Results 151 to 180 of 285
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2021-10-10, 03:00 PM (ISO 8601)
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- Nov 2015
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- Finland
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Re: Unearthed Arcana: Travelers of the Multiverse
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2021-10-10, 03:54 PM (ISO 8601)
- Join Date
- Apr 2019
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- CA
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Re: Unearthed Arcana: Travelers of the Multiverse
So, it just occurred to me that a Thri-Kreen fighter, once they hit level 5, could, using Action Surge, Grapple up to four creatures on the same turn.
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2021-10-10, 04:37 PM (ISO 8601)
- Join Date
- Apr 2015
- Location
- Paris, France
- Gender
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2021-10-10, 04:56 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
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2021-10-10, 05:01 PM (ISO 8601)
- Join Date
- Apr 2015
- Location
- Paris, France
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
The text says:
Originally Posted by PHB p195, Grappling
Edit: Turns out Crawford disagrees with me, in this tweet. I am surprised that wasn't judged worthy of the compendium.Last edited by Millstone85; 2021-10-10 at 05:08 PM.
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2021-10-10, 05:11 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2021-10-10, 05:24 PM (ISO 8601)
- Join Date
- Apr 2015
- Location
- Paris, France
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
Wait, how are you interpreting attacks with a net?
Originally Posted by PHB p148, Special Weapons
I was saying you could "grapple + sword" but not "grapple + grapple".Last edited by Millstone85; 2021-10-10 at 05:32 PM.
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2021-10-10, 05:33 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2021-10-10, 06:09 PM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
I don't think there are rules for this, but many (most?) monsters with a grapple ability specify they can only grapple one creature at a time. I suppose that's down to interpretation.
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2021-10-10, 06:15 PM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2021-10-10, 06:23 PM (ISO 8601)
- Join Date
- Jul 2005
- Location
- U.S.A.
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
I'm trying to think if there's a race I was waiting for more then the Giff (There's never been an official raccoon race in any edition, right?) and yet this is just so disappointing. How often do Str saves actually come up in a game, and what Giff worth their salt would want to use a melee weapon over guns or explosives? Carrying capacity is nice enough at first, but by the point anyone has access to magical carrying i.e. bag of holding, handy haversack, etc. usually GM's don't worry about that stuff unless you're really trying to pull one over on them.
I've been in a game that meets regularly for maybe a year or longer and I can't remember the last time a character of mine had to make a strength saving throw.
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2021-10-10, 09:24 PM (ISO 8601)
- Join Date
- Mar 2004
Re: Unearthed Arcana: Travelers of the Multiverse
Need a character origin written? Enjoyed what I wrote? How can you help me? Not required, but appreciated! <3
Check out my 5e The Secret of Havenfall Manor or my character back stories over at DMsGuild.com! (If you check it out - please rate, comment, and tell others!)
Subscribe to my D&D Channel on Youtube! (Come by and Sub)
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2021-10-10, 09:38 PM (ISO 8601)
- Join Date
- Dec 2017
Re: Unearthed Arcana: Travelers of the Multiverse
Excuse me, DM Sir/Mam, how much of the Plasmoid's abilities carry over to wildshape? Is it a lot? Because if it is, I'm going to be a Plasmoid Moon Druid this campaign, thankyou, please 😎
Mmmm, tool using, 1" gap squeezing, possibly talking Giant Spider form at lvl2. Or poison resistant, 10' caltrop throwing, Spike Growth grapple mastering, bird flipping-offing Warhorses for non-Moon Druids by lvl4.
(Even just the Spider Climb spell makes this look like "well, you broke the fortress I designed, didn't you?" with this race, no wildshape needed.)
Oh, and Giff are great for this too. Why shouldn't Hippo Build carry over? There's big beasts and small. Damage dealer looks a bit better too, when you can use it on d10's whenever you want, to try and eke every last bit of +DPR from it with the correct wildshape forms. Grapples ahoy!Last edited by sambojin; 2021-10-10 at 09:47 PM.
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2021-10-11, 12:26 AM (ISO 8601)
- Join Date
- May 2013
Re: Unearthed Arcana: Travelers of the Multiverse
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2021-10-11, 05:36 AM (ISO 8601)
- Join Date
- Feb 2014
Re: Unearthed Arcana: Travelers of the Multiverse
While I don't have a particular love for giff, aside from loving hippos, they do seem, frankly, underwhelming, with two abilities and a swim speed. The "reroll a single 1 on a melee damage die" ability is frankly strong, but if you don't melee, then there's no mileage out of it.
I'm hoping it'll be buffed somewhat after feedback.
I'm also vaguely curious if, since they're removing racial abilities that are "cultural" in nature, if there's going to be a culture layer to character creation added in, in addition to background and class proficiencies.
Now, I suspect not, since that might require more work on their part that can be more easily outsourced to literally anyone else, and it's easier to just say "use your class proficiencies to represent your cultural background," but I could be wrong.
