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  1. - Top - End - #151
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Eldonauran View Post
    Why don't you replace her with a mercenary? That's what I do when I don't like a particular character but need their niche filled.

    I am curious about what kind of team you are running that is giving you trouble with the bosses. What difficulty are you playing on?
    Mounted Hunter MC.
    Regill
    Woljif
    Daeran as buffer/blaster with the fire spell ring.
    Arue
    Wenduag

    I recently switched Nenio for Woljif and Camellia for Arue and ever since we became glass cannons.

    Regill is regularly killed in a single turn. I play on normal difficulty.

    I win against the CR 19 boss, but Regill dies every time. My previous setup was far tankier.

  2. - Top - End - #152
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    Default Re: Wrath of the Righteous: The Video Game

    Ah. I see. I'm running a very different setup than you are. Are you making use of companion creatures, summons, and/or long lasting buffs?

    My main defensive strategy is using Camellia and Ember to hit our main tank(s) with Protective Luck and Chant/Cackle. After that, Daeran and Camellia's main focus is to keep everyone's HP topped up with their Channels. Ember throws around Hexes and then switches to spells that target touch/ignore spell resistance, and Daeran/Camellia also go spell slinging when their channels are not needed. Then I've got Arue and Wenduag raining down arrows from the sky. My main is a Fire/Water/Earth Kineticist on the Azata path (switch-hitter), and we've got three companion creatures (dragon, wolf, and a dog) that serve as our meatshields/tanks.

    I really haven't come across anything I couldn't simply chew through given enough time.

  3. - Top - End - #153
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    Default Re: Wrath of the Righteous: The Video Game

    At the end of the day you can always just turn the difficulty down for that one fight if it's a sticking point. It won't make the rest of the game less of a buggy mess though.

  4. - Top - End - #154
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Eldonauran View Post
    Ah. I see. I'm running a very different setup than you are. Are you making use of companion creatures, summons, and/or long lasting buffs?

    My main defensive strategy is using Camellia and Ember to hit our main tank(s) with Protective Luck and Chant/Cackle. After that, Daeran and Camellia's main focus is to keep everyone's HP topped up with their Channels. Ember throws around Hexes and then switches to spells that target touch/ignore spell resistance, and Daeran/Camellia also go spell slinging when their channels are not needed. Then I've got Arue and Wenduag raining down arrows from the sky. My main is a Fire/Water/Earth Kineticist on the Azata path (switch-hitter), and we've got three companion creatures (dragon, wolf, and a dog) that serve as our meatshields/tanks.

    I really haven't come across anything I couldn't simply chew through given enough time.
    On the Azata path, durability isn't really as much of an issue for us. Life-bonding Friendship is kind of strong that way. Non-azata have to settle for putting Last Stand on all the melees.

    But yeah, Acts 3-5 have some stupid levels of stat bloat and the game is still stupidly buggy. Play Kingmaker/Solasta/etc and come back in six months would be my suggestion (and what I'm actually doing, having finished my first playthrough).
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  5. - Top - End - #155
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Tome View Post
    On the Azata path, durability isn't really as much of an issue for us. Life-bonding Friendship is kind of strong that way. Non-azata have to settle for putting Last Stand on all the melees.
    I didn't pick that particular super power. Didn't see a need for it. I focused on making sure that I punched through spell resistance whenever I tried to hit with my kinetic blast.

  6. - Top - End - #156
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Eldonauran View Post
    I didn't pick that particular super power. Didn't see a need for it. I focused on making sure that I punched through spell resistance whenever I tried to hit with my kinetic blast.
    I found that fully powered mythic spell pen covered that on my pyrokineticist merc right through the entire game. Unlike the rest of the enemy's stats, spell resistance didn't seem to inflate wildly out of control.

    (And for the demon lords who actually had enough SR, there was pure-flame blast.)
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  7. - Top - End - #157
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Tome View Post
    I found that fully powered mythic spell pen covered that on my pyrokineticist merc right through the entire game. Unlike the rest of the enemy's stats, spell resistance didn't seem to inflate wildly out of control.

