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2021-02-24, 01:28 AM (ISO 8601)
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Re: Which villainous race(s) are next on the chopping block?
It doesn't actually change anything. It's folly to believe DMs are going to rewrite their campaign worlds because WOTC changed the metadata of some races. Heroes need villains in order to do heroic stuff and those villains will be whatever race the DM decides they will be for whatever reasons the DM decides.
Whether the entire race is evil or just that tribe over there or just this one warlord here is irrelevant to the game as it is being played. It certainly matters as a topic of discussion/debate.
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2021-02-24, 01:29 AM (ISO 8601)
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- Mar 2010
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Re: Which villainous race(s) are next on the chopping block?
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2021-02-24, 01:50 AM (ISO 8601)
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- Nov 2011
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- Waterdeep
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Re: Which villainous race(s) are next on the chopping block?
Trolls? Colored dragons? Intelligent undead?
My guess would probably continue the humanoid trend (goblinoids, reptilian, monstrous, giant-kin, etc)Roll for it 5e Houserules and Homebrew
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2021-02-24, 01:54 AM (ISO 8601)
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- Jan 2016
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- The Old West
Re: Which villainous race(s) are next on the chopping block?
I think people are going to keep running their games like they want and the only thing that will change is language choices and characterization WotC decides on in the future. Consider that an adventure where orcs are coming down from the mountains and slaughtering villagers has orcs that are evil because they're slaughtering villagers, not because they're orcs.
Honestly the only thing this complicates is the classic dungeon crawl, but even then old school players never seem to stop talking about how they made allies with this monster or that group in the dungeon, etc. Which means even in a dungeon there's a capacity to treat intelligent creatures with free will like... Well like intelligent creatures with free will. And not a walking bundle of hit points you have moral license to kill because they don't look like your PC. Oh and Rangers. Rangers probably need to drop the classic Favored Enemy thing. To be fair, it's kinda sucked since it was called Favored Enemy, so replacing it with a better feature would really work out for everybody.Avatar by linklele
Spoiler: Build Contests
E6 Iron Chef XVI Shared First Place: Black Wing
E6 Iron Chef XXI Shared Second Place: The Shadow's Hand
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2021-02-24, 01:57 AM (ISO 8601)
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- Oct 2014
Re: Which villainous race(s) are next on the chopping block?
Yes, and not just a race of hats. All races that aren't human need to be, in some sense, races of hats (although they don't necessarily have to be evil hats; that's a different question entirely). Any non-human group needs to have some identifiable trait that sets them apart from humans, because non-human races exist specifically to allow stories that you can't tell with humans only. The differences between, for example, any human and any elf need to be greater than the differences between any two humans. If they aren't, then that race (or species, or whatever you call it) has no narrative reason to exist; they should be replaced with a human culture.
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2021-02-24, 02:18 AM (ISO 8601)
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- Oct 2014
Re: Which villainous race(s) are next on the chopping block?
(A) Oof. Excuse me while I go have a quick cry in the corner. That sounds rough.
(B) Yeah, that sounds familiar. Also, a tendency not to benefit much from surprise (although recon is still valuable), because instead of <surprise round: stabbity stab> <round 2: more stabs> it's more like a cautious "Hello Mr. Monster, do you have a good reason for being here? Oh I see you're attacking me now."
(C) Mind flayers are Always Evil races IMO even though they're not Always Hostile. No one ever needs to feel sad if a Mind Flayer dies. Giants, well, that gets into the morally ambiguous territory again, especially when you put it together with how PCs are (by design!) going to flatten most monsters they encounter with very little danger to themselves. Using lethal force against them starts to look less like self-defense or even capital punishment and more like simple murder***.
This is doubly true when you're dealing with groups. How bad do a giant's friends need to be before the death penalty becomes justice for hanging out with them?
*** But, that's because I don't run Giants as Always Evil to the same extent as mind flayers or beholders or neogi. I treat them more like hobgoblins, drow, and githyanki.
