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2023-06-13, 01:55 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Frozen Crossroads 2WU
Enchantment - R
Creatures enter the battlefield tapped with a stun counter on them.
1: Remove a stun counter from target creature. Any player may activate this ability. Activate only as a sorcery.
(I considered making the activated ability untap creatures but I didn't want the card to be a combo piece.)Link to true signature
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2023-06-13, 05:55 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Judging will be up sometime Wednesday evening.
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2023-06-14, 03:32 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: Turboghast
Spoiler: Dr. Gunsforhands
Spoiler: TiaC
Spoiler: Ben-ZaybSo . . . you cast this - your opponent needs to start filing to get her creatures moving, so pays 1 to get 3 files on one creature, but then needs to pay 2 to move the files to Perdeta. So pays 3 mana to attack with one creature. Then perdeta can eventually remove any permanent as she accumulates files. It's kinda complex, and boy is that Tax huge. I think it might be more palatable with only 2 files to start with, since then opponents can activate creatures with 2 mana instead of 3, but it's tricky to balance IMO.
Spoiler: QuiddleIsn't Teferi's +1 a lock? unless they have a draw spell, they won't draw anything new for the entire game. I think that's brutal for a +1. Combined with Tefri's -2, I think this is not so much delay as it is a lockdown machine. Unrelated, but did he turn evil (the black in the cost)? I have not been following the plot lol.
Spoiler: IronsmithThis thing is beefy - I am a little afraid that the untap prevention only occurs during the Untap phase - there are so many cards that can untap this for 1 mana that it's almost a combo card. You can ignore the tax to keep it tapped since you can just untap it with other cards and hit for 12.
Spoiler: Tom the Mine
Spoiler: WinnerTom the Mine
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2023-06-15, 02:49 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thanks. Quite a few interesting ones that round.
Challenge: Make a card that cares about or uses Treasure, Clue, Food and/or BloodBeing a mime means never having to say you're sorry.
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2023-06-15, 04:00 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Special Ingredient 1B
Instant U
As an additional cost to cast Special Ingredient do one or more of the following:
Sacrifice a blood token, pay 3 life, sacrifice a creature.
Draw a card and create a food token for each additional cost paid while casting Special Ingredient.
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2023-06-15, 07:05 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Arterial Thaumaturge 1B
Creature - Vampire Warlock R
Flying
Whenever Arterial Thaumaturge deals combat damage to a player, create a Blood token.
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.
2/1Last edited by mystic1110; 2023-06-15 at 07:19 PM.
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2023-06-15, 07:18 PM (ISO 8601)
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- Jul 2008
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Sabbat Shovelhead - R
Creature - Vampire Zombie C
Sabbat Shovelhead gets +1/+2 as long as you control a blood token.
1/1
SpoilerAce Prosecutor - 1W
Creature - Human Advisor C
Vigilance
When Ace Prosecutor enters the battlefield,
create a tapped Clue token. (It's an
artifact with, "2, T, Sacrifice this artifact:
Draw a card.")
Whenever you sacrifice a clue, tap up to
one target creature.
2/1
Ace Attorney - 1U
Creature - Human Advisor C
Defender
When Ace Attorney enters the battlefield,
create a tapped Clue token. (It's an
artifact with, "2, T, Sacrifice this artifact:
Draw a card.")
Activated abilities of clues you control
cost 1 less to activate.
1/3
Tremere's Call - B
Sorcery - U
Kicker - Sacrifice 3 blood tokens.
Return target creature card from your graveyard to your hand. If this spell was kicked, return it to the battlefield instead.
Force of Hunger - 1GGG
Creature - Elemental R
Trample
When Force of Hunger enters the battlefield, create a food token.
At the beginning of your upkeep, sacrifice a food. If you can't, exile Force of Hunger and it deals 3 damage to you.
7/7Avatar by the Ninja Chocobo.
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2023-06-16, 12:18 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
[Vulpine Investigator][1[W/U]]
Creature - Kitsune (U)
When Vulpine Investigator enters the field, Investigate.
Whenever you draw a card as a result of a Clue Token's effect, draw again, then discard one of the two cards drawn.
"If you only come to the obvious conclusion, you aren't doing your job right."
1/2
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2023-06-16, 04:10 PM (ISO 8601)
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- Nov 2007
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Pound the Pavement 1WU
Enchantment - R
Whenever you would scry, investigate instead.
Whenever you sacrifice a Clue, surveil 1.
"Keep your crystal balls and your diviners. There's no substitute for a good stakeout."Last edited by TiaC; 2023-06-17 at 12:13 PM.