    (And for the demon lords who actually had enough SR, there was pure-flame blast.)
    Almost all of the mythic caster options are so much more useful than the physical ones. It's actually ridiculous.

  8. - Top - End - #158
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Anteros View Post
    Almost all of the mythic caster options are so much more useful than the physical ones. It's actually ridiculous.
    Yep. And the physical options that are worth it, generally require you to build for them specifically. (Getting pounce for mythic charge, acquiring multi-element weapons somehow for elemental barrage, chasing down a way to get weapon specialisation for the mythic version etc.)
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  9. - Top - End - #159
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    Default Re: Wrath of the Righteous: The Video Game

    How are the bug-fixing patches going, two months in? I'm probably going to pick this up at one of the upcoming Steam Sales now that I have free time again, but I want a stable game this time around unlike Kingmaker.

  10. - Top - End - #160
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by The Glyphstone View Post
    How are the bug-fixing patches going, two months in? I'm probably going to pick this up at one of the upcoming Steam Sales now that I have free time again, but I want a stable game this time around unlike Kingmaker.
    Making progress, but nowhere near done yet.
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  11. - Top - End - #161
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Tome View Post
    I found that fully powered mythic spell pen covered that on my pyrokineticist merc right through the entire game. Unlike the rest of the enemy's stats, spell resistance didn't seem to inflate wildly out of control.

    (And for the demon lords who actually had enough SR, there was pure-flame blast.)
    That's good to know. I'm not going to specialize in pure fire for my main character. I've already chosen Fire as my primary and water as a secondary. I might chose Air or Earth for the last option. Still on the fence for that one. I tend to make my characters more versatile than hyperfocus on one thing to the exclusion of being good at other things. Might come back to bite me but I think I'll be fine so long as this game never goes PvP.

  12. - Top - End - #162
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Eldonauran View Post
    That's good to know. I'm not going to specialize in pure fire for my main character. I've already chosen Fire as my primary and water as a secondary. I might chose Air or Earth for the last option. Still on the fence for that one. I tend to make my characters more versatile than hyperfocus on one thing to the exclusion of being good at other things. Might come back to bite me but I think I'll be fine so long as this game never goes PvP.
    Fire/Fire is the only option for a composite blast that targets touch AC, unfortuntely. Considering the ridiculous AC bloat, that's important.

    I've also not found many of the wild talents all that useful, other than Celerity and Slick. The game just doesn't have enough elements and wild talents from the tabletop.
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  13. - Top - End - #163
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Tome View Post
    Fire/Fire is the only option for a composite blast that targets touch AC, unfortuntely. Considering the ridiculous AC bloat, that's important.
    Its only important if you intend to use composite blasts as your kinetic blade attacks. Since I'm already ignoring fire resistance/immunity with a Mythic Ability, I don't see a need to double up on the element. I've got enough AC to avoid most of the full attacks of the critters swinging at me (especially thanks to protective luck forcing them to roll twice), and I'm always hasted (Elemental Engine: Fire), I tear through enemies like paper. I get to add to substance infusions onto my blade and take a net zero burn per attack. My allies can generally mop up whatever I don't chew through in a round or two.

    If/when I use composite blasts, it is only if I can't get into melee within a single turn and simply blast them with raw damage in an area.

    I've also not found many of the wild talents all that useful, other than Celerity and Slick. The game just doesn't have enough elements and wild talents from the tabletop.
    Give the modders time. Just like they did in Kingmaker, they will be adding in the options for expanded archetypes, classes, kineticist elements, and feats.

  14. - Top - End - #164
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Eldonauran View Post
    Its only important if you intend to use composite blasts as your kinetic blade attacks. Since I'm already ignoring fire resistance/immunity with a Mythic Ability, I don't see a need to double up on the element. I've got enough AC to avoid most of the full attacks of the critters swinging at me (especially thanks to protective luck forcing them to roll twice), and I'm always hasted (Elemental Engine: Fire), I tear through enemies like paper. I get to add to substance infusions onto my blade and take a net zero burn per attack. My allies can generally mop up whatever I don't chew through in a round or two.

