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Thread: Artifact Delivered Spells
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2007-11-15, 11:37 PM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Artifact Delivered Spells
I am planning to run a plot arc wherein the PCs have to destroy an artifact with a prismatic theme, which can only be destroyed by having the proper sequence of spells cast into it, and all of the spells must be cast from items of artifact level power.
I flipped through the DMG, and only found 3 spells on the list that can be cast by artifacts (passwall, dispel magic, and daylight (via hallow))
I am looking for artifacts that can cast the following spells:
Cone of Cold
Gust of Wind
Disintigrate
Magic Missile
Currently they have to find a staff of the magi. There are a number of artifacts that can cast (un)hallow, which can include a daylight spell, to solve that requirement. I am leaning toward the eye/hand of vecna at the moment.
I would like to use pre-written artifacts if possible. Ideally, this would be a 3-4 part quest, so with the staff of the magi, I would like to only require 3 other artifacts (including one that can also cast (un)hallow).
The party has a ring of 3 wishes (with 1 wish remaining) made by a 30th level wizard (now long deceased), which will count for one of the spells, but I would rather not require they use it. I would prefer it be something they can use if they screw up and fail to get one of the artifacts.
Please list the sourcebook of any artifacts you mention, or provide a link or full write-up to any homebrew artifacts that fit the bill.
Checklist:
Passwall: Staff of the Magi
Dispel Magic: Staff of the Magi
Daylight: ? Artifact with (un)Hallow
Magic Missile: Staff of Rapid Barrage
Passwall: ?
Disintigrate: Sphere of Annihilation ?
Cone of Cold: Ancient Silver Dragon's breath weapon
Gust of Wind: ?Last edited by Skjaldbakka; 2007-11-16 at 12:53 AM.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-16, 12:17 AM (ISO 8601)
- Join Date
- Oct 2006
- Gender
Re: Artifact Delivered Spells
The trouble is that Artifacts are generally far more powerful than mere spell-like abilities. It seems like kind of a waste for an artifact to be casting magic missile.
Regardless, you could get a Sphere of Annihilation for the disintigrate effect. Its mobile counterpart, the Umbral Blot, has its annihilation effect described as disintigrate, so its not much of a stretch to say that the Sphere of Annihilation counts for that purpose. You might want to have it instantly destroyed after that, of course, or they'll just ram the Sphere into the artifact (as a side note, the Sphere of Annihilation is a pretty dangerous thing to carry around with you, since you can't keep stored in anything and any guy with high Intelligence can turn it against you).
For daylight, you can use The Cup and Talisman
If you don't might simply using an Epic Magic Item instead of a proper Artifact, you could take the Staff of Rapid Barrage to duplicate magic missile. I'm not sure where else you'd find an artifact capable of such a lowly spell.
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2007-11-16, 12:42 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Artifact Delivered Spells
Staff of Rapid Barrage will work for the Magic Missile. I don't think the party could take an Umbral Blot. The daylight for the Cup and Talisman is targetted on the cup, so that wouldn't work for the daylight spell.
Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-16, 12:49 AM (ISO 8601)
- Join Date
- May 2007
- Location
- The Land of Cleves
- Gender
Re: Artifact Delivered Spells
Not quite an artifact, and not quite a spell effect, but for the Cone of Cold, you might allow the breath of an epic-aged white or silver dragon. Hey, you set the rules; it's OK if you say it's OK.
Time travels in divers paces with divers persons.
—As You Like It, III:ii:328
Chronos's Unalliterative Skillmonkey Guide
Current Homebrew: 5th edition psionics
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2007-11-16, 12:51 AM (ISO 8601)
- Join Date
- May 2005
- Location
- Appalachian Mountains
Re: Artifact Delivered Spells
Not quite an artifact, and not quite a spell effect, but for the Cone of Cold, you might allow the breath of an epic-aged white or silver dragon. Hey, you set the rules; it's OK if you say it's OK.Aratos Tell
HP:53/53 AC:19,FlatFooted:16,Touch:13
Active Effects: Speak w/Animals
Spells Prepared: Cure Minor Wounds*4, Flare, Calm Animals, Charm Animal, Cure Light Wounds, Animal Messenger, Flaming Sphere, Lesser Restoration, Hold Animal, Cure Mod. Wounds*2, Speak w/Plants
Megiddo
HP:26/26 PP: 40/40 AC:14,FlatFooted:13,Touch:13
Active Effects:
Spells Prepared: Light*2, Burning Hands*2, Protection f/Evil, Magic Missile, Shocking Grasp, See Invis., Acid Arrow, Scorching Ray*2
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2007-11-16, 01:22 AM (ISO 8601)
- Join Date
- Oct 2006
- Gender
Re: Artifact Delivered Spells
Well, of course not. I meant that you could count the Sphere of Annihilation's touch effect as a disintigrate for bypassing the color.
The daylight for the Cup and Talisman is targetted on the cup, so that wouldn't work for the daylight spell.