Results 1 to 30 of 1476
-
2021-07-16, 02:22 PM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
The Elder Scrolls: The XVII Princes of Oblivion
Welcome, one and all, to the latest thread for us to discuss, debate, and rag on our favorite series of Bethesda RPGs!
Previous threads:
- Who's excited for Skyrim?
- Skyrim II: A Dragon A Day Keeps The Draugr At Bay.
- Skyrim III: Get rich selling protective knee gear!
- Skyrim IV: Oblivion
- Skyrim V: Skyrim
- Skyrim Thread VI: Dov Riders, AWAY!
- The Elder Scrolls VII: Do you believe in mod?
- The Elder Scrolls: By the VIII Divines
- It's the IX Divines You milk drinker!
- The Elder Scrolls X: Thalmor Or Less
- Wouldn't Want to Be Elsweyer
- Twelve Worlds of Creation
- The Elder Scrolls XIII: Born Under a Certain Sign
- The Elder Scrolls XIV: Good? Bad? I'm the one with the Thu'um!
- The Elder Scrolls XV: This is my Thu'um stick!
- The Elder Scrolls XVI: Sworn to Carry Your Burdens
Handy things For Skyrim:
Official forums
Perk calculator
Some things you need to know about Skyrim
The Wiki
Have at it!The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2021-07-16, 05:11 PM (ISO 8601)
- Join Date
- Jun 2014
-
2021-07-16, 06:45 PM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
Re: The Elder Scrolls: The XVII Princes of Oblivion
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
-
2021-07-16, 07:12 PM (ISO 8601)
- Join Date
- Jun 2014
-
2021-07-16, 07:40 PM (ISO 8601)
- Join Date
- May 2020
- Location
- Right behind you
Re: The Elder Scrolls: The XVII Princes of Oblivion
There's an adept-level Bound Bow with Bound arrows included, a novice Bound Sword, and an apprentice Bound Battleaxe spell in the base game, if I remember correctly. One of the expansions (Dawnguard, I think) adds a novice Bound Dagger as well.
Had a conjurer/illusionist that exclusively used bound weaponry, and that bow's probably the best one in the game when you add in the bound weapon perks.
-
2021-07-16, 07:41 PM (ISO 8601)
- Join Date
- Sep 2016
Re: The Elder Scrolls: The XVII Princes of Oblivion
I believe you can only get Bound Bow from a specific bandit camp or something.
Looking into it, no apparently there is a guaranteed drop in Fort Amol (which is where I typically get it), but a few merchants do sell it: Calcelmo (Markarth), Phinis Gestor (Mage's College), and Falion (Morthal).
-
2021-07-16, 08:59 PM (ISO 8601)
- Join Date
- Nov 2007
- Gender
-
2021-07-16, 09:08 PM (ISO 8601)
- Join Date
- Jan 2011
Re: The Elder Scrolls: The XVII Princes of Oblivion
You can find a Bound Bow Book in a Fort Amol. It's on the top most level, hidden in a bucket, under a lamp.
Don't know your name but bring the pain.
-
2021-07-16, 09:11 PM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I was very surprised to learn the various court mages actually had specialties. And yes I'll agree the mechanics get samey but they're easily nodded. And the same for exploration. I want to give beyond Skyrim Bruma a shot sometime along with Wyrmstooth which is supposed to be amazing.
I am trying out LPing. Check out my channel here: Triaxx2
-
2021-07-16, 11:02 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Orlando, FL
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
One of the mods I'm trying out adds khajiit children to the caravans, and it's adorable watching one of those little ankle-biters chase down a bandit.
-
2021-07-16, 11:34 PM (ISO 8601)
- Join Date
- May 2013
- Location
- Where I am
Re: The Elder Scrolls: The XVII Princes of Oblivion
I also answer to Bookmark and Shadow Claw.
Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
Awesome Avatar by Emperor Ing
-
2021-07-17, 01:05 AM (ISO 8601)
- Join Date
- Sep 2017
Re: The Elder Scrolls: The XVII Princes of Oblivion
The Everyman's Guide to Taking Up Arms - A Guide to Fighters
Practical Magical Gadgetry - A Guide to Artificers
Avatar courtesy of the webcomic Aurora, drawn by Red
-
2021-07-17, 02:03 AM (ISO 8601)
- Join Date
- Feb 2009
- Location
- A nice, sparkly place.
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
Also me at the end of last thread.
