us having done so repeatedly throughout this thread.
Give us the same courtesy. As Segev says, feel free to define any words you feel are unclear, but answer the question.I have a LOT of Homebrew!
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2020-10-21, 07:13 AM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
Let's try it this way.
Page 195 of the PHB clearly states that to "make a ranged attack" can be defined as "hurl a handaxe." I'd like to think we can all agree that "hurl a handaxe" can be read as a more generic "throw a weapon."
Given the above, the thrown property can be read thusly: "you can throw the weapon to throw the weapon."
By your own definition of "throw" you can't throw the same weapon twice, thus these two instances of "throw the weapon" must be referring to the same event, not two distinct events where one occurs before the other.
Now let's look at the mechanical layer, what does the player actually do to represent the character throwing a weapon.
The rules for "making a [ranged] attack" are quite clear and found on page 193-194 of the PHB:
1. Chose a target
2. Determine modifiers
3. Resolve the attack
The weapon is thrown during step 3, when the attack is resolved and the game state is updated. At the time that you "determine modifiers" you are very clearly "wielding a melee weapon in one hand and no other weapons" thus, "you gain a +2 bonus to damage rolls with that weapon."
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2020-10-21, 08:36 AM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
Ok this is really my last try...ThorOdinson
What type of action is it to throw a weapon at a creature attempting to damage/kill it?
Your options for answers are these (and only these to answer something else is to evade the question and continue to waste everyone's time)
A: An Action ( Attack, withdraw, full defense, ready)
B: A Move
C: A Bonus action
D: A ReactionLast edited by OzDragon; 2020-10-21 at 08:43 AM.
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2020-10-21, 09:25 AM (ISO 8601)
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2020-10-21, 09:48 AM (ISO 8601)
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2020-10-21, 09:56 AM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
And there I was thinking it was an easy, n00b question barely worth three posts, let alone pages
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2020-10-21, 10:13 AM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
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2020-10-21, 11:14 AM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
I have a LOT of Homebrew!
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2020-10-21, 04:15 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
At this point we need to establish permission for a javelin. If we can satisfy the requirement for the permission in the Thrown rule we can make a ranged Attack [note the capitalization]
So let's turn to the Thrown rule in the PHB. We must satisy this rule.
Originally Posted by PHB
The "can" provides permission you do not already have so we must satisfy the rule.
Segev, do you think the rule permits this meaning?
"you [the character] can [fake the] throw [of] the weapon [by keeping the weapon in hand] to make a ranged Attack."
Or can we obviously assert by definition that by "throw" the rules mean an actual legitimate throw that involves the weapon leaving the hand and traveling a distance?
There are lots of issues with your argument. Let's start with the biggest one.
Can you quote the Determine Modifiers step in its entireity? Therein lies a big problem for your argument.
Please pay attention to my argument as I am presenting it. At the moment I am establishing permissions to make a ranged Attack [note the capitalization] so your question has already been answered. We need to satisy the Thrown rule in order to make a ranged Attack. To do that we must throw the weapon. If we do not pay the cost ("throw the weapon") we do not have permission to make a ranged Attack. Correct?Last edited by ThorOdinson; 2020-10-21 at 04:43 PM.
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2020-10-21, 05:10 PM (ISO 8601)
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2020-10-21, 05:18 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
You are confusing character and player again.
The character pays the cost (throw the weapon).
The player now has access to the ranged Attack rules and follows those rules which involve rolling dice.
Or are you saying the character pulls out some dice in the middle of combat?
Similarly are you saying the player is throwing a weapon at the table?
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2020-10-21, 05:20 PM (ISO 8601)
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2020-10-21, 05:32 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
References to the game world are directed at character. Its the character who has weapons, etc. Its the character who pays costs in the game world. If gold is spent the character decrements the gold in his possession. From the player perspective imaginary gold is spent, not real gold.
References to the table are directed at player. Dice rolls, etc.
At this point we need to establish permission for a javelin. If we can satisfy the requirement for the permission in the Thrown rule we can make a ranged Attack [note the capitalization]
So let's turn to the Thrown rule in the PHB. We must satisy this rule.
Originally Posted by PHB
The "can" provides permission you do not already have so we must satisfy the rule.
Segev, do you think the rule permits this meaning?
"you [the character] can [fake the] throw [of] the weapon [by keeping the weapon in hand] to make a ranged Attack."
Or can we obviously assert by definition that by "throw" the rules mean an actual legitimate throw that involves the weapon leaving the hand and traveling a distance?Last edited by ThorOdinson; 2020-10-21 at 05:37 PM.
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2020-10-21, 05:37 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
I guess you are avoiding answering the question because you see the check mate. Is that it?