    If/when I use composite blasts, it is only if I can't get into melee within a single turn and simply blast them with raw damage in an area.

    Give the modders time. Just like they did in Kingmaker, they will be adding in the options for expanded archetypes, classes, kineticist elements, and feats.
    Ah, you went blade. I stuck with the ranged blast on my kineticist, so composite blast was fairly mandatory.
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  15. - Top - End - #165
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Tome View Post
    Ah, you went blade. I stuck with the ranged blast on my kineticist, so composite blast was fairly mandatory.
    Yeah, if you stick ranged, you do have to dump everything you can into that one punch ticket blast. I went more of a slow burn, switch-hitter. I had to wait till level 6 before I could use kinetic blade without burn, but I prepped for it. I didn't even consider Kinetic Knight because it gives up your ability to blast at range. Versatility is the name of my game. I am not the best at one thing, I am great at one thing and good at many other things.

    I started with Unarmed Strike from my background trait, went immediately for weapon finesse, deflect arrows, dodge, crane style and similar feats, combined with Spell Penetration and Greater Spell Penetration. If the game wants to ramp up AC on me, I can do the same to it. Only thing I regret is that I can't really make use of some of the sweet weapons I keep finding. One hand wields my kinetic blade, the other is free and clear to deflect missiles, gather power, and make rude gestures at my enemies as they try to hit me.

  16. - Top - End - #166
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    Default Re: Wrath of the Righteous: The Video Game

    Quick question, since I won't get to play this for a while: How closely did they adapt Anevia and Irabeth? That was my favourite part of the module (and I'm sure you can guess why :p).
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  17. - Top - End - #167
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    Default Re: Wrath of the Righteous: The Video Game

    If you're asking about what I think you're asking about, then yes. Both their personal histories with all that entails, and their relationship, exists in the game. Even if you have to pass a DC50 Diplomacy check to have part of it spelled out to you.

  18. - Top - End - #168
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by BisectedBrioche View Post
    Quick question, since I won't get to play this for a while: How closely did they adapt Anevia and Irabeth? That was my favourite part of the module (and I'm sure you can guess why :p).
    They're still married, and Anevia is still trans (albeit it takes some digging and a very difficult skill check to have it spelled out).

    You just need to be a little careful, because Irabeth can die under certain conditions.
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    Default Re: Wrath of the Righteous: The Video Game

    Thanks, both of you! That's all I needed to know.
    Hi, I'm back, I guess. ^_^
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  20. - Top - End - #170
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    Default Re: Wrath of the Righteous: The Video Game

    It's a fun game- they've improved a lot from Kingmaker, IMO.

    The whole "enemies target who they perceive to be the weakest character" thing is a little over the top, IMO. It's a pain in some scripted moments, but you can also move a combat reflexes high DPS character into the middle of the bad guys and they will all get themselves AOO.

    Can you go back into the starting city as Act 2 starts? I tried and I only get the "north gate" option, which takes me back to the map

  21. - Top - End - #171
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    Default Re: Wrath of the Righteous: The Video Game

    Eventually you will be able to return yes. For now though, you're stuck marching on Drezen.

  22. - Top - End - #172
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    Default Re: Wrath of the Righteous: The Video Game

    Certain quests will send you back to Kenabres, but you won't be able to explore it freely once act 1 finishes.

  23. - Top - End - #173
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    Default Re: Wrath of the Righteous: The Video Game

    So, right now I'm playing a Magus on the Lich path. I've gotten to the battle for drezen, and I was wondering if it might not be more optimal to swap over to a wizard rather than getting constantly knocked down in melee.
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    Quote Originally Posted by AvatarZero View Post
    I like the "hobo" in there.
    "Hey, you just got 10000gp! You going to buy a fully staffed mansion or something?"
    "Nah, I'll upgrade my +2 sword to a +3 sword and sleep in my cloak."