Yes there is. Back when I didn't know what dwarven stuff was good for smelting down into dwarven ingots (And back where dwarven bows only cost the dwarven ingots and no iron) I would dive into a lot of dwarven ruins, mainly the southern mountains below riften. Turns out, it doesn't matter how encumbered you are, you can still sprint across the landscape as a werewolf. So I would Whirlwind sprint through the dungeon until I was able to get out from my spelunking. Then I would leave, turn into a werewolf, and sprint across the landscape ignoring everything that came for me. And strangely, in mountain pass that is south of the throat of the world, there was a ranger?/hunter? that had a horse camping out there. Well I killed him early on as a werewolf and he did not respawn, but it was always around that time my werewolf time ran out and I turned back to normal. And wouldn't you know it, but horses also can sprint still despite how encumbered you were. So I ended up stealing his horse and riding the second half back to whiterun. And then when I dismounted at the gates of whiterun, the horse would turn around and walk back to the same place, so it worked out great for me!
-
2021-07-17, 06:07 AM (ISO 8601)
- Join Date
- Jun 2014
Re: The Elder Scrolls: The XVII Princes of Oblivion
Second this. And more detailed ones. They all look like Attack of the Dough-faced Oblivion NPCs as-is.
And while we’re on the subject, more variety for the monster models too. It’s weird that all the bandits have a variety of hair color, hair styles, and facial markings, but all the wolves, trolls, etc. are clones of one another. If you see a wolf with a different color of fur it’s because it’s a different species of wolf.
-
2021-07-17, 06:42 AM (ISO 8601)
- Join Date
- Aug 2017
- Location
- France
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I wouldn't mind non-human children too.
Forum Wisdom
Mage avatar by smutmulch & linklele.
-
2021-07-17, 07:31 AM (ISO 8601)
- Join Date
- Aug 2006
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
100% not what Dragonborn means.
I am trying out LPing. Check out my channel here: Triaxx2
-
2021-07-17, 08:22 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I'd like to see some more non-human children just so the cultures are forced to actually accommodate them. cough orcs cough.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2021-07-17, 08:57 AM (ISO 8601)
- Join Date
- Jan 2011
Re: The Elder Scrolls: The XVII Princes of Oblivion
TES 6 question:
Would you like to see Attributes back, keep it like the Perk system in Skyrim or Hybridize it?
I don't miss Speed from Oblivion for instance when I played a heavy Orc warrior...Don't know your name but bring the pain.
-
2021-07-17, 09:23 AM (ISO 8601)
- Join Date
- Dec 2007
- Location
- San Antonio, Texas
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
The Cranky Gamer
*It isn't realism, it's verisimilitude; the appearance of truth within the framework of the game.
*Picard management tip: Debate honestly. The goal is to arrive at the truth, not at your preconception.
*Mutant Dawn for Savage Worlds!
*The One Deck Engine: Gaming on a budget
Written by Me on DriveThru RPG
There are almost 400,000 threads on this site. If you need me to address a thread as a moderator, include a link.
-
2021-07-17, 09:27 AM (ISO 8601)
- Join Date
- Aug 2008
- Location
- Midwest, not Middle East
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
Not gonna lie, it was annoying trying to maximize my gains to attributes in Morrowind. The Perk system works ok, but it does mean characters are a bit more same-y. Not sure how you thread the needle between the two, I would keep the perks + hp/stamina/magic approach Skyrim has. Good enough.
-
2021-07-17, 09:37 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I'd like to see attributes back, but with a better system for increasing them.
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2021-07-17, 09:38 AM (ISO 8601)
- Join Date
- May 2013
- Location
- Where I am
Re: The Elder Scrolls: The XVII Princes of Oblivion
Honestly, I woulnd't mind doing something similar to what they did in Fallout 4.
Just... List out the various skills and put a huge list of perks under each one. Every time you level up you can boost a skill or take a perk, you get XP for killing enemies, exploring the world, completing quests, crafting stuff(with Skyrim's level of focus in crafting, not FO4's) and so on.
And the level cap is nonexistent or so high that if you wanted to, you could eventually become a master of everything, but encounters are scaled so that you don't have to.
I'm not sure how Health, Magicka, and Stamina would be handled under this system... Maybe make them "skills" with their own set of perks? Or tie them to the total score of the "warrior," "mage," and "thief" skills respectively.I also answer to Bookmark and Shadow Claw.
Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
Awesome Avatar by Emperor Ing
-
2021-07-17, 09:53 AM (ISO 8601)
- Join Date
- Nov 2009
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I kinda liked the perk system in Skyrim, but I think that certain skills really need to work some other way. Smithing in particular was just grinding. I think that such skills shouldn't be actual 1-100 skills, but instead just perk trees, maybe with a charlevel-dependent unlocking system (you need to have reached a certain level to unlock e.g. steel armour).
