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  1. - Top - End - #1
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    Default I hate the elemental tropes in D&D.

    One of my biggest consistent gripes with the default world flavor is this.

    [Air] subtype? It's probably enlightened, lofty and noble.
    [Water] subtype? Generally (though not always) kind, gentle and gracious.
    [Earth] subtype? Often hardworking, practical, simple.
    [Fire]? EGADS IT'S EVIL (and probably LE) AND IT LIKES THINGS MADE OUT OF BRASS HELP US SAVE US FROM THE EVIL FLAMING DWARF THING THAT LIKES BRASS

    EDIT: I SURRENDER THE ORIGINAL POST. Read rest of thread.
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    Last edited by AstralFire; 2007-11-11 at 02:05 AM.


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    Default Re: I hate the elemental tropes in D&D.

    Fire is passion.

    Where Air dreams, and Earth is, Water adapts, but Fire just barrels on ahead.
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    Default Re: I hate the elemental tropes in D&D.

    Funny, when I stare into a fire, I see my dreams dancing about the embers. Fire's rather fragile, you know - doesn't take much to snuff one out, but they're oh-so-pretty.
    Last edited by AstralFire; 2007-11-11 at 01:42 AM.


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    Default Re: I hate the elemental tropes in D&D.

    That isn't the default flavor. Were did you get that idea from?
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    Default Re: I hate the elemental tropes in D&D.

    Quote Originally Posted by Skjaldbakka View Post
    That isn't the default flavor. Were did you get that idea from?
    Compare the associated Giants, the associated Djinn, and the associated random critterlings. Fire Giants are Evil, Efreeti are Evil, Azar are Evil. Cloud Giants are Good, Djinn are Good, etc.


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    Default Re: I hate the elemental tropes in D&D.

    Azer aren't evil. They're Lawful Neutral.
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    Default Re: I hate the elemental tropes in D&D.

    Azar are Lawful Neutral not Lawful Evil.
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    Default Re: I hate the elemental tropes in D&D.

    There are also good aligned fire subtype creatures. Gold Dragons for example.

    EDit- Evil Efreeti are also not a trope of D&D.
    Last edited by Skjaldbakka; 2007-11-11 at 01:49 AM.
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    Default Re: I hate the elemental tropes in D&D.

    On the other hand, marids and dao (water and earth genies, respectively) are neutral evil and chaotic neutral.

    I've always seen air and fire as being wilder and faster, and water and earth as being slower but harder to change. Morality doesn't really come into it; there'll be evil and good fire creatures, just like there'll be evil and good air creatures.

    (Also, Azers are neutral... and belkers are evil air elementals... and cloud giants actually alternate between good and evil.)

    Efreeti and genies are kind of annoying, though. I think they made efreeti lawful just to reflect the wish-bargains, but I'm baffled as to why djinni are good. I'd put them both as ranging from lawful evil to chaotic neutral, myself; that way you never know what you're dealing with.
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    Default Re: I hate the elemental tropes in D&D.

    Quote Originally Posted by Dhavaer View Post
    Azer aren't evil. They're Lawful Neutral.
    What the. I'm blaming the whiskey which I haven't drank since I turned 21 when I barely got tipsey. I could have sworn they were. Even so, the Elemental Plane of Fire is pretty dominated by the LE Aligned City of Brass.


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    Default Re: I hate the elemental tropes in D&D.

    Mephits are all neutral, regardless of subtype. There's also Magmin, fire types who are chaotic neutral, Will o' the Wisps, air types who are chaotic evil, and of course xorn, earth types who are OMG I ARE MESSED UP ARMS BLOB BLARRR!

    In short, skimming through the monster manual does not constitute the flavor given to the elements in the game.

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    Default Re: I hate the elemental tropes in D&D.

    Add Will-o'-wisps to the Air category. They're Chaotic Evil, and I've never heard one accused of being enlightened. Really, the only common thread I see in the Air subtype is high Dexterity scores.

    The elementals themselves, meanwhile, are almost all neutral.
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    Default Re: I hate the elemental tropes in D&D.

    Let's see, d20srd.org's monster filter comes out with...

    Monsters with (air) subtype:
    Air Elemental (Neutral)
    Arrowhawk (Neutral)
    Belker (Neutral Evil)
    Djinn (Chaotic Good)
    Cloud Giant (Neutral Good or Neutral Evil)
    Green Dragon (Lawful Evil)
    Invisible Stalker (Neutral)
    Air, Dust, and Ice Mephits (Neutral)
    Will-'O-Wisp (Chaotic Evil)

    Monsters with (earth) subtype:
    Blue Dragon (Lawful Evil)
    Copper Dragon (Chaotic Good)
    Earth Elemental (Neutral)
    Gargoyle (Chaotic Evil)
    Stone Giant (Neutral)
    Earth and Salt Mephits (Neutral)
    Thoqqua (Neutral)
    Xorn (Neutral)