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2023-06-17, 03:59 AM (ISO 8601)
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- Mar 2010
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Hoarding Goblin 1R
Creature - Goblin U
Hoarding Goblin gets +1/+0 for each Treasure, Clue, Food and Blood token you control
Whenever a Treasure, Clue, Food or Blood token under your control leaves the battlefield sacrifice ~ unless you pay 2
2/2
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2023-06-22, 04:16 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Spoiler: somethingrandom - Goblin Hoarder
Spoiler: TiaC - Pound the PavementLove the flavour but not a big fan of the effect. Played fairly it can give card advantage eventually but the tempo cost is massive - missing another 3 drop, 2 mana for any clue sac and losing out on smoothing out the draws from the scries. I feel like it would also need to reduce the cost of saccing clues by 1 and probably cost less to even start to be viable.
Janky combo with Contraband Kingpin and Reckless Fireweaver to go infinite but that's a 3 card combo in 4 colours so yeah. Otherwise you need a card to take advantage of the infinite clues (like grinding station) and a card to forcibly stop the clues as there is no may in either effect.
Spoiler: Ironsmith - Vulpine InvesitagtorNice effect but the mechanism behind it needs tweaking - you never want cards touching the hand while still caring about specific cards, especially for a mandatory effect. When miracle was more commonly played, you had to keep the draw completely separate so it was unambiguous that that was the card you drew. If it was changed to "2, sacrifice a clue: Look at the top two cards of your library. Put one into your hand and the other into your graveyard", then it should work fine and more or less as intended.
Spoiler: Dr Gunsforhands - Sabbat Shovelhead
Spoiler: Arterial Thaumaturge - mystic1110
Spoiler: Secret Ingredient - Quiddle
Spoiler: ResultsCame down to Quiddle and DrGunsforhands...
Spoiler: WinnerDrGunsforhandsBeing a mime means never having to say you're sorry.
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2023-06-24, 12:01 AM (ISO 8601)
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- Jul 2008
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Whoa, really? I'm glad you liked it! I was partial to Arterial Thaumaturge personally.
Between March of the Machine and my having guns for hands, I feel like I've had my fill of the cybernetic themes permeating MtG. So, this week:
Make a colorless, non-creature, non-enchantment, non-equipment, non-vehicle artifact!Last edited by Dr.Gunsforhands; 2023-06-24 at 12:02 AM.
Avatar by the Ninja Chocobo.
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2023-06-24, 12:28 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
[Detemperment Device][2]
Artifact (U)
[Tap, Pay 3] Add CCC.
"...But why, though?"
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2023-06-24, 11:22 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Throne of Perpetuity 4
Legendary Artifact M
When Throne of Perpetuity enters the battlefield, you become the monarch.
As long as you are the Monarch, “Until end of turn” and “this turn” effects don’t end.Last edited by mystic1110; 2023-06-24 at 05:06 PM.
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2023-06-24, 12:22 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Here's one of these that hasn't been done before.
Insight Exploiter 4
Artifact - R
If a player drawing a card causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Last edited by TiaC; 2023-06-24 at 12:23 PM.
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2023-06-24, 01:29 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Philosopher's Scone 1
Artifact - Food U
2,T, Sacrifice ~: You gain 3 life. Draw a card.
1,T: ~ becomes Gold, an artifact with “Sacrifice this artifact: Add one mana of any color.” Draw a card.
So close.
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2023-06-24, 04:17 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Zextrial, the Churning Fields
Legendary Artifact Land R
T: Add [1], discard a card.
T, Pay 3 life: Add [3], activate this ability only if you have no cards in your hand.Last edited by Quiddle; 2023-06-29 at 11:12 AM.
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2023-06-24, 07:03 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Acerbic Chalice 2
Artifact - R
Acerbic Chalice enters the battlefield with three charge counters.
At the beginning of your upkeep, add or remove a charge counter from Acerbic Chalice.
Spells with Mana Value equal to the number of charge counters on Acerbic Chalice cannot be cast.Last edited by Bucky; 2023-06-25 at 10:23 AM.
The gnomes once had many mines, but now they have gnome ore.
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2023-06-28, 09:44 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Bouncy Castle 4
Artifact R
Whenever a creature deals combat damage to you, return it to its owners hand.
2: Target player gains control of ~ until end of turn. Activate this ability only during your turn.
Not sure what the actual card name would be but I can't imagine the playtest name being anything else.Being a mime means never having to say you're sorry.
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2023-06-28, 06:20 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Sculpture of Terror 5
Artifact R
Creatures can't attack you or a planeswalker you control alone.Link to true signature
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2023-07-05, 06:40 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Yuuugement! This is a good week to be the judge, too! Look at those entries!
What will we do today?
Spoiler: Detemper
Spoiler: PerpetuateThis design is pretty cool! The ability is fun, easy to use asymmetrically yet nigh-impossible to instantly win with. The commander-style deck that really takes advantage still gives an opponent an out if they don't have a way to destroy artifacts, making it feel a bit like a planeswalker. The cost is probably correct. Competitive players will care more about being the monarch than extending the occasional effect. I'd like to see more about the setting and character that this ability reflects, but that it hooked me in that way is a good thing in itself.
