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Thread: playable constructs
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2021-01-23, 11:30 PM (ISO 8601)
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- Dec 2015
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Re: playable constructs
Be a fiend of possession or a ghost and possess an object? If you're also a psion or have a psychoactive skin of proteus, use your status as an object/construct to become an animated object and pretend to be a haunted marionette (which actually IS a haunted marionette).
Last edited by MaxiDuRaritry; 2021-01-23 at 11:31 PM.
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2021-01-23, 11:50 PM (ISO 8601)
- Join Date
- May 2016
Re: playable constructs
I made progressions for just about all of the monsters from MM and MM3, using the Reassigned LAs (only monsters with ECL 4 or higher are included, though). I haven't converted them to Playground format yet, so they're still just sitting at Myth-Weavers at the moment. But you're welcome to use them.
I feel like the golems make a fair amount of sense here, because they're fairly simple and generic; though they might not be very fun to play, mechanically; and the Magic Immunity might be something you'd want to pay attention to. My progressions give the golems Spell Resistance, until it becomes immunity at the last level of the progression. Also, for clay and flesh golems, don't enforce the Berserk quality, or at least reduce the severity of it, because that's just mean.
Another option is to just let the player use the statistics of a Medium animated object (2 HD). Just give it an Intelligence score, probably reduce the Wis and Cha penalties, and say it's a statue (or something else humanoid-shaped) that can wield weapons. If you're nervous about the immunities and the Hardness quality being disruptive to your game, give it LA +1.
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2021-01-24, 01:58 AM (ISO 8601)
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- May 2018
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2021-01-24, 02:18 AM (ISO 8601)
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- Jul 2011
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- Tula, Russia
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Re: playable constructs
Soulfused Construct (MoI)? LA +1
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2021-01-24, 02:20 AM (ISO 8601)
- Join Date
- Jul 2015
Re: playable constructs
Bladelings (MMII, LA +1) are outsiders, but they have a lot of superficial commonalities with constructs. Covered in metal, oily black blood, no actual need to eat. A bladeling that got transported to the Prime Material more or less immediately after their 'birth' (Bladelings manifest from shards of razor ice primed in the forest that surrounds their city on Acheron), might erroneously believe they were a construct. Thought I'd offer that as a possible workaround.
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2021-01-25, 01:16 AM (ISO 8601)
- Join Date
- Jul 2005
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- Vancouver, BC, Canada
Re: playable constructs
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2021-01-25, 02:53 AM (ISO 8601)
- Join Date
- Jun 2012
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- UNKNOWN
Re: playable constructs
An easy and often overlooked approach is to make a custom creature with powers, LA and backstory tailored to the player and table.
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2021-01-25, 03:54 AM (ISO 8601)
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- Jan 2006
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Re: playable constructs
I understand wa forged do not exist for world setting reasons. Is there a reason some other unique construct that uses warforged stats but doesn't look like them nor use their fluff would not work?
What are the setting limitations on what a construct can be, and what does the player want out of being a construct for his concept? "Being a construct" is almost as broad as "being an elf."
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2021-01-25, 09:19 AM (ISO 8601)
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- Oct 2011
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Re: playable constructs
I'd suggest creating a monster progression for Maugs so they can start at 4th level, then take one more level of Maug.
There's quite a bit in the Fiend Folio about Maugs giving them backstory, and they are a solid melee race even with the LA+3 penalty. They have:
Construct type (and extraplanar subtype)
Large size
Natural Armor+7
SR 14
Str+10, Dex+4, Con---, Int+2, Cha+2
Special Ability: Rapid Repair (1hp/hour), Outsider skills for racial HD, Craft(Stonemasonry)+4, Knowledge(Architecture&Engineering)+4, Pulverize(Su) 3/day negate hardness for 1d4 rounds, access to Maug grafts
Bonus Feat: Alertness
Overall, it seems like an LA+3 penalty is pretty appropriate. You could easily shave it down to LA+2 by removing large size and going with:
Construct type (and extraplanar subtype)
Medium size
Natural Armor+5
SR 14
Str+2, Dex+6, Con---, Int+2, Cha+2
Special Ability: Rapid Repair (1hp/hour), Outsider skills for racial HD, Craft(Stonemasonry)+4, Knowledge(Architecture&Engineering)+4, Pulverize(Su) 3/day negate hardness for 1d4 rounds, access to Maug grafts
Bonus Feat: Alertness
Relative to a PHB handbook half-orc (for example), this would have a much higher AC, but lower to-hit and a penalty of 2 to all skills. Once 5th level is reached, the to-hit and damage become superior to a half-orc, but the Maug is missing a feat and 3 ranks in skills.Build help: Piercing Immunities | Skillfull full casters | Uptier base classes | Top 10 spells/level
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2021-01-25, 11:41 AM (ISO 8601)
- Join Date
- Jul 2011
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- Tula, Russia
- Gender
Re: playable constructs
That's strongly depends on: what, exactly, you're hoping to achieve by playing a construct?
If it's a beefy warrior which is immune to most of SoD/SoS effects - then yes, Maug is superior
But if it's a nimble skillmonkey which is impervious to poisons, able to squeeze through gaps which are barely big enough for a cat - then Homunculus is, obviously, better (especially considering the speed)
But, if all they need from the Construct is "LOL! ROBOT!" - then anything will work (maybe, not even a Construct at all - as long as its looks "metallic" enough)
Dustform Creature template (Sandstorm) makes base creature Mindless, but gives it LA +2
Thus, Dustform Creature is a legal variant for playable Soulfused Construct
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2021-01-25, 11:45 AM (ISO 8601)
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- Oct 2014
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- Sub-Prime Material Plane
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Re: playable constructs
Of note, isn't there an Incarnum template for constructs that gives negative 2 LA somehow?
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2021-01-25, 04:05 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- Vancouver, BC, Canada
Re: playable constructs
Well then I guess a Soulfused Dustform Human would work? It could even have a single class level in something. That seems to fit the OP's criteria. Might be a little weak with 1 HD at level 4, but thats Level Adjustment for you. Maybe the LA could be bought off later.
https://www.d20srd.org/srd/variant/r...djustments.htm
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2021-01-25, 04:12 PM (ISO 8601)
- Join Date
- Sep 2018
- Location
- Seattle, WA
Re: playable constructs
Probably the easiest solution is to pick one of the constructs that the LA Assignment Threads have done, giving you a theoretically viable LA for (at the very least) all the ones in the MM. That is definitely homebrew, but should be relatively balanced and fair.
If that's not on the table, then of the other options mentioned so far, the Modrun seems the best from a mechanical (heh) standpoint.
There's also Mechanatrix from the Fiend Folio, which is like a construct in the way a Tiefling is like a fiend. LA +0, I think, though that may be for Lesser Mechanatrix.Originally Posted by Darths & DroidsOptimization Trophies
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2021-01-25, 07:10 PM (ISO 8601)
- Join Date
- Oct 2009
Re: playable constructs
Awakened human effigy (CAr).
It's got one construct HD and assigning a level adjustment via SS guidelines should be fairly trivial.I am not seaweed. That's a B.
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2021-01-25, 07:33 PM (ISO 8601)
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- Dec 2015
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Re: playable constructs
Last edited by MaxiDuRaritry; 2021-01-25 at 07:34 PM.
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