    Monsters with (fire) subtype:
    Azer (Lawful Neutral)
    Brass Dragon (Chaotic Good)
    Fire Elemental (Neutral)
    Efreeti (Lawful Evil)
    Fire Giant (Lawful Evil)
    Gold Dragon (Lawful Good)
    Hell Hound (Lawful Evil)
    Magmin (Chaotic Neutral)
    Fire, Magma, and Steam Mephits (Neutral)
    Pyrohydra (Neutral)
    Rast (Neutral)
    Red Dragon (Chaotic Evil)
    Salamander (Neutral Evil)
    Thoqqua (Neutral)

    Monsters with (Water) subtype:
    Black Dragon (Chaotic Evil)
    Bronze Dragon (Lawful Good)
    Ooze and Water Mephits (Neutral)
    Tojanida (Neutral)
    Triton (Neutral Good)
    Water Elemental (Neutral)

    Now, what subtle nuances of elemental alignment can we glean from this?
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    Default Re: I hate the elemental tropes in D&D.

    I guess I just wish there were more default flavor things in standard D&D that were [Fire] and Good aligned. Just like how I wish there was less of this "Chaotic isn't as good as real (lawful) good" thinking that occasionally flutters about.

    EDIT: I SURRENDER I SURRENDER I SURRENDER my original post
    Last edited by AstralFire; 2007-11-11 at 01:59 AM.


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    Default Re: I hate the elemental tropes in D&D.

    It's funny, I'm reading a series currently where Fire is the "Evil" element, due to its obsession with destruction, Earth is the "Good" element, Water is the "Chaotic" element, and as I've only read the first book, I haven't seen any Air Wizards, so I can't say anything about them.

    But, as others have stated, D&D has no such delineation - there are plenty of Good and Evil, Lawful and Chaotic ones on both sides. Though Fire and Air tend to be more Chaotic, and Earth tends to be more Lawful.

    The D&D default for all four of the elements is Neutral.
    Last edited by JaxGaret; 2007-11-11 at 01:59 AM.
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    Default Re: I hate the elemental tropes in D&D.

    Quote Originally Posted by kpenguin View Post
    Now, what subtle nuances of elemental alignment can we glean from this?
    Air tends towards Chaos and Evil.

    Earth tends towards Chaos and Evil.

    Fire tends towards Law and Evil.

    Water tends towards Good.
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    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
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    Wow. Badass without being flashy and showy, attractive while remaining classy. Bravo Dhavaer.
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    Default Re: I hate the elemental tropes in D&D.

    I'm still surrendering, but I also cheer quietly for Dhaever.


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    Default Re: I hate the elemental tropes in D&D.

    Quote Originally Posted by AstralFire View Post
    Funny, when I stare into a fire, I see my dreams dancing about the embers. Fire's rather fragile, you know - doesn't take much to snuff one out, but they're oh-so-pretty.
    Nevertheless, in my opinion the elements should not be associated with Good or Evil, and only maybe Law or Chaos.

    Think about forest fires, like the ones in California a few days ago, they were spreading beyond control and they were only under their own control. They don't follow patterns, just the direction of the wind and the layout of the forest. I think fire is definitely Chaotic.

    The earth is slow and deliberate, mostly. Earthquakes, however, rip the ground apart and collapse everything else. Earth tends toward neither Law or Chaos.

    The wind follows certain patterns according to the air pressure of certain regions. But then tornados and hurricanes rip apart the land. Wind tends toward neither Law or Chaos.

    The oceans follow patterns too, more so than winds even. And even things like tidal waves follow a certain pattern. I think water is very Lawful.

    But as seems to be the case in multiple areas in D&D, Lawful seems to default to Good and Chaos seems to default to Evil

    Disclaimer: Of course, any sciencey-sounding stuff in this thread is totally unproven by me and is only stuff I think I remember from my high school science classes.
    Last edited by Darkxarth; 2007-11-11 at 02:10 AM.
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    Default Re: I hate the elemental tropes in D&D.

    I think it's better to be avoiding any alignment tendencies for the elements, period. There's a lot of philosophical ways you can take them.


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    Default Re: I hate the elemental tropes in D&D.

    Quote Originally Posted by AstralFire View Post
    I think it's better to be avoiding any alignment tendencies for the elements, period. There's a lot of philosophical ways you can take them.
    That's probably for the best, but you started it.
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    Quote Originally Posted by Talya
    Anyone casting a ninth level spell should not be just bending the fabric of reality, but chewing up the fabric of reality and spitting it out. It represents an expenditure of raw magical force that should be momentous, and should have similar shock value as the events following Grand Moff Tarkin's "You may fire when ready."

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    Default Re: I hate the elemental tropes in D&D.

    Quote Originally Posted by Darkxarth View Post
    That's probably for the best, but you started it.
    Well, I wasn't trying to provide an argument to make Fire associated with a bunch of CG fey dreamers so much as to provide a counterargument for the typical "fire is brutish and all-consuming and lacks finesse and blah."


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    Default Re: I hate the elemental tropes in D&D.