Spoiler: ExploitI love the effect! The cost seems correct when measured against its contemporaries. The flavor might need another pass, I can't even guess what this thing might look like. One imagines you'd adapt it to whichever setting it happens to get printed into. Which existing sets had a lot of triggers-on-draw effects?
Spoiler: Philosophize
Spoiler: ChurnThis... works? I'm wary of printing a land that won't let you use it at all without discarding, but the person running this card's obviously not going to mind. It's funny, you'll want to print it in a set with a Hellbent theme, but in competitive magic it will probably be strongest when it's just a discard outlet. I feel like I only half-understand the flavor. I know it was my contest criterion, but how does it being an artifact serve its purpose? Just for game balance?
Spoiler: SourThis is an old-school Stax card if I've ever seen one. It's good a keeping opponents a turn behind if you play it on curve, and at shutting down interaction if you don't. It might be fun as a puzzle, trying to guess what's in your opponent's hand while also making room for your own intentions.
Spoiler: BounceExcellent playtest card, not sure if the second ability is necessary. I get that you can bounce your own stuff for ETB effects this way, but it's hard to imagine the deck that really wants both effects in one card. If the goal was to be able to turn it off so your opponents can't bounce their stuff on purpose, you'd probably want to redesign it as a cost to turn it on.
Spoiler: SculptThe built-in flavor is cool! To me it really feels like you're giving yourself Menace, which adds an extra little layer of in-joke. Where Moat relies on flying being a common ability to make sense, this more correctly assumes that someone playing creatures will probably be playing more than one. It's enough to tip a board in your favor sometimes, forcing opponents to throw tokens to the wolves or keep back their one good attacker, but a medium-sized creature with Reach or Provoke would usually do the job better. As such, this could get away with costing less, I think. You'd want to get it out early and stay one step ahead on removal, or else use it to make your opponent over-commit to the board more than once over the course of the game.
Winner?
Spoiler: We will......Perpetuate today! It was cool enough to hook me in like TurboGhast's and Tom the Mime's cards, and looks mechanically fun like TiaC's card. It just seems cool all around!
mystic1110 wins!Avatar by the Ninja Chocobo.
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2023-07-06, 10:34 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Thank you for the Win!
Let's get back to colors - Make a Non-Creature Enchantment with Two or More Colors.
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2023-07-06, 08:48 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
[Infamous][B/W]
Enchantment Aura (U)
Enchant target creature any player controls.
Enchanted creature gains Menace and "this creature must block if able".
"You need pictures? I can get you pictures."Last edited by Ironsmith; 2023-07-06 at 08:58 PM.
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2023-07-07, 12:26 AM (ISO 8601)
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- Jul 2008
Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Garden Path - 1WG
A bunch of armed goblins in a bright, flowery hedge maze, sampling a complimentary tea set.
Enchantment - U
Whenever a creature attacks you or a planeswalker you control, you gain 2 life.
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There's no gas more poisonous than an air of civility.Last edited by Dr.Gunsforhands; 2023-07-14 at 05:56 PM.
Avatar by the Ninja Chocobo.
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2023-07-07, 01:14 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Acceptance 1WWW
Enchantment R
When Acceptance enters the battlefield exile all graveyards.
Whenever a card would be put into a graveyard, exile it instead.
Whenever a card is exiled, gain 1 life.
///
Grief B
Sorcery - Adventure
Each player discards a card and loses 3 life.Last edited by Quiddle; 2023-07-13 at 11:42 AM.
All hail the white space, for from it all posts are shaped.
Hey look, it is the oldest trick in the book!
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2023-07-07, 04:35 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Example 1R
Instant U
~ deals 3 damage to any target.
////////
Learn 1U
Enchantment - Curse U
Aftermath (Cast this spell only from your graveyard. Exile it when it leaves the battlefield.)
Whenever enchanted player draws a card, all other players may scry 1.Being a mime means never having to say you're sorry.
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2023-07-13, 10:24 AM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Judgement will be up tomorrow.
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2023-07-14, 05:30 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Martial Flexibility UR
Enchantment R
Whenever a creature you control blocks or becomes blocked, you may switch its power and toughness until end of turn.Last edited by TiaC; 2023-07-17 at 03:47 PM.
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2023-07-18, 01:56 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
I apologize for the long delay and the lack of judgement - ran out of time. I can list the winner, which was Dr.Gunsforhands with Garden Path.
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2023-07-18, 07:01 PM (ISO 8601)
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Re: MTG - You Make The Card VIII: Escape - Exile 7 MTG topics to create this thread
Real life comes first! Whatever you're doing out there, I hope it works out.
Meanwhile, this week, let's make a card that creates a token for an opponent.Avatar by the Ninja Chocobo.