This statement is laughable as the only one actively avoiding answering questions is you.Last edited by OzDragon; 2020-10-21 at 05:40 PM.
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2020-10-21, 05:40 PM (ISO 8601)
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2020-10-21, 05:41 PM (ISO 8601)
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2020-10-21, 05:42 PM (ISO 8601)
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2020-10-21, 05:44 PM (ISO 8601)
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2020-10-21, 05:45 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
You're perfectly capable of quoting your own rules if you think they're a counter to an argument, but I'll show you the courtesy you so far haven't shown us.
2. Determine modifiers. The DM determines whether the target has cover and whether you have advantage or disadvantage against the target. In addition, spells, special abilities, and other effects can apply penalties or bonuses to your attack roll.
The thrown property does not capitalize "Attack."
"can throw the weapon to make a ranged attack" does not mean "must first pay the cost of throwing a weapon, to then receive permission to make a ranged attack." It means "can make a ranged attack by throwing the weapon." "Making a ranged attack" is the game concept that is happening, throwing your weapon is something that occurs during the attack.
You "receive permission" to "make a ranged attack" by virtue of taking the "Attack" action. The thrown property exists to identify those melee weapons which can be used to make a ranged attack, despite not being ranged weapons.
Please answer this very simple question:
Using your definition of throw, does it make sense to "throw your weapon" prior to "declaring your target?"
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2020-10-21, 05:56 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
The Determine Modifiers rule does not agree with your read. The attack roll is clearly what the rule refers to. You are adding a house rule to claim that it refers to the damage roll.
The Determine Modifiers rule as stated in the PHB, absent any house rule, directly supports my argument and proves yours to be a house rule.
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2020-10-21, 05:59 PM (ISO 8601)
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2020-10-21, 06:09 PM (ISO 8601)
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2020-10-21, 06:25 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
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2020-10-21, 06:25 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
I concede that the Determine Modifiers rule doesn't give you express permission to determine damage modifiers during that step.
Where, under RAW, do you believe that you determine the modifiers for damage rolls? By your definitions, if it's RAW you should be able to quote a rule that says exactly when/where to determine modifiers to damage rolls.
Also you never answered my other question:
Using your definition of "throw" does it make sense to "throw your weapon" before "declaring your target?"
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2020-10-21, 07:29 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
When you are following the rules for making an attack some steps are directed at character and some at player. Declaring a target is instruction to the player.
I identify the attack roll as the event that corresponds with making an attack at the player and character level.
Prior to "making the attack/attack roll" the weapon has to have been thrown. We can assert that semantically, logically, and by rule permission.
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2020-10-21, 07:32 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
Are you suggesting that the character does not have a target in mind for his javelin when he throws it?
This is a house rule, per your definition of house rules, unless you can quote for me from the RAW where it says this is the case.
So, to confirm, you are asserting that, on the player level, the declaration of the "Throw Javelin" action must be fully resolved before the "attack with javelin" action can be declared. Is that correct?
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2020-10-21, 07:57 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
Yes, you get the bonus.
DUELING
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
You can only make weapon attack rolls (and by extension, weapon damage rolls) with weapons you are wielding, regardless if they're being swung, or thrown, or even if ammunition is being shot from them. The problem here is that 5e's 'relaxed language' policy assumes being able to parse that one out...which is a faulty assumption, so 'wield' is not codified properly.
However, as an interesting tangent, if the atlatl was in 5e, and you used the atlatl to hurl a javelin at something, you (probably) would not get the bonus. This is because in that situation you're not wielding the javelin anymore; you're wielding the atlatl, which is (likely) classified as a ranged weapon (and allowing you to roll Dex for attack/damage). The javelin here has become ammunition, which isn't wielded."Come play in the darkness with me."
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2020-10-21, 08:08 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
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2020-10-21, 08:10 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
Again you are confusing character and player.
Nope. Not a house rule. We can assert by logic, definition, inference, permission, and by unintended consequences (reductio ad absurdum) that corresponding the attack roll with the attack is correct.
For example, if the weapon has not been thrown then an attack has not been attempted. If an attack has been attempted we know the weapon has been thrown and the weapon is no longer in hand. If the weapon is in hand then a throw has not been made and an attack has not been attempted.
Again you are confusing player and character. Because of your confusion, you are misunderstanding and misrepresenting my argument.
"If a weapon has the thrown property, you can throw the weapon to make a ranged attack."Last edited by ThorOdinson; 2020-10-21 at 08:17 PM.
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2020-10-21, 08:15 PM (ISO 8601)
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Re: Quick questions: javelins with dueling style and natural weapon proficiency
Duplicate post
Last edited by ThorOdinson; 2020-10-21 at 08:16 PM. Reason: Duplicate