    Seriously, it's a Monster Manual bias, not an elemental bias. You're not going to find a lot of good aligned monsters in the MM, while you'll find a lot of evil ones, regardless of type or subtype. Evil creatures make convenient villains, and good ones usually don't. You're reading into this way too much. A monster isn't evil because of what it's made of, it's evil so the paladin's targeting system can work.

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    Default Re: I hate the elemental tropes in D&D.

    Quote Originally Posted by AstralFire View Post
    I'm still surrendering, but I also cheer quietly for Dhaever.
    They all do, eventually. Muahahahahahahahaha...
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    Quote Originally Posted by ClericofPhwarrr View Post
    Dhavaer, your ideas are like candy from the sky, sprinkled lightly with cinnamon.
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    Default Re: I hate the elemental tropes in D&D.

    Quote Originally Posted by Lemur View Post
    Seriously, it's a Monster Manual bias, not an elemental bias. You're not going to find a lot of good aligned monsters in the MM, while you'll find a lot of evil ones, regardless of type or subtype. Evil creatures make convenient villains, and good ones usually don't. You're reading into this way too much. A monster isn't evil because of what it's made of, it's evil so the paladin's targeting system can work.
    That's fair enough. However, the post gave me a mental image of a robo-paladin scanning the area for Sin Levels.

    "CENTRAL! WE HAVE A CLEAR SIN READING. TARGET ACQUIRED. BEGINNING PROGRAM: SMITE.
    10 SMITE
    20 GOTO 10"

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    Default Re: I hate the elemental tropes in D&D.

    I agree with AstralFire that the (fire) subtype seems to be aligned a bit with evil.

    using my list:
    Air: 2 good vs. 3 evil
    Earth: 1 good vs. 2 evil
    Fire: 2 good vs. 5 evil
    Water: 2 good vs. 1 evil

    As you can see, the moral alignment scale is just a little bit unbalanced except for fire, which seems to slip pretty far to the evil side.
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    Default Re: I hate the elemental tropes in D&D.

    Looking at elementals in particular (the primary source of elemental tropes, technically), they're all neutral. They don't have a direction or even a motivation generally - they are acted on by outside forces (each other, the moon, whatever), and react accordingly.

    Now, if you don't like the way that they're represented, or think that they'd be better represented in another way, change it. That's one of the beautiful things about D&D... you can change the flavor of anything you like. If you want Fire to be Chaotic Neutral because it's unpredictable, and while it destroys things, it also has a rejuvenation aspect, you can do it.

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    Default Re: I hate the elemental tropes in D&D.

    Quote Originally Posted by Darkxarth View Post
    Nevertheless, in my opinion the elements should not be associated with Good or Evil, and only maybe Law or Chaos.

    Think about forest fires, like the ones in California a few days ago, they were spreading beyond control and they were only under their own control. They don't follow patterns, just the direction of the wind and the layout of the forest. I think fire is definitely Chaotic.

    The earth is slow and deliberate, mostly. Earthquakes, however, rip the ground apart and collapse everything else. Earth tends toward neither Law or Chaos.

    The wind follows certain patterns according to the air pressure of certain regions. But then tornados and hurricanes rip apart the land. Wind tends toward neither Law or Chaos.

    The oceans follow patterns too, more so than winds even. And even things like tidal waves follow a certain pattern. I think water is very Lawful.

    But as seems to be the case in multiple areas in D&D, Lawful seems to default to Good and Chaos seems to default to Evil

    Disclaimer: Of course, any sciencey-sounding stuff in this thread is totally unproven by me and is only stuff I think I remember from my high school science classes.
    Underlining is mine. So, when it comes to winds, there are certain scientific explanations (and such explanations nod towards Lawful, you say), but when it comes to fire, there aren't any scientific explanations? Even the example that you gave contradicts with what you've said: "just the direction of the wind" (wind is Lawful, like air?). That's a little hypocritical. Just because you can't calculate what the dice will come up doesn't mean it's random.

    It should be thought from a purely mystic angle, in my opinion. Though I concur with the "Law-Chaos, rather than Good-Evil" thought. How I see is, for example, that earth is lawful, while all other three tend to be chaotic. Fire is because of passion, air and water are because of freedom. But water also symbolizes serenity. Hmm, there is the ocean and there is still water. Maybe neutral then?
    Last edited by Assasinater; 2007-11-11 at 08:36 AM.
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    Default Re: I hate the elemental tropes in D&D.

    Quote Originally Posted by AstralFire View Post
    That's fair enough. However, the post gave me a mental image of a robo-paladin scanning the area for Sin Levels.

    "CENTRAL! WE HAVE A CLEAR SIN READING. TARGET ACQUIRED. BEGINNING PROGRAM: SMITE.
    10 SMITE
    20 GOTO 10"

    A cookie if you get the reference.
    LOL

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    Default Re: I hate the elemental tropes in D&D.

    I don't know how you came up with that, each element is what you make it up to be, no more, no less. Relax and enjoy...
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    Default Re: I hate the elemental tropes in D&D.

    I personally would base creatures off the beleifs of the Greeks/Romans (pertaining to each element).
    See Air, Earth, Fire, Water, and Aether

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