They're not real threat to you, you have the capability to subdue them with nonlethal force and bring them to justice, you're just not bothering to do so because it would cost you a few extra HP and would be be inconvenient have POWs (you'd rather look for treasure)--that feels uncomfortably like murder for convenience to me, to the point where many PCs I've played would not be willing to do it. (Others would shrug and leave them for dead, not caring how many of them bled out with failed death saves but also not bothering to finish them off. A few of my characters might cut their throats without cruelty but also without guilt, if they were judged a threat to the mission.)
Besides, "objectively evil" isn't as simple as you imagine. Do you know why Bandit #12 (call him Benjamin) is a bandit? Do you know what his alternatives were and what his life was like and how he spends it now? What has Benjamin, specifically, done that makes him worthy to die? Is armed robbery worth the death penalty even if Benjamin has never killed anyone because they have always surrendered? People can be bad, even evil, without being worthless beyond redemption.
If you want to avoid these issues, don't put a Benjamin in your adventure, put a monster of some kind, a neogi or a zombie or a nightwalker, etc.
Huh. That's some interesting drow lore. I agree that it's more interesting, from a worldbuilding/gameplay perspective, than what we have post-Drizz't.Last edited by MaxWilson; 2021-02-24 at 02:44 AM.
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2021-02-24, 03:10 AM (ISO 8601)
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- Oct 2014
Re: Which villainous race(s) are next on the chopping block?
But on the gripping hand, if I take Benjamin prisoner and turn him over to the authorities, he'll be hanged because, in a medieval society, that's what happens to bandits who are caught. Probably in public, in front of a cheering crowd. So I'm not really sparing his life, I'm just giving him a few more days before he dies.
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2021-02-24, 03:27 AM (ISO 8601)
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Re: Which villainous race(s) are next on the chopping block?
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2021-02-24, 04:10 AM (ISO 8601)
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- Oct 2014
Re: Which villainous race(s) are next on the chopping block?
Because obviously powerful PCs have zero influence with local leaders, no ability to plead for clemency no matter how few Benjamin's actual crimes, and death is the only possible outcome for getting mixed up with the bandits so you might as well execute him now. Why even bother with fact-finding and a trial? Obviously there's nothing else you could possibly do.
Surely you can see that setting yourself up as judge, jury, and execution for a human being is at the very least morally complicated compared to killing a monster like a black pudding, a bone naga, or a mind flayer. The utility of monster-monsters is that they are morally simpler for when the DM wants to keep things simple.
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2021-02-24, 04:24 AM (ISO 8601)
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Re: Which villainous race(s) are next on the chopping block?
What else do you expect me to do, dress up in a suit and cravat name myself Miles Edgeworth and start shouting "OBJECTION!!"? I'm not here for courtroom drama or medieval police procedural. I'm here to be a badass, who kills things with my awesome fantasy hero abilities. You seem to have more problems with the Hack and slash style of play than I do, if your that willing to arbitrarily suddenly be beholden to the law just because they're a bunch of fictional humans rather a bunch of fictional orcs. I don't care for "alien races" and if I need morally justified punching bags I'm quite capable of finding them without needing genetic confirmation.
Last edited by Lord Raziere; 2021-02-24 at 07:02 AM.
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2021-02-24, 05:34 AM (ISO 8601)
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- Nov 2007
Re: Which villainous race(s) are next on the chopping block?
If Ben is such a standup guy who won't kill his targets he's not going to fight armed groups who are liable to fight back. And what about the people who possibly starved because he robbed them of their lively hood. Is Tim the farmer any less dead either way? If the PC's want to show Ben mercy their better off not turning him in And what if Ben doesn't exist? What if all the bandits act like Raiders from Fallout 3 who torture and mutilate their victims. You're adding a moral layer that isn't necessary. Oh and as for the fact finding trial... he either be convicted and likely hanged OR in the event he's not convicted the PC's will be arrested for beating up him and his friends. As if they aren't bandits what reason did you have to beat them up.