I think that it would be good also because you don't need to craft that many weapons and armour parts for yourself. When you get a perk, you improve what you have or create something new and that's it for a few levels, instead of creating hundreds of daggers (which I guess you could still do, for example for trading, but you wouldn't need to).Originally Posted by J.R.R. Tolkien, 1955
-
2021-07-17, 10:10 AM (ISO 8601)
- Join Date
- Feb 2007
- Location
- Manchester, UK
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
I wouldn't say that. A character built as a stealth archer will play significantly differently from one built as a two-handed berserker even with the perk system as is. If there's an issue it's that combat in Skyrim really isn't complex enough to make a huge variety of characters--it comes down to archery, magery or swordery (yes, I know that's not a word!). That, plus things like the entire Lockpicking skill tree being largely useless, reduces the variety somewhat.
-
2021-07-17, 10:18 AM (ISO 8601)
- Join Date
- May 2013
- Location
- Where I am
Re: The Elder Scrolls: The XVII Princes of Oblivion
For my smithing characters it was rings.
I would join the Companions, then run off and explore in certain areas a couple of quests to get the transmutation spell and unlock a couple of gold, silver, and iron mines on the map.
I'd fast travel, fill my inventory with various ores, transmute them till all I had was gold, then forge gold rings and sell them to every merchant who'd by them from me. If I raised any given involved skill enough to level up, I'd immediately run for Kodlack and spend money on Blackmsith training till either I hit my training limit for that level.
Then wait until the mines respawned and start again.
I also did the quests to join the Orc Strongholds and cleared got the one with the Ebony mine on my map so once I got to Blacksmithing 100 I could easily forge and upgrade a set of Deadric Armor.
Nothng makes you feel as invincible as running around with a maxed-out armor ranking and the best possible unenchanted weapon for your preferred fighting style when the NPC enemies are still using iron.I also answer to Bookmark and Shadow Claw.
Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
Awesome Avatar by Emperor Ing
-
2021-07-17, 10:29 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
Re: The Elder Scrolls: The XVII Princes of Oblivion
The thing I most miss from Oblivion is spellcasting. In Skyrim you need a free hand, and there's only one light spell which doesn't last long (there's that cast a ball of light thing, but it lasts about the same time, and you still need a free hand), so you are forever changing weapons to get a free hand, casting light, changing back to the bow (obviously), running out of light, swapping weapons and so on. In Oblivion, you had a cast spell key, it didn't matter whether you had a hand free, and there were five light spells, the first was awful, but the last really lit things up, lasted for a useful length of time and you didn't need to change weapons to cast it again. Changing weapons to heal yourself is also a big drag for me.
Last edited by halfeye; 2021-07-17 at 10:32 AM.
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.
-
2021-07-17, 10:30 AM (ISO 8601)
- Join Date
- Jan 2011
Re: The Elder Scrolls: The XVII Princes of Oblivion
I think you meant Eorlund, Kodlak is the faction leader, not the master blacksmith.
My favorite place to get iron early game is Halted Steam Camp and Embershard Mine. Fairly close to Whiterun, and it's easy to get Breezehome unless you're doing a no-dragon run. Actually, you could... forgot you just need to return the Dragonstone, not clear the tower.Last edited by Lurkmoar; 2021-07-17 at 10:31 AM.
Don't know your name but bring the pain.
-
2021-07-17, 10:35 AM (ISO 8601)
- Join Date
- Dec 2013
- Gender
Re: The Elder Scrolls: The XVII Princes of Oblivion
“Evil is evil. Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I'm not a pious hermit, I haven't done only good in my life. But if I'm to choose between one evil and another, then I prefer not to choose at all.”
-
2021-07-17, 10:38 AM (ISO 8601)
- Join Date
- May 2013
- Location
- Where I am
Re: The Elder Scrolls: The XVII Princes of Oblivion
I also answer to Bookmark and Shadow Claw.
Read my fanfiction here. Homebrew Material Here Rater Reads the Hobbit and Dracula
Awesome Avatar by Emperor Ing
-
2021-07-17, 10:40 AM (ISO 8601)
- Join Date
- Jun 2013
- Location
- Bristol, UK
Re: The Elder Scrolls: The XVII Princes of Oblivion
Favourites? That reminds me, I hate it when the draguar (Deathlords?) disarm you and when you pick the weapon up again, it's gone from your favourites menu, and you have to set it up again. The spells business is still more annoying though, because it happens more often.
The end of what Son? The story? There is no end. There's just the point where the storytellers stop talking.