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  24. - Top - End - #174
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by druid91 View Post
    So, right now I'm playing a Magus on the Lich path. I've gotten to the battle for drezen, and I was wondering if it might not be more optimal to swap over to a wizard rather than getting constantly knocked down in melee.
    Survivability is unfortunately really hard to manage. AC just doesn't scale hard enough with most builds to keep up with the enemy stat inflation. Most builds meant to be tanks do so with some ridiculous crane style + wisdom/charisma/Intelligence to AC + Archmage Armour combo. The main alternative is just taking the Last Stand mythic ability on every melee character.

    Lich Magus is apparently one of the more powerful combinations - you benefit from the merged spellbook, and Lich provides some excellent defensive and melee options. Sword Saint in particular is probably one of the tankiest options available once it gets going.

    In the meantime, I'd recommend making more use of buffs like Shield, Mirror Image, and Displacement on your magus. Enemies shouldn't be routinely toting True Seeing for a while yet, so the illusion buffs are very effective.
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  25. - Top - End - #175
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    Default Re: Wrath of the Righteous: The Video Game

    Having ran a Sword Saint through Kingmaker, it's a really strong archetype: I assume straight Magus offers more magic and less melee nova potential, so I'd go with more defensive spells if you're having trouble surviving.

    I'm currently in Act 4 with my Demon longbow Slayer, and the demonic charge essentially makes me capable of kiting most encounters singlehandedly, given the area allows it. The mythic quest where
    Spoiler: Spoiler: Act 4 Demon mythic quest
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    you're asked to assassinate the Shadow Demon Leader
    had me as sole person standing after Daeran went down almost immediately, zipping across the room every time enemies got close, and then shooting them until they get close again. It's real fun.
    Last edited by Taevyr; 2021-12-14 at 10:02 AM.

  26. - Top - End - #176
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    Default Re: Wrath of the Righteous: The Video Game

    I recommend just tweaking the difficulty up and down as you go along. The game is incredibly poorly balanced. Especially some of the areas in act 3. If you're optimized enough to deal with the difficult encounters, you'll blow through the other 90% without even having to touch your keyboard. It gets a little better in act 4, but the difficulty in late act 2 and act 3 are all over the place.

  27. - Top - End - #177
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    Default Re: Wrath of the Righteous: The Video Game

    For act 3 theres definitely an order to do the areas in that isnt explicitly called out at all. While I like that way more than games where every area is scaled to you, some indication of the level of danger would be nice. Like jumping into Blackwater as an early sidequest is going to kill you super fast.

    Like actual Pathfinder the balance is all over the place. I felt pretty strong as my Azata Bloodrager. Was easily tanking and killing most things almost alone. But I started another run as a Battle Oracle and merged my spellbook with the Angel one and its just wildly OP. 24 hour duration on the angel buffs is absolutely ridiculous. And if things get dicey I can just bolt of justice things since it has no SR and saves dont reduce its damage. I have zero caster feats except enduring spells and that spell is just as powerful as any blaster (if not more powerful).

  28. - Top - End - #178
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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Taevyr View Post
    Having ran a Sword Saint through Kingmaker, it's a really strong archetype: I assume straight Magus offers more magic and less melee nova potential, so I'd go with more defensive spells if you're having trouble surviving.
    Regular Magus gets... spell recall over sword saint, I think? Which is good, but mostly helps your stamina rather than your performance in any given fight. Not as necessary when Abundant Casting is a thing (albeit unlikely to be taken until MR 5 or 7).
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    Default Re: Wrath of the Righteous: The Video Game

    Do bad guys have a longer rage with their bows? They are plugging me from a screen away, but I've got to march Lan halfway to them before he can shoot.

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    Default Re: Wrath of the Righteous: The Video Game

    Quote Originally Posted by Sloanzilla View Post
    Do bad guys have a longer rage with their bows? They are plugging me from a screen away, but I've got to march Lan halfway to them before he can shoot.
    There are some feats that give a toggle to force archers to get within 30 feet if their target so they get the benefit. Maybe one of those is on?
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