Oh look the Local Lord hired us to eliminate the bandit problem, we've just been hired to be executioners. If the DM wants to keep things simple then he has the bandits be murderous bastards who rape and pillage everything they can.Last edited by Lord Vukodlak; 2021-02-24 at 05:34 AM.
Nale is no more, he has ceased to be, his hit points have dropped to negative ten, all he was is now dust in the wind, he is not Daniel Jackson dead, he is not Kenny dead, he is final dead, he will not pass through death's revolving door, his fate will not be undone because the executives renewed his show for another season. His time had run out, his string of fate has been cut, the blood on the knife has been wiped. He is an Ex-Nale! Now can we please resume watching the Order save the world.
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2021-02-24, 06:01 AM (ISO 8601)
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- Nov 2013
Re: Which villainous race(s) are next on the chopping block?
On the Benjamin issue, a cameo from a recent session:
We are playing Hoard of the Dragon Queen, end of chapter 1, Greenest in Flames, after the Cult of the Dragon goes away after pillaging and burning the city. We have captured a cultist, and are about to interrogate him.
Present in the room, apart from the cultist, are myself (a Tiefling Celestial Warlock with a criminal background, a bad dude whose Patron is also his "outer conscience") the city's Governor, and the party Paladin.
I smile pleasantly to the Cultist, and say that the people of Greenest are very pissed off at what's happened, and, being the only prisoner, they are all very willing to give him a horrible death as a just punishment, BUT, if he spills the beans, I'd give him the mercy of a quick death.
After a quick intimidation check (there was some bluffing threat of torture, my PC will not torture anyone, but he has no issue with people believing he will) he spills the beans. I ask the Governor: "permission to execute the prisoner", Governor goes "do what you need to do", and leaves the room. I say "I get my dagger and slit his throat", Paladin's player says "I try to stop him", DM says "you two roll for initiative". I win initiative, DM describes it as being too quick for the Paladin to react (by the way, Paladin was out of Lay on Hands by then, he couldn't save the guy if he wanted to). Short argument ensues, I say "dozens of people are dead because of scum like this" (my character suffers from a guilty conscience, having unintentionally, but culpably, killed 3 innocent people in his past, so there is definitely a "lady doth protest too much" quality to his dealings with villains). Paladin says "and now one more person's dead".
So, I still don't think that what my character did was in any way wrong or even offensive to a Paladin. I did kill him out of mercy, and if I didn't, he very likely would have died a much worse death. Angry villagers who have lost their loved ones and have had most of their food stores wantonly burnt down are not known to be very merciful or patient. I had tacit permission from the local authority, who HAD the undoubted right, and some might say the duty, to execute him.
Interestingly enough, now that we've reached level 3, Paladin has decided to go Vengeance (I thought he was going for devotion, the way he was acting). I'm curious to know if this will make any difference to his outlook :)Last edited by diplomancer; 2021-02-24 at 06:20 AM.
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2021-02-24, 06:18 AM (ISO 8601)
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- Feb 2017
Re: Which villainous race(s) are next on the chopping block?
Since the publishing of the PHB, the 5e stance on the question has ALWAYS been "mortal creatures have the choice in their morality, but culturally (as well as due to divine influence) they are often incentivized toward certain behaviors".
If the WoTC spokepersons are going "look, we're changing things now", it's either that they haven't read the books or that they want to pretend they're right now doing the job that was already done.
Also I find the idea that the Guide to Wildemount's orcs & goblinoids are more morally diverse or something to be ludicrous, because Matt Mercer went full "orcs are elves corrupted by an evil god", and goblinoids are cursed to act like violent and malevolent jerks unless they're beaten within an inch of their life and survives (or are born within X distance of one of the artifacts that can remove their creator god's hold on their soul).
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2021-02-24, 06:55 AM (ISO 8601)
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- Jan 2014
Re: Which villainous race(s) are next on the chopping block?
