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    Bugbear in the Playground
     
    BardGuy

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    Default UA Recharge Magic

    What do you all think of this variant? Found here.

    I think it is a bit more realistic than Vacanian casting, at least, but havn't tried it.
    Johannes factotum of the Bard Defense League

    "A witty saying proves nothing." -Voltaire

    "Jack of all trades, master of none, though ofttimes better than master of one."

    The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"

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    Bugbear in the Playground
     
    TheLogman's Avatar

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    Default Re: UA Recharge Magic

    Believeable? Yes
    Fun? Probably
    Overpowering? Absolutely.
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

    The Legend of TheLogMan

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    Bugbear in the Playground
     
    BardGuy

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    Default Re: UA Recharge Magic

    Quote Originally Posted by TheLogman View Post
    Believeable? Yes
    Fun? Probably
    Overpowering? Absolutely.
    How so? It's probably overpowered at high levels, like all magic. What about lower levels though (i.e. 10<)?
    Johannes factotum of the Bard Defense League

    "A witty saying proves nothing." -Voltaire

    "Jack of all trades, master of none, though ofttimes better than master of one."

    The main question that any DM should ask before making a house-rule or exception is, "Is it balanced?"

  4. - Top - End - #4
    Bugbear in the Playground
     
    TheLogman's Avatar

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    Default Re: UA Recharge Magic

    This would help Wizards and Sorcerers be more effective at lower levels, instead of "Oops there goes my only Magic Missile, sorry guys, I just do 1d4 1/15 of the time now!". However, if I ever ran this variant, I would limit the number of unique spells per day to make up for the nigh-unlimited number of spells they are casting.
    Thanks a TON to Almighty Salmon for the Amazing Log Man!

    The Legend of TheLogMan

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    Ogre in the Playground
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    Aug 2007

    Default Re: UA Recharge Magic

    It depends what kind of game you want to run.
    You won't be able to wear down players by making them fight 4 times a day, instead you may as well give them real challenges since next fight they'll be fully recharged/healed.

  6. - Top - End - #6
    Bugbear in the Playground
     
    Prometheus's Avatar

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    Default Re: UA Recharge Magic

    In the context of battle 2 minutes = 1 hour - so it doesn't really seem to be much different from saying
    1) Regain spells after combat
    2) You can't spend the same spell (much more than) twice in a combat.

    This encourages variety, but means that spellcasters are vastly more effective at handling multiple encounters in one day. My campaigns usually only tend to have one encounter per day, so it would be an appropriate handicap on spellcasting. In other campaigns, it would be handing spellcasters a blank check.

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