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2021-10-11, 05:41 AM (ISO 8601)
- Join Date
- May 2013
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2021-10-11, 05:47 AM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
I fully expect the 2024/5.5 update to include a cultural layer to PCs. Didn't someone say they were thinking of expanding Backgrounds, or making them more relevant? That would be the place to do it. A bonus is it lets them tailor these by setting. So FR high elves are a certain thing but Eberron high elves are a different thing. I mean on your character sheet, with cultural features, and not just in the descriptive text. And it opens the door to a variety of backgrounds for a given race in a given setting, so we end up with not one "FR high elf" culture but a few of them.
An additional benefit is that they can be mix-and-matched. Want your dwarf PC raised among humans? Give him the human cultural background. Maybe some races don't even have a cultural background of their own and always borrow another's.
Honestly most of this is where the stuff we normally think of as "race" goes. A lot of the personality of a race comes from its culture.
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2021-10-11, 06:49 AM (ISO 8601)
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- Apr 2015
- Location
- Paris, France
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
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2021-10-11, 07:51 AM (ISO 8601)
- Join Date
- Jan 2012
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
4-piece character development? That would work well.
The fact this is landing when I am laying plans to crack the sphere on one of my game worlds is quite serendipitous.
They did incorporate Dralasites and Yazarians (Hadozee) into Spelljammer at one point. I too am tickled by the inclusions, though a bit disappointed they defaulted plasmoids to 1-2 arms & legs. Pentapodal Dralasites were the art standard. The pseudopod kind of fills that spot, but it isn't quite the same.
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2021-10-11, 08:54 AM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
Yeah, I don't really have a position on the specifics of how they break it out. I just expect culture to become the new race, in terms of the narrative themes of your PC's background (not necessarily Background).
Race will become much more about unambiguous physiological properties, like lifespan, size, darkvision, etc.
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2021-10-11, 08:55 AM (ISO 8601)
- Join Date
- Sep 2015
- Location
- Maine
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
It is. Like ~.5 damage per turn piddly. Rerolls do have a big psychological boost/power so it's not nothing but by the math it's a actually weaker than the half orcs added crit die and we all know how bad that is.
It's going to fall on the same category as a protection fighting style where occasionally a player might think it made a difference.
It's all about the advantage on str checks. Would open the door for grappling monk's once they combine it with expertise so they can consistently land them even with a 10-12 strength.what is the point of living if you can't deadlift?
All credit to the amazing avatar goes to thoroughlyS
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2021-10-11, 08:58 AM (ISO 8601)
- Join Date
- Jun 2015
Re: Unearthed Arcana: Travelers of the Multiverse
I am the flush of excitement. The blush on the cheek. I am the Rouge!
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2021-10-11, 09:04 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
From what I read about it, it used percentile dice system rather than the standard d20-system, so it probably won't get much spotlight anytime soon, at least not in 5e. Maybe someone gets inspired to update it on their own, but really, I doubt WotC has any plans to do so.
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2021-10-11, 09:15 AM (ISO 8601)
- Join Date
- Mar 2015
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
While SF was meant to be harder than (what would later come as) Spelljammer, thematically they overlap enough that I can see WotC just folding them into the same package. "Star Frontiers" as a brand could just become a sourcebook/location/adventure within a larger Spelljammer setting. Which, in turn, is probably just going to be absorbed into some expansive "Multiverse" setting that will likely incorporate places like Sigil.
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2021-10-11, 09:34 AM (ISO 8601)
- Join Date
- Jun 2015
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2021-10-11, 09:58 AM (ISO 8601)
- Join Date
- Nov 2015
- Location
- Finland
- Gender
Re: Unearthed Arcana: Travelers of the Multiverse
Please be mindful of what you say in public; sadly not all can handle sarcasm or The Internet Credibility.
My Homebrew:
Base Class: Warlord | Roguish Archetype: Inquisitor | Roguish Archetype: Thug | Primal Path: Rage Mage
Ongoing game & character:
Sajan Uttam, human Monk 6/Fist of Irori 3 (Legacy of Fire)
D&D/Pathfinder CV of sorts
3.0 since 2002
3.5 since 2003
4e since 2008
Pathfinder 1e since 2008
5e since 2014
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2021-10-11, 10:00 AM (ISO 8601)
- Join Date
- Oct 2021
Re: Unearthed Arcana: Travelers of the Multiverse
I love that they brought all of the old Star Frontier races back.
I played a Hadozee Dragon Shaman in 3.5, he was a blast. I am looking forward to porting him over to 5E with the new Hadozee race and the new Dragon Monk subclass.
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2021-10-11, 10:35 AM (ISO 8601)
- Join Date
- Jul 2005
- Location
- U.S.A.
- Gender
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2021-10-11, 10:37 AM (ISO 8601)
- Join Date
- Apr 2014
- Gender
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2021-10-11, 10:40 AM (ISO 8601)
- Join Date
- Nov 2013