Currently Recruiting WW/Mafia: Logic's Deathloop Mafia and Cazero's Graduates Of Hope's Peak - Danganronpa Mafia
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My Homebrew
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2021-02-24, 06:58 AM (ISO 8601)
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- Jun 2015
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Re: Which villainous race(s) are next on the chopping block?
As others have said, hopefully all of them. Fantasy races are a fantasy about race, and it says something dark when said fantasy includes "these are the types of people it's ok to kill on sight."
The "Other" as an acceptable target for violence needs to go, along with biology-based moral essentialism.
Institutions and factions make for great "these are definitely the bad guys" villains once their means and motivations are established (and if the PCs don't know means or motivation, maybe they should hold their fire?). There is no need for a large group of villains to be delineated by 'race.'
What the writer of a work portrays as the default matters a lot, especially to new players. Or those making use of official modules or adventures and don't want to spend a lot of time doing rewrites. It sets default expectations and tone. Most importantly in this case, it tells potential players whether they're dealing with a game where the foul ideology of biologic moral essentialism, and the cruel ideals and behaviors that spring from it, are objectively correct in the fiction of the default setting.
There is no rule in the book saying that a GM can't make whatever races "Always Evil" or do away with such a thing entirely, true. But what matters is whether the concept of "Evil races" is normalized or not.Last edited by RifleAvenger; 2021-02-24 at 07:45 AM.
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2021-02-24, 07:22 AM (ISO 8601)
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- Feb 2017
Re: Which villainous race(s) are next on the chopping block?
I'll point out that 5e does not present the Other as an acceptable target for violence due to being Other. The only "acceptable targets for violence" are those who act in a way that can be summarized as "are going to rob/harm/kill/eat/enslave the PCs and/or those the PCs care about if everyone let them", regardless of if they're Other or not.
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2021-02-24, 07:29 AM (ISO 8601)
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- Jun 2015
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Re: Which villainous race(s) are next on the chopping block?
The issue is, books like the Monster Manual and Volo's Guide then present various "Others" as monocultures of evil and destructive behaviors. Exceptions are allowed, but in the vein of "one of the (G/)good ones" that characters like Drizz't fall into.
The logic winds up something like:
"These X are ok to kill because they are going to rob/harm/kill/eat/enslave the PCs and/or those the PCs care about."
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"X culture universally promotes robbing/harming/killing/eating/enslaving the PCs and/or those the PCs care about."
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"Therefore all X are ok to kill (unless they demonstrably prove otherwise; guilty until proven innocent)."
The middle step is what needs to be taken out.
Doing so has been done before too, even partially in D&D. Look at Eberron, where all humanoids and even many monstrous humanoids each have a number of distinct cultures, plus prominent multiracial cultures. In the best cases, those cultures are then themselves nuanced and multifaceted instead of being stereotypical monoliths. That just needs to become the normal approach instead of what's been done up to now in the flagship settings (Greyhawk and Forgotten Realms).Last edited by RifleAvenger; 2021-02-24 at 07:43 AM.
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2021-02-24, 07:37 AM (ISO 8601)
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- Aug 2014
Re: Which villainous race(s) are next on the chopping block?
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2021-02-24, 07:47 AM (ISO 8601)
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Re: Which villainous race(s) are next on the chopping block?
It's Eberron, not ebberon.
It's not high magic, it's wide magic.
And it's definitely not steampunk. The only time steam gets involved is when the fire and water elementals break loose.
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2021-02-24, 07:51 AM (ISO 8601)
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- Jun 2015
Re: Which villainous race(s) are next on the chopping block?
I think that's perfectly acceptable for a book like a monster manual that sets a default and even says in it that the DM can change if they prefer. I'd argue that it would be a setting or race specific book that should offer other suggestions more in depth. I mean, in the end the purpose of the monster manual is to give the DM ready made opponents ripe to be fought, killed and robbed so DMs can get on with their dangerous adventures. So, I don't see anything wrong with saying "The default is this race was created to bed legitimate opposition to a heroic party. Or this race was created to challenge and evil party." and get on with it. The reason it was never a problem in the past is we didn't have people with access to lots of other eyes deciding ON THEIR OWN, that x race was a stand in for y real world human group and that's just horrible. In 40 years or so of playing I've never thought the monster races were anything other than monsters that took humanish form so the party could use their stuff and thus benefit from fighting them.
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2021-02-24, 08:13 AM (ISO 8601)
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- Feb 2017
Re: Which villainous race(s) are next on the chopping block?
I have no issue with "X culture encourages Y, PCs want to stop/prevent Y, therefore most of the PCs' interactions with X culture is going to be antagonistic", but "those creatures are monsters therefore they exist to be slaughtered by the PCs" is an abhorrent concept for me.
You don't need to equate Fictional Species A with a real-life group to think that Fictional Species A are people who deserve to be treated as such.
It's just that part of being treated like people include "if you do things to others they don't like, expect they'll defend themselves".Last edited by Unoriginal; 2021-02-24 at 08:13 AM.
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2021-02-24, 08:19 AM (ISO 8601)
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- Jun 2015
Re: Which villainous race(s) are next on the chopping block?
And that's a fine way for people to treat it. It's also perfectly fine IMO for the monsters in the monster manual to be enemies in a can. But I'll freely admit that I enjoy playing RPGs but I in no way internalize settings, characters or creatures. I don't form emotional connections with it beyond the game moment.
Also, if you really do want to get more realistic, there's no reason and no reference to say that a sapient species can't have a brain chemistry that causes them to be extremely aggressive and violent.I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2021-02-24, 08:28 AM (ISO 8601)
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Re: Which villainous race(s) are next on the chopping block?
Metamagic Mod: Everyone, we've been down this road a number of times now. These conversations are topical and important, but they only work if everyone involved makes a real effort to do so calmly and courteously, to reign in the rhetoric and dial the intensity way down. The scope and nature of structural oppression is a very difficult topic to discuss without getting heated. But if you can't discuss it without getting heated (whichever 'side' you're on), do everyone a favour and stay out of it.
(Avatar by Cuthalion, who is great.)
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2021-02-24, 09:28 AM (ISO 8601)
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- Sep 2015
Re: Which villainous race(s) are next on the chopping block?
Two scenario from a one-shot I ran a few years back:
PCs are level 1 and fighting bandits in their camp. The PCs attacked them on the word of a local sherif, and are are trying to find the main camp. The Life Cleric decides to capture the last one, and grapples him and demands surrender. Bandit surrenders, blabs the main camps location, and starts blubbering "please don't kill me" over and over again in a great begging, scared, and frankly apparently annoyingly whiny voice. The vengeance Paladin says something like "I stab him" and I respond with "okay, he's dead". Everyone else at the table is shocked and doesn't know what to say. The Life cleric was especially upset.
I feel that player action have consequences. If they happen, they happen. The two mistakes I made was not giving anyone else a chance to interrupt, and more importantly not reading my table.
This was the same one shot where the PCs later had been encountering humanoid whelps, and letting them run away after killing the adults. Mot that they had much chance of survival, but I was describing them as older so maybe they were thinking "teens". And then a PC Wizard fireballed a cave mostly blindly after being shot up with arrows, only to find out there had been whelps hiding near the back. That really disturbed them. Again, I should have read the table from both the bandit incident, and the way they'd previously been reacting to finding whelps in the caves.
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Attacking and killing 'bad-guys' in combat isn't an issue for the standard player. But they hate having to deal with questions of 'bad-guy' prisoners, and they really hate to deal with young bad guys. If the table wants a game about these issues go for it. But IMX very few do.
I understand from some Player's perspective, they want to play the cool rebel of a bad guy race without getting attacked and killed on sight. But from a DM perspective, obviously bad 'bad-guys' are an extremely useful tool, to give players the kind of game they want.Last edited by Tanarii; 2021-02-24 at 09:31 AM.
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2021-02-24, 09:32 AM (ISO 8601)
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2021-02-24, 09:38 AM (ISO 8601)
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Re: Which villainous race(s) are next on the chopping block?
That's about the size of it. This isn't a complicated question and other games, books and stories of all kinds have managed to exist without universally evil sapient species. But it's treated as some kind of inviolate institution in D&D. I ran a Dungeon World campaign (which would have worked just as well in D&D if I was willing to run it) where there were no "evil species" and it somehow worked without a hitch.
Last edited by Morty; 2021-02-24 at 09:41 AM.
My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
Interested in the Nexus FFRP setting? See our Discord server.
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2021-02-24, 09:41 AM (ISO 8601)
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Re: Which villainous race(s) are next on the chopping block?
My point is that it's all world background stuff and mostly invisible to the players. As players, they don't concern themselves if an entire race is evil -- they're concerned about the ones they encounter. They don't encounter a race, they encounter a collection of individuals acting in whatever manner the DM has prescribed based on the world s/he has created.
We agree that having a race be evil because they're that race as canon is, at best, undesired. It's a relic of the long history of the game. They can, and should, change the canon but it doesn't change the game. Unless they make these no-longer-always-evil races playable because we're going to run into balance issues to rival some of the silliness EA is known for.
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2021-02-24, 09:49 AM (ISO 8601)
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Re: Which villainous race(s) are next on the chopping block?
It's not an undesirable relic at all. It's a desirable trait for running the game in the modern era. It gives the majority of players what they want. Us vs Them becoming Good vs Bad.
But as it has always been, Good vs Bad replacing Us vs Them can suddenly hit a brick wall when you start to run into details that break that paradigm.Last edited by Tanarii; 2021-02-24 at 09:51 AM.
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2021-02-24, 09:51 AM (ISO 8601)
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Re: Which villainous race(s) are next on the chopping block?
Given that, in AD&D terms, they were explicitly designed as an evil group living in the bowels of the earth and worshipping an explicitly evil goddess, I am not sure why they are problematic. As for Sci Fi/Fantasy racial groups with ebony skin (not brown or deep brown as on the planet Earth) you can go back to John Carter from Mars. I suspect that EGG stole/borrowed the Geryhawk Drow's (who are the original drow) underground habitat from Burroughs. Why do I think that? In Gods of Mars, Carter encounters the First Born, who are the Black Martians (First Born)
Originally Posted by wikipedia summary
Drizz't was a narratively, and somewhat romantically, created exception to the usual Drow case by an author - not a game designer - to sell fantasy fiction books rather than a creation made for game purposes.
You could say that Drizz't stood how D&D became a game on its head, or maybe is an example of the D&D fantasy recursion.
Originally, D&D took horror fiction, swords and sorcery, high fantasy, dying earth genre, legends and myths, and some other speculative fiction (Clone spell, for example, is a more SF concept as is the psychic power of the mind flayer) and made a game out of it.
The fiction of Salvatore took the game and from that influence made a fantasy story built from the game.
Backwards, as it were, in process.Last edited by KorvinStarmast; 2021-02-24 at 10:04 AM.
Avatar by linklele. How Teleport Worksa. Malifice (paraphrased):
Rulings are not 'House Rules.' Rulings are a DM doing what DMs are supposed to do.
b. greenstone (paraphrased):
Agency means that they {players} control their character's actions; you control the world's reactions to the character's actions.
Second known member of the Greyview Appreciation Society
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2021-02-24, 09:55 AM (ISO 8601)
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Re: Which villainous race(s) are next on the chopping block?
For physical, biological species lacking supernatural influence? Sure.
Metaphysical brings that are literally capital-Evil poured into the vague shape of a man? Incomprehensible horrors from beyond space and time incapable of recognizing material life as sentient or valuable? A reanimated corpse whose only thoughts are unnatural hunger and